Cressida

Rhianna Sanbury's page

72 posts. Alias of Shisumo.


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Rhianna cries out from the pain of her wound, but then grunts and pricks her finger with her dagger, smearing the resulting blood across her face.

Falling back to stay close to Lyria while casting false life - 1d10 + 4 ⇒ (6) + 4 = 10 temporary hit points, coming up!


Rhianna seems frustrated as she begins chanting. Casting mage armor. I've lost my list of spell formulae for her, however, until I can get my laptop back functioning... (sigh)


Perception 1d20 ⇒ 11
Initiative 1d20 + 2 ⇒ (16) + 2 = 18

"Draconic spawn," says Rhianna, unfazed. "Siginicantly stronger than is usual for his species, and likely resistant to flame as well."


Artival Brisboir wrote:
Don't remember what the scrolls were, but Artival could use one of them, if we are divvying them up...

The other two were magic missile and shield, both CL 3rd. Artival's welcome to them if he likes, and the offer to scribe scrolls is open to him as well.


Roylenna Brenoien wrote:
By the way, did we decide who was going to carry the scroll from teh goblin? I'm assuming that's a keeper. I'm fine with Rhianna keeping it, especially if it enables her to add to her repertoire of spells -- not sure how that works with the new rules.

I already have two of the three spells in my book, but I'd be happy to add web to my book as well. I can also scribe some scrolls for Royl if she'd like, assuming we have a day or two, to save some cash. (Kinda planning on doing that for myself, but I should be able to do up to 4 scrolls a day...)


I know. Trust me, I know...


The broom of flying is worth 8,500 gp for sale; as much fun as it would be to keep it, that's a lot of money for all of us to split and use (magical weapons, armor, cloaks of resistance, etc.). We should probably sell it.


Rhianna's eyes flicker open, and she rises unsteadily to her feet. She looks pale and her eyes are hooded, and as she attempts to gather her bearings, she unconsciously holds Jobe tightly to her chest. For his part, the large raven seems equally determined to stay right next to his mistress, and neither one speaks much for some time.

What finally draws her out, however, is Roylenna examining the magical items, in particular the flying broom. Her curiosity gets the better of her, and she begins moving in that direction, apparently having a focus for the first time since Greta finished healing her. She steps up next to the halfling, setting Jobe absently on her shoulder, and leans down to study the broom alongside Royl.

Detect magic, then Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31.


Rolling it now, since it looks like it will be needed when the time comes: Stabilization check (Constitution check, DC 10, with -1 penalty): 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21 Yay! Stable!


Lesser probability plays out after all, Rhianna thinks, just before the final missile knocks her backward and blackness overwhelms her. Beneath the goblin, the ball of flame continues to burn, uncontrolled and quiescent.


Bugger. With my scorching rays gone, that shield negates all my prepped ranged spells except my bloody ray of frost. Note to self: get dispel magic as soon as it becomes available. Tom, I believe you said that the goblin is about 25 ft up? If so, this should work...

Rhianna staggers backward under the goblin's mystic assault. As she gets her feet under her, her face is a mask of terrible concentration underneath the blood streaming from her scalp. As she reaches into her pack again, those nearby can hear her muttering to herself. "Three missiles per casting. One expression of vo-tier; all the rest y-tier or lower. Probability: preparation arcanist, weakening spell supply. Third magic missile casting unlikely. Offense or defense?" Just then, Lyria's wave of healing energy sweeps over her, and she nods. "Decision made, then." Raising her voice as she withdraws a scroll from the pack, she reads out, "Veri ythu jevoza!" A ball of flame, four feet across, appears directly beneath the goblin and leaps upward to engulf him.

Move action to pull a scroll of flaming sphere from my pack, standard action to cast it. Flaming spheres can leap up to 30 feet upward to strike targets. Damage 3d6 + 2 ⇒ (2, 2, 4) + 2 = 10, Reflex save DC 13 negates.


Lyria Ghoulbane wrote:

Rhianna is on 4hp

3, but who's counting?

Tom, I'm guessing that the goblin has a mage armor up, but have I seen any sign of a shield?


Oh, you did not just throw a bunch of magic missiles at the evoker... Out of curiosity, how many missiles were there?

Rhianna stumbles back from the mystic assault, but after a moment, shakes her head and points it once more at the goblin. "Veri upeyo ra jeseza!" she shouts, and something like genuine anger is on her face as she does so.

Ranged touch attack for her second scorching ray: 1d20 + 4 ⇒ (2) + 4 = 6, damage 4d6 + 2 ⇒ (4, 3, 5, 1) + 2 = 15.

