PFS PbP Fingerprints of the Fiend

Game Master Beckett

High Tier

-> MAP <-

Init Rolls:

[spoiler=INIT]
[dice=Adsal]1d20+3[/dice]
[dice=Heccan]1d20+2[/dice]
[dice=Kor'sarro]1d20+2[/dice]
[dice=Oswin]1d20+5[/dice]
[dice=Rilas & Winston]1d20+7[/dice] (+9 Urban, +11 Underground)
[dice=Varian]1d20+3[/dice]
---
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

open for dotting only

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

. Dot

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Dot

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

. Power dot

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

* Magic Dot

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

dot to the dot

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As it always happens, from across the globe, or more recently now, even from across the veils into even other planes of existences, you are summoned "home", back to Absalom.

Like so many times before, little to no explanation is given, but that is the way of things with the Pathfinder Society. Information and lore will come, in time. For now, you simply need to be at the right place at the right time.

Venture-Captain Adril Hestram's personal quarters is open as you arrive, save for the few other agents within awaiting the VC. No servants are present, with offerings of food or drink to help break the ice, only the VC's small war room. Multiple maps are half open throughout the room, and both vestments and instruments of battle line nearly every inch of the walls. And yet, there are a few chairs within, if you so choose.

Please take a moment to introduce yourselves and talk a bit before we officially get started.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

A slender man with jet black hair and pale skin with intense eyes and a weary if wry grin enters the room. His robes are modest but well made and in the latest fashion, colors lending toward shades of black with scarlet red trim. His grin fades as he looks about the sparse room.

"By the laws! Summoned from a perfectly fine holiday in the Chelish countryside and not a drop of wine to ease my travel. Typical!" Heccan examines the room until, almost if by compulsion, he raps hard on the map table. He speaks loudly,
obviously trying to garner some attention. "See here! Tell your master than Heccan Abraxi, most formerly of the House Abraxi of Egorian, bloodscribe of the lower courts and famed Pathfinder Agent has arcane aficionado has arrived and yes, a bottle of your finest Chelish red would be most appreciated. Especially so if delivered promptly!"

Heccan takes a breath, having let out a great deal of his own and places his hands on his hips, waiting for his call to be heard.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian is medium height at 5'11" and of medium build... His skin is a dark bronze color, offset by long fair hair. His eyes are a deep golden brown that spark with a fiery brilliance when he's aroused to ire or passion. He wears a noqual ore chain shirt specially designed to accomodated the large feathery wings on his back. He has six fingers on each hand. He bears a finely made flail and an adamantine great sword on his back between his wings.

He enters moments after Heccan and lofts a brow at the man's abrupt demands. Remaining standing, he waits patiently for the Venture Captain to appear. "Hello Heccan. I am Varian. If things go as usual, we will likely be working together."

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

A tall man in freshly burnished armor walks in. He carries a shield emblazoned with Iomedae's sword-and-sunburst holy symbol. He wears a like symbol crafted of fine silver on a chain around his neck.

He greets the others cordially:

"Hello. Oswin Durnhelm, faithful servant of the Inheritor. I pray that her power will be a strength and shield to us all."

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal Featherhair is a young man, about 5`8`` with maybe 140 pounds. His heritage is obvious, as he has white swanfeathers for hairs, and white orbs for eyes. He dresses usually in white robes of highest craftmanship, embroyeded at the hems with tiny prayers to his goddess Shaelyn, held together with belt of woven strands of golden hair with a beltbuckle showing a stone golem . If on a mission he adds a silken armor in the same colour, with the symbol of the pathfinders cleverly embroided on his left breast and the grand lodge on the other and a buckler of mithral, embossened with the paradise bird of Shaelyn, together with a glaive with a pearly white haft. On his left hip there is a haversack holding his many books and writing utensils. Rarely are his long fineboned hands without the one or the other inkstain, although he wears soft deerskin gloves for protection while adventuring.
His voice is a light tenor and he usually speaks quite agited, no matter to whom he talks.
He is accompanied by Darter, his trusted Familiar and best friend.
If he has vanity, it is his talent for languages.[/Spoiler]
"It is a pleasure to meet you all. My name is Adsal Featherhair, and I serve the Lady of Chrysanthemums. This little beauty on my shoulder is Darter. I know many a spell to aid us in our mission, and the otherwordly are at my command!"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

“Rachikan has been discovered!” exclaims Venture-Captain Adril Hestram as he peers up from a collection of ragged maps, dusty tomes, and tarnished coins from behind a massive desk within the Grand Lodge in the heart of Absalom. His excitement quickly fades and Adril gestures toward an elderly man sitting by the hearth. “May I introduce a former Pathfinder and respected friend, Benton Grone. This gentleman has suffered a great loss to bring a grand discovery to us and he has agreed to trade all rights to his claim of locating lost Rachikan in return for locating his missing nephew. Go with him and make haste; he has agreed to guide you to the Pillars of Anferita in Cheliax.”

