Theldrick

Richard Foxworthy's page

142 posts. Alias of Deliverance.


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Weeeeell, s h i t.


What is Young Reformer about? Cant find it.


Ill be running from one thing to the next over the weekend and probably wont have time to really sit down and finish my character. Personally I think you should just start and I will jump in as soon as I can. Heck if there isnt any combat right off the bat I can probably even poke my head in and post a few times.

Sorry to keep you waiting.


Cool, thanks.

I should have asked this to begin with really, but are the variants open? Like angel-kin and such. Dont really know if I would even use it yet, but better to ask now.


Okidoki. Would an Aasimar be okay?


Remember that I have volunteered to adjust to party needs, I got an Oracle idea if need be.


Hello gentlepeople, good to be here. For now Im in with my Wizard here, but ill wait and see what we get, then pick something appropriate for team balance.


Continued interest in any other campaign you may have cooking.


Submitting Richard here for consideration. He was originally made for a variation on Kingmaker called Tyrantmaker, with evil characters, so hes a bit of an unpleasant guy.

Luckily, the type of personality he has is one that wont have trouble getting along with the group (They are furthering his goals after all) and his perspective is a nice "Devils advocate" who can suggest the options the others might not be inclined to contemplate on their own. For the purposes of this game, id scale back the wording in his personality a bit, and change him to Neutral instead of Evil.

Ill adjust to a 30 point build if chosen, but the main build shouldnt change at all with the higher stats.


Just popping in to restate my interest, since the GM seems to have changed.

Cheers.


An update applicant list would also be super nice if possible, just so everyone can be sure they didnt accidentally get left out of the consideration process.


Richard to the rescue *HighFive!*

Wait, you are another arcane submission! *StinkEye*


Presenting Richard, my go to guy for WotW recruitments. Arcane most heavily filled already, but whatcha gonna do.

I gotta update to the stats for this game, but the general build is there for viewing.

Just realized I havnt actually gotten my crime in there. Extortion is what it will be, will hammer out the details.


Dog Tooth wrote:
... But it's going to need a thing. Uh, I'm gonna need that guy's leg.

Oh you...


SQUEEEEE!!!

Gah, I feel so dirty now. Freekin peer pressure.


I dont see myself on your list, oversight I assume?


1d10 + 7 ⇒ (8) + 7 = 15

1d10 + 7 ⇒ (8) + 7 = 15

1d10 + 7 ⇒ (4) + 7 = 11

1d10 + 7 ⇒ (10) + 7 = 17

Oh wow, almost seems a waste to play a wizard with these...Eh, ill stick with it.

Ill need to adjust back story a bit to conform to Way of the Wicked, but I expect to be going with Extortion as crime.

Otherwise, the character should have everything ready.

By the way, as someone who is, "allergic" to uneven stats, would it be possible to trade some points at a loss to get a foible of 10? Like, drop both 15s to 14s and the 17 to a 16.

Probably not, but heres to trying.


Just realized Im an idiot and actually went and checked the intro post for details (doh!)

Due to this, I missed the part about a short roleplaying example. Look to my alias Giltharon for some good examples.

Richard would prefer Treasurer first, Spymaster second.


Submitting this character for consideration. Was made for an evil Kingmaker, but the GM just kinda disappeared after making the choices. Its been over two weeks so Im moving on, thus the application here.

The character is written up as Lawful Evil, but can easily be played as Lawful Neutral, so just ignore alignment for now if Evil is a nono.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Sometimes, the pessimist in me starts to think there are people out there who do this kind of thing for fun : /


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

I still am the best though, obviously.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

You could always dip a single level of Cleric for the feat Channeling Scourge. Gives you a reason to grab some Cleric and get something from it. Better yet, since any existing domain stacks with the single domain an Inquisitor get, you can turn one of the Cleric domains into an Inquisition, many of which give class skill and arent as reliant on class level.

Id personally aim for 3 levels of cleric, since that gives you the most from the dip, although many would probably argue against it and suggest straight Inquisitor. My personal progression would be something along the lines of level 1 inquisitor, level 2 Cleric, then Inquisitor to 6 (for level 2 spells and bane), then Cleric to level 8, then pure Inquisitor.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Its a test of our commitment, I'm sure!


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Man, this discussion thread just explodes sometimes, doesnt it. I leave the house for a couple hours...

