Sheila Heidmarch

Queen Moragan's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter. Adventure Path Charter Subscriber; Starfinder Charter Superscriber. 702 posts (708 including aliases). 1 review. No lists. 1 wishlist. 1 alias.


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Just add it to your characters backstory that he almost died of red ache when he was little, several times, as a result his skin stayed red.


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Use the Exploration Rules in the PRD not the ones in the SRD. The d20PFSRD rules contain additional rules from some other sources that are not from Ultimate Campaign, such as the Discovery Points.

The 3 types of locations are;

Landmark Site: The site is a large structure or sizable city that is automatically discovered as soon as the PCs enter the hex containing the site. A landmark site can be avoided or explored according to the PCs’ whims.

Standard Site: The site is not particularly obvious, and unless the PCs are traveling specifically to that site, they do not encounter the site until they explore the hex, in which case they encounter the site automatically.

Hidden Site: This is identical to a standard site, save that if the PCs don’t already know about the site’s location, they must make a specific skill check (the specific skill and DC required varies with the type of site) to locate it during that hex’s exploration.

I believe area N is the only Hidden Site on the map, so it is the only one that requires a die roll, the others are all automatically found on entering or exploring the hex.

You should plan out every hex with whatever random encounters you want them to experience as well as whatever interesting scenery is in each hex, empty or not.


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My PC has 8 kids, with the eldest triplets being 19 now. None of the other PCs have any children.

You could easily hand wave several years to a decade between each book if you want to, accompanied by whatever amount of Kingdom building you want or need. Those are the major built-in pauses in the AP.

There is no real time limit in the AP concerning how fast or slow the Kingdom should grow, but I would give the players whatever amount of time they need to accomplish any story goals they're working on.


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Hi Sharaya,

This should be cleared up now at the Credit Card end.

I tried several times over the day to re-order, so I might have multiple same orders in the pipe. If you could clear that up so I'm only ordering what's in my shopping cart right now that'd be great.

(1) Pathfinder Player Companion: Quests & Campaigns (PFRPG)
Print Edition

(1) Pathfinder Player Companion: Quests & Campaigns (PFRPG) PDF
PDF version

(1) Legendary Games: Legendary Paladins (PFRPG) PDF
PDF version

Keep up the awesome work you do!

Thank You


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I can't think of a single player that I've ever known that always stayed in character. Most would only be in character when their PC was interacting with a GM controlled NPC.


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What we've always done, since 1st edition, is add powdered lead to to the mortar in stone, brick, and log structures. Wooden walled structures or interior walls of a room can be covered in lead foil (same as aluminium or tin foil), then paneled, plastered, painted or whatnot. Powdered lead can also be added to plasters and paint.

For extra protection we use lead plates, 1/8 or 1/4 inch thick.

For superior protection the lead is 1 inch thick.

For the ultimate protection the lead is 1 foot thick.

Game wise, you add it to the mortar, it obscures line-of-effect for teleportation and divination, reducing success. The teleportation fails or just moves you as far as you can go without passing through a wall. Divination's get clouded and are not completely accurate. So you need a clear room for divinations and you open a window or use a balcony for teleports. Normally a floor of a tower would be clear of lead so magic would work in and out.

Plates cannot be teleported through, and they stop all divination.

A one inch barrier of lead makes it hard for Gods and Artifacts to see through.

One foot of lead is a barrier to Gods and Artifacts.

I remember most of this from somewhere way back, I've never seen anything really contradict it. So we always assume stuff like this is there.

Just this year we made an inch thick box to hold a troublesome sword.


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VampByDay wrote:

All of these spells seem to stem from a misunderstanding of how the spell works.

So think of glitterdust as a magical glitterbomb.

You cast it into an area. It explodes. All creatures in the area (invisible or not, targetable or not) get affected. They become visible and get a -40 to stealth. Also a save vs blindness.

After that the AoE part of the spell is done. The people have had glitter applied to them, but the 'cloud of glitter is gone. The duration is for how long the glitter sticks to people.

