Bards character concepts (that don't suck)


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RPG Superstar 2009 Top 32

I'm looking for some bard character concepts that don't fall into the classic character with the musical instrument that buffs the party over and over and over and over again.

Hoping for cool outside the box traditional bard concepts.

Looking for build suggestions.

New spells/homebrew spells. Good lord are there some better unique spell suggestions.

Looking for suggestions on how to play the bard as something other than a support character.

Blow away my misconception of what a bard is and can do.


The bard buffing is not the RP concept. It is what it can do mechanically. They also happen to be decent in combat, and have a wide number of skills, and since the buffing is a free action to maintain it basically stays in the background.

With all of that aside what do you want to do in the game? What you want to do is more important than what class you are using to do it with IMHO.

I have had a bard half-orc wielding a two-handed weapon before. He still did the buff thing, and he also put out decent damage. He was also good at knowledge skills so he could tell the party how to fight the enemy. In a sense he was more like a military commander due to his ability to make everyone fight better and give instructions. Due to skills like diplomacy and intimidate he also was the spokesperson for the group.

RPG Superstar 2009 Top 32

I've played in 3 different games with bards.

The one bard was the classic viking skald.

The other two were the classic elven bard with string instrument and rapier.

I'd like to hear about someone putting an interesting twist on a bard they have played, and unusual ways they have used them in role-playing and combat situations.


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In a comedy game I was in once, a friend played a bard named Rob Boss (based, of course, on Bob Ross). He was only ever artistically inspired when he had an adrenaline rush, so he adventured as a way to fuel his muse.

He had a Kobold salve named Timmy with an easel strapped to his back. When combat broke out, he'd start painting. His soothing voice and artistic inspiration made people around him want to be better so their greatness could be captured on canvas.

His brush was a Wand of Color Spray, and he'd often cast Grease by spilling paint. He'd "bring his art to life" with illusion effects, casting Illusory Terrain a lot, and other similar spells.

The easel itself counted as a Tower Shield, but would still sometimes get caught in a fireball or be sundered. Then nice buy Rob would become completely unhinged and use scrolls and wands of various Prismatic effects to completely ruin the enemies. The Painter's Fury was always amazing to behold.

Timmy was consistently played for laughs by having little to no sense of self preservation, prompting a running gag borrowed from the Dinosaurs TV show.

The best part was that Rob turned his "artistic eye" into really good tactical advice, constantly asking players who weren't in the best places to move to flank or open up charge lanes by saying things like "John, you're putting Hector in your shadow there. Move to the other side of the ogre? Thanks."

The whole effect was amazing, often derailing the game because the GM was laughing to hard to speak.

Sovereign Court

Have you seen the dervish dancer bard that just buffs self and kicks it in combat? I'd post about my bards mechanically but all of them have been support characters. Its what the class does best usually. Neither of the two use musical instruments though.

My PFS Bard (act) is a Taldan Thespian. He is a theater performer when not adventuring. No instruments he is all about the oratory performance. He quotes famous works and writes his own poems, stories, and plays. In battle he leads his companions strategically while hampering our foes.

My Kingmaker Bard (arcane duelist/oratory) is Baron of a our newly founded nation. He is a keen explorer. Always has his trusty long sword and whip at the ready. He spends a lot of time at study to be on his toes as the good lord for his people.


Don't have a build, but:

Drill Sergeant.

Shadow Lodge

I played an Indiana Jones, (whip progression) / (archaeologist archetype bard) with self improvements. Too bad he went into the darkness and didn't come back out.


Dotting for interest.


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Court Bard is an excellent de-buffer, knowledge expert and party face. They can shape their performance at mid-high levels more tactically and this can be better than inspire courage if there are more enemies than characters in your party.

Likewise Master Performer and Grand Master performer (from the Faction Guide) boost these de-buffs further. This ultimately means any fear/charm save DC's the enemy have are higher.

Throw in that you could get the Flag-Bearer feat to give your party a small boost then you could give the enemies some hefty no save penalties, vulnerability to some of your spells and your party a small combat boost making your combat role quite potent.


Just put a Gypsy bard together ( for my wife she plays, but likes me to do all the dirty work of putting the character together ).
Trip specialist with the whip.

Won't ever be a damage dealer, but should be able to control the battle pretty well.. Will add disarm and dirty trick down the road for the bad guys that cannot be tripped.