Anyway, Richard would be chomping at the bit to be treasurer, partly because hes easily the best qualified, mostly because he wont be trusting anyone else to handle the money -.-

In Denmark, we have a saying that roughly translates to "Thief thinks every man steals." which fits him nicely. Hes a schemer with the requisite paranoia that comes with it :)

Treasurer is also a behind the scenes occupation, which would more easily allow him to ply his trade since he wont be quite as public a figure. And if the whole deal implodes, while the citizens are busy hanging the Ruler, Marshal and High Priest, Richard will slip away on a wagon loaded with gold.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

I wouldnt cry wolf just yet, although I will re ask my question about the charter. Are we put together by those making the charter, or have we gathered on our own.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Wizard purist, no much in the way of prestige that looks good. Also, with Fast Learner feat, going non favored class hurts me more.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Hubba hubba.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

So did the group get thrown together as part of the charter, or did someone in the group take the initiative to gather other prospectives at the "sign up area"? I dont see Richard being the one to have gather people, simply because he trusts mostly in himself and in spite of his social skills, prefers only keeping company with his familiar (and the potential women he may have his sights on). Hes great with people, but loathe their company, mostly because spending any amount of time with the same people means giving away potentially damaging information about yourself.

From Richards perspective, he would be most likely to approach the brawny members and suggest a partnership, since those are the kind of individuals who are often more easily lied to.

Ideally, Quellina and Malak would have grouped up, and Richard asked to join then. Then all the more questionable individuals, from Richards perspective, would join later. This way, he doesnt have leverage to veto those he would be less likely to want to associate with initially.

Ofcourse it has to work for everyone, but this would be the ideal events to place Richard in the group.

@Quellina: Your characters stats suggest a rather attractive woman (In my mind, a high charisma does not make a pretty person, but good charisma coupled with good Str, Dex and Con does). Richard might very well be inclined to make her a target of his "secondary objectives". Just checking with you here so you can give the go ahead or veto it. Dont wanna just bomb you in gameplay with sleezy advances :P


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Are we allowed Drawbacks? Ive seen a few in recruitment, and Kaldak has one. I might want to look into taking one.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Awh, thats too bad, I really liked his character. Not to pry, but was it a general party personality, or individuals that put him off. Just curious.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Hullo everyone, nice to be here. I still have a bit of fiddling to do with my sheet, writing up a proper appearance (its currently describing another character, a half-elf) and finalizing equipment.

What can I say, I slaved away at the character for hours and hours and got lazy towards the end.

About equipment, having Scribe Scroll, can Richard start the game with half price scrolls, having crafted them himself?


Mawj, I seem to be missing from your list :)


TerminalArtiste wrote:
Str 16 (+3) [6 points], Dex 10 (+0) [0 points], Con 16 (+3) [6 points], Int 10 (+0) [0 points], Wis 19 (+4) [7 points], Cha 14 (+2) [4 points] (Human +2 to Wisdom)

Im afraid that isnt how point buy works. Stat costs are as follows

7 (-4)
8 (-2)
9 (-1)
10 (+0)
11 (+1)
12 (+2)
13 (+3)
14 (+5)
15 (+7)
16 (+10)
17 (+13)
18 (+17)

So your build is currently costing 38 points : /


Got curious and looked at your character Malak. If im not mistaken, you have two unspent points for your stats.

18 (10) (+2 racial)
16 (10)
13 (3)
12 (2)
10 (0)
7 (-4)

Which comes out to 21 out of 23

:)


Ok, this is Deliverances submission, an Illusionist school Wizard, although he isn't heavily built for Illusions, that is simply the school hes chosen.

I still need to write up his personality (although thats in his background as well to a degree) and appearance and fiddle a bit with equipment, but all the important bits are largely done.

Richards role is tied between Treasurer and Spymaster, with Councilor sliding in at third place. Which one he ends up as will largely depend on what others in the group choose, since I can see him realistically taking up any of the three.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

The apothecary hadnt been kidding when he mentioned side effects. If anything, Richard felt more nausious than he had without it, and with the driving heat he felt like he had the flu. Stopping beside his young friend and leaning on his shoulder, he none the less managed an almost cheerful rebuttal. "Hah, with all thats happened, I wouldnt be surprised if that were the case. Just imagine if we could control that fog business. We could travel the world practically for free!"

Acting on Jossems suggestion, he let go of his shoulder and started towards the path, unlike Jossem leaving his forehead covered in sweat. If Afghanistan had taught him anything, it was how to try to stay cool in the heat. "As good an idea as we are going to get my friend." he said over his shoulder.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

"Seems a bloody waste" Richard complained, uncorking the vial and staring into it for several long moments, before glancing sideways at the china-man. Finally he sighed, apparently having given up on formulating an argument, emptying the vials foul tasting content in one practiced motion "Well at least all this vice has taught you how to handle shots of vile tasting liquids."


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Richard blurted out a forced laugh "Hah, the worst Jossem? Maybe being gutted by the Ripper? I guess you could think of worse things if you tried, but I imagine thats a tall order."

As they walked, Richard pulled out his revolver, checking it was fully loaded. He repeated the process several times, but of course every time it remained the same. It wasnt until the third time, when his shaking hands caused the weapon to rattle audibly that he finally managed to leave it in its pocket for the rest of the walk.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Feeling better without having needed any of Angs medicine just yet, Richard decided he would make the concoction last as long as possible "Im feeling a lot better today, lets leave the medicine for tomorrow. No point using it when I dont need it...who knows, I may make it through this without it entirely." Richard looked hopeful, but it was clear his hopes werent high.