Seven days at sea end at a view of the Pillars of Anferita bursting from the Chelaxian coastline, waves crashing against their rocky flanks. The central pillar’s curves, flora, and shape are perfectly represented on the discolored Jistka coins Adril sent along with the expedition. As sailors from the hired vessel row toward the central column, a second rowboat in tow, Benton Grone breaks his silence.

“It’s got to be here; the coin says so. Look at the picture on the back: A temple-foundry high atop this pillar awaits to be discovered. If old Rachikan of the Jistka Imperium is inside, then my nephew must reside there as well. Please hurry—find my poor Eldis.”

As the sailors row away from the pillars, taking Benton Grone with them but leaving behind a rowboat to return to the waiting ship, the waves slowly begin to push higher up the rocky harbor, signaling the beginnings of high tide. An unguarded, well-maintained rope stretches up the cliff, beckoning to the plateau high above.

Know History DC 15:
Historians suggest a stern society called the Jistka Imperium helped advance Golarion during the Age of Anguish. At their height, they spanned parts of Cheliax, Rahadoum, and Thuvia. Remnants from this once great empire include a numbering system still used today.

Know History DC 20:
Jistka was known for their golemworks artificers who created many mathematical wonders.

Know History DC 25:
Occult whispers hint at the forged pacts between the Jistka artificers and fiends from the lower planes to grant unsurpassed skill at the forge.

Know History DC 30:
Evidence indicates the Jistka Imperium was filled with secret, diabolist societies and that these societies worked hand-in-hand with the golemworks artificers to create frightening fiendish constructs.

---

Know Local or Diplomacy (Gather Info) DC 15:
A member of the Pathfinder society spent several ancient coins from the Jistka Imperium recently in a town called Macini in southwestern Cheliax along the Inner Sea coast. He claimed to have found lost treasure and has since disappeared.

Know Local or Diplomacy (Gather Info) DC 20:
Recently, large purchases of mining equipment have been shipped from several cities in Cheliax to the Pillars of Anferita.

Know Local or Diplomacy (Gather Info) DC 25:
A beautiful woman made a large purchase of slaves from a desert slaver near the Arch of Aroden—she indicated they were heading to a dig site in the Pillars of Anferita.

Know Local or Diplomacy (Gather Info) DC 30:
A feared and respected man named Haliduris Karn is the man behind the recent slave and mining equipment purchases and it’s rumored that the Aspis Consortium funds his every move.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

diplo: 1d20 + 22 ⇒ (17) + 22 = 39

Varian does a little asking around to ferret out information before the boat leaves.

"A member of the Pathfinder society spent several ancient coins from the Jistka Imperium recently in a town called Macini in southwestern Cheliax along the Inner Sea coast. He claimed to have found lost treasure and has since disappeared. That doesn't sound good at all... Perhaps the snakes abducted him to learn what they could of his find?"

"I also heard that recently, large purchases of mining equipment have been shipped from several cities in Cheliax to the Pillars of Anferita and a beautiful woman made a large purchase of slaves from a desert slaver near the Arch of Aroden—she indicated they were heading to a dig site in the Pillars of Anferita... A feared and respected man named Haliduris Karn is the man behind the recent slave and mining equipment purchases and it’s rumored that the Aspis Consortium funds his every move. Sounds like the Snakes are indeed behind whatever is going on, and a large excavation could mean they have found this site. Simple mining is not their way of doing business."

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

A man enters the room, well built and young, but his face shows the wear on many battles. He wears a set of exquisite kikko armor, much like the samurais of Tien prefer. Multiple quivers with various arrows hang off of him as well as a well maintained, and very large, bow. He goes around the room, shaking everyone's hand and introducing himself. "Hello, I'm Rilas. I'm glad to see such experienced Pathfinders gathered here today. I have no doubt we will succeed at whatever the mission is. And this here is Winston. He may look fierce but I assure you he is a gentle giant. Most of the time." His attitude is gentle, yet straight to the point and business like. He turns and looks behind him but realizes nobody is there. Just then, he lets out an ear piercing whistle and a ball of muscle and fur tries to squeeze it's way through the door.

"Wait, are we really going on a mission based on a picture on a coin? And who is Rachikan? Any idea what we can expect to find at this temple?"

