Lantern Bearer

Melufiuos Benidictus's page

1,740 posts. Organized Play character for Archmage of Entropy.


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Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

gratz!

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

got it. thank you very much.

Grand Lodge

1 person marked this as a favorite.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Dang software! The discussion tab never showed any traffic! I missed the whole thing and feel bad for not saying anything. Maybe I rolled a few consecutive 1's for perception? :(

Wow, that really is sad! He was not my first PbP GM, but one of the first. And yes, he was definitely my favorite. He was so tolerant of our quirks/absences. And he was very patient as I slowly learned the mechanics of a magus.

He planned to take a single group of characters through all of season 4. Even though it was just PbP, this thread gave me a sense of home and family, like a regular face-to-face gaming group. I'm going to miss him.

Thanks for finishing the game and generating chronicles. Sorry I was so slow to respond.

#53482-4
Faction: Grand Lodge
Day Job: none

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Ummm, what? I don't understand.
Is GM Harker OK?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Cursing his crummy aim, Mel aims more carefully and fires at the giants around Valik again.

white: 1d20 + 9 + 9 - 4 ⇒ (20) + 9 + 9 - 4 = 34
bane: 1d8 + 2 + 2 + 2 + 2d6 ⇒ (4) + 2 + 2 + 2 + (6, 1) = 17

crit confirm: 1d20 + 9 + 9 - 4 ⇒ (17) + 9 + 9 - 4 = 31
bane: 1d8 + 2 + 2 + 2 + 2d6 ⇒ (5) + 2 + 2 + 2 + (2, 5) = 18

red: 1d20 + 9 + 9 - 4 ⇒ (18) + 9 + 9 - 4 = 32
bane: 1d8 + 2 + 2 + 2 + 2d6 ⇒ (2) + 2 + 2 + 2 + (2, 1) = 11

STATUS:

HitPoints: 70/70 (includes 16 from bear's endurance)
AC/T/F: 26/17/19 (includes shield, cat's grace, haste)
Saves: F+7 R+9+1(haste) W+7
Speed: 60 = 30 + 30(haste)
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Cat's Grace(3min), Shield (1min), Arcane charge on bow, Advice for +2 morale to charm/fear & +2 competence to atk/dmg (via Valik), haste (+1 att, ref, AC), Rally Cry (+2 morale to att/dam), bear's endurance (2*8=16 hp)
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 6/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +9 more (+2 bane +2 arcane charge +2 advice, +1 haste +2 rally cry)
- damage : +2 (arcane charge) +2 (advice) +2(rally cry)+ 2d6 (bane)

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Forgot about the -4 for in melee
reroll bow vs white: 1d20 + 9 + 9 - 4 ⇒ (6) + 9 + 9 - 4 = 20

Awww, Cmon! Meanie RNG

Grand Lodge

1 person marked this as a favorite.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Lookout!" never even made it to Mel's lips before the giant brought that horrible hammer down on Heccan's head. Amazed that the sorcerer is still alive, Mel knows he cannot do anything about that giant. He is more worried about the girl. She is probably more dangerous. But while the thoughts of casting vanish and rushing up behind the female caster are still forming in his mind, the sudden crowd of figures surrounding the newcomers changes his mind for him. They've got you covered, Hec!. Turning his head, the magus smiles to see Valik dancing alone with three giants. Now that's worth bragging about! he thinks. "Hang in there, Valik!"

Drawing the next arrow to his cheek, he can almost feel its eagerness to taste giant blood. With magically enhanced speed, he lets that arrow and its brother fly at the white giant.

bow vs white giant: 1d20 + 9 + 9 ⇒ (19) + 9 + 9 = 37
bane arrow: 1d8 + 6 + 2d6 ⇒ (5) + 6 + (1, 3) = 15

bow vs white giant: 1d20 + 9 + 9 ⇒ (6) + 9 + 9 = 24
bane arrow: 1d8 + 6 + 2d6 ⇒ (7) + 6 + (3, 4) = 20

STATUS:

