![]()
![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Firewarrior44 wrote:
As far as I could determine, there are no figures in that picture that could be positively identified as male or female, or anything else for that matter. But assuming one of the figures closest to the center bridge (the one going to the left side of the picture), is 6 feet tall. Then that bridge would be at least about 65'. Other sections of the abyss would be over 100' across. Looking at the Absalom City map scale, it could be 500'. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Generic Villain wrote: I have a black male, not sure how old he is. Not sure because he showed up nearly starving to death on my back porch one day. I fed him and he ended up ridiculously friendly, so he was obviously someone's pet at some point. After a trip to the vet he became an indoor cat. Hasn't been outside in years - doesn't seem to care. He does this stupid thing where... eh, easier to show than tell. He lays like that all the time. It's embarrassing. Our cats do it all the time, we call it cat-sizing, after which they'll float around on the carpet like that. (I swear every time I look at them they'll have moved slightly.) ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Bastion Press: Alchemy & Herbalists This has a lot of options. I originally purchased it for our KM game. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Check out the Kingmaker Forum. Still using all of them. Use the rules from UC as your base, they are improved KM rules. Then add the Ultimate Rulership rules overwriting in UC, such as the taxation and army rules. Use BotRN for additional material, i.e. buildings, events, magic items and stuff. Make your own Kingdom Events table from this above. Strongly recommend you get ALL of Legendary Games Ultimate series too. There is an Ultimate Charisma from Everyman Gaming also. There is some additional Kingdom Building material in scattered Wayfinder issues, which are all free. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() In Kingmaker and Ultimate Campaign, all buildings take only one month to build, and I don't believe there are any building restrictions related to settlement size. Legendary Games, Ultimate Rulership does have those options and more. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Kileanna wrote: The link is not working but I got there by googling it. I might end ordering some, because I wanted to try it from a long time ago. I'll also check some specialized shops here to see if they have it, but I wouldn't want to get some sugar with water fake product instead the real thing. Just check the ingredients, 100% Maple syrup. If it says something else, leave it. Also, I suck at linking, my brain just refuses to do it. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() New York State Maple Weekends/Festivals should be happening over the rest of March.
![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Kileanna wrote: Real maple syrup is a myth here. I think you can only find it in very specific shops. It's one of those things I've always wanted to taste because it sounds delicious. It is! I grew up on it. My grandmother had a stand of sugar maples that we'd tap each year and make our own syrup and candies. To this day I can't stand any of the fake stuff. But I do sometimes go with blueberry syrup. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Kimco wrote:
You need to wait the 1 month it takes to prepare a hill hex, only in a plains hex can you build the month it is being prepared. Something that I just noticed, in the Kingmaker Building Rules, Terrain Improvements can only be built in hexes that have Roads. That was not carried over into Ultimate Campaign as far as I could tell, you may want to do it that way also. Also, your step 7 - Issue Edicts, should be #2, everything in #2-#6 is an Edict, or rename it Other Edicts. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() slachance6 wrote:
I believe that this is the exact reason Paizo has not, and will not, provide an answer to a question like yours. I don't know how many times I've seen someone go down that munchkin route, and it's really annoying. Once they publish the stats for a deity, that will open the box. I would prefer that the box remain sealed. I personally like to think of mythic characters as being more akin to the heroes of myth such as Perseus, Jason, or Achilles. Heroes raised in the mortal world, possibly immortal, welding awesome powers maybe, but still heroes. Rather than powerful mortals reaching for the ladder of divinity and all that, as if it were a new level to take their game, battling other demi-gods, gods and goddesses, taking over their portfolio's and reordering the cosmos. That should be beyond the game's scope. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() I did a quick read through the KM Obituaries thread and counted 54 PCs KIA within Vordakai's island, with maybe a dozen or so more from the island back down to the Valley of the Dead. Our party of 5 also lost the Queen's Consort, the Staglord of Moreland (a paladin of Erastil), and I think the Lord General, a half-orc barbarian. Our Magistar, a human wizard, who later replaced the Fellnight Queen, was a HUGE souleater magnet. She came close to biting it half a dozen times, and was the main reason it took our party nearly a week of in game time to hack our way through it. Vordakai's island is one of the most lethal parts of KM. I suggest you do a read through of the KM Obituaries and note those areas where most of the fatalities occurred. Play those areas intelligently with no fudging. Don't let them rest within the island anywhere. Make teleporting into and out of the island random, but within normal. Reset the entrance traps and monsters, or have new ones feeding off the old ones. More dread zombies can always be returning to the island from errands. Lots of good stuff in this thread too! ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() I really like these they're very good. I might use something like this if I were going to run a new KM. They remind me alot of the older gazetteer style maps. I would use these for the individual 1 mile hexes within a 12 mile KM hex, there are 144 of those per hex. The variety would make for an interesting map. The 1 mile KM Districts would fit nicely too. I would either redo the entire map and reveal it as they explore, changing the locations slightly for veteran players. Or just rough out the geography and draw a random hex to represent it. I would be cutting out a huge amount of maybe 1/2" hexes to do it, that alone might make me just plot it all out on the PC. The visual difference alone may be enough to make it a completely different campaign. I like the idea of letting them map out X number of 1 mile hexes per day, doing away with the KM hexes, it would flow a little more organicly or naturally. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Alzrius wrote:
LOL! Searching for the right tuning fork is why our current KM game has taken us to Sothis, we need one tuned to the Boneyard.The answer has been sitting there in the bookcase, a 5' step from my desk. It will detour me for hours tonight, because I can't just read one article without rechecking the rest of it, or the adjacent copies. SIGH...back good times tonight. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() At the start of our KM campaign while we were traveling to Oleg's, the GM gave us a werewolf encounter the first night. We were all first level and there was maybe ten NPCs traveling with us. The werewolves, there were two of them, dragged off one or two of the NPCs and one PC. No one dared to do anything about it. I think they picked off one or two more NPCs during the next couple of nights, then the remaining NPCs kept to the road when we reached Oleg's. The new PC met us there having arrived from the other direction. Oleg had some silver arrows he sold to us, so we went out looking for them. We eventually did find one and managed to kill it, but not before the new PC was bitten. He failed every save he tried, a couple with natural ones too. We ended up tying him to a tree and waiting for him to change, when he did we used silver arrows to kill him and put him out of his misery. Then we burned the body and the tree. We named that section of the Narlmarches, Knozka's Stand, after him. We used that occasion to create our first law, that Lycanthropy was hereby outlawed, and anyone found to be a lycanthrope would be burned at the stake. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() I think the mount makes the Stealth check and the rider can make an Aid Another (Stealth) check to help. Don't forget to add any Encumbrance modifiers to both. I'd allow a Ride check to grant a +1 Circumstance bonus per 5 points the Ride check exceeds the mounts Stealth check. My PC's Paladin cohort is mounted on a megaloceros and it is far more skilled in a lot of things the he is. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Just the reference to the city's outer walls sinking, the lower quarter's muddy streets, and the general marshiness of the area. I don't think it is like Venice where it is full of canals, it could easily have many canals if you want. That is just the image we came up with then - dueling musketeers with saber-like swords (French or Italian), with distinct visual differencing (colors), located on the edge of a swamp and forest, and bounded by rivers. Seemed like mounts would be down-played in favor of watercraft. The lower quarter could frequently flood. Using flat-bottomed boats and gondolas is an interesting twist to your foppish musketeers trying to stay out of the mud. With many of them actually living outside but around the city, you will need some kind of aquatic transportation system. Give each of the 9 houses colors, divide up the 20 minor houses with subsets of colors, add independents and you have a dynamic society of dueling factions with a near island as the arena. We also ignored the artwork in the GttRK for Mivon, we could not figure out what those plate-armored and glaive-armed figures were supposed to represent (apologies to whomever the artist is). Since then I believe we've adopted the Beastmaster's sword, to represent what an ADS actually looks like. Our Aldori PC died pretty early and no one else has bothered with one since, whether Rostlandic Aldori, Moreland Aldori, or Mivoni Aldori. We also include a Duelist's Park in each settlement and drafted some basic dueling rules for the Kingdom. We also added a Swordlord position to the Kingdom Council, determined the northern boundary of Mivon, created arms for it, and prepared some basic trade stuff, but that's about it. You could check with the authors to see if there is any other tidbits of information, but officially your pretty limited. I believe the designers intend that so you can flavor it to suit your taste. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() We extrapolated the following for our KM campaign. Using the KM map we placed Mivon 5 hexes SW of Candlemere and 1 hex W (N being the top of a hex for this reference). We also added another river confluence 1 hex S of the where the Little Sellen flows off the KM map, this river runs straight E up to the Tors, and SW to Mivon. This helps clear up the location of Jovvox so it's not on the edge of the KM map. This area is plagued with bandits from the old country. Located at the confluence (Y shaped) of the Little Sellen and the East Sellen Rivers, on the N flood plain that rises slightly to some scattered light hills. Most of the area is marshy. Everything NNW of the city starts out marshy and goes straight to massively wooded swampy as it reaches the Hooktongue Slough. WNW starts drying out the more W you get, and that is where their border with Pitax is. SW & SE are normal hill country also drying out the more you get away from the city. The SE hills grow considerably to the E, and there is plenty of stone here to be quarried. NNE is drier hills and increasing wooded as you get further into the Narlmarch Woods, which are fey infested old growth. ENE continues the SE hill country. Jovvox is a few miles N of Mivon, but almost directly 66 miles E of it. The 9 House holdings are split into 3 groups by the rivers, with one to the N, and 4 each in the SW & SE. There are no bridges in the country over any of the Sellen Rivers, ferries are used instead, smaller rivers and streams normally have stone foot bridges for crossing. Most small villages have stone walls or mostly stone, very few use wooden palisades completely. Every Mivoni settlement has its own version of the Sevier. Use the Random Encounter charts from KM for the southern Narlmarches, Tors, Slough, and Spinefields. For atmosphere, the 9 houses are very swashbuckling musketeer-like in Venice, with house gondolas all over providing access to the city. This is the basic stuff we extrapolated from GttRK and TISWG years ago, just to give it some flavor. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() IMO, role playing is playing a character first and worrying about the mechanics/system last. Role players can make good and bad decisions about what their characters do. Roll playing is playing a game where you maximize your character's mechanical bonuses in a few areas while minimizing any resources elsewhere, that way the character performs very well mechanically. Roll players make good and bad die rolls for their characters. Most players are a mix of these role-roll/ying-yang forces, however a small minority are mostly role or roll, both can be irritating and both can be fun. These are just the two main ways to play the game and have fun! ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Yes, slow double-blink right at them! I've been doing that lately to our two, so far I'm getting equal amounts of double-blinky back, chirp & cat-size over on the carpet, and jump into lap. Our longhaired, Gothmog, has super-furry paws and never uses his claws when running. Its hilarious watching him run at full speed for 2 seconds and only advance 6"! ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() If you really want to more information on a variety of clothing you need to go back to D&D 2.0 Aurora's Whole Realms Catalogue & The Arms and Equipment Guide. If I remember correctly, there are a variety of shoestrings and socks within those. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() James Jacobs wrote: If you mean static portals that connect Golarion to the Boneyard... I'm sure there are some here and there, but they're uncommon, and I can't think of any off the top of my head. Doesn't mean that there CAN'T be one wherever you want it to be—in this case, you've got a great opportunity to customize and expand your version of Golarion. If I were you, I'd take whatever adventure the PCs are about to go on and have the reason they go to whatever location is featured in that adventure not be because of the built-in reason, but because they learn there's a portal to the Boneyard in the area and need to get to it. Our need is the Queen was Quested while waiting in line at the Boneyard, by some apparition that looked somewhat godly, to bring something back to the Boneyard. This occured after the Magister Disintegrated the Queen, but before the High Druid Reincarnated her carefully collected ashes. We're also hoping to bring back the General, who's now waiting in line. Plus, maybe get the Queen changed from a centaur back to a human. That's next on our "to do list" before the next Council meeting. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Wayne Reynolds wrote: I'm a wholly commercial illustrator. My work on commercial products doesn't allow me additional time to accept personal commissions. Sorry. The dream of gamers everywhere. ;( I guess I'll start with the CRB and work my way through the artist credits then. Have a Joyous Christmas and a Merry New Year Mr Reynolds! ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Thank you for your response Mr Reynolds. I assure you that I meant disrespect what-so-ever to you as an artist, as I am a HUGE fan of your work. The sum of my actual experience in dealing with an artist to commission a specific piece, was a meeting with a local artist who specializes in pointillism. And while I have talked to many, many artists over the years, I have not even considered commissioning any. I must say however, that I do consider that your artwork is the definitive look of Pathfinder. And I mean no disrespect to all the truely great artists that have illustrated Pathfinder throughout all the various products. But owning just a character sketch of one of my characters, or of our table of PCs, done by you would be just fantastic! And I thank you for answering my question in this public forum, with what I assume is the correct answer. Please contact the artist directly concerning commissions and art fees. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Ok, I have to ask, how much would you charge for; 1 - Bust character portrait - full page pencil sketch, with brief description of the character for your reference but otherwise your interpretation. 2 - same but in ink. 3 - same but painted. 4 - Full body character portrait - full page pencil sketch, with brief description of character for your reference but otherwise your interpretation. 5 - same but in ink. 6 - same but painted. Time frame sometime in the next year, no real hurry. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() This is as close as I can get.