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan's mood lightens when Varian enters the room, almost as if by force. He speaks to the light haired man. "Ah yes, Varian, well met. Do forgive my peevish behavior, was a long trip from Cheliax and I find myself quite parched. I am pleased that it appears the powers that be are at least gathering skilled and able agents." He smiles affably and quirks a brow as Oswin and Adsal. The pale man looks at each then back to Varian. "Oh my. Please do not take this the wrong way gentlemen, but this place is beginning to look like a temple service. Please do not tell me this is Ambrus' way of saying I need more religion in my life. I am sure your services are fine, and gods know you Shelynites know how to throw a party, but I am really not much of a joiner...my presence here notwithstanding." Heccan visibly relaxes upon the arrival of Rilas and opens his mouth to say more when Adril makes his entrance.

The sorcerer listens as the mission parameters are explained. He closes his eyes and laughs to himself. "Ambrus...I swear the man hates me. I was already IN Cheliax. Could have been a much shorter trip. But alas, home again I go."

Heccan does his best to make the trip to Cheliax pleasant for his fellow agents by telling stories and relating anecdotes of his life in Cheliax and with the Society, encouraging others to share similar stories.

Upon landing, Heccan begins to make local inquiries but stops upon hearing the information turned up by Varian.

'Well done Varian, that at least gives us a start. If the Consortium is involved, you can be certain they will bring resources to bear. Best remember that. Well, I believe our best course of action will be to do some looking around in Macini. I must confess I am not familiar with that little hamlet but at lest they should have decent wine. Shall we?"

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal and his companion talk telepathically for a few moments.
Know Hist: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Know Local: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Adsal ponders a moment or two before answering."I was always interested in investigating the Jistka empire. They were masters of golems, and their pacts with the lower hells made them double dangerous, one could say fiendish. Maybe we should procure golembane scarabs for this endeauvor. Even in this abdomination, I can´t wait to see the wonders and art of this temple!"

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Sorry for the late reply, finally up to date and ready to step in

Better late then never as the Angelic creature steps into the room, wings folding behind him as he makes his entrance, some blood spatters can be seen on the armor before he looks up with a grinning smile. "My apologies for being late, some pirates waylaid my travels and had to be dealt with accordingly..." He let the words linger in the air for a moment before continueing. "I am Knight-Corporal Kor'Sarro Khan, Captain of the Oath of Vengeance, I will be lending my blade to the service of the society and ensure we will all return in one piece..." For those paying attention to the Paladin will notice some of the more obscure symbols of his diety placed on his armor and sword. Listening to the rest of the party he grimaces for a moment and then shrugs. "Take the lead, some of you are more experienced at times in finding out the latest news or information needed for this trip."

Knowledge Religion (DC25):

Symbols are from Ragathiel

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

two winged aasimars! heh, this is going to be fun!

"Hello Sir Khan... You're most welcome! A follower of Ragathiel I see... We are indeed in good company then. While I've found some proponents of the Vengeance Lord to be a bit grim and quite dedicated, they have all been stalwart companions, to a man, or woman. I look forward to fighting at your side."

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal has no wings.

Silver Crusade

HP: 14/138 , Init +3, AC: 23, T: 12, FF: 21, CMD: 29, F: +18, R: +12, W: +18 <+2 vs Evil, Evasion, no Food/ Water, Native Outsider, Imune to Fog/Mist/Smoke and Evil Possesion or Mind-Control> Fly 30', Swim 30", Move 30', Perception +10 <Darkvision 60ft>, <Read/Understand all Languages, Ant Haul, Trail of Roses, Ride the Waves>, NG Male Aasimar Cleric 15, Sunflare: +15/+10/+5, 1d6+18+1d6 Acid (15/x2) S, 5,274-18, Roakar
Varian Amari wrote:
two winged aasimars! heh, this is going to be fun!

We really need to adventure together some day. . .

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The base of the central pillar is a haven for gulls, seals, and other wildlife that chirp and bark in the distance. Salty air assaults the senses, burning the nostrils on each deep inhalation. The wet surface of the pillar offers many nooks and crannies creating a dimpled appearance suitable for climbing up the pillar’s edge. High above, the top of the pillar can be seen cresting to what must be a great plateau. Somewhere up above, a rope, in excellent condition, is anchored and runs
down the cliff to the rocks below.

I just realized I do not have all my prep work anymore without my computer, so I had to throw together a map real fast. :(
Map links are up.

Flight might make this a little easier, but as you get closer the tower, you can easily spot a dangling rope that hangs about halfway down, and while handholds, ledges, and catches make attempting to scale the wall fairly easy.

Scaling the tower is a DC 5 Climb check at this point, but will reduce your speed and also take both hands. Options such as flying or levitation are also an option.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan quirks a brow as Khan arrives. He laughs a bit but shakes his head, though he seems a bit uneasy.

"Welcome aboard master Khan. By the laws, I wonder who minds the heavens these days. Seems all of their angels walk Golarion of late."