The golden particles cover everyone and everything in the area.

All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.

I believe this also applies to the terrain in the AoE, the ground, furniture, vegetation, and what not. It's all covered in sparkling golden dust for the duration.

Normally that won't affect anything, but it's possible that it could.

So the duration is how long the dust continues to sparkle, on those that were within the spell and may have moved out of the AoE as well as the dust covering the spread.

Since the dust cannot be removed, it cannot be kicked up by someone in the area, nor could someone rolling around in the area collect any dust.

Just to be clear, the cloud is instantaneous, then it settles completely, sticking to everything within the area permanently until the duration expires. Only those creatures within the instantaneous cloud need worry about blindness, and only those covered with dust have a stealth penalty.


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Pathfinder Paper Minis has three sets for Kingmaker, covering books 1-3, and C. Creative has a free add on for the first set.


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Cesare wrote:

Luckily, I have a Kingmaker Map Folio which I purchased way back in the day. Do you recommend I laminate it to protect it?

I wouldn't.

I haven't laminated anything that big in a long time, but the cost of printing a new map from the PDF is probably cheaper.

Being able to just draw and write stuff on the map is a big plus. Once you finish the AP you may want to keep your Kingdom map.

I created an E-Map by extracting and combining the PDFs with all our Kingdom Improvements and stuff on it which I have printed out at major points. I also print out smaller scale versions on regular paper to show the players what's up.

We also cut out the northern Stolen Lands map, as in book 1 I believe, so we'd be focused on that area. Then taped it back together for book 2. Then taped the other 3 maps to it when we needed to. I keep it in a tube instead of folding it back up now, folding wore the folds pretty hard. Also one player liked to roll his dice on it, dimpling everything from Oleg's to the Sellen River.


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The Bandit Outpost flip-map is where your players will most likely use as a base through at least book 1. It is out of print now, but you can print it out yourself if you want.

I have most of the flip-maps and map packs, and we've used a lot of them. The GM has also drawn out a lot of maps in wet erase. We cover the table with that 5'-6' wet erase 1" grid map and have several smaller ones he uses sometimes.

You may also want to get the KM Map Folio, again out of print, if you can find a physical copy - buy it. If not, get the PDF and print it out. You need a map for Exploration and Kingdom Building. If you want them to draw the countryside it will drag the game down, it is much easier to be able to point at a spot on the map and say "right there". If you don't want them to know what the terrain ahead is there are various ways to obscure it.

For Kingdom Building they can just draw on it. After years of playing ours is getting very ragged, which is cool.


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Firewarrior44 wrote:

Looking at this picture. I'd guess about 25 feet from the rightmost corner of the middle platform.

I got to this number by measuring the height of one of the people in pixels (~30 px) and then measuring the distance in pixels (~144 px). Assuming the person i measured was a human female of average height I got 25 Feet 6 Inches. So It's probably somewhere in that ballpark.

As far as I could determine, there are no figures in that picture that could be positively identified as male or female, or anything else for that matter.

But assuming one of the figures closest to the center bridge (the one going to the left side of the picture), is 6 feet tall. Then that bridge would be at least about 65'. Other sections of the abyss would be over 100' across.

Looking at the Absalom City map scale, it could be 500'.


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thejeff wrote:
Generic Villain wrote:
Queen Moragan wrote:
Generic Villain wrote:
I have a black male, not sure how old he is. Not sure because he showed up nearly starving to death on my back porch one day. I fed him and he ended up ridiculously friendly, so he was obviously someone's pet at some point. After a trip to the vet he became an indoor cat. Hasn't been outside in years - doesn't seem to care. He does this stupid thing where... eh, easier to show than tell. He lays like that all the time. It's embarrassing.
Our cats do it all the time, we call it cat-sizing, after which they'll float around on the carpet like that. (I swear every time I look at them they'll have moved slightly.)
There's a theory floating around that cats are actually liquid. Pretty compelling stuff.