Heading out the door, he started whistling softly, trying to get his mind off the subject. His tune trailed off almost immediately however, as he spotted the thick fog. He could feel a bead of sweat on his forhead instantly "Well, that doesnt look promising now does it?"


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Withdrawal: 1d20 + 3 ⇒ (20) + 3 = 23

Crawling into bed, Richard feared sleep. It had been far too long since his past had tormented him in his dreams, even if it had only been a few days thus far. To his amazement, he awoke the next morning, sweaty as always, but with no recollection of his dreams.

Still, he had awoken far too early and had not quite managed a full nights rest. Skipping down the hallway with an almost inaudible whistle, he went to the kitchen to either inquire about tea, or try his hand at making it himself "Youve done it once or twice, cant be too difficult."

After succeeding or failing in his endeavor, he proceeded to Jossems room, lightly knocking on the door.

"Jossem, you awake yet?"


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Richard remained silent, Deep in thought.

Sorry for the radio silence. Losing two guys in a setting where them leaving doesnt really have a good justification, it kinda killed my muse for this game. Ive been debating quitting or not, but have settled on at the very least giving it a fair shake and not just going with initial feeling. For now ill just tag along and hopefully ill get back into it.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Nodding grimly at the notion of having to become even worse before getting better, Richard produced the required payment. For once he was careful, counting out the amount instead of simply tossing "enough" on the counter as he was so used to.

I remember it being discussed, but how does the Pound translate in this place, I cant remember.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Stepping to Angs side and lightly pushing the man to the side, Richard mirrored the chinamans question. "Yes, what do "I" owe you?"


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Richards nodded, wiping his forehead with the sleeve of his jacket. "Yes, what side effects? And how many uses is a single vial good for? 25 Crowns strikes me as...excessive..."


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Richard felt his plan crumble to the floor as the father followed them inside. Any amount of pursuading Ang would be for naught in the face of the fathers meddling "Clergy, never anything but trouble!"

However taking in the look of the shop, he soon realized that his hopes had never been possible. "This shop isnt the kind you were hoping for Richard."

The fathers choice of words during his little speech, elicited a snorted laugh from Richard.

"PffHah! "Treated", sure lets call it that..." Walking up next to Ang, Richard leaned on the counter, his arms buckling outwards under his own meager weight before shakily raising him up in a locked lean.

"Enough tip-toeing Father, lets just get this over with, I wish to be rid of this affliction and the pandering that comes with it...My good man, might you have something to alleviate the consequences of heavy..." He paused a moment, swaying from side to side as he suddenly felt faint. Squinting to focus his blurring vision, he continued, placing extra emphasis as he repeated the last word. "...Heavy Opium consumption."


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3
Father Paidraig wrote:
"Bubble, bubble, toil and trouble.."

Funny you should choose that quote. Not two days ago, on a youtube video, I learned its actually "double, double, toil and trouble" :)

Curious to learn what Ang would need to cure him, Richard followed the chinaman into the small shop. But behind the curiosity was also a subconcious hope that the shop might hold a more emideate remedy to sate his needs "Surely he wouldnt deny me one last spell to drive away these terrible consequences of quitting. Yes, one last hurrah before my treatment."


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Well would you look how crowded it got in here all of a sudden ;)

No news on Tommy I take it : / ?


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

As a tumbleweed rolls through the street, Richard looks around, hoping to spot someone he knows in this desolate place.


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

I think ill go for German for Richard. Id think there would have been plenty of opportunity to run into them during his travels with Jossem, especially when he had to sit around in one of the dig sites they visited (correct me if im wrong, but the germans were big into archaeology right?)

About the Archetype, several of the replacement abilities deal with replaceing Guntraining. Since we are playing with Modern Firearms, the Gunslinger aquires Guntrainings earlier, starting at level 1 instead of level 5. SHould I move every ability that replaces Gunstraining accordingly? If Yes, that means ill be able to aquire a familiar :P Hmmm what to choose, a monkey? A parrot?

As for Tommy, anyone shot him a PM yet?


Human Wizard 1
Stats:
HP: 9, Initiative: +4, Perception: +1 (+3 near Familiar), Sense Motive: +6 (+8 near Familiar) AC: 12 (T: 12, FF: 10), CMD: 12, Fort: 2, Refl: 2, Will: 3

Rolands talk of Languages has made me realize I also have one unused language slot since I have 14 Int.

Furthermore, when making the character I looked up the SRD under "Gunslinger Archetype". This list does NOT include racial Archetypes. The other day I stumbled upon the Buccaneer Archetype, a Human only one. Which the Nautical name doesnt fit Richard, the abilities of the Archetype do. So im wondering, would it be alright if I went ahead and Applied the Archetype to Richard?

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