Ouch. Not a good time for that roll...


Note that Rhianna has no weapon drawn and therefore does not threaten. And yes, she's completely oblivious to the orcs. ;)

However, I should point out that Rhianna took a full move action toward the rear of the group last turn, so even if the orcs can in fact get to her, they probably should be provoking a fair number of AoOs along the way...


Rhianna narrows her eyes, then reaches into her pack for a long, rolled-up piece of vellum, an air of barely-controlled energetic fury surrounding her. Then she looks down at the scroll, murmurs, "No, wait, that's not it." She pulls out a couple more, looks between them with a furrowed brow, then digs into the very bottom of her pack. "Aha! Here it is!" The rest of the scrolls get shoved haphazardly back into the pack, and she unfurls the last one she found and reads from it quickly. "Di ypeyo!"

Casting see invisibility from a scroll.


Fortitude save: 1d20 + 2 ⇒ (15) + 2 = 17

Spellcraft check to identify what just happened: 1d20 + 12 ⇒ (9) + 12 = 21, DC (15 + spell level, I think)

"Well, this is rather uncivil," Rhianna says, annoyed, looking up at the flying goblin. "If you choose to initiate hostilities, as there are not one but four clearly visible arcanists in our party, you are obligated by the Creed of the Nine to formally declare a challenge to the Duel Arcane! Humph!" The tirade is delivered as she stumbles away from the swelling fog (back up the road, away from the giant) and points her hand upward. "Veri yslou ra jeseza!"

Scorching ray at the goblin on the broom: touch attack 1d20 + 4 ⇒ (11) + 4 = 15, damage 4d6 + 2 ⇒ (1, 2, 3, 6) + 2 = 14.


Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Perception: 1d20 ⇒ 5


Rhianna arrives at the wagon, absentmindedly tossing Jobe into the air for some hunting as she begins looking for a place on the wagon to set her books and notes. As she does so, she notices the pained, red-eyed state of her comrades and frowns. "Conjuctivitis?" she murmurs to herself, then shakes her head. "No, no discharge... Ah yes. Toxic side effects from alcohol in excess. Light sensitivity, noise sensitivity, fatigue, possibly nausea." She leans over to where Tika and Roylenna are leaning painfully against one another and says, "Can you try not to vomit on my notes, please?" Perhaps surprisingly, she has lowered her voice to a non-agonizing level.

As before, Rhianna will likely be "somewhere in the middle" as far as marching order goes.


Rhianna suddenly realizes Tika has returned. She opens her mouth as if to say something, then shakes her head and closes it again. Instead, she murmurs something quietly to Jobe, who lets out a large sigh and nips her ear.


"What?" says Rhianna, looking up at last, and seemingly entirely unaware that either a) any time has passed or b) most of her associates are completely and utterly inebrieated. "Oh, yes, of course." She helps Artival to his feet, then looks around politely. "Did someone say something about Seahill? I've always wantd to visit there! I've heard about a specific kind of beetle that is native only to the few square miles around the village - the limited range is practically unheard of in such an open country! Personally, I believe it is merely a local coloration variation, but only samples and study will say for sure. Are some of you..." She blinks, then frowns, then blinks again, and finally says, "Are you all right?"


Previously...

Rhianna chews her lip as she studies the altar. "Trinue forces are metastable in a host of contexts, from the phyiscal to the metaphysical to even the political, allowing both balance and rapid alteration depending on circumstance. Clearly, however, one of the three forces has been removed, and the resulting vacuum has produced noticable and unfortunate consequences. In combination with the unusual ethoform contacts Master Akensarenrae reports from the totems, I would conjecture that the missing piece is a deliberate defiling, removed as part of a larger program of religious disruption that also including the construction of the totems. It might be that replacing the lost heart would undo some lingering effects within the caverns." She pauses, then adds with a shrug, "Or it might undo all our work and create something even more vile. We lack sufficient data to make a determination."

Now...

Jobe tilts his head at Ka'kara (Rhianna is reading notes, clearly not paying attention to the conversation - it's not even clear that she knows she's in a bar), then clacks his beak a few times. After a moment, it becomes apparent that he's laughing. "Not as far as I know," he says, "and do you really think it's a good idea to find out? Do you want to see what she'd be like drunk?"


Sorry guys - been utterly slammed at work, and had to buy a car yesterday with basically zero warning. I'll be back up to speed by tomorrow, so I will join in on the insanity then. Rhianna does know something about the altar, but I don't have the energy to get into her voice to tell you about it at the moment...