They're actually some other strange state of matter. Kind of like non-Newtonian solids.

They're definitely pourable.

This is true.


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No one believed us when we showed up and claimed to be the rulers of the area.

We broke up the impending fight, siding with the Nixie somewhat so we could secure the release of the loggers.

The Nixie, Melenasie(?), then charmed one of the party, our Druid I think. So while we were trying to subdue our Druid, Corax attacked her. So we then were trying to subdue everyone but the Nixie, whom we couldn't reach.

I believe Corax lost a few men, the rest fled. Corax himself stormed off madder than a hornet. We used a bunch of Feather Token Trees to pacify the Nixie, now also mad at us.

I don't think we ever saw Corax again, though he probably works at the lumber camp that we set up at the old bandit camp. This evolved into a large lumber camp/fort complex, Fort Bandit Camp.

We named the hex Melenashire, after the nixie, and avoided it for awhile, we were still having to swim across the rivers and didn't want to do so at the hardest section where someone wanted to make it harder.

Our biggest takeaway from it was to be more authoritarian or lordly in our dealing with encounters from then on in hopes of avoiding future fiascos.

We also started paying more attention to the trees, and started replanting and carrying more Tree Tokens everywhere.


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Generic Villain wrote:
I have a black male, not sure how old he is. Not sure because he showed up nearly starving to death on my back porch one day. I fed him and he ended up ridiculously friendly, so he was obviously someone's pet at some point. After a trip to the vet he became an indoor cat. Hasn't been outside in years - doesn't seem to care. He does this stupid thing where... eh, easier to show than tell. He lays like that all the time. It's embarrassing.

Our cats do it all the time, we call it cat-sizing, after which they'll float around on the carpet like that. (I swear every time I look at them they'll have moved slightly.)


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There is a some more information in People of the River.

There is also quite a bit of home brewed stuff in the Kingmaker forums, since KM fills up most of the space between Restov and Mivon.


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We treat gems, jewelry, and art objects as different forms of currency. Their value is added to the PP, GP, SP & CP total.

Players will frequently want to keep individual items they may like, which then become included in their share of the gold, they may need to add back to the pot for expensive items.

Unwanted Magic Items, armor, weapons, and equipment are sold for half value. Scrolls, Potions, Magic Ammo, and single use magic items are simply divided up.

Trade goods, which for us is usually furs, spices, valuable raw materials (woods, ivories, horns), edibles, young critters and other things, can be sold for the local value 50%-100%. If it is known that there is a higher value available somewhere else, we need to take it there, for example, bear hides and honey. The hides go south, and the honey north several times a year with a teleporter.

Trade goods are about the only thing we have over anymore.


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We didn't change any of the Mansion's stats, since it's a new PF Lodge it shouldn't be stuffed with anything. Rather it should serve as a base for Pathfinders, which at this point is just another club or society.


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We used a Mansion in our game last month.

Based somewhat on our impression of the Grand Lodge which we visited.


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Bastion Press: Alchemy & Herbalists

This has a lot of options. I originally purchased it for our KM game.


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Sorrol wrote:
Queen Moragan wrote:

It's simply RAW, as others have pointed out.

Re-read the section on Magic Armor Abilities; the paragraphs before the charts, the charts themselves, and the footnotes for each chart.

Ah yes you're completely correct I've found it now.

We (my group and I) completely missed the footnote at the pricing table.

* An armor or shield can’t have an enhancement bonus higher than +5. Use these lines to determine price when special abilities that count as additional bonuses are added in.

Taken from the superscript in table 3-1 from Ultimate Equipment.

Thus only that count as additional bonuses.

Thank you all for the help!

This is also how Magic Weapon Special Abilities work too.


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Sorrol wrote:
Queen Moragan wrote:

Magic armor special abilities that are not enhancement bonus equivalents are not considered in the +10 maximum. They are just a flat cost.

Dear Queen Moragan,

To make sure that this is RAW/RAI and not simply your interpretation of the rules... May I ask you where the source of this information/rule is for you?

