I'm having a hard time understanding why people dislike this PrC. If you take a domain, you can get an animal companion and your caster level is 1-to-1 with a standard Druid. Plus, you only really trade out Thousand Faces to end up with a few goodies (including +10 spell levels from Grand Druid). I feel like I'm missing something. I understand that it takes 2 feats to really be great (Shaping Focus and Boon Companion), but they seem worth it.
Mojorat wrote: I do not know anything about the prc but it looks like you plan to take a domain with treesinger then get an AC from elsewhere? The problem is an ac from another source won't let you pick a plant companion. Will it not? Even though the Treesinger limits you to a plant AC? And, if so, how would Wild Shape function? Because you earn it from both classes, and Treesinger limits you to plant shapes only.
I've been looking at the Green Faith Acolyte PrC as an option for a druid. Everything I've read says that it's inferior most PrCs and the druid as well. However, I like it for the flavor, so I'm curious. If a druid selected a domain, would they also get an animal companion by taking levels of GFA? I'm considering running a Treesinger with the Growth Domain, and then picking up a plant companion and the Boon Companion Feat.
Azelyan wrote: Never looked at the World Walker archtype! Thats a cool mix. I would not mind seeing your build to see how you go about playing. With Eldritch Heritage (Verdant Bloodline), you must have a high charisma, something i initially intended on dumping. We rolled for stats, so I ended up with some weird/decent stats. But, you don't need a massive CHA to use it. It helps, but you can still use it three times a day even with a negative score. I don't have the build right now, but I've focused on Forests as my terrain right now (Kingmaker). It's probably not optimized, but it's a lot of fun! Oh, also, make sure you have Bestiary 4 for the plant shapes. It adds the Mi-go from a core source, and it's awesome. And there are a few other cool creatures. Oh, and look into leshys. Creating them can be a fun little addition.
NOG the Demoralizer wrote:
I ended up just asking the artist, and he posted it on his DeviantArt. Here it is, in case anyone else needs to find it. Link
Azelyan wrote:
I'm playing a Treesinger/World Walker, and I'm really enjoying it. I highly recommend talking to your DM about houseruling the Wild Shapes to fix them. Just adding the equivalent movement speeds really helps out the class. I also used the Half-Elf Skill Focus trait and Racial Heritage (Verdant) to get Tanglevine and other plant-themed abilities.
Knick wrote: I know the artwork was used in the NPC Codex Pawns for the CR6 barbarian (Forest Guardian), but if it was used anywhere else I don't know off-hand. Oh, thanks! I've been wondering where they used it. This might help in my hunt, but I still haven't found a larger version of the image. Can anyone else help?
Skerek wrote:
I completely agree with Sherek. 15 point buy is pretty harsh, but luckily you have 2 dump stats. I'd go with these stats (before racial bonuses): STR 16
If human/half-elf/half-orc, put your bonus in STR. If you go Dwarf, lower you CON and raise your STR to 17.
Rayhan wrote: I want to build a Duel wielding Ranger, so I do good amount of damage and still have skills. down side tho at lvl 1 I can only have a max of a +1 to hit from what I made. at a 15 point buy. it saddens me so can anyone help me break a Duel wielding Ranger so I can be better in combat? Did you focus on Strength or Dexterity? Focusing on Strength makes you less MAD, and you can just use your Combat Style feats to get all the TWF feats you need. I'd get a double weapon and take the Weapon Focus feat at level 1. Until level 2, just use it as a one-handed weapon wielded with two-hands. Then take TWF at level 2 as your Combat Style feat and start dual-wielding. If you're a half-orc, you can take the Orc Double Axe. If you're a half-elf, you can take the alternate racial trait to get the Two-bladed Sword. If you're human, a Quarterstaff isn't terrible, and you can use your bonus feat for Power Attack. If you're more worried about hitting than damage, play a Gnome and use a Hooked Hammer (for the +1 to hit).
I'm trying to find an image that was used to advertise the NPC Codex. Here's the image. The image in the bottom-right created by Mauricio Herrera doesn't seem to be in the NPC Codex, and I can't seem to find it anywhere online. Does anyone know where it might have been used?
Zahir ibn Mahmoud ibn Jothan wrote: At Diminuitive you'll provoke AOO's when attacking right? Yes, and when tiny. Any size that requires moving into another creature's square to attack will provoke. In my experience, diminutive/tiny forms are best for scouting or espionage. They're not really great for physical combat.