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Turning his head to Varian for a moment he grinned for a moment "I am sure that some of the Chellaxian navy despise me being around or roaming the oceans to sink their slave trading ships... They don't seem to share my love to allow everyone their freedom..." Turning his head to Heccan he gave the man just a wink and a smile "Heaven is well guarded last I heard... Something to do with Ragathiel defending the slopes towards heaven and denying those sieging it entry..."

With that said his head glanced up towards the tower and then his companions. "I doubt some of you have the means of flight, but seeing the predicament we are in I vote to walk or climb upwards for those without flying capabilities while some of us follow suit in the air, unless people are sure they won't make the climb upwards?"

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan looks around at his many winged companions and smirks a bit. "Well, I am certainly the last person you would find in a choir of angels, but I can manage to keep up with you winged people. My abilities allow me such things, though limited to rising to the sky in more or less a straight line. I am ready to join the flock."

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Adsal casts a quick incantation and his feets leave the ground.
Cast Fly

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

As they get to the base of the pillar, Rilas stares up at it before looking back at Winston. "Sorry, boy, I know you don't like when I do this but seems we have no choice for now." He pulls a scroll out of his pack and whispers some incantations before placing his hand on his trusty companion. The wolf begins to shrink down to a small statuette, before picking it up and placing it safely in his haversack. Using his scroll of Carry Companion

The ranger then takes a small vial out from the same haversack, and chuggs it down. "Up we go then. He walks straight for the tower, then proceeds to keep walking, right up the side. Potion of Spider Climb

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian just spreads his sparkling white feathered wings and flies up, reveling in the freedom of flight.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Sorry for dropping off over the weekend.

Oswin appraises the party, choosing to say little at present. He appears a bit uncomfortable around his angel-blooded allies.

As the group begins to ascend, he casts a spell and tries to keep up.

I'll cast Air Walk, and hope that I can climb the "air stairs" fast enough.

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Grinning he spreads his wings and takes to the air, the feeling of freedom was always good.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As the party, through various means begins to make their way up, suddenly, flaming arrows begin to rain down upon you. Looking up, you see a pair of feminine figures standing upon the tower, each wields a flaming Longbow. Oh, and each, much like half your party, has wings. Oddly, theirs also appear to be somewhat angelic in nature, though, even from this distance, it's clear that there is something dark and corrupt about their dark greyish dove-like wings.

Stealth: 2d20 + 15 ⇒ (17, 3) + 15 = 35

Perception Rolls DC 18:

Adsal: 1d20 + 14 ⇒ (12) + 14 = 26
Heccan: 1d20 - 5 ⇒ (16) - 5 = 11
Kor'sarro: 1d20 - 6 ⇒ (4) - 6 = -2

Oswin: 1d20 + 9 ⇒ (17) + 9 = 26
Rilas: 1d20 + 15 ⇒ (3) + 15 = 18
Varian: 1d20 - 6 ⇒ (18) - 6 = 12

INIT:

Adsal: 1d20 + 3 ⇒ (15) + 3 = 18
Heccan: 1d20 + 2 ⇒ (7) + 2 = 9
Kor'sarro: 1d20 + 2 ⇒ (7) + 2 = 9
Oswin: 1d20 + 5 ⇒ (2) + 5 = 7
Rilas: 1d20 + 7 ⇒ (14) + 7 = 21
Varian: 1d20 + 3 ⇒ (19) + 3 = 22
---
Blue: 1d20 + 6 ⇒ (6) + 6 = 12
Red: 1d20 + 6 ⇒ (3) + 6 = 9
Heccan Roll-off: 1d20 + 2 ⇒ (8) + 2 = 10
Kor'sarro Roll off: 1d20 + 2 ⇒ (17) + 2 = 19

One immediately takes to the air to get a good angle to rain down flaming, evil death, while the other steps to the lip of the tower's rail and launches a single arrow.

Flaming Arrow vs Adsal (AC 18): 1d20 + 15 ⇒ (16) + 15 = 31 <HIT>
Damage: 1d8 + 1d6 + 6 ⇒ (5) + (3) + 6 = 14

SURPRISE ROUND
Rilas (), and Adsal (), and Oswin ()

ROUND 1
Varian (), Rilas (), and Adsal (-14)
Blue Angel () and Red Angel ()
Kor'sarro (), Heccan (), and Oswin ()

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Know Planes DC 23:
These fallen angels are now known as Erinyes, a type of Devil. They are known to be very deadly, cruel, and devious.

Know Planes DC 28:
They can both see in utter darkness and always see things as they truly are, making them immune to illusions and many similar deceptions. They are also notably resistant to both acid and cold.