Kingmaker
- D% - % - Incarnation - STR - DEX - CON 1...........1.....Aasimar +0 +0 +0
*Roll an additional race with 94-00 being GM Choice. Roll new body's sex 50%/50% (or keep same sex in your game). If you're feeling nice, ask player what they don't want to become, and adjust % roll up or down if rolled. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Politics aside, Spatula's right on account. READ through all 6 parts so that you are familiar with what's coming. Definately talk with your players & find out what they are planning on building, what roles they want, what direction are they going to take their Kingdom. That way you can plan for things that will interest them and avoid those they're not interested in. Also, don't forget that many enemies can be converted into useful Kingdom NPCs or allies, so give them a chance to surrender or flee when neccessary. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() They only want to do things to the computer when you are using the computer. What good is a keyboard lock while you are using it, or only gone for a FEW seconds, of course a FEW seconds is all they need to hijack your character and send him/her over the abyss that was on the other side of the freaking planet! ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() This morning I found the TV remote covered in cat vomit. I had just completely cleaned it due to a spill the day after Thanksgiving. After thoroughly cleaning it this morning, it is still non-functional. This is the only time I have ever put off doing the litter boxes. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() We have a pair of dark-tabbies (solid black);
Their favorite pearch is the shearling on the desk behind the front window. There is a little room left over for the flat monitor, stacked printers, illuminated keyboard (just the writing illuminates), and mousepad. We leave the shades open about a foot for them to survey their domain outside. If I play a game at night, I'll turn the lights out and they turn invisible. Whenever there's a difficult or action packed scene, parts of the keyboard will disappear under someone's tail, or something soft and fuzzy will descend on my mouse hand, or the entire monitor will be rocked violently. The worst though, is when a green-eyed or gold-eyed face suddenly "appears" out of the darkness, while hidden paws stand on the keyboard! My usual response is GAAAHHHH!!! What the hell...!!! It just makes every game more fun, especially with skype! ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() Parachuting aircrew from disabled aircraft are not legal targets in a conflict. This is a legal distinction, not a moral one. It is also wrong morally. While the Rules of War are clear, as is the knowledge that the individuals on the ground at this local are not the uniformed armed forces of a sovereign nation, and thus are not bound by such Rules. It is none the less murder to kill parachuting aircrew. I also find it VERY OFFENSIVE of you, MichaelCullen, to even vaguely suggest that such conduct is remotely legal. ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() You could design it like an AP - Against the Thieves' Guild, with each book centered around destroying one of the guild's lairs. Throw every possible thief thing at them as they try to find, scout, infiltrate, storm and destroy each guild lair. Every conceivable trap there is, including self-destructing lairs with bolt-holes for the lieutenants. Most of all you will have to steal things from your PCs! I don't know of anything that PO's players more than having some NPC steal their things and then use their own stuff against them! ![]()
Adventure Path Charter Subscriber; Starfinder Charter Superscriber
![]() In our game locks/boatlifts/portages (whatever is needed) cost the same as bridges do, the same as Roading the hex. This only provides a by-pass for a single falls, cascades, or cataract in a river. The only benefit is it allows you to count that river hex as part of any trade route, & the number of river hexes/4 benefit. EDIT: We've also standardized the use of keelboats on the Thorn River to simplify transport.
|