I say go Dual-Cursed Lunar Oracle (wolf-scarred/deaf fit the mystery well), and have your animal companion do all the damage while you debuff enemies/heal. I've played pacifist healers before, and it's exceptionally boring unless you have a secondary role. So, I highly recommend either debuffing, casting illusions (Haunted curse), or a utility role like divination (Seer Oracle).
Just to clarify, you're aware that the deaf curse doesn't make you mute, right? As far as you understanding others, you could always use Eldritch Heritage (Arcane) to get a raven familiar that's emphatically linked to you. You could even eventually use improved familiar to telepathically communicate with others through your familiar.
I love the Coral Capuchin and the Carbuncle, mostly for the hilarity. And, honestly, the Coral Capuchin is useful if you're playing an aquatic campaign and need to swim. Just let it bite you! And I've always wanted to play a mute character with a Carbuncle. Without knowledge checks, people might assume I'm an empath.
pauljathome wrote:
A 3 INT is enough to understand a spoken language, but a 2 INT can't count? Horses can obviously count, and how do you think wolves and other pack animals strategize their attack patterns? Hell, even roosters can count, and they're ridiculously dumb (seriously, never get a rooster). Either way, it's not written in the rules, it's something we assume can happen. Although, it has screwed us before when it started barking and alerted everything in a cave to our presence.
BigNorseWolf wrote:
Druids don't have empathic links with their ACs (something that my group missed for the longest time). So, when using Seek or Detect, my AC rolls perception and then indicates the number of enemies by "barking" that many times (i.e., it smells 5 enemies, barks 5 times).
I believe that it would take two rounds to move them, but I'm not sure. Essentially, I'm running a Treesinger druid and my GM has allowed me to have the movement speeds for my Plant Wild Shape (that scale with the Beast Shape progression). I can turn into a medium-sized plant with grab and fly, and I'm curious if I could lift up an enemy after grabbing them.
NikTheAvatar wrote:
This is the correct answer. The proper sequence should have been: Surprise round: BBEG attempts to grapple sleeping PC as a standard action. PC gets Perception check to wake up (with -10 for sleeping). If awakened, the PC gets an attack of opportunity (unless BBEG has improved grapple). Roll for initiative/Other PCs get perception check to hear struggle (if PC was awakened and attacked or made a noise). Round 1: PC gets to attempt to break grapple on his turn, BBEG must maintain grapple on his turn. If grapple is maintained, BBEG moves him off the cliff edge to fall and releases grapple as a free action and casts Feather Fall as an immediate action. That's the proper process by RAW. If Drag was used, it's a different process. Although, I don't believe you can drag a creature into a dangerous square.
I'm planning a character for an upcoming homebrew campaign, and I'm planning to play a Human Feral Child Druid (with the young character template) aiming at becoming a Nature Warden. However, I'm completely stumped on feats. Feral Child Druids get Improved Unarmed Strike for free, so I'm considering capitalizing on that, but I may be limited to Core and APG only (not sure yet). Any suggestions?
Hate to resurrect a dead thread, but I highly recommend Ranger(Warden)1/Druid(Feral Child) 4. You get two favored terrains by level 4, and have easy entry after level 5. The downside is the lack of Wild Shape, but you lose that with Nature Warden anyway. Oh, and additional bonuses in your favored terrains from the Feral Child Archetype.
mojo27 wrote:
By RAW, no, you couldn't. You can only only use the tongue for the listed actions. However, if you have a lenient GM, he/she might allow it, since it fits thematically.
You don't suggest any PrCs under humans. I'd highly recommend the Nature Warden. A Feral Child Druid can meet all of the criteria without multiclassing, and the Eye for Talent race trait combined with the Huntmaster feat work really well with the Nature Warden's class abilities. Losing Wild Shape still hurts, but Nature Warden doesn't progress that ability anyway. Also, with the Scion of Humanity race trait, Aasimars also make great Nature Wardens. You could combine Celestial Servant with Huntmaster and the Feral Child Druid archetype to have a pretty powerful companion/terrain-focused character, especially with the Magical Knack trait.
