Elephant

Pygmy the Rhino's page

35 posts. Organized Play character for fishrking.


Full Name

Pygmy the Rhinoceros Level 3

Race

HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7

Classes/Levels

Current Buffs: None | Current Debuffs: none

Gender

Male

Size

Medium

Age

4

Strength 15
Dexterity 15
Constitution 16
Intelligence 2
Wisdom 13
Charisma 5

About Pygmy the Rhino

Pygmy
Level 3 Companion Rhinoceros
Male
Medium Rhinoceros
Init +2; Perception +5
Age: 4

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Defense
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AC: 21 Touch: 12? Flat: 19? (10 +6 natural armor +3 armor +2 Dex)
HP: 14/22
Fort +5 (Base 3, Con 2), Ref +5 (Base 3, Dex 2) , Will +2 (Base 1, Wis 1)
CMD: 16 (10 +2 BAB +2 Str +2 Dex )

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Offense
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Base Atk +2
CMB: +4 (2 BAB +2Str)
Speed 40 ft.

Melee
[dice= Gore hit and damage]d20+3; d8+2[/dice]

Ranged
--

Equipment:

text here

Animal Tricks:

Attack I & II (Attack 2 is a bonus trick)
The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks. Animal will attack all creatures.

Demolish (DC:15)
The companion can be commanded to attack and damage objects and structures. A companion must know the attack trick before it can be taught the demolish trick, and the companion must be trained to attack creatures of all types. The companion’s handler can direct it either to make natural attacks against the object in question or to make a Strength check to attempt to break it (if applicable).
Come
The animal comes to you, even if it normally would not do so.

Defend
The animal defends you (or is ready to defend you if no threat is present), even without any command being given. Alternatively, you can command the animal to defend another specific character.

Guard
The animal stays in place and prevents others from approaching.

Heel
The animal follows you closely, even to places where it normally wouldn't go.

Stay
The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.

Companion Abilities :

Evasion (reflex save avoids all damage not just half)

AC Bonus
[Paizo Inc. - Core Rulebook]
     +2 natural armor

Bonus Tricks
[Paizo Inc. - Core Rulebook, p.52]
     2

Link (Ex)
[Paizo Inc. - Core Rulebook, p.52]
     A master can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The master gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Low-Light Vision (Ex)
[Paizo Inc. - Bestiary]
     You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Scent (Ex)
[Paizo Inc. - Bestiary, p.304]
     You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility.

Share Spells (Ex)
[Paizo Inc. - Core Rulebook, p.52]
     The master may cast a spell with a target of "You" on her animal companion (as a spell with a range of touch) instead of on herself. A master may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Stat Bonus
[Paizo Inc. - Core Rulebook]
     +1 str +1 dex

Feats:

Toughness
[Paizo Inc. - Core Rulebook, p.135]
    You have enhanced physical stamina.
    You gain +3 hit points.

Armor Proficiency - Light

Skills:

Skills (ranks according to animal companion table)
Acrobatics: 7 (2 rank)
Jump: 10
Climb: 2
Escape Artist: 2
Fly: 2
Intimidate: -2 (1 rank)
Perception: 5 (1 rank)
Stealth: 2
Survival: 1
Swim: 2

Appearance:

Pygmy is a young white rhinoceros, not yet adult-sized, but old enough to leave mum and seek his fame and fortune in the world. While not an albino, he is quite pale for his species, but still has large dark eyes.

Biography:

Pygmy, before he was named that, enjoyed a nice childhood, roaming the plains with his mum, eating grasses. One day, he felt an urgent "tug" in his mind that went counter to his usual instinct. Mum may have felt it too, as she let him wander off following this tug. It led him to some tall grasses, where he smelled an elf-creature. The elf-thing looked frightened when Pygmy stuck his nose into the grasses and took a loud snort of scent. But then, Pygmy and Diceros's eyes met, and the tug was replaced by an understanding. This was his friend, and he would follow him wherever he went.

Normal Rolls and Buffs:

to save you time