Know Planes DC 33:
An unseen armor of magical resistance covers them at all times, and they are fully unaffected by either flame or poison. Only sacred and holy weapons can strike true, while they themselves have a wide array of magical abilities they can call on to smite their foes.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

know planes: 1d20 + 10 ⇒ (1) + 10 = 11 Obviously when he DOES see them, he has no idea what they are.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Know Planes: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

As Rilas continues to run up the side of the tower, he draws his bow and quickly fires an arrow at one of the flying demons.

Attack vs Red, one range increment out: 1d20 + 17 - 2 - 3 ⇒ (13) + 17 - 2 - 3 = 251d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17 +Holy: 2d6 ⇒ (3, 3) = 6

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Know Planes: 1d20 + 20 ⇒ (2) + 20 = 22
As those are ranged combetants, Adsal quickly casts Glitterdust, trying to blind as many as possible. Dc20 Will to save blindness

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Oswin takes advantage of his unusually quick reaction to move closer to the enemy.

Kn Planes: 1d20 + 6 ⇒ (4) + 6 = 10

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Adsal wrote:

As those are ranged combetants, Adsal quickly casts Glitterdust, trying to blind as many as possible. Dc20 Will to save blindness

There are only two, and you can only hit one with Glitterdust. Which one?

Rilas' arrow hits it's target, barely, and clearly burns the angel's flesh as it enters, causing her to scream in in pain before she plucks it out. Adsal calls on his magic while Oswin takes the opportunity to move in a bit closer.

ROUND 1
Varian (), Rilas (), and Adsal (-14)
Blue Angel () and Red Angel (-23)
Kor'sarro (), Heccan (), and Oswin ()

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian draws his greatsword and casts prayer, moving up another 30' after casting... it sadly won't affect the 'angels' but all the party are in range at least at the time of casting. +1 luck bonus to hit and damage, saves and skill checks

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'll go ahead and say the DC to identify them is 5 lower. They are not particularly rare, but nor are they common.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Heccan would have cast his defensive magic if he thought combat was possible, being mage armor, cat's grace and a charge of shield from a wand. If that is acceptable, then Heccan will act normally upon his action. Otherwise, Heccan will begin his defensive casts on his turn.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

The one that attacked me

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Rilas continues to make his way up the tower, firing arrows at their attackers as he moves.

Attack vs red: 1d20 + 17 + 1 - 3 ⇒ (19) + 17 + 1 - 3 = 341d8 + 3 + 6 + 1 ⇒ (1) + 3 + 6 + 1 = 11 + Holy: 2d6 ⇒ (6, 6) = 12

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Rilas' arrow hits it's target, barely, and clearly burns the angel's flesh as it enters, causing her to scream in in pain before she plucks it out. Adsal calls on his magic while Oswin takes the opportunity to move in a bit closer.

Will vs Glitterdust DC 20: 1d20 + 7 ⇒ (2) + 7 = 9 <fails>

Varian calls on the divine for aid, infusing the rest of the group with good will and fortune in their upcoming endeavor as he draws his large blade and begins to ascend to engage. Rilas is not far behind, going up as well as he sends arrows towards the devils, though clearly they have the advantage. His arrow hits, again sizzling her fiendish flesh.

ROUND 1 (Prayer)
Varian (), Rilas (), and Adsal (-14)
Blue Angel () and Red Angel (-46, Blind)
Kor'sarro (), Heccan (), and Oswin ()

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Taking out a wand Adsal summons a lantern archon.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Adsal draws a wand and begins to activate it, just as the pair of dark angels go more on the offensive. Unsure just who is the biggest threat at the moment, one takes flight and focuses her attention on Rilas clinging to the wall, as he will likely pose the most immediate threat.

Longbow vs Rilas (AC 23): 1d20 + 15 ⇒ (1) + 15 = 16<miss>
Longbow vs Rilas (AC 23): 1d20 + 15 ⇒ (20) + 15 = 35<Possible Crit>
Longbow vs Rilas (AC 23): 1d20 + 15 ⇒ (15) + 15 = 30<Confirms>
Longbow vs Rilas (AC 23): 1d20 + 10 ⇒ (19) + 10 = 29<Hit>
Total Damage: 4d8 + 24 + 2d6 ⇒ (1, 6, 6, 5) + 24 + (4, 2) = 48

One them falls short, but she uses it to help take better aim, and it seems the tactic pas off, as the next two arrows strike true, and are very deadly, also burning his mortal flesh similarly to how his holy arrows burned her fiendish flesh.

The other fallen angel, blinded by Adsal's spell, attempts to withdraw back to the ledge, while using her forearm to try to clear her eyes, and vanishing from view.
Will Save DC 20: 1d20 + 7 ⇒ (17) + 7 = 24

ROUND 1 (Prayer)
Varian (), Rilas (-48), and Adsal (-14)
Blue Angel () and Red Angel (-46)
Kor'sarro (), Heccan (), and Oswin ()

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Brandishing his sword the Aasimar paladin made his flight upwards, taking a double movement and just out of reach of the vile angels.