Caedwyr wrote: Paizo has said they intentionally make weaker options, so my guess is yes, it was intended and even if it wasn't, they probably don't consider it worth fixing. Even thematically, it seems ridiculous. I keep getting this scenario in my head: Normal Druid: "Hey, a high wall. Let's fly over." changes into an eagle
Normal Druid: "No big deal. We'll just dig under." changes into badger
Normal Druid: "Ok...I guess we can just climb it." changes into giant gecko
James Risner wrote:
Maybe I'm misrepresenting my question. I'm not "asking for powerups". I'm curious as to whether or not the archetype was intentionally created to be less-balanced due to an oversight on Plant Shape. Admittedly, I should have worded the question differently and focused on Plant Shape. EDIT: And it's pretty apparent that this is a confusing ruling for many - if not solely represented by the number of other threads asking this question over the last year or so.
Seraphimpunk wrote:
I do too, which is the reason I was hoping for some kind of official response. It seems like an oversight. However, if it's not, then it really weakens the Treesinger archetype and any future archetypes/class features that use Plant Shape. Maybe I'll just have to address it with house rules and avoid Plant Shape in PFS or other official play.
Someone just presented this argument on the Advice Forum: given the description of Polymorph spells, isn't it possible that the movement speeds and senses listed in Beast Shape are limitations rather than allowances? And, if so, is it possible that Plant Shape intended to grant all of the senses and speeds of the form you assume? It is a higher level spell/ability than Beast Shape, and when the two were originally published there were very few plant creatures...and they all had similar senses to Beast Shape III - the equivalent spell.
Lord_Malkov wrote: I'm not sure though. The language in the polymorph section is pretty clear, it seems more like the listed movement modes within the spells themselves may just be limiters rather than enablers. Evidence for this might be that elem body 1 gives you a 60 ft fly speed as an air elemental. But a small elemental has a 100ft fly speed and this is the ONLY type of air elemental you can turn into with that spell. I never thought to read it that way, and that makes a lot of sense. I posted on the Rules Forum, so hopefully we'll get some clarification, but most seem to disagree with your perspective. Although, again, it makes a lot of sense.
trollbill wrote:
Typically, you can only Wild Shape into creatures who have a full entry in a bestiary or supplement. Some GMs are lenient on this, but others aren't. For example, if you Wild Shape into a bear, you can't Wild Shape into the companion form. You have to use the bestiary entry.
LazarX wrote:
The problem is that Plant Shape I-III don't grant movement types/speeds.
James Risner wrote:
I really wish you were right, but I think the others here are correct. That's why I'm asking for an FAQ to address the question (which I should have worded differently), because this has come up numerous times. Technically, by RAW, you don't gain the movement speeds. I've talked about this in my other posts on the topic. It seems like a mistake, especially for an archetype that solely uses Plant Shape, but it's the way the rules are written.
Seraphimpunk wrote:
Sure, poison is nice, but Beast Shape III or Wild Shape at level 8 for a standard druid still gets poison...along with a host of other abilities. By RAW, it's obvious that Plant Shape and Wild Shaping into a plant form doesn't grant movement speeds, although it may potentially give you the ability to breathe in the water or ground, if the form would normally be able to do so (under "polymorph" description). However, RAI this seems unintentional or accidental, as all other shapes grant movement speeds and senses. Especially where the Treesinger is concerned, did they really intend to limit the archetype that much? There are now plants that fly (puffball, leaf leshy, mi-go), burrow (mandragora), swim (seaweed leshy, shambling mound, sargassum fiend), and of course climb. Sure, Plant Shape was designed quite a while ago, but it's really a shame that it doesn't grant these movements or the senses (blindsense, tremorsense, etc) that Beast Shape grants. We're up to Bestiary 4 now...seems like it's time to update.
Majuba wrote:
But does it balance out losing elemental shape and beast shape? Maybe I'm mistaken, but it doesn't seem intentional. Especially given Plant Shape's level as a spell and as an ability gained from Wild Empathy, it seems broken.
Mojorat wrote:
So, effectively, the Treesinger's Wild Shape is incredibly weaker than all other Druids? Was that intentional? Maybe the question should be, does Plant Shape grant movement speeds? The polymorph description seems to suggest it should, even though it doesn't. EDIT: Is this premature for an FAQ? I don't know the rules for this sort of thing, but I found roughly 5-6 threads on this with seemingly no good answer.
Majuba wrote:
This has been addressed in almost every other thread I searched when looking for an answer on this. Basically, it's why I divide RAW and RAI on this discrepancy. By RAI, it seems like Plant Shape should grant movement speeds and senses, or at least that the authors assumed we would check the Polymorph description and infer that it does. By RAW, you get neither. I guess, by RAW, we could say that you can breathe while swimming or digging, but you'd have to make swim checks or find a shovel.
|