I thought I might resurrect this thread and ask the question again, only a bit different. I want to start a detective agency staffed mostly by Kobolds. They would have perhaps a Half-Orc to supply some muscle. So far we have a name:
The No. 1 Kobald Detective Agency
(With apologies to Alexander McCall Smith)
But where to set it? There are good suggections in this thread - I'm leaning towards Zobeck because of its extensive Kobald quarter.
I'd be grateful for any suggestions as to the sort of work the Agency could do. Some examples:
Recovering stolen possessions
Why did you pick Townsville?
I grew up in Townsville, Australia.
BTW, is there anything a non-programmer like me can do to assist you? Besides donations that is :)
I used the PC version for the first time last week. We are starting the Kingmaker AP and I was able to pre-load a lot of encounters. I could even use CM to upgrade the monsters to suit a party of six. We use Hero Lab so we were able to drag and drop the PC files. It is great to be able to see the PC's details as well as the bad guys.
I give it 11 out of 10!
I also purchased the iPad version, although I may keep using the PC and keep the iPad for viewing PDFs.
One thing I noticed is that I was able to transfer the Hero Lab portfolio files (.por) and the encounter files (.cmcs) to the iPad via iTunes, but when I tried to open them, only the Hero Lab files appeared.
Is this perhaps because the encounter files are not compatible between the PC and iPad versions? Or have I missed something?
You both make excellent points - the Holy foursome idea is rather a WoW, or (unfortunately) 4e sort of thing.
These players are used to being a little overpowered, so the challenge will be a nice change for them. That's also why I went for 15 point builds.
I'll let the forum know how they go!
I'll be scaling things up for six players, mostly using the excellent conversion docs from this forum.
I'm inclined to agree that both the players and I will adapt to the situation in all manner of interesting ways!
BTW, the cavalier was wavering between that and cleric, so I was just trying to nudge him a little with the Nordic bit :) The decision is his.
A cavalier brings a lot to the party anyhoo.
We've just created a six 15 point player party consisting of:
The bard does not plan to be into healing so we have no healer
The cavalier isn't sure whether he will stick with this class. I'm trying to persuade him to be a cleric (a kick arse Nordic dwarf cleric to be precise)
Will they all die without a healer, or will potions and healing from Jhod Kavkin get them through?
I guess if they die they might reconsider :)
Thanks - all good suggestions
The PF screen is pretty darned good as is. As others have suggested, it can do without the treasure or xp tables, and replace them with the Actions in Combat table (or a modified one).
The treasure and XP tables are what got me thinking about how it could be improved. I would have worked those out in advance.
I'm new to PF and getting ready to play. I bought a PDF of the GM screen, but I have decided to make one of my own - landscape, with images of my choice on the players' side :)
I'm wondering - if you were do this, what bits of the rules would you put on the GM side? What do you find you need to refer to the most? I suspect answers will differ, depending on the type of game you play.
Scipion del Ferro wrote:
y'know, I wish the Initiative window could be output to an auto-refreshing webpage.
The 4e Combat Manager does that. If the players have their own laptops/smartphones/tablets they can view it that way, or on an additional GM monitor.
However, I'd prefer them not to see the initiative list, so they lose track of who is about to hit them :)
I have just installed the combat manager and it's brilliant. Now I just need to figure out how to use it - right after I learn how to GM PF :)
I'm in the process of converting from 4e. Combat Manager reminds me of the 4e equivalent I wonder if there is anything the two developers can learn from each other.
BTW Kyle, I hope that after 1150 posts and a zillion feature requests you haven't started to regret going public :)
I for one am very thankful to you for your generosity, and I haven't even used it yet.
Mage Evolving wrote:
In that case I'm ready to roll :)
Combat Manager is brilliant. I used something similar when I played 4e. Thanks for mentioning it.
It was cheap. I just like reading this sort of stuff.
I found some similar apps for my Android phone :)
That's a good idea. I assume you mean the core rulebook? The GMG will be much later if I persist, and the group wants to play PF.
At the moment we are playing Harn and Tekumel :)
Yes it does, thanks. The initiative tracker is a definite.
Lex Talinis wrote:
This is very cool. I do have access to a core rulebook for a week or so, but this will prove very handy.
I've GMed DnD 3.5 and 4th ed, and I thought I'd try PF. To get started, do I only need the core rules and the Beastiary?
I was thinking of playing some modules to start with, and then we can decide whether to embark on an adventure path. Would it be useful to also get the main campaign setting book?
I'm happy to use the PDFs, so it's not an expensive process :)
I waited over 8 hours for what I hoped to be a Beastairy 3 preview and this all I get. I hate online games as much as James Jacobs hates musicals. I am too angry to say anything else right now.
Why? Nobody says you have to play it, and they have said repeatedly that the MMO won't effect PFRPG output. I'm sure Beastiary 3 will come along when it's ready