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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Now that our famed heroes have stepped forward, please take an opportunity to introduce both yourselves and your characters. You can also take an opportunity to discuss swapping out spells, making any purchases, and things of that nature before the scenario begins. We still have some time.

I'd also like if everyone can post the following information:

* Player Name (or Nickname):
* Character Name:
* PFS ID:
* Faction:

I'd also like if you have any uncommon Feats, Spells, Abilities, Boons, etc that you plan to use, if you could explain them or point them out to avoid confusion or questions later. Likewise, if you have any options that might cause "table variation", lets discuss them up front.

If anyone wants the old school Faction Mission, please mention it as well.

Lastly, if you click on my DM Beckett avatar, I have posted a lot of little information about how I tend to run games, little things I do, and explanations of things I utilize. Please familiarize yourself with those when you get a chance before the game starts.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

* Player Name (or Nickname): JAF0
* Character Name: Varian Amari
* PFS ID: 52335-2
* Faction: GL

* Day Job: (rolled here in recruitment thread)

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Player Name: Derek
Character Name: Oswin Durnhelm
PFS ID: 85794-3
Faction: Silver Crusade

Day Job: (Profession Clerk - take 10 for a 21)

Our kind GM perhaps overstated things a bit in recruitment, as his own character, Ignatius, played a far more epic role in our Green Market game than Oswin did.

He's worked fine as a battle cleric when given a round or two to buff, but with low movement speed and such, he often never even gets into combat before it's over.

I am thinking a bit of rebuilding him at least to some extent. I am going to buy Ultimate Campaign to finally do this

*First off i want to re-train The Glory domain into the Heroism subdomain. This will give him an excellent combat buff for at least a few rounds.

*Despite the sunk cost in gold, I am considering retraining a feat or two (Shield focus and maybe Weapon Focus) and ditching the sword & board in favor of a longspear. Maybe keep the sword and strictly use 2-handed.

I don't think Oswin is a bad character, but I I feel a bit lost sometimes. Outside of summoning what can I do besides wait for something bad to happen and fix it?

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

btw, I stealth dotted gameplay, so ready to go.

Grand Lodge

M Aasimar, Garuda-Blooded
spells:
Active Mage Armor, Heroism, False Life,Ca4/4
Arcanist(Occultist)-5 Evangelist 5
Stats:
hp 82/82 AC 18|T 14 |FF 15, F +9|R +9|W +9, Init +3, Per +20

Player Name (or Nickname): Helikon
* Character Name: Adsal little eyes
* PFS ID: 50731-2
* Faction: Grand Lodge
SLOW Track

Special Abilities:

Adsal speaks 27 languages
Evangelist:
As an Evangelist Adsal can cast silent image 3/day, minor image 2/day, or major image 1/day
As a chronicler (Grand Lodge Faction Card) Adsal can use the following ability twice per Adventure
efore attempting an Acrobatics, Climb, Survival,Linguistics, Knowledge, Use Magic Device or Swim check, you gain a circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down)3 when attempting the
check. You also halve your armor check penalty for the purpose of this skill check.

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

* Player Name (or Nickname): Edwin Wessels
* Character Name: Kor'Sarro Khan
* PFS ID: 71768-2
* Faction: LE
* dayjob: Caravan (intimidate) take 10 for 26

Special abilities: Fey Foundling (cheeeeeeesy!)

I might have to go over the char and see if I need to spend cash :)

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

*Player Name (or Nickname): Wicked Brew
*Character Name: Heccen Abraxi
*PFS ID: 70501-1
*Faction: Dark Archive
*Dayjob: Caravan (Diplomacy) take 10 for 34

Unusual Special Ability: Heccan has a boon that grants him the Hypnotism psychic skill unlock from Psychic Adventures.

Heccan is a fairly arrogant former member of a noble family from Cheliax and is still a little bent from having to give up his life of luxury as a successful barrister in Egorian. He is a little too fond of Chelish red wine, or really any wine when desperate. Heccan has been known to complain about assignments that force him into the wilderness or any uncomfortable places. Despite his many flaws, he can be quite charming.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

Player Name: ckelley83
Character Name: Rilas
PFS ID: 62803-1
Faction: GL
Day Job: Survival (Hunting Lodge Vanity): 1d20 + 18 ⇒ (18) + 18 = 36

I think you've GMed 95% of the games for Rilas, so you're pretty used to him by now.


94/94 HP, AC: 27[30], T: 12, FF: 24[27], CMD: 27, F: +11 , R: +9, W: +4(+8 vs enchantments), Init +3, Perception +8, N Male Wolf 10, Bite +15/+10 (2d6+11, x2) and Trip

"Woooof!"

