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Rayne Oremé's page

74 posts. Alias of NewXToa.


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I'm ready to get back on the list.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I'm sorry, I'm going to be flooded with homework in real life for the next little while. I'm going to drop out of the game so I don't slow it down. Hopefully I'll be able to get back into endless encounters soon!


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Glyn and I attend the same school, and are on the same robotics team. Currently, our team is attending a competition, and because Glyn fills an important role on the team, he may not have time to post.

Hopefully he'll have a bit of free time on some evening, but you should know that he may not be available to post until Sunday/Monday.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

In the map, it says we attempt the challenge when we leave the square? Doesn't that mean that we won't be facing any challenges in the first round, because it would require a move action to move into a square, a move action to move out of the square, and a standard action to face the challenge as you move out?

Rayne quickly reviews his life experiences, and gains slightly quicker reactions as a result. Afterwards, he runs into the "Get out of the gates" square, to face the challenge next round.

Burning a use of Martial Flexibility to grant myself Improved Initiative for one minute, or until I use Martial Flexibility again.
Alternatively, for the "Screw your neighbor" challenge, is that using just base CMB, or can I use specialized CMBs? For example, I have a +7 CMB, but it increases to +10 CMB when I use the Trip combat maneuver.

If Rayne can use Trip CMD:

Rather than using Martial Flexibility, Rayne runs into the "Screw your neighbor" square, to face the challenge next round.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Heading to a local establishment, Rayne places a wager (150 gp) on himself, 150 gp on Tagatha, and 97 gp on Glyn. (Sorry Jacaranda - I'd bet on you, but the return is so small!)

Can I bet like that? If not, I'll just put all 397 gp on myself!


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rayne looks offended. "You mean, back down from this once-in-a-lifetime opportunity? No way!"

In dice we trust.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rayne puts his name underneath the Legendary column, figuring that the entrance fee is so great the reward must be exemplary. Anyway, even though dying may be painful, it'd be worth it to go out with a bang. He'd lived a good life, better than some.

I'm not going to try to die, but as long as I don't die too soon, I'll be happy :P


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

/


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Downtime for the two encounters I'm not involved in:
Profession (Gardener): 16d20 + 112 ⇒ (17, 3, 7, 5, 2, 10, 4, 16, 16, 2, 10, 3, 19, 17, 10, 10) + 112 = 263
8 days of downtime twice, plus my modifier of 7 sixteen times.
263/2= 131 gp and 5 sp.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Hello!


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I'm ready to go, DM Stylz forgot to stick me on the waiting list with the others :P


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I think that's probably the best idea. We have plenty of suggestions here, so there is plenty of methods for each group to decide between.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

The impression I got from the WBL discussion was that the WBL would be the line, where everyone would be at. It did occur to me about Glyn having slightly more wealth than everyone else, but given the rules about WBL, I figured it wouldn't matter, 'cause we were all being raised the difference to our WBL categories. I'm gonna link to this page in the main discussion page on Endless Encounters, let's continue the conversation there, so we can get the advice of our "sage elders" :P


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Old Guy GM:

Old Guy GM wrote:
Rayne Oremé wrote:

Sort of? I assume that you just take whatever wealth is necessary to bring your total wealth up to 1000 gp?

(1000gp is the WBL for level 2 PCs)
No, it is the level you going to, not the one you are at right now. The 'adjustment' is to keep you up with your peers at the new level.

When I mentioned this, I was referring to Glyn, who was a level 1 bard for the duration of the scenario. Looking back on that, that was kind of confusing. So I was level 2, and now I'm level 3, which means I raise my total wealth up to 3000 gp, right? You don't mean that I should have the WBL of a level 4, which is where I'm going? Just making sure :P


Hello! I think I'm ready to queue up again.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Level 3 HP: 1d10 + 1 ⇒ (1) + 1 = 2
Level 3 HP Reroll: 1d10 + 1 ⇒ (2) + 1 = 3
Uhg....


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rigger:
Thank you, Riggar. No, this is perfect - fine craftsmanship indeed. I'll make sure to come back if I have any more similar needs, thank you.

Bartleby:
Spectacular workmanship, thank you. This will really allow me to up my game.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

After returning from his stint in the gladiator pits, Rayne stops by Bartleby's shop Riggar's forge, curious as to their progress on the orders he had placed.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I have/will have soon 2563gp of equipment, so I only get 437 gp. I think I did that right.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Sort of? I assume that you just take whatever wealth is necessary to bring your total wealth up to 1000 gp?
(1000gp is the WBL for level 2 PCs)


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Okay, thank you.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Haha! I did the math. After we take the stuff we're interested in, that leaves 412 gp worth of equipment left. Dividing by 4, that leaves 103 gp of equipment each. When we sell it, that's only worth half, so we each get 51gp 5 sp each.
We're rich!

However, I'm not sure how this works with the new rules for wealth recently decided on the discussion tab of endless encounters. C-GM, could you shed some light on this?


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

That should work.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I would like the potion of cure serious wounds, when you're done with it, Jahir. I'll also take the greatsword, planning on selling it. Glyn, mind if I take the tanglefoot bag?
Everything else, I don't really feel like I have a use for it/can use it.
Tagatha will probably want the potion of CMW, and I can't see any situations when I'd need the other stuff :P
Of course, I also want my share of the gold. (8000/4)=2,000 gp each? How does this work with the new ruling for endless encounters of giving everyone WBL?


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rayne, because everyone else is pretty much taken, loots the barbarian, looking for gold, magic items, and other useful things.

"That was fun."