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Dervish Dancer, take enforcer and blade of mercy. A bard that is terrifying, a self buffer, and built for melee. Wear a spiked mithral breastplate for bonus points. Then we set it on fire... See if anyone recognizes the overlord as a bard!

Conceptually, a bard can be a lot of things. He doesn't have to be a guy who prances about in gaudy clothing and using an instrument, he can be a powerful voice on the battlefield, an inspiration to others, a guileful rogue with some arcane tricks, lots and lots of things beyond a spoony bard.


Pathfinder Maps Subscriber

I've a Varisian Fortune-Teller Bard (singer), a Lotus Geisha bard with flag-bearer feat and a drummer/bugler. Of the three, the drummer/bugler is the most martial. The Lotus Geisha rarely fights herself, preferring to have a champion that she buffs the heck out of to fight for her. The fortune-teller is in between, with the Arcane Duelist archetype and a level of fighter(Lore Warden).


In a play-by-post game I am currently in, I play a (more than) slightly-deranged, formerly-amnesiac, suffering from split personalities, destroyer of drow, last prince of a wylde elven nation, that wields an Elven Curved Blade and that is largely a Dervish Dancer bard (not the one that uses scimitars, ew), with splashes of skirmisher ranger and Oath of Vengeance Paladin.

Battlefield mobility and playing off of the bruising half-orc barbarian tax collector in the party is key. It's also pretty fun to play up knowledge checks as something that succesfully kicks its way through the amnesia and psychosis he tends to suffer from.


VRMH wrote:

Don't have a build, but:

Drill Sergeant.

This is so easy to build Flagbearer (Feat) and Banner of the Ancient King (Item) are will most likly be the core of such build.

A bard can have so many different fluffs but buffing (self or party) will always be a part of the concept.

If i get the chance i would like to play a archer bard (Arcane Duelist) with a Designating (lesser/ greater) bow. That seams to be fun but is only good past 8th level.

Breiti

Sovereign Court

I pretty much only play bards. They are awesome because you can do so much with them. I'm always sad to see them played as gnome illusionist or Elven lutists. That's so lame when they can be so much more.

In PFS I currently have 5 Bard characters that are all very different.

Ajagar (an Arcane Healer Bard) is an ifrit bard who was kicked out of his home once his more ifriti racial traits started showing and his Nobel father realized his mother was sleeping around on him.

He was found by Rasmir himself who performed a miracle on the boy in public. "Purging" the demon from him. Unfortunately for Ajagar, it was just an illusion and the priests of Razmir captured him and held him for years as Razmir displayed this trick for years. While in their "care" a priest took potty on him and taught him the power of music.

After Ajagar escaped he traveled the world singing the tales of his new god - Bob. As an avatar for Bob Ajagar has made lots of money conning people.

Ajagar acts as the cleric in any given situation. He has cleric vestments, can Channel Positive energy and has a host of wands that make him appear to be what he is not. He consistently fools people - including other players - that he is a Cleric and Bob is a real god.

Oh and Ajagar may be a Pyro-maniac.
----

Lucianus (regular Bard) is an Archeologist. He's studies the ancient Thassilonian culture. He has a smart hat and a powerful whip, that can both beat the crap out of people or be used as a swing or prehensile 3rd arm. Very useful for setting off traps from afar.

With the Whip feat line Lucianus is able to be an effective melee combatant without being in melee reach. Allowing him to stand behind the tank and deal damage like crazy.

----

Imbroglio (Sound Striker Bard) is a Taldan Nobel and legendary performer of note in Taldor. He's been know to break a glass with just the power of his voice. As a member of the Pathfinder Society he travels the world looking for new music to share with the Nobel of Taldor - who are quickly bored. His entourage travels with him everywhere and includes a Lookout, Hunter, Squire, and 2 Porters.

Imbroglio is an evocationist. He has Spell Focus and Greater Spell Focus in Evocation. He knows all the bard evocation spells especially his favorites - Ear Piercing Scream, Sound Burst and Thundering Drums.

----

Captain Wildbreeze (Gunslinger/Fighter/Thundercaller Bard) is a Mwangi man born to a Andoran Knight who married a Mwangi slave he freed. Over the years Wildbreeze fell out of favor with is family and decided to travel abroad. Once in Magnimar he made quick the name for himself as a formidable gunner and landed a job as the first mate of a cargo ship.