As soon as the battle is over, Rhianna almost seems to forget that it occurred, examining everything within the cave with a careful and thorough eye, taking notes and frequently casting detect magic as she goes. A number of small vials suddenly have bits of ghoul or zombie in them as well, before she is done. At the odd pedestal, she bites her lip and murmurs, "Hunh," as though staring at a picture of a vase only to realize it might also be a picture of two faces looking toward one another.

Knowledge (religion): 1d20 + 10 ⇒ (13) + 10 = 23. I'll get to leveling here shortly, but I don't want to keep anyone waiting if I can help it...


I don't think I'm threatened at this point, and if I am, I'm all but certain I can 5-ft step to avoid it. As a result...

Something about the desperate nature of their situation seems to register on Rhianna. Looking around at bodies falling or locking in horrific rictus, the evoker's expression becomes pale and grim. She points a finger at the remaining ghoul and says flatly, "Veri yslou ra jeseza."

FFS, don't let this be a nat 1... Casting scorching ray and spending all 4 of my hero points for a +8 to the touch attack. Despite everything, bless should still be in effect, and I am darn sure that I'm within 30 feet, so Point Blank Shot applies as well. Attack: 1d20 + 13 ⇒ (11) + 13 = 24, damage 4d6 + 2 ⇒ (5, 4, 3, 2) + 2 = 16.


Man, who was that guy? ;)

Rhianna takes the opening Badru's move provides assuming he moves that way and moves to launch her own stream of flames at the oncoming ghouls. "Veri utepra no jovose!" she shouts, and a burst of flame leaps from her fingertips.

Burning hands as previous discussed. 3d4 + 1 ⇒ (1, 4, 3) + 1 = 9 damage, Reflex save DC 16 for half.


Roylenna:
I can't see any way to hit 3, 8, and D that doesn't also hit you. So you might want to move. Unfortunately, the best place for you to go would be L5, which would allow you to burn C, D, and 7 (though at the cost of catching Mahaffy in the flame), but Badru is already there...

How badly damaged are 8 and 3, by appearances?


In a move that surprises even her, Rhianna jumps forward and grabs Lyria, pulling her back toward the wall and away from the ghouls. She raises her off-hand and a sudden glow of energy surrounds it, but she seems to be using it to cover the move rather than to launch a bolt.

Roylenna just did what I was going to do, so I'll handle the cleric problem instead. ;)


"What's going on?" asks Rhianna plaintively. "I can't see!"

Artillery needs a target. I've pretty much got to delay.


Marching order and positioning works for me.
Initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Seeing Artival's beam strike home while her own misses, Rhianna asks plaintively, "How do you do that?" She wtches his aiming technique and tries awkwardly to mimic it as she points toward one of the oncoming goblin zombies. "Kro ‘slou ra jeuza!"

Another disrupt undead: attack 1d20 + 5 ⇒ (10) + 5 = 15, damage 1d6 + 1 ⇒ (4) + 1 = 5.

Perception: 1d20 ⇒ 8.


Rhianna shakes her head. "Maybe this is will work this time...?" she murmurs, making a different gesture with her hand before pointing it at the remaining orc zombie. "Kro ‘slou ra jeuza!"

Disrupt undead ranged touch attack, with bless and Point Blank Shot (which I forgot last time): 1d20 + 5 ⇒ (3) + 5 = 8, damage 1d6 + 1 ⇒ (6) + 1 = 7.


robin wrote:
A scientist should be disspationate . Emotions cloud the results of experiments:)

She tries, she really does. But blowing things up is so exciting, you know? ;)


I'm thinking I5 sounds good. And with a single target...

Rhianna sees the large zombie step into the light, and all but squeals with delight. "Their behavior is repeating with regard to similar stimuli! Excellent! Now, let's see if they continue to respond the same to my evocations!" She points her hand and says, "Veri yslou ra jeseza!" as a beams of burning fire erupts from the tip and sears through the darkness. Scorching ray at the big zombie as it comes in. Ranged touch attack, including bless: 1d20 + 4 ⇒ (3) + 4 = 7, damage 4d6 ⇒ (1, 3, 2, 5) = 11. Unfortunately, all that burns is the air, as the ray goes wide. With an angry stomp of her foot, Rhianna snaps, "Oh, for Nethys' sake!"


Guess so... Initiative: 1d20 + 2 ⇒ (13) + 2 = 15


Resistance might help as we leave the cave...? Not much, but some, anyway.

Is it time for initiative again?


Rhianna will put up mage armor and false life (for 1d10 + 3 ⇒ (7) + 3 = 10 hp) again, but she's noticably lacking in party buffs.