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

I might end up as a lvl 11 with the paladin due to 1 more game in July and then addeing GM credit for my phoenix tournament

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm fine with either, really. Once we get a little closer to kick off, I'll start being more active and more concerned with what everyone is bringing and prep, but I figure we have enough time right now that I expect some changes.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I just wanted to check in and see how everyone is doing. Have a good 4th of July, (if it applies)?

We still have a while to wait, (25 Aug), but I just wanted to check in and keep the gam in everyone's mind.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

All shiny here captain! Looking forward to the game.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I just wanted to let you know that my computer is dead, and so far everywhere Ive taken it has not been able to help. I still have at least my phone, which will allow me to play, but I might have less opportunity to post than I had expected until I can get it running again. Hopefully that will be before this kicks off.

-Posted with Wayfinder

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

I will be traveling from Saturday morning until Weds. night (driving up north to see the eclipse). I will try to check in at least once a day, but if I miss a post time, please feel free to bot me to keep the flow going. I don't want to hold up the game.

Shouldn't affect this game which doesn't start til the 25th, just posting this in all my games... just in case.

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Post will be made later today, realized I need to sort out some gear / level up for kor so will take me a bit :)

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

I will be attending Strategicon from Friday through Monday... Will be able to make limited posts, but not reliably nor frequently... I will try to keep up with at least one post a day, but no guarantees. Please bot me as needed to keep up the pace of the game, thanks.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries. Just a head's up, I've been trying to help out with the Houston evacuees, so have not had a lot of chance to get online lately. Hopefully, (for them), it will not last too much longer, and I should be able to pick up the pace more. :P

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hello, everyone, I just wanted to say that I've been hit with a lot of work this last week, and have not really been able to get online. I just got off work again, having been called in both weekend days, and I will try to get a post in today.

I don't believe after this point that I will be as slammed, and things should be back to normal. If I am a player in your game, please feel free to bot me, and I apologize for vanishing. I just have not been able to get online much.

If I am running the game, I'll make an effort to get things going asap, and I likewise apologize for vanishing.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

no problem, just glad to hear you are okay... I worry when anyone in our little pbp community goes dark, cause, well, you never know.. thanks for letting us know.

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

take it easy, and make sure to think of yourself !

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Just a notice, will have a con this weekend, so posting will be slow or not happening till monday!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok. Have fun.

Most likely Attack killed her, so need to adjust things a bit when I get off work.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I just got word that I will be working straight until the 21st, (This is coming off of me working through the weekend). Right now, I am not sure if I will have a chance to, and if I do, just how much time I will have to post in that time. I apologize to everyone, and this is very uncommon for me, (normally it's a day or two at most).

If I am Playing:
I will have a little better chance to post, as there is significantly less involved on the player side of the screen, and I will very likely be limited to my phone the vast majority of the time. But, please feel absolutely free to bot me as needed. I will do my best to post, and it is very likely that there is at least one other player that I've DM'd for or played with enough to know just what I'm likely to want to do.

If I am DMing:
I apologize extra. This is very unexpected, and is not something I have really encountered before, so did not have a way to anticipate it. I will do what I can to post, but, at this point I honestly do not know and if I am restricted to just my phone, I may not be able to in any meaningful way. If we are a part of the Game Day, we are fine as far as making the time limit, and very easily might have time for another. If we are not part of the Game Day, well, out side of my personal sense of duty, we do not have a hard time limit, but I will still make every reasonable effort to keep things going.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

No sweat, man. I haven't been following as closely as I should myself due to a major tax deadline here. After tomorrow I'll be more active for at least a couple of weeks (until just before the next deadline).

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

I will be in germany over the weekend with little to no internet access, so next update will be on monday (when I am sane, sober and exhausted :)

Feel free to bot me!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Enjoy. I'll (probably) be there in just under a month.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

Sorry for not getting a post in sooner. Please don't let me hold up the flow of the game. Given the group's current makeup, I will probably spend a lot of rounds waiting and/or moving. I don't mind you botting me to delay or do full defense, GM.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Rilas wrote:
Any gear worth taking on them?

Off the top of my head, I don't believe so. Ill double check when I get a chance, but I do not believe their gear is even masterwork. You can resupply arrows, and there is one (mundane) item I thought was really cool. I want to look more into it, and I do not think it will be pertinent outside of flavor/OOC collection.

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

Back and alive, sort of... managed to take my Retired Fighter out for a trip to an elemenmtal plane and had a blast!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I forgot to update this. The guards all had non-masterwork gear, and nothing of particular note. The Captain had: Potion of cure moderate wounds, armored kilt, chainmail, bastard sword, bronze badge of the Aspis Consortium (1 gp), 2 pairs of manacles with keys, iron necklace in the shape of an inverted pentacle (1 gp).