Unbeknownst to him, it was a Slave ship. In a chance run in with the Silver Crusade he agreed to help them take the ship and free the slaves. As a reward the Silver Crusade left the ship to Wild breeze who now sails the seas as a privateer, looting and pillaging any and all slave ships he and his crew come across. All the while working with the Silver Crusade to free as many slaves as they can and put an end to she slave trade altogether.

Wildbreeze is armed with a double - barreled pistol and a Gladius. He uses Two - Weapon Fighting and Sword and Pistol (feat) to beat his opponents into submission. He also uses Qu ice Draw and an endless bandolier with 4 other double barrelled pistols so he doesn't have to reload in combat.

----

Angelous (Arcane Healer, Thunder Caller Bard) is a pretty standard bard. He's great at off heals, has strong evocation spells and can use Sound Burst as a move action with Bardic performance rounds. He is my Bonekeep character and isn't very flavorful RP-wise but extremely effective mechanically.

----

So really, you can do a whole lot with bards. They are so versatile that almost any crazy idea works.

RPG Superstar 2009 Top 32

Doomed Hero wrote:

In a comedy game I was in once, a friend played a bard named Rob Boss (based, of course, on Bob Ross). He was only ever artistically inspired when he had an adrenaline rush, so he adventured as a way to fuel his muse.

He had a Kobold salve named Timmy with an easel strapped to his back. When combat broke out, he'd start painting. His soothing voice and artistic inspiration made people around him want to be better so their greatness could be captured on canvas.

His brush was a Wand of Color Spray, and he'd often cast Grease by spilling paint. He'd "bring his art to life" with illusion effects, casting Illusory Terrain a lot, and other similar spells.

The easel itself counted as a Tower Shield, but would still sometimes get caught in a fireball or be sundered. Then nice buy Rob would become completely unhinged and use scrolls and wands of various Prismatic effects to completely ruin the enemies. The Painter's Fury was always amazing to behold.

Timmy was consistently played for laughs by having little to no sense of self preservation, prompting a running gag borrowed from the Dinosaurs TV show.

The best part was that Rob turned his "artistic eye" into really good tactical advice, constantly asking players who weren't in the best places to move to flank or open up charge lanes by saying things like "John, you're putting Hector in your shadow there. Move to the other side of the ogre? Thanks."

The whole effect was amazing, often derailing the game because the GM was laughing to hard to speak.

That is an awesome concept for a Bard and completely puts it outside of the box of how I've seen a bard played.

RPG Superstar 2009 Top 32

I like the wandering artist and gypsy concepts.

The dervish seems so one-dimensional and repetitive. Looks to be a total power build Min/Max character.

Anyone built a sound sculpting bard, or an origami paper folding type bard?

It sounds like a bard could really be interesting if they had a small NPC entourage traveling with them.

Anyone play a heavy metal or death metal type bard?


Pathfinder Adventure Path Subscriber
kid america wrote:

I've played in 3 different games with bards.

The one bard was the classic viking skald.

The other two were the classic elven bard with string instrument and rapier.

I'd like to hear about someone putting an interesting twist on a bard they have played, and unusual ways they have used them in role-playing and combat situations.

The all-Lem party. On the high seas fighting pirates. Fascinated (before combat), Slept, Charmed and did our level best to repel the seadogs. It was fun. Albeit it was a very tough fight. Lem #2 successfully charmed a barbarian pirate...who proceeded to pulp Lem #3 instead. Lem #1 cast sleep and 4 out of 5 level 1 pirates made their saves. Lem#4 was maintaining the Fascinate he cast during negotiations.

Lem#5 (me) kept trying Diplomacy "Parley!!!" "Parley!!!" but once combat started ran around trying to heal his fellow Lems until the barbarian finished with Lem#3 and pulped me. (Raging barbarian with greataxe+crit...)

Mechanically the bard is not a front-line class. It is support. So if you want it to perform front-line roles it will not do as well as a front-line class.

It is possible to go with a heavy enchanter concept. Despite the fact that the Barb only gets spells from 1-6, he still has full caster levels. The enchantment series can work quite well. Sleep, Charm, Hideous Laughter, Confusion, Dominate and then Irresistible Dance as your capstone. Suffers from the same limitations as a enchanter wizard or sorcerer of course.