Rhianna follows Lyria around on her examinations of the party members. She takes lots of notes, but doesn't offer much in the way of suggestions. At Ka'kara's words, though, she nods. "A curse seems the most likely cause," she comments, "though typically such things require an intelligent, directive agent. This may be a manifestation of hypervalent ritual or even deific anger - if not, then an unusually potent necromantic expression has had a great deal of time to fester in there."


Rhianna has Scribe Scroll, a few hours to kill, and a decent repertoire of spells to make things go "boom." Especially if we waited another day, which might help Mahaffy's healing issues as well...?


"Research opportunities!" replies Rhianna at once, looking up from the sheaf of notes that has occupied her throughout the evening. "I've already gained a number of important insights on the interactions between several common evocations and animated flesh, and that's only with one foray! Who knows what might be revealed with a longer and more thorough encounter?"


Fort save 1d20 + 3 ⇒ (18) + 3 = 21.

I don't know what you guys are all worried about... ;)


"Not without completely destroying the raw materials from which they are created," replies Rhianna at once. "However, spontaneous reanimation is extremely rare, and is typically tied to either a single thaumaturgical instability or a long-term process of necromantic infusion, neither of which is terribly likely to occur within the next twenty-four hours." Rhianna suddenly looks thoughtful, and begins muttering to herself. "Given a certain rate of change in the infusion of necromantic expressions, it should be possible to calculate the greatest probability of reanimation over a given period of time, a 'half-life' of sorts (ha! 'half-life' indeed! how amusing!) for a specified supply of inert biological material..."

I think we've decided to return to the inn, Tom.


"We weren't going to stay at an inn tonight?" Rhianna asks, looking confused. "But... where would we have gotten our meals?"


Rhianna is gonna move to D2 (or, if there's actually a wall there, D3).


Such was my understanding as well... it might well depend on whether they would come out after us, however.


Black Tom wrote:
The black squares represent the totem poles, so I judge that zombie 6 could squeeze past. But let's say that it cannot 5' step, which means that Ka'kara's AoO swats it anyway. Sorry for the confusion.

Does this mean I didn't take any damage?


Can I take a 5 ft step to G7? I'm not sure about how that doorway works with such things. If I can then I will, and the target of my attack would actually be the zombie that was threatening me. Otherwise, I'll withdraw to the outer cave.


Forgot my Perception check. 1d20 ⇒ 3

Might as well have kept forgetting it... heh.


"Kro ‘slou ra jeuza!" Rhianna shouts again, this time pointing at one of the zombies threatening at Ka'kara.

Disrupt undead at one of the medium zombies (#2? #3? not sure which ones it is exactly) going after the barbarian. Ranged touch attack: 1d20 + 6 ⇒ (3) + 6 = 9, damage 1d6 ⇒ 4.


I'm guessing it would be ogre zombie #2 that this would go after... with Point Blank Shot, bardic performance, and bless, Rhianna's disrupt undead: 1d20 + 6 ⇒ (1) + 6 = 7 ranged touch; 1d6 + 2 ⇒ (5) + 2 = 7 damage.

"Kro ‘slou ra jeuza!" Rhianna cries, pointing at one of the hulking undead closing in. A beam of shimmering white light bursts from her fingertip and blasts the stones next to the ogre, making an impressive series of sparks. "Ah. Well," Rhianna says, looking nonplussed.

I think I have another action at this point, yes? If that's the case...

"Perhaps something a bit stronger is called for," Rhianna murmurs, raising her hands again. "Veri yslou ra jeseza!" This time, the wave of energy is red-hot and ripples with elemental fury. Scorching ray this time. Again, ranged touch, with Point Blank Shot, inspire courage, bless and the intense spells bonus: 1d20 + 6 ⇒ (8) + 6 = 14; damage 4d6 + 3 ⇒ (2, 2, 6, 2) + 3 = 15.


Looks like it would have been ogre 3 that she would have tagged. 3d4 + 1 ⇒ (3, 1, 3) + 1 = 8 damage, DC 16 Ref save for half.

As the ogre zombie rushes toward her, Rhianna merely stares for a moment in fascination, then with a sudden jerk raises her hands, thumbs together, and points them toward the nearest undead. Murmuring, "Veri utepra no jevose," she watches with a weird smile as a sheet of flame bursts from her fingertips to engulf the zombie.

As it keeps coming, though, she squeaks in alarm and all but runs back toward the cave entrance, ducking behind the giantess calling herself Ka'kara. Only once she is safely behind the barbarian does she turn back, raising her hand to point toward the edge of the column where she expects the singed ogre to appear.

Readying another action, this one to cast disrupt undead on the ogre as soon as she has a clear shot.

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