Elephant

Pygmy the Rhino's page

35 posts. Organized Play character for fishrking.


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Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy listens to his master and moves to the south, next to Sigurd.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy sees troll dodging and having tough skin. Pygmy decides to ram horn up troll's big foot.

Rhino Horn Goring: 1d20 + 2 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 2 + 1 = 18 BAB+Str+song+flank
Rhino Horn: 1d8 + 4 ⇒ (6) + 4 = 10 Strx1.5

Pygmy watch ghosty try slam troll too, but ghosty not even close.
Lesser Spirit Totem Slam: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5 BAB + CHA
LPT Damage: 1d4 + 2 ⇒ (3) + 2 = 5 CHA, neg energy

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy, after being commanded by Diceros, does a small 5 foot move to get out of the way of Diceros and then attacks with all the fury of Sigurd's ancestors driving him on.

Rhino Horn Goring: 1d20 + 2 + 3 ⇒ (5) + 2 + 3 = 10 BAB+Str
Rhino Horn: 1d8 + 4 ⇒ (5) + 4 = 9 Strx1.5

Lesser Spirit Totem Slam: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7 BAB + CHA
LPT Damage: 1d4 + 2 ⇒ (3) + 2 = 5 CHA, neg energy

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy huffs at Diceros as his pathetic attempt to smash the cage doesn't work.
Diceros sighs and says, "Fine, Pyg. You smash!" And Pygmy is excited because Pyg Smash is the name of the new trick he just learned!

Handle Pygmy DC:15: 1d20 + 4 + 5 ⇒ (9) + 4 + 5 = 18 +compentency +skill

Str check: 1d20 + 2 ⇒ (19) + 2 = 21

Demolish is a DC15 trick which allows Diceros to direct Pyg to make a strength check to break something. I'll also assume all this smashing is my turn this round and I probably can't move any longer. Let me know if I have anything left in the action tank.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pyg like eat everything. Food good. Feel funny.

Fort Save: 1d20 + 2 + 3 + 4 ⇒ (4) + 2 + 3 + 4 = 13
Fort Save: 1d20 + 2 + 3 + 4 ⇒ (18) + 2 + 3 + 4 = 27
Fort Save: 1d20 + 2 + 3 + 4 ⇒ (16) + 2 + 3 + 4 = 25

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Ug. Pygmy no feel good. Pygmy eat too much fish.

Diceros help. Diceros friends help. Pygmy just lie down.

Fort Save: 1d20 + 3 + 2 + 4 ⇒ (2) + 3 + 2 + 4 = 11 +Base+Con+Ike help

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy goes from one to another of the four visitors, taking a good sniff of each, in as unthreateningly a way as possible for an armored rhinoceros.

He saves the ranger for last, and nuzzles her hand for some attention. Rangers make good petters.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy prances around to make sure everyone sees his new studded leather armor get up. Not only does he look pretty bad - a-chaching-chaching, but it sets him up pretty nicely as a tank, at least at level 2.

He also uses his sense of smell to keep a look out for anything alive downwind.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy smash!

Rhino Horn Goring: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 BAB+Str
Rhino Horn: 1d8 + 3 ⇒ (6) + 3 = 9 Strx1.5

I forgot to add the song +2 strength again...but this looks helpful.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

yes. that was a fair assumption. I didn't want to listen while approaching with the AoO, but since they were flat-footed, I would listen to that. especially Pyg.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy, frustrated at Diceros' poor dice roll bellows upon seeing his companion down. He lashes up at the centipede with all he's got!

Horn Lunge: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Horn Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy doesn't like the look this writhing giant, but he's willing to obey orders.

He moves in, hopefully dodging the razor teeth.
Rhino Horn Goring: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 BAB+Str
Rhino Horn: 1d8 + 3 ⇒ (2) + 3 = 5 Strx1.5

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12 (2 rank)

While they both could still use some improvement, to the delight of the party, Pygmy outshines the half-elf with some of his funky moves.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Reflex: 1d20 + 5 ⇒ (6) + 5 = 11 Pygmy snorts and tries to sprint through the entanglements himself....but he also gets caught up!