The Fascinate ability is very difficult to pull off in most PFS (ambush combat) scenarios but in a regular home game can be more useful. Though this sounds exactly the same kind of justification regarding rogue usefulness. :)


kid america wrote:
The dervish seems so one-dimensional and repetitive. Looks to be a total power build Min/Max character.

That all depends on what you do with it. Best just not to list things off as min/max characters and one dimensional. Dervishing is quick and easy and is a simple way to be alright in melee combat, and there are a lot of other things you can do to define the character and make him yours. It doesn't become the sole idea behind the character unless you make it so.

kid america wrote:
Anyone play a heavy metal or death metal type bard?

I once had a character concept for a thundercaller bard who rocked like that. 3 Sound burst a round and carrying around an axe, wear spiked armor and dress like a medieval punk rocker.

Shadow Lodge

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Neume wrote:

While in their "care" a priest took potty on him and taught him the power of music.

And what kind of music is that exactly?


Conman the Bardbarian wrote:
Neume wrote:

While in their "care" a priest took potty on him and taught him the power of music.

And what kind of music is that exactly?

(C)rap. That priest must be the $h!+.

I'll stop now.


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Step 1: Watch "El Mariachi" and "Desperado"
Step 2: Make a Bard/Gunslinger while listening to Desperado soundtrack
Step 3:
Step 4: Profit


...if I do say so myself...

B'yelka Morfaine


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Be a waterbender with the Watersinger archetype. It's a lot of math, but it's awesome.

RPG Superstar 2009 Top 32

Sorry MrSin I didn't mean to put the flame to the bard dervish.

I just played a couple of pickup games lately where all the players and their characters were stat machines and not characters.

The parties idea of role-play was kill them all and cast Speak with Dead after. Still a bit jaded by those game sessions.

RPG Superstar 2009 Top 32

FireberdGNOME wrote:

...if I do say so myself...

B'yelka Morfaine

Now that's a female bard with some chops and character.

A good backstory gets me every time.

Thanks for sharing that.


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FireberdGNOME wrote:

...if I do say so myself...

B'yelka Morfaine

Nice work. Reminds me of an ex. Haughty redheads are now a weakness of mine.


kid america wrote:
The party[']s idea of role-play was kill them all and cast Speak with Dead after. Still a bit jaded by those game sessions.

Adventuring with Templars, eh? :)


kid america wrote:

Sorry MrSin I didn't mean to put the flame to the bard dervish.

I just played a couple of pickup games lately where all the players and their characters were stat machines and not characters.

The parties idea of role-play was kill them all and cast Speak with Dead after. Still a bit jaded by those game sessions.

Gotta do what you do for you.

I know plenty of groups that have left a horrendous taste for something in my mouth, can't blame you too much.


MrSin wrote:
kid america wrote:

I just played a couple of pickup games lately where all the players and their characters were stat machines and not characters.

The parties idea of role-play was kill them all and cast Speak with Dead after. Still a bit jaded by those game sessions.

I know plenty of groups that have left a horrendous taste for something in my mouth, can't blame you too much.

Oh, man. Don't get me started.


I actually quite like the core bard with no archetypes. With careful planning you can be skilled in almost every significant skill in the game by about tenth level. If you go a Dex-based build and focus on buffing instead of attacks, you make the entire party much more powerful and versatile.

As for the concept, I had a concept of a rough outdoors type who was simply quick-witted, sarcastic, and generally just good to have around. The type of guy who leads a group by example and getting everyone to work together. I saw him as more a Malcolm Reynolds than an Inara. Taking comedy, dance and oratory gives you excellent, wide-ranging skills and can be interpreted as quick wit, dexterous movement and good leadership speeches rather than dancing, prancing and fopping about.


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The painter bard is pretty unique, sketch on the back of a light shield then convert to paper every evening. Combines well with the watersinger archetype (as an undine with nereid facination can even get others to sit and watch you), have bard abilities (life water) and hydraulic spells to move enemies where you want them as you direct your allies to the best positions so the light glints of their teeth and weapons n such.

Mechanically Archaeologist works well and is very non-bard unlike other painters, singers and dancers. No performance or advice necessary.

It actually outclasses the Dervish, Archaeologists Luck boosts saves and skills as well as damage and hit (saves are vital to compete vs bad monsters and good DMs). Luck bonuses are harder to come by then competence. Also luck is a swift action to start from 1st level AND it benefits from lingering performance unlike the dervish prance!

