Customizing the GM screen


Product Discussion

Grand Lodge

I'm new to PF and getting ready to play. I bought a PDF of the GM screen, but I have decided to make one of my own - landscape, with images of my choice on the players' side :)

I'm wondering - if you were do this, what bits of the rules would you put on the GM side? What do you find you need to refer to the most? I suspect answers will differ, depending on the type of game you play.

Thanks


Weapon stats
Armor stats
Item Hardness/Hit points
Break Dc's of doors and other objects
How to calculate CMB/CMD
Status effects - ex. What does "shaken" mean
Skill check Dc's - ex. what's the Dc to jump a 10' pit
Max load carrying capacity

A list of random names when you need to pull one out for random pc #3

If you allow the pcs to buy such things, The cost of commonly desired simple magic items.
EX- How much is a potion of Cure Serious Wounds.

Liberty's Edge

The PF screen is pretty darned good as is. As others have suggested, it can do without the treasure or xp tables, and replace them with the Actions in Combat table (or a modified one).

Grand Lodge

HangarFlying wrote:
The PF screen is pretty darned good as is. As others have suggested, it can do without the treasure or xp tables, and replace them with the Actions in Combat table (or a modified one).

The treasure and XP tables are what got me thinking about how it could be improved. I would have worked those out in advance.

Grand Lodge

Cinderfist wrote:

Weapon stats

Armor stats
Item Hardness/Hit points
Break Dc's of doors and other objects
How to calculate CMB/CMD
Status effects - ex. What does "shaken" mean
Skill check Dc's - ex. what's the Dc to jump a 10' pit
Max load carrying capacity

A list of random names when you need to pull one out for random pc #3

If you allow the pcs to buy such things, The cost of commonly desired simple magic items.
EX- How much is a potion of Cure Serious Wounds.

Thanks - all good suggestions

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