The bronze badge was the item I found interesting, because as far as I know, its the only scenario that has it and a value, minus a Boon reward one that is special.

Sadly, it is not on the Chronicle Sheet.

As far as the Cart, only one person can be the driver, per round, (per cart), and each cart must have a driver, (or bad things happen). The driver can not act, and others in the same cart may aid, (as their action). Rangered attacks may be possible, but are penalized. If you ram another cart, or are rammed, you are considered adjacent, and melee is possible.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Varian Amari wrote:

what does that 'touch of good' do exactly? will it help my ride roll? or give me two rolls take the better? I need to knwo before I roll.

also, GM, what does our timeline look like? are we almost done? Varian was supposed to start another scenario today... gm is willing to wait a day or two for me, but I need to know if we're on track to finish that quickly.. if not, I'll drop from the other game so he can recruit someone else in time to get started. Just need to know

It is sort of up to you guys/gals. We still have a bit to go, and while it is not much, I think it will be fairly time consuming.

Partially my fault, as I wasn't planning on ending by the time the special did, and partially because I am about to deploy, and over the last month, I have had maybe 3 days off total, and have often been working late.

We can call it early if you want, as I doubt anyone will really have much trouble with anything here, although the final encounter looks like it will be pretty interesting.

Is there anyone that has strong feelings one way or the other, (calling it early or finishing)?

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

no problem, I"ll just drop out of the other game.. I like to finish what I start. :) thanks for letting me know in time for the other game to recruit a replacement.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

I would like to finish as I am really enjoying this scenario, but whatever you folks need I am game.

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

I'm all for finishing it off, I hate leaving missions incomplete *cough* King of the Storval Stairs *cough* :) (Though you probably would have killed us all)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Varian Amari wrote:
no problem, I"ll just drop out of the other game.. I like to finish what I start. :) thanks for letting me know in time for the other game to recruit a replacement.

The more I think about it, if we can have a pretty good post rate today and tomorrow, we could probably finish this by Monday. If it's not too late to keep your seat, I do not anticipate any truly devastating character penalties or changes for the rest of this scenario, and if they can wait that long, or focus on RP, you should be able to make it. Again, depending on the parties posting rate. The cart chase was shorter than I had thought, (by a day or two) and the rest can be fairly quick, possibly.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

I already switched characters for that game, no problem... I'm good with it.. it worked out well, my cleric is old friends with two of the characters in that game, so we're having a grand reunion.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Sorry if I'm a few posts behind... Husband is in surgery today and probably won't be able to post again til late tonight or tomorrow... Again, sorry for any delay - feel free to bot me to keep the action moving...thanks.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Adsal: 1d20 ⇒ 2
Heccan: 1d20 ⇒ 9
Kor'sarro: 1d20 ⇒ 15
Oswin: 1d20 ⇒ 3
Rilas & Winston: 1d20 ⇒ 7
Varian: 1d20 ⇒ 2
DM: 1d20 ⇒ 6

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

thanks for the game, Beckett... too bad we couldn't get to that last encounter, but sh!t happens.... take care.

Liberty's Edge

Male LG Aasimar Paladin (Oath of Vengeance) 11 | HP 92/92 | AC 27 T 13 FF 26 | CMB +14, CMD 30 | F: +16, R: +11, W: +12 | Init: +2 | Perc: +0, SM: +2 | Speed 30/20ft (flying) | Active conditions: None.

shame we didn't finish but such is live...

Good luck with your deployment and be safe!

Grand Lodge

68/84 HP, AC: 23[26], T: 16, FF: 18[21], CMD: 26 (27 vs grapple), F: +10 , R: +14, W: +10, Init +7, Perception +21, NG Male Human Ranger 10, +1 Holy Adaptive Longbow, +17/+12 (1d8+3+2d6, x3)

It's too bad we weren't able to finish, but I understand Army life all too well, as you know. Safe travels and hopefully I'll hear from you soon once you get settled in.

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Thanks again Beck for running and thanks to everyone for some great characters and a fun game. Have a safe deployment.

Silver Crusade

Male Human Cleric 11 | HP 102/102 | AC 32 T 12 FF 31 | CMD: 24 | Fort: +12 | Ref: +7 | Will: +14 | Init: +5 | Percep: +15 | SM: +11

You have my thanks as well, Beckett, for seeing us through. Good luck!

Dark Archive

Male Human Sorcerer 10 | AC 24/T 14| FORT +6 REF +7 WILL +12 | Init +2 | Perception + 1 | Sense Motive +13

Thanks again for running this game Beck. Any chance you can change status to inactive?

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