The Allegro spell easily replaces 'rain of blows' AND 'fleet' and you get it 2 levels earlier at 4th. Keen Edge from a spell, scabbard or weapon enchantment easily replaces the Improved Critical boon at 8th if its really wanted.

Nevermind you, unlike the dervish, you get: trap-finding, rogue talents (extra combat feats if you like, climb speed from ninja talents, re-roll will saves etc), uncanny dodge, bardic knowledge and lore master (just amazing), evasion AND half your level to perception checks. So your actually a perceptive, knowledgeable, alert multi-talent instead of a fighter fan boy that likes to dance.

Over 10th Dervish might be a little better in melee but your still great wit the spell 'dance of 100 cuts' and at those levels saves and defensive spells matter more than a slight bonus to hit and AC. The bard skeleton has casting - tap the power! Archaeologists can also be melee, rogues, skill monkeys (luck to skills is a nice boost) and knowledge master at the same time. Archaeologist also slips into ANY adventure path really smoothly even if you start late in campaign and what party doesn't want a trap finding sage along?


The ones I've seen that I like, as far as concepts, are pretty thin, but I've run into a few.

The tactician who doesn't use a string instrument, but calls out orders. "Lower your stance damnit! You're fighting a goblin not an orc!" "Flank there! Yes! Good! Now trip him! Use your momentum!" The guy who gets into the mess of things and inspires his allies with experience and advice.

The second one I saw pulled off well was the "ex-court jester" type. Not in the brightly colored getup, but who saw comedy and wit as a way to get enemies to underestimate him, keeping the mood lite, and going ruthless when he saw the chance. The player pulled it off well, it was a serious character who used light-hearted jokes and puns as a tool. I personally think it would have been better with a rogue, but it worked well for the bard.


My captain in Skulls is a Bard (buccaneer). He took Enforcer and can +18 Intimidate demoralize with a free action and now can own single combats with his Song of Surrender. He puts Captain Jack Sparrow to shame.


Jaelithe wrote:
FireberdGNOME wrote:

...if I do say so myself...

B'yelka Morfaine

Nice work. Reminds me of an ex. Haughty redheads are now a weakness of mine.

Showed a concept pic to a friend, "She looks like a really expensive wife..." was his reply.

B'yelka Morfaine

Model Credit:
Threnody in Velvet

RPG Superstar 2009 Top 32

Anyone created a kind of bard that uses puppets, marionettes or dolls?

Seems like it could be an interesting angle of a bard with an entertainment/stage background.

The marionette could be used like a voodoo doll to control NPCs or creatures.

The dolls could be used like minions.

I would be curious if anyone has combined Words of Power with a core bard since the bard favors the use of words, knowledge and writing.

I definitely see the possibilities of what a bard can be now.


kid america wrote:
Anyone created a kind of bard that uses puppets, marionettes or dolls?

There is actually an Archetype for shadow puppetry. Its pretty awful though...


kid america wrote:
I would be curious if anyone has combined Words of Power with a core bard since the bard favors the use of words, knowledge and writing.

http://paizo.com/threads/rzs2qe6e?Help-with-Creating-a-Words-of-Pow er-Bard

Let's work on it together!


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My favorite bard concept is one where you grab the spell focus feats to enhance your sleep/charm spells while also grabbing the disarm tree to help out taking down tough guys mix in some combat feats with some cleaverness and you have an interesting character.

and i always start off the campaign by confusing the dm to no end. I start by buying 3 large sacks burlap or whatever. I then go around town filling the sacks with caltrops (a realistic purchase) the second I fill with glass (whether it be wine glasses or whaterve) (with the glass in the sack I then smash it on the ground so the bag is full of glass bits) and the last bag I fill with feathers (I use these if I ever have to get into a city or castle or soemthing)

my character then uses a rapier and crossbow in combat and sings for his bardic performance.


Currently playing in a low fantasy anglo-saxon-ish campaign where the only playable races are humans, aasimar and tieflings. Mechanically I'm playing a human bard with the Perform (Oratory) skill but his character is that of a young adventuring guy who's obsessed with the old stories and recounts them in battle to Inspire Courage in his friends. He's pretty religious and fascinated by aasimar, seeing them as paragons of all that is "good" and "holy" and hates and distrusts tieflings. He also has the annoying habit that paladins tend to have of jumping head-first into battle.