Cheers,
Sorrol

It's simply RAW, as others have pointed out.

Re-read the section on Magic Armor Abilities; the paragraphs before the charts, the charts themselves, and the footnotes for each chart.


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Magic armor special abilities that are not enhancement bonus equivalents are not considered in the +10 maximum. They are just a flat cost.

Magic armor special abilities that are enhancement bonus equivalents, do count toward the +10 maximum.

Actual armor enhancements are limited to +5 of the +10 limit.

The total cost of a magic item is the sum of all of the above, plus the cost of the mundane item, plus the cost of masterwork (usually), plus the cost of special materials (mithral) plus the cost of any other non-magical modifications (hidden compartment), plus the cost of any additional embellishments that the PC wants added (gold & gems).

Magic item special abilities are listed in the tables for random treasure generation.

You can have a +5 armor with an additional +5 worth of special abilities, and have every other applicable non-enhancement bonus special ability added on top.


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Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

When a creature with the Pounce ability pounces, it can make a full attack that includes every attack it can make, that includes rakes.

If it also has a Grab attack, it can do so. That would be necessary to include the rake in the next round, where the raker needs to start the turn in a grapple, in order to rake.


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Cohorts use PC classes, all other followers are NPC classes.

Our GM makes a short list of who's available, player's choice to actually recruit them. If the type you want is not available then you need to advertise that you're recruiting followers of a particular type.

I believe the most common followers are similar to the PC's class, as it was in previous editions of D&D.

Once their Kingdom is established, followers should also be based on a PC's position in the Kingdom.

For example, my PC is a Rogue, the early options I had were Experts, Commoners, Warriors, and Rogues. As Queen she attracts Paladins, Bards, Sorcerers​, Clerics, Rangers, Wizards, Swashbucklers, Cavaliers, Summoners and others.

The Druid doesn't attract much more than Commoners, Druids, Rangers, and various critters.


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None of our PCs have the Leadership feat, our GM has given out "Story Points" however. We can buy followers and cohorts with these, and other things.

I would recommend giving every PC the Leadership feat as a bonus at first level, just ignore all the prerequisites. Every single one of them will be used somewhere in their Kingdom. This way your players will be helping create the horde of NPCs you'll need, and it will draw your players more into the game.

They'll react differently to the owlbears smashing through the city gates and slaughtering the gate guards if Sgt Hicks and his squad are using the masterwork silver longspears your​ PCs equiped them with last year when you recruited them to deal with a nasty werewolf in town. They just care more about things that they make, than the GM makes.

They'll need up to a few thousand troops by the end, followers would be better used for exploration, low level npc parties to deal with events, maybe show the flag around, holding important locations or positions in the government.

Most of those that adventured with the main PC party are all dead.

Most of the survivors occupy our vice-council positions, basically a spare council member for when a regular member can't attend. That way there are no vacancies (we actually have several spares for each member).

Our Army costs are pretty low, the expensive part is raising, equipping, and training them. After which they go into reserve until needed. Ultimate Rulership has better rules for population also, which affect your troop limits, one improvement we found was to not to multiple the population by the number of districts in a city. Otherwise your capital will quickly become the largest city in the region.


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Check out the Kingmaker Forum.

Still using all of them. Use the rules from UC as your base, they are improved KM rules. Then add the Ultimate Rulership rules overwriting in UC, such as the taxation​ and army rules. Use BotRN for additional material, i.e. buildings, events, magic items and stuff.

Make your own Kingdom Events table from this above.

Strongly recommend you get ALL of Legendary Games Ultimate series too.

There is an Ultimate Charisma from Everyman Gaming also.

There is some additional Kingdom Building material in scattered Wayfinder issues, which are all free.


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John Brazer Enterprises, Book of the River Nations, also has many options.


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In Kingmaker and Ultimate Campaign, all buildings take only one month to build, and I don't believe there are any building restrictions related to settlement size.