HitPoints: 70/70 (includes 16 from bear's endurance)
AC/T/F: 26/17/19 (includes shield, cat's grace, haste)
Saves: F+7 R+9+1(haste) W+7
Speed: 60 = 30 + 30(haste)
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Cat's Grace(3min), Shield (1min), Arcane charge on bow, Advice for +2 morale to charm/fear & +2 competence to atk/dmg (via Valik), haste (+1 att, ref, AC), Rally Cry (+2 morale to att/dam), bear's endurance (2*8=16 hp)
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 8/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +9 more (+2 bane +2 arcane charge +2 advice, +1 haste +2 rally cry)
- damage : +2 (arcane charge) +2 (advice) +2(rally cry)+ 2d6 (bane)

botting:

Ideally, Mel will just sit back and fire arrows, wishing Halkale was here. If a giant closes in on him, he'll vanish and move away. If the opportunity presents itself, he might use bladed dash to pounce on the sorceress and wack her with the rapier. Mirror image after that.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Silly, I said to bot me :) But since I found half a second to post, here I go.

Mel goes full attack andfires two arrows at the white giant

to hit white: 1d20 + 9 + 7 ⇒ (7) + 9 + 7 = 23
bane arrow: 1d8 + 2 + 2 + 2d6 ⇒ (8) + 2 + 2 + (4, 1) = 17

to hit white: 1d20 + 9 + 7 ⇒ (11) + 9 + 7 = 27
bane arrow: 1d8 + 2 + 2 + 2d6 ⇒ (7) + 2 + 2 + (2, 6) = 19

If Vanzetti's shout stacks with Valik's advice, then please add +2 to my to hit and damage rolls

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/19 (includes shield and cat's grace)
Speed: 30
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Cat's Grace(3min), Shield (1min), Arcane charge on bow, Advice for +2 morale to charm/fear & +2 competence to atk/dmg (via Valik), Haste
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 10/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +7 more (+2 bane +2 arcane charge +2 advicve, +1 haste)
- damage : +2 (arcane charge) +2 (advice) + 2d6 (bane)

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Bot me if i get behind.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel happily accepts the Life Pact, the familiar tingle of Quiella's life force helps put him at ease. Perhaps it put him too much at ease as his first arrow barely heads in the right direction.

bow vs white giant (flat footed): 1d20 + 9 + 8 + 2 ⇒ (3) + 9 + 8 + 2 = 22
giant bane arrow + sneak attack: 1d8 + 2 + 2 + 2d6 + 1d6 ⇒ (7) + 2 + 2 + (3, 2) + (5) = 21

(If he does not get his arrow off before the apes appear, I guess there should also be a -4 to hit for firing into melee? Or are the giants big enough for that not to count?)

After firing the arrow, he moves a bit further back.

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/19 (includes shield and cat's grace)
Speed: 30
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Invisibility(via Vailis), Cat's Grace(3min), Shield (1min), Arcane charge on bow, Advice for +2 morale to charm/fear & +2 competence to atk/dmg (via Valik)
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 12/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +8 more (+2 bane +2 arcane charge +2 advicve +2 cats grace) [+2 invis and target is flat footed]
- damage : +2 (arcane charge) +2 (advice) + 2d6 (bane) [+1d6 sneak attack cause invis]

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Only two rounds to buff? /cry

"The bigger they are...." He says as he prepares, not finishing his thought ... the harder they hit. Mel taps himself with his wand of shield, noticing with a grimace that it is starting to leave a dusty residue on his hands. He then prepares to cast Mirror Image, but when he finds himself invisible, he instead chooses to pull out a scroll of Cat's Grace and cast it on himself. Seeing that he has no more time to prepare, he grabs his bow and hums an arcane charge into it.

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/19 (includes shield and cat's grace)
Speed: 30
Equipped Weapon: Long bow (giant bane arrows)
Active Effects: Invisibility(via Vailis), Cat's Grace(3min), Shield (1min), Arcane charge on bow
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 6/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 6/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 13/13 (+2 to hit, +2d6 damage)
Arrows of human bane and elf bane are in his backpack to avoid confusion.