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy dashes north through the entanglements...

Reflex: 1d20 + 5 ⇒ (18) + 5 = 23

...and reaches Kressle, where he puts himself and Rai in a flanking position. Let's see how she likes having a rhino coming at her from behind!
Gore Attack: 1d20 + 2 + 3 + 1 + 2 ⇒ (13) + 2 + 3 + 1 + 2 = 21 +BAB +Str + buff + flank
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Pygmy guesses she doesn't like it much at all.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy enjoys the magic song, the glowing nose, and the refreshing drink, and leaps into the stream into action.

First, he dodges the vines.
Reflex save DC13: 1d20 + 5 ⇒ (20) + 5 = 25

Then, he makes straight for the nearest bandit with his glowing horn lowered.
Rhino Horn Goring: 1d20 + 2 + 3 + 1 ⇒ (13) + 2 + 3 + 1 = 19 BAB+Str+buff
Horn Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 Strx1.5+buff

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy gets excited by Sigurd's song. It's quickly becoming his favorite music.
He snarls at the approaching bandit and lowers his head to attack!

Rhino Horn Goring: 1d20 + 2 + 3 ⇒ (12) + 2 + 3 = 17 BAB+Str
Rhino Horn: 1d8 + 4 ⇒ (3) + 4 = 7 Strx1.5

He gives the bandit a deep slash across the abdomen!

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy snorts his heartfelt agreement, and holds his front right hoof up for a high five.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy runs into the breach, trying to distract the thylacine from the body on the ground. Truth be told, Pygmy doesn't mind that the laughing has stopped, at least.

pretty sure last round of guidance for Pygmy, and he still gets one more fortune, too.
Rhino Horn Goring: 1d20 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11 BAB+Str+g
Rhino Horn Fortune: 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14 BAB+Str+g

Rhino Horn: 1d8 + 3 ⇒ (8) + 3 = 11 Strx1.5

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy meanwhile gallops up to meet the beastie coming from the other direction. Still energized by magic, Pygmy swipes his head across the body of the Thylacine and creates a deep gash across its chest.

I assume a minute hasn't passed so guidance is still good, and the cackling gets him continued fortune? edit: rolls are good enough I think without them!

Rhino Horn Goring: 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21 BAB+Str+G
Rhino Horn Fortune: 1d20 + 2 + 2 + 1 ⇒ (16) + 2 + 2 + 1 = 21 BAB+Str+G

Rhino Horn: 1d8 + 3 ⇒ (6) + 3 = 9 Strx1.5

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy slides over in a 5-foot move and readies himself to take on this beast one on one.

Rhino Horn Goring: 1d20 + 2 + 2 + 1 ⇒ (11) + 2 + 2 + 1 = 16 BAB+Str+Guidance
Rhino Horn Goring, Fortune: 1d20 + 2 + 2 + 1 ⇒ (12) + 2 + 2 + 1 = 17 BAB+Str+Guiadance

Rhino Horn: 1d8 + 3 ⇒ (3) + 3 = 6 Strx1.5
Take that Thylathing!

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy is feeling rather invigorated. He thinks it because of the awesome likeness of himself that Rai carved, but it's probably the number of spells being cast on him.

Following Diceros's orders, he moves over to the other nearby beast and tries to set up a flanking opportunity for his friend.

Then, he barges in to engage the creature with his horn.
Rhino Horn Goring: 1d20 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 BAB+Str+Guidance
Rhino Horn Goring, Fortune roll: 1d20 + 2 + 2 + 1 ⇒ (14) + 2 + 2 + 1 = 19 BAB+Str+Guidance

Rhino Horn: 1d8 + 3 ⇒ (4) + 3 = 7 Strx1.5

Grand Lodge

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Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy spends most of his time dreaming of how great he will look in new armor, and whether or not he feels the urge to wreck stuff.

