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Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() I'm sorry, I'm going to be flooded with homework in real life for the next little while. I'm going to drop out of the game so I don't slow it down. Hopefully I'll be able to get back into endless encounters soon! ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Glyn and I attend the same school, and are on the same robotics team. Currently, our team is attending a competition, and because Glyn fills an important role on the team, he may not have time to post. Hopefully he'll have a bit of free time on some evening, but you should know that he may not be available to post until Sunday/Monday. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() In the map, it says we attempt the challenge when we leave the square? Doesn't that mean that we won't be facing any challenges in the first round, because it would require a move action to move into a square, a move action to move out of the square, and a standard action to face the challenge as you move out? Rayne quickly reviews his life experiences, and gains slightly quicker reactions as a result. Afterwards, he runs into the "Get out of the gates" square, to face the challenge next round. Burning a use of Martial Flexibility to grant myself Improved Initiative for one minute, or until I use Martial Flexibility again.
If Rayne can use Trip CMD: Rather than using Martial Flexibility, Rayne runs into the "Screw your neighbor" square, to face the challenge next round. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Heading to a local establishment, Rayne places a wager (150 gp) on himself, 150 gp on Tagatha, and 97 gp on Glyn. (Sorry Jacaranda - I'd bet on you, but the return is so small!) Can I bet like that? If not, I'll just put all 397 gp on myself! ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Rayne puts his name underneath the Legendary column, figuring that the entrance fee is so great the reward must be exemplary. Anyway, even though dying may be painful, it'd be worth it to go out with a bang. He'd lived a good life, better than some. I'm not going to try to die, but as long as I don't die too soon, I'll be happy :P ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Downtime for the two encounters I'm not involved in:
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Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() I think that's probably the best idea. We have plenty of suggestions here, so there is plenty of methods for each group to decide between. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() The impression I got from the WBL discussion was that the WBL would be the line, where everyone would be at. It did occur to me about Glyn having slightly more wealth than everyone else, but given the rules about WBL, I figured it wouldn't matter, 'cause we were all being raised the difference to our WBL categories. I'm gonna link to this page in the main discussion page on Endless Encounters, let's continue the conversation there, so we can get the advice of our "sage elders" :P ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Old Guy GM:
Old Guy GM wrote:
When I mentioned this, I was referring to Glyn, who was a level 1 bard for the duration of the scenario. Looking back on that, that was kind of confusing. So I was level 2, and now I'm level 3, which means I raise my total wealth up to 3000 gp, right? You don't mean that I should have the WBL of a level 4, which is where I'm going? Just making sure :P ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Rigger:
Thank you, Riggar. No, this is perfect - fine craftsmanship indeed. I'll make sure to come back if I have any more similar needs, thank you. Bartleby: Spectacular workmanship, thank you. This will really allow me to up my game. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() After returning from his stint in the gladiator pits, Rayne stops by Bartleby's shop Riggar's forge, curious as to their progress on the orders he had placed. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Sort of? I assume that you just take whatever wealth is necessary to bring your total wealth up to 1000 gp?
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Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Haha! I did the math. After we take the stuff we're interested in, that leaves 412 gp worth of equipment left. Dividing by 4, that leaves 103 gp of equipment each. When we sell it, that's only worth half, so we each get 51gp 5 sp each.
However, I'm not sure how this works with the new rules for wealth recently decided on the discussion tab of endless encounters. C-GM, could you shed some light on this? ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() I would like the potion of cure serious wounds, when you're done with it, Jahir. I'll also take the greatsword, planning on selling it. Glyn, mind if I take the tanglefoot bag?
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Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Rayne, because everyone else is pretty much taken, loots the barbarian, looking for gold, magic items, and other useful things. "That was fun." ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() I guess the barbarian is unarmed now, given that we cleared up the CMD penalty? (I brought it up in the discussion tab, if you haven't checked there yet) Rayne just hits the barbarian, feeling vaguely disappointed he hadn't tried to get back up.