Legendary Games, Ultimate Rulership does have those options and more.


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Thanks Diego!

This forum needs to be renamed "Valdez is coming!"


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Yes, please do!

The items that were not immediately available, I wanted to upgrade the shipping to the next better than normal mail, it that is still possible.


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I just tried to change my sidecart to ship now, and in the middle of shipping options it disappeared. I don't think it shipped or saved but just somehow deleted. Is it possible to recover it? I can't remember what all was in it.


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Kileanna wrote:
captain yesterday wrote:

It's a school day, so Coco Wheats for the kids for breakfast, and coffee and stress for me.

The s*+#ty weather for the past five days isn't helping. >:-(>

Pulled a wild card and went with scrambled eggs instead.

It's not a holiday in America?

We've been driving all over the middle of the US for the past week and the weather has been great!

May Day is not a holiday here.

Probably since the Soviets used it for their annual love parade for half a century. Maybe it will catch on more in the future.

Day of the Worker definitely sounds like something the Communists game up with. We have Labor Day in September.


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Pan wrote:
Haggis sounds like the worst thing ever.....

Far from it!

Some of us happen to like the wee beastie!

Since we can't import sheep lung anymore, we now have regular haggis parties where everyone gets to take home a few pounds of it!

Our local parties are every other month, and with many other Scottish-American Societies doing the same or similar across the US. I wouldn't be surprised if the US produces more than Scotland does each year, though not as much commercially.


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Koi Eokei wrote:

Your banner is any symbol you say it. Family crest is usually the route. A banners whatever you have your insignia on. Even a shield would work.

Flagbearer specifically says flag, so if you made it a flag and held it in hand, yes the flag effects would overlap but not stack. So within 60ft your allies get the effects, and within 30 the additional benefits from flagbearer would kick in.

Yes, your banner level would be 5th. It stacks, and it's effects are the same as your archetype, if its different at all.

My advice would be ignore the flagbearer feat, and put your banner on your shield.

"This ability is identical to the cavalier's banner ability, and cavalier levels stack with battle herald levels to determine the bonuses provided by the banner." it says it's identical, and you'd have banner at 1st level archetype, these levels stack with those levels. As long as one class has access to it your levels stack.

Example, if your were a 4th level cavalier and a 4th level battle Harold, neither class has access to banner class ability yet, so the stacking wouldn't take effect until one does.

Make sense?

I think you are confusing having a coat-of-arms displayed on a shield being the same as a banner displaying it.

While it is fine to do so, I don't believe a shield would qualify as a banner. After a quick search, I could not find anything that says a banner can be anything other than a "rag on a stick".

It doesn't need to be 4' x 22', as is my Kingmaker PC's banner. But it does need to be a flag of some kind, otherwise only those facing the shield would be able to view it.

I would certainly make it unusable in combat if you are want any AC bonus from it, unless you wanted to grant the shield/banner benefits to a cone AOE facing whatever enemy you're in melee with.


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Not to nit-pick here, but is the character having problems coming up with 100gp, to buy some minor jewelry, prior to acquiring their first magic item?


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Kileanna wrote:
The link is not working but I got there by googling it. I might end ordering some, because I wanted to try it from a long time ago. I'll also check some specialized shops here to see if they have it, but I wouldn't want to get some sugar with water fake product instead the real thing.

Just check the ingredients, 100% Maple syrup. If it says something else, leave it.

Also, I suck at linking, my brain just refuses to do it.


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New York State Maple Weekends/Festivals should be happening over the rest of March.
Just go to their site
http://www.nysmaple.com/nys-maple
and enter "Maple" in the search and watch the map explode with almost 400 pins in the state! I know other places also produce it, but they suck.
It shouldn't be too hard to order some, the darker the better, and some yummy Maple sugar candies too!:-P


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Kileanna wrote:
Real maple syrup is a myth here. I think you can only find it in very specific shops. It's one of those things I've always wanted to taste because it sounds delicious.