Still, he constantly keeps his nose busy, sniffing for not only boars, but anything alive. action one: no roll, just using scent

He's also using his wilderness skills to try to track as well, and keeping his ears (not really his poor eyes!) listening for anything nearby.
Perception: 1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 161 rank +4 Animal Companion
Survival: 1d20 + 1 ⇒ (18) + 1 = 19+1 animal companion

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Snort!

Something about seeing Oleg and Arlen so happy together seems to invigorate Pygmy, who licks down a bowl of soup when no one is looking.

Mmmmmm!: 1d10 ⇒ 5

haha, apparently a lot of us are made of the same stuff.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Hey I get some HP too!

HP: 1d8 ⇒ 7
HP twice: 1d8 ⇒ 5

(just to save time. if you don't like that GM...twirl your mustache at me.)

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Assuming Diceros just knocked one out, Pygmy will start moving toward the remaining one

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pyg snorts and leaps over the fire (not really, he can get around it. but still that'd be awesome) and takes aim at the strange creature in front of him.

Rhino Horn Goring: 1d20 + 1 + 2 ⇒ (6) + 1 + 2 = 9 BAB+Str
Rhino Horn: 1d8 + 3 ⇒ (4) + 3 = 7 Strx1.5

...but probably whiffs.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

While Diceros solemnly works, Pygmy snorts around the area, trying to perceive if there is any other items of interest from nearby.

Perception Check: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21[ooc]+animal companion level 1 + 1 rank

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

"ROAR!" translation: stop hurting druids

Rhino Horn Goring: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17 BAB+Str
Rhino Horn: 1d8 + 3 ⇒ (4) + 3 = 7 Strx1.5

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy decides to show elk how to properly gore.

Rhino Horn Goring: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15 BAB+Str
Rhino Horn: 1d8 + 3 ⇒ (7) + 3 = 10 Strx1.5

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy sniffs around, trying to pick up the scent of anything interesting.

I'll roll for survival to see if he can pick up the trail, though he doesn't have much. but he does have scent ability, which lets him detect living things 30ft away or 60ft upwind. If I roll well, maybe want to read up about that ability.

survival smell: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

With a snort, Pygmy moves into the weeds.

D13: Reflex Save: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15+companion base + Dex

Trampling down on the grasping roots, the music urges Pygmy onward. He lowers he head toward the bandit boss and lunges forward.

Rhino Horn Goring: 1d20 + 1 + 3 ⇒ (2) + 1 + 3 = 6 [ooc]BAB+Str

But he stumbles just a fraction of a second and misses...

D13: Reflex Save: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15[ooc]+companion base + Dex

staying out of the weeds.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy continues to buck and shake, trying desperately to get in front of the swift wolf that keeps running around his legs.

Rhino Horn Goring: 1d20 + 1 + 3 ⇒ (8) + 1 + 3 = 12 BAB+Str w/song
Rhino Horn: 1d8 + 4 ⇒ (5) + 4 = 9 Str w/song x1.5

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy shakes one wolf body off his horn, lowers his head and takes on the one who just sank some teeth into his heel, throwing his head to the side and thrusting upwards.

Rhino Horn Goring: 1d20 + 1 + 2 + 2 ⇒ (5) + 1 + 2 + 2 = 10 BAB+Str+song
Rhino Horn: 1d8 + 6 ⇒ (4) + 6 = 10 Str+song x1.5

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

SNORT

Pygmy, enjoying the enraging music very much, lowers his head, aims his horn, and runs straight toward the nearest wolf. (move action and attack action)

Rhino Horn Goring: 1d20 + 1 + 2 + 2 ⇒ (13) + 1 + 2 + 2 = 18 BAB+Str+song
Rhino Horn: 1d8 + 6 ⇒ (7) + 6 = 13 (Str+song)x1.5