Attack #2: 1d20 + 5 ⇒ (2) + 5 = 7 Damage #1: 1d6 + 6 ⇒ (2) + 6 = 8 Damage #2: 1d6 + 6 ⇒ (3) + 6 = 9 ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() I looked it up, and any penalties to AC also apply to CMD (I learned something new, wasn't sure about that). Core Rulebook Combat wrote:
You can find this in the paragraph underneath the line that says how to calculate CMD. It is the last sentence in the paragraph. SOURCE![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Rayne attempts to disarm the prone barbarian. Move action spend a use of Martial Flexibility to grant myself Improved Disarm for one minute. Disarm: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 I don't like these rolls... ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Fwhew - the barbarian is on the ground. That soothes my worries a bunch - I've been terrified of getting hit by that thing :P. In theory, it should be easier from now on, for me, at least. :D ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Assuming Tagatha doesn't do something that changes anything: Rayne attempts to trip the Barbarian again. Using Brawler's Flurry: Trip Attack #1: 1d20 + 6 + 2 - 2 ⇒ (1) + 6 + 2 - 2 = 7 Trip Attack #2: 1d20 + 6 + 2 - 2 ⇒ (7) + 6 + 2 - 2 = 13 Bleh. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() I believe we only get to craft/profession when other groups set out. Every time a party is called for (that you're not in), you can make 8 rolls total, which you can divvy up as you please. At least, that's my understanding of it. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Note, Rayne used his standard action from last round to stand up - he's not prone anymore. Move action: Rayne jumps/climbs out of the pit. "Up I go! Rayne is now in F6: Acrobatics to avoid Attack of Opportunity from the barbarian: 1d20 + 8 ⇒ (16) + 8 = 24 vs the barbarian's CMD. If Rayne fails, he just provokes an AoO. Can I do a swift action perception to see what's happening in Jahir's pit? I'm not sure what action it is. If it's swift, here's a roll, if not, nevermind.
Standard action: Rayne attempts to trip the barbarian, as per the original plan. Trip Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
EDIT: What weapon is the barbarian holding? Mostly, I just want to know if he is holding a weapon. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Grimacing at the splashing flame but ignoring it as best he can, Rayne runs forward and throws his javelin at the alchemist in revenge. [ooc]Also, this is a good opportunity to get rid of him before the barbarian monopolizes me. Moving into 6E and throwing the javelin at the alchemist, 'cause he's begging for it. You said the table was small, so I'm assuming I can throw the javelin over it? If not, I'll move to 5E, I don't think the table's in the way there. Javelin Attack: 1d20 + 6 ⇒ (19) + 6 = 25 Javelin Damage: 1d6 + 4 ⇒ (5) + 4 = 9 ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() "Yes, that sounds more than fair. In fact, I can even afford it right now. Would you be willing to accept the order immediately?" ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() "I can try to keep the barbarian down, then. I'll throw this sharp stick at him first, then move in for melee. If I'm lucky, I should be able to keep him unarmed and on the floor. I'd appreciate it if you guys could keep the rogue off of me." I'll throw my javelin, and then use my turn for tripping him, and my attack of opportunities for disarming him. Also, Glyn's bardic performance Distraction can counter Color Spray. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Rayne cracks his knuckles, glancing around at the rest of the group. "Ready?" Readies a Javalin to throw at someone, other than that, nothing. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() "One last question, before we go in. Do you know what the wizard specializes in? Battlefield control, damage output, buffer, and so forth?" Turning to his team, Rayne motions for them to gather round. "What is our strategy? How should we deal with the wizard, alchemist, rogue, and barbarian? I can go for one of their legs, try to keep them on the floor, but the others?" ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Taking Riggar's hand, Rayne nods and pays. "Yes, that sounds more than fair. Much appreciated!" Later, with Bartleby: "Of course. I'd have to go with the simplest of enchantments, of course. How much do you expect it would cost?" ![]()
![]() Sorry, it's closed. However, if you go HERE, create a character, read the rules, you can queue up for a future game. ![]()
Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() I vote we call ourselves the Murderous Squirrels.
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Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Hello! Dot.
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Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left
![]() Forgot to mention, Riggar -
Just to save time...
"Hello! I hear you're in the business of crafting wondrous items? You wouldn't happen to be able to craft Belts of Superior Maneuvers, would you? I may or may not be able to afford one right now, but it'd be nice to have a monetary goal to reach."
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