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I guess the barbarian is unarmed now, given that we cleared up the CMD penalty? (I brought it up in the discussion tab, if you haven't checked there yet)

Rayne just hits the barbarian, feeling vaguely disappointed he hadn't tried to get back up.
Using Brawler's Flurry:
Attack #1: 1d20 + 5 ⇒ (13) + 5 = 18

Attack #2: 1d20 + 5 ⇒ (2) + 5 = 7

Damage #1: 1d6 + 6 ⇒ (2) + 6 = 8

Damage #2: 1d6 + 6 ⇒ (3) + 6 = 9


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I looked it up, and any penalties to AC also apply to CMD (I learned something new, wasn't sure about that).

Core Rulebook Combat wrote:

Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

You can find this in the paragraph underneath the line that says how to calculate CMD. It is the last sentence in the paragraph.

SOURCE


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rayne attempts to disarm the prone barbarian.

Move action spend a use of Martial Flexibility to grant myself Improved Disarm for one minute.

Disarm: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

I don't like these rolls...


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Fwhew - the barbarian is on the ground. That soothes my worries a bunch - I've been terrified of getting hit by that thing :P. In theory, it should be easier from now on, for me, at least. :D


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Assuming Tagatha doesn't do something that changes anything:

Rayne attempts to trip the Barbarian again.

Using Brawler's Flurry:

Trip Attack #1: 1d20 + 6 + 2 - 2 ⇒ (1) + 6 + 2 - 2 = 7

Trip Attack #2: 1d20 + 6 + 2 - 2 ⇒ (7) + 6 + 2 - 2 = 13

Bleh.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I believe we only get to craft/profession when other groups set out. Every time a party is called for (that you're not in), you can make 8 rolls total, which you can divvy up as you please. At least, that's my understanding of it.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I'm still here, and Glyn is still here... I guess nobody else is here, though.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Note, Rayne used his standard action from last round to stand up - he's not prone anymore.

Move action: Rayne jumps/climbs out of the pit. "Up I go! Rayne is now in F6:

Acrobatics to avoid Attack of Opportunity from the barbarian: 1d20 + 8 ⇒ (16) + 8 = 24 vs the barbarian's CMD. If Rayne fails, he just provokes an AoO.

Can I do a swift action perception to see what's happening in Jahir's pit? I'm not sure what action it is. If it's swift, here's a roll, if not, nevermind.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7 Well, nevermind.

Standard action: Rayne attempts to trip the barbarian, as per the original plan.

Trip Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Rayne does not provoke with the trip attack, because he has Improved Trip.

EDIT: What weapon is the barbarian holding? Mostly, I just want to know if he is holding a weapon.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rayne stands up.

That should use up the standard action from round 1, right?


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
That was probably a failure, gonna assume so until told otherwise.

Grimacing at the splashing flame but ignoring it as best he can, Rayne runs forward and throws his javelin at the alchemist in revenge. [ooc]Also, this is a good opportunity to get rid of him before the barbarian monopolizes me.

Moving into 6E and throwing the javelin at the alchemist, 'cause he's begging for it. You said the table was small, so I'm assuming I can throw the javelin over it? If not, I'll move to 5E, I don't think the table's in the way there.

Javelin Attack: 1d20 + 6 ⇒ (19) + 6 = 25

Javelin Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Are we ready for the battle to begin? I'm set, and everyone's replied at least once.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

"Yes, that sounds more than fair. In fact, I can even afford it right now. Would you be willing to accept the order immediately?"


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

"I can try to keep the barbarian down, then. I'll throw this sharp stick at him first, then move in for melee. If I'm lucky, I should be able to keep him unarmed and on the floor. I'd appreciate it if you guys could keep the rogue off of me."

I'll throw my javelin, and then use my turn for tripping him, and my attack of opportunities for disarming him.

Also, Glyn's bardic performance Distraction can counter Color Spray.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rayne cracks his knuckles, glancing around at the rest of the group.

"Ready?"

Readies a Javalin to throw at someone, other than that, nothing.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

"One last question, before we go in. Do you know what the wizard specializes in? Battlefield control, damage output, buffer, and so forth?"

Turning to his team, Rayne motions for them to gather round.

"What is our strategy? How should we deal with the wizard, alchemist, rogue, and barbarian? I can go for one of their legs, try to keep them on the floor, but the others?"


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Rayne raises his eyebrows. "Yeah, the White Fangs." Glancing at those teeth, he decides not to protest. :P


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Taking Riggar's hand, Rayne nods and pays.

"Yes, that sounds more than fair. Much appreciated!"

Later, with Bartleby:

"Of course. I'd have to go with the simplest of enchantments, of course. How much do you expect it would cost?"


Sorry, it's closed. However, if you go HERE, create a character, read the rules, you can queue up for a future game.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

I vote we call ourselves the Murderous Squirrels.
Or the Rabid Penguins, although none of us are likely to know what a penguin is.
Or what about the Rampaging Puppies? Yeah, I think that's my favorite.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Hello! Dot.
Just a note: For some reason, this alias keeps reverting to an earlier version, when I was just a wee level one. I've updated it multiple times, and made sure to click save, but it seems to keep reverting after a few minutes/hours/days. Just so's you know, don't trust any stats by this alias that say I'm level 1.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

/


Ha! First one here!


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Perception: 1d20 - 9 ⇒ (2) - 9 = -7


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Forgot to mention, Riggar -
The taller man also introduces himself as named Rayne.

Just to save time...
After leaving Riggar's forge, Bartleby Nutmeg's sign catches his eye. He heads over to Bartleby's cart and introduces himself.

"Hello! I hear you're in the business of crafting wondrous items? You wouldn't happen to be able to craft Belts of Superior Maneuvers, would you? I may or may not be able to afford one right now, but it'd be nice to have a monetary goal to reach."


I'm done leveling. Stick me back on the list, please.

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