It is! I grew up on it. My grandmother had a stand of sugar maples that we'd tap each year and make our own syrup and candies. To this day I can't stand any of the fake stuff. But I do sometimes go with blueberry syrup.


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Kimco wrote:

On Turn 1, first claimed hex is a hill which takes a month to prepare.

Can an improvement be made the same turn or does it also need to wait until the hex is prepared, Turn 2

You need to wait the 1 month it takes to prepare a hill hex, only in a plains hex can you build the month it is being prepared.

Something that I just noticed, in the Kingmaker Building Rules, Terrain Improvements can only be built in hexes that have Roads. That was not carried over into Ultimate Campaign as far as I could tell, you may want to do it that way also.

Also, your step 7 - Issue Edicts, should be #2, everything in #2-#6 is an Edict, or rename it Other Edicts.


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Drahliana Moonrunner wrote:

CVN-65, the 8th vessel in the U.S. Navy to bear that name, and the U.S. first nuclear-powered Aircraft carrier was decomissioned today after 55 years of service.

Next in line for the ship is to have it's nuclear reactors defueled and the process of it's dismantling to begin.

The next Enterprise will be the CVN-80, currently in the final stages of construction.

The decommissioning followed the defueling of the last reactor. There remains for some "minor" parts removal to be done before the hulk is towed to Bremerton.

Big E has been deactivated since December 2012.

The next Big E, CVN-80 is currently in the planning stage, some material may have been ordered, but not even the keel has been laid.

They need to finish the USS Ford, CVN-78 which has a lot of teething problems being the first Ford-class CVN.

Also the USS JFK, CVN-79 which is currently occupying the construction slip, before they can start construction on CVN-70. (I'm not sure if we can actually build more than one at a time.)

They also plan on reuseing a lot of steel from CVN-65, that will have to be removed at Bremerton.


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VORPAL BUNNY!

ROTFLOL!

I love it!

Thanks for the other bunnies too, Rysky!

Now I have vorpal bunnies going snicker-snack as they go galumphing through my head!


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Alzrius wrote:
Queen Moragan wrote:
slachance6 wrote:

...

Yes, I know that the answer is probably because Paizo doesn't want to encourage munchkin players to go on a god-stomping rampage and screw up Golarion or whatever the GM's world is.
...

I believe that this is the exact reason Paizo has not, and will not, provide an answer to a question like yours.

I don't know how many times I've seen someone go down that munchkin route, and it's really annoying.

Once they publish the stats for a deity, that will open the box. I would prefer that the box remain sealed.

That box is already open. It's always been open.

.................

The box is open. So if we're already unable to avoid this oft-cited downside, then let's at least acknowledge that so that we can get started enjoying the upside.

I was referring to the specific box that contains the actual stats for the PF RPG Deities. That's the unopened box that needs to remain so.

Wanting it opened so that some players can have access to it, would IMHO make the game less desirable to play for many more players than those it will appease.

There are several areas of of game play that could be added to the game, and might be used by a small minority of players. But these areas the game designers decided to not touch, because they generally detract from the game rather than add to the general enjoyment of the game.

The game does include allowing individual GM's to add whatever they want for their home games, and that's fine. But keep it in your home game, the majority of the gaming community are not interested in such, it detracts from the game.

Not every style of play should be allowed at every game table.


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nighttree wrote:
Queen Moragan wrote:

I remember from my Irish Gaelic (2 years), and Welsh (1 year) classes that bdh and gdh are best pronounced as a v sound. That's what I always use.

Of course I suck at both languages, and Scots Gaeic too!

Where the heck did you find someplace that offered Welsh language classes ??? I can barely find any on line courses :P

Back around 1990 we had an Irish school teacher who came to New Mexico during his summers. He stayed with the President of the Irish American Society, and supplemented his income by teaching Irish Gaelic three nights a week to about 15 of us in the IAS or the St. Andrew's Scottish Society of NM.

Later he received his certification in Welsh, so I took that.