I find the Dirge Bard a fun archetype. It does use musical instruments, but it has some interesting options besides buffing the party, including stuff like making dead bodies rise and fight. The archetype also gets bonuses to the DC when generating fear effects, can affect undead with mind-affecting spells, and is able to select a small number of necromancy spells from any arcane spell list.

Even a “normal” Bard can focus on Dirge of Doom instead of Inspire Courage starting at 8th level. The DoD performance makes all enemies within 30’ of the Bard become shaken, so it is great for a melee focused Bard. Grab a weapon with the Cruel enchantment and anybody you hit will also become sickened for 1 round. There are also various bad things you can do to shaken enemies with feats and spells. This could all work out even better if you’ve got a Witch with Evil Eye in the party.

I’m currently playing a sword and board Paladin4/Bard9 who does both buffs and debuffs but is mostly focused on high AC and melee combat. I’ve made some mediocre choices while building the PC, but he still turned out effective enough that he makes the DM gripe a little.


If anything, I have found that bards make the perfect BBEG - they have a large skillpool, magic at their disposal, enough matrial skill to cross blades with some of the partymembers (if they are a few levels ahead) and their buffs can turn even the most mundane minions into lethal weapons ready to clash with the PCs.

Best of it all, they kindof get that evil guy themesong for free. Some inspiration:

Curses, deception & dark magic, evil plans & motivate minions and typical bbeg reasoning.


I know this board is over a year old and no one probably looks into it anymore but i just had to put my two cents in being a the bard player that i am, i recently played in a skulls and shackles campaign where i took the arcane duelist archtype high dex build stuck to light armor, specifically an armored trenchcoat and took the deadly dealer feat so i could throw cards as weapons it was tons of fun, not very mechanically effective but still fun i could con the table ina game of poker and when things turned sour tossed an exploding card in a face or two


I had a frontliner bard and main damage dealer of our campaign for a bit.
Arcane duelist archetype with a Nodachi
1 level Unarmed fighter
Feats: Tiger Style, Crane Style (before "revision")
Fought defensively and used power attack and crit like a truck.
He had a no point waiting attitude, ready to accept duels and prefered to go out in glory and gore than grow old and bored.

Sovereign Court

I have a PFS bard who uses Perform: Oratory. He does so because when combat breaks out he inspires the group by telling stories of the greatest of all Pathfinders... himself.

It's especially great if I'm playing with someone I've played with before. He'll tell of how he himself did whatever the whole group accomplished, then turn to that party member - "You remember, don't you? Weren't you there?"

Of note - he's also a front line tank, and he's always had the highest AC in the party since level 3. And he tries to time things to get the killing blow. "You see there, that's how it's done gentlemen!"


.

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Maps Subscriber

One of my great disappointments with most of the bard archetypes is that they give up what I see as the greatest aspects of being a bard: inspire courage for the group, and bardic knowledge.

I really like the new hybrid class, the skald, for presenting a new version of the bard that doesn't give up those core things.

As for an interesting concept of something to do with a bard, a friend and I are planning on doing the Blues Brothers as a half-orc inquisitor / bard team on a mission from God (Cayden Cailean). We're bringing the band back together. We're here to make sure you have a good time, or else.

Hmm


The "Behind Home Plate" (or, alternatively "The Coxswain") Bard who calls the plays in combat. Tactician and leader. "Squad A, wedge formation! Squad B, fall back now and execute Fastball Special!"

The android bard who releases an aerosol of specialized nanites that buff allies. "You will be assimilated!"

The Tenacious D Bard who earnestly attempts to imitate the great bards of the past but is too clueless or inexperienced to pull it off. Has no ranks in perform (instrument) and relies on Perform (comedy) to buff. Or takes a self-buffing archetype. "This is the Greatest Song in the World!"

The Muad'Dib Bard who professes a religious conviction and uses Perform (oratory) or (preach) about the glories of their faith.


VRMH wrote:

Don't have a build, but:

Drill Sergeant.

This!

I want to play that for some time now, but have not had the right game for it.


Bards are extremely versatile (which is part of why I have trouble playing them, so many options). I've seen some very interesting bard ideas here. I'll second the whip master/archaeologist bard. The trait "Fate's Favored" works really well with the archetype. I also went with greater trip on her since she didn't do much damage. She has spells to back her up, but I like to flavor them as mundane 'tricks' instead of spells (for example: a projector for Silent Image, vial of oil for Grease, a 'Thuvian massage' for Heroism, etc.).

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