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![]() Finding the colossal gate that bars further ingress to the Citadel Cthulhu, Radsworth intones the pre-cosmic syllables that he alone among humankind has divined, causing the vast, slime-coated gate to pivot on a horizontal axis, more like some cosmic garage door than the typical citadel gate.... Rumbling slowly up like a reverse-drawbridge, or the gaping beak of some colossal dinosaur opening to swallow The Fierce Ones whole, the gate swings upward to reveal a vast, cavernous space beyond, dimly lit in some areas, and horribly bright in others by a ghastly green corpse-light that seems to cover every surface within like a triumphant green mold that has completely overgrown the world.... ![]()
![]() Professor Radsworth raises his right hand and describes a circle in the air.... A whirlpool-like disturbance forms in mid air, widening into a portal to Mexico City's Temple of the Moon, where a horrific sight of pure evil unfolds! Our foe awaits us, Fierce Ones.... And is not alone! There are marilith demons and other vile minions there as well! Let us bring them all their well-deserved destruction! Radsworth points at Yig through the portal.... ![]()
![]() Describing a circle in the air with his finger, Radsworth opens a spinning circular rift in space and time--a portal to a distant place, chosen by some mystical instinct that guides the Wizard with the Talking Top Hat.... Stepping through this gate, the Fierce Ones arrive in the desert of the Northern Territory of Australia.... Before them looms the great, mysterious rock formation known as Uluru or Ayers Rock.... Sacred to the aboriginal people of the region from time immemorial.... Legends speak of supernatural creator spirits, serpent beings, and lizard beings with magical powers haunting the many stone caves and springs in the area.... ![]()
![]() Radsworth draws out a scroll of magic missile, scribed by Dirge when he was 9th level....
Damn! The robed one is highly resistant to magic! ![]()
![]() Radsworth places the center of a fireball about 10 ft behind Coal Withers, such that it catches Coal, Mister Leng, Reba and Kitty in the blast (and by blind luck narrowly excluded the invisible and fascinated Dr Grimm)!
Hot enough for you evil bastards in here? ![]()
![]() In round 1, before hearing The Babbler, Radsworth casts summon monster III, summoning from the mists of prehistory a giant soldier ant, which now materializes in front of The Babbler in the Stairwell! It hisses and snaps its formidable mandibles at the gibbering mouther.... Though struggling against the mind-churning babble coming from The Babbler's mouths, Rad has the presence of mind to summon another ally to flank with the giant ant next round.... ![]()
![]() (To avoid getting too far behind and losing round 2's turn) Radsworth steps back 5 ft, casting burning hands defensively....concentration 1d20 + 8 ⇒ (17) + 8 = 25 vs DC 17....at the faceless stalker that was Bob Rauh through Traveler....1d20 + 5 ⇒ (9) + 5 = 14 1d8 ⇒ 7....to beat SR 13....1d20 + 4 ⇒ (14) + 4 = 18.... A cone of arcane flame engulfs the faceless stalker and two skum, searing their flesh for 4d4 ⇒ (4, 2, 4, 1) = 11 fire damage! |