He taught us most of the regular school curriculum he taught in Ireland.

Last I looked, the University of NM still offered Gaelic and Welsh classes.

Don't they offer those near you?


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I remember from my Irish Gaelic (2 years), and Welsh (1 year) classes that bdh and gdh are best pronounced as a v sound. That's what I always use.

Of course I suck at both languages, and Scots Gaeic too!


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slachance6 wrote:

...

Yes, I know that the answer is probably because Paizo doesn't want to encourage munchkin players to go on a god-stomping rampage and screw up Golarion or whatever the GM's world is.
...

I believe that this is the exact reason Paizo has not, and will not, provide an answer to a question like yours.

I don't know how many times I've seen someone go down that munchkin route, and it's really annoying.

Once they publish the stats for a deity, that will open the box. I would prefer that the box remain sealed.

I personally like to think of mythic characters as being more akin to the heroes of myth such as Perseus, Jason, or Achilles. Heroes raised in the mortal world, possibly immortal, welding awesome powers maybe, but still heroes. Rather than powerful mortals reaching for the ladder of divinity and all that, as if it were a new level to take their game, battling other demi-gods, gods and goddesses, taking over their portfolio's and reordering the cosmos. That should be beyond the game's scope.


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

In the Beyond the Kingdom section in UCam, it says to convert each BP to 500gp, if you are not using the Kingdom Building Rules.


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

Ultimate Rulership has an Aerie that is for small messenger birds and flying mounts/creatures. 18 BP

JBE, Book of the River Nations has an Aviary for small birds, messengers and others. 6 or 8 BP.

We use both, starting with an Aviary and the upgrading to Aeries whenever needed, since we have some giant eagle riders.

Silver Raven figurines with visible Arcane Marks get used alot too.


Adventure Path Charter Subscriber; Starfinder Charter Superscriber

If I had to run two groups on the same map, I'd set up a second charter area south of the original one, and reskin and relocate nearly all the encounters so that each group would still encounter everything seperately.

The southern kingdom would have the worse of the geography, but adding a hex row across the bottom might help, any more than that and you're getting into Mivonese territory. Maybe add a plateau to the SE Tors, with a different tribe of centaurs.

Could be alot of fun.


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I did a quick read through the KM Obituaries thread and counted 54 PCs KIA within Vordakai's island, with maybe a dozen or so more from the island back down to the Valley of the Dead. Our party of 5 also lost the Queen's Consort, the Staglord of Moreland (a paladin of Erastil), and I think the Lord General, a half-orc barbarian.

Our Magistar, a human wizard, who later replaced the Fellnight Queen, was a HUGE souleater magnet. She came close to biting it half a dozen times, and was the main reason it took our party nearly a week of in game time to hack our way through it.

Vordakai's island is one of the most lethal parts of KM. I suggest you do a read through of the KM Obituaries and note those areas where most of the fatalities occurred. Play those areas intelligently with no fudging.

Don't let them rest within the island anywhere. Make teleporting into and out of the island random, but within normal. Reset the entrance traps and monsters, or have new ones feeding off the old ones. More dread zombies can always be returning to the island from errands.

Lots of good stuff in this thread too!


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Pitax is on the map.

Map 4 The Stolen Lands: Glenebon Uplands.

Descriptions should be in PF AP #35 War of the River Kings.

You might want to spend some time developing Pitax's Kingdom Hexes to suit your taste. I don't think they are fleshed out much (or at all). I would put much of Pitax's lands south of Pitax, a little bit NW, and the NE sparsely developed (by these compass directions I mean N = top edge of the map, not N as it is printed on the map). I believe Pitax & Mivon supposed to control about halfway to each other if that helps any.

I'd draw a line from Pitax & Ft Drelev, and develop Pitax toward Drelev as much as the Player's Kingdom has developed Drelev toward Pitax. That should give you some no man's land, and some infrastructure to mess with on both sides.

Numerous hex maps of Brevoy are online, search hex maps of Brevoy, should yield several iterations.

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