Buffed Longbow
Long Bow(30/+9 100/+9 200/+7 300/+5 400/+3 500/-0 ... 1000/-10) (1d8/20x3)
- to hit : +4 more (+2 bane +2 arcane charge)
- damage : +2 (arcane charge) + 2d6 (bane) [+1d6 sneak attack cause invis]

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

GM Harker, I switched out shatter for blur. But then I started reading about how blur and mirror image interact. There does not seem to be a consensus. I'm happy with whichever ruling you go with. OR, if you would prefer to avoid the issue, I can just cast Blur on someone else (other than Heccan who always goes invis :) )

Different question. For the part about magus's using arcane charges to enhance their weapons, one of the things I can do now is add other effects. The one I want to understand is speed. It sounds like if I burn 4 charges (1 to give it +2, 3 more to give it speed), then I'll be able to fire 2 arrows every round that I don't move (go full attack). But that does not stack with haste. So if Heccan hastes us all, I do not need to burn the three extra charges but still get to fire two arrows a round. Or am I off in the weeds again?

Also, because a bow requires two hands, I cannot instead do spell combat, to use the wand of true strike. (ie only one arrow per round but with a +20 to hit) Right? But can I do it for my very first attack? e.g Use the wand, drop it, fire one arrow. I'm guessing that is not legal either but figured I'd ask :)

Also, should I update my buffed stats now, or wait to see if healing the dude changes anything?

STATUS:

HitPoints: 54/54
AC/T/F: 19/14/15
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: none
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Magic Missile (x2), Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image (7min), Blur (7min)
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 7/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 1/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

--------------------
Temporary Equipment
--------------------
Arrows of Giant Bane: 13/13

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

The young elf raises his eyes quickly upon hearing those last words. The sliver-tongued Chelaxian can see that his words have had the desired impact. Though his spirits are not completely lifted, you can see that he is truly grateful. He almost has puppy dog eyes. In fact, if Mel wasn't always chasing skirts, you'd almost wonder which way he swung.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel finds himself feeling dirty again. What's wrong with me? he thinks while staring at his feet. "We need to get her to heal him" he says quietly.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

It all sounds good to me.

Mel overhears Heccan and Vanzetti talking about the Heal scroll and interjects conspiratorially, "Have we told her about the scroll yet? Maybe we could leave that out until later." He also offers up his CLW wand to heal the agent as well. "Think about it this way. We can take care of his immediate needs and get him stable with regular healing. If we use the Heal scroll on him, we may all die and then he would be stuck up here, perfectly healthy, as harpy food."

He adds later, "If we don't need the scroll, we cast it on him. If we need it to survive, then I'll pay for a Heal to be cast on him when we get home.... passing on the generosity that was bestowed on me when I was in need."

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

I was going to suggest that the parrot could send 'happy-sad-happy' if they were coming from the top of the stairs, 'happy-angry-happy' if they were coming from the bottom of the stairs, and 'happy-scared-happy' if something slipped past and is about to jump us. But then I realized that Mel is not a programmer. So I guess just letting us know that something is happening so we can jump up and buff is good. :)

Do we want to be waiting out in the open, at the top of the stairs? Or should we be hiding in one of the rooms and just come out to the stairs when we get the signal?

We should also get any dead giant and harpy bodies out of sight. Mel looks at the giants.... and then starts dragging a harpy body away. :)

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Oh yeah, wouldn't my parrot familiar be a good lookout? It has Empathic Link and Speak with Master. So I can clearly explain what it has to look out for and which emotions to send me when he sees them coming. Combine that with a 1 mile range and I think we have a good scout/lookout.... as long as she does not get eaten by a bigger bird.

Spoiler:

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

@GM Harker, will it work that way? Can we use Lady Beltona as a lookout? She could sit atop one of those giant statues and let us know when something is coming. At least for Mel's portion of the watch.

Grand Lodge

1 person marked this as a favorite.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Vailis, that sounds good to me, but do we know they will be arriving from the bottom of the stairs vs the top? Maybe we should search for secret passages that they might be using. I wonder if it is harder to hide a giant-sized door than a human-sized one."

"We definitely want lookouts, preferably hidden, so we can be ready to ambush them. I can take the first watch." If this goes until tomorrow, Mel might want to change spells a bit.

"If the giants are paranoid, they may send harpy scouts ahead, so we want to make sure our guards cannot be spotted from above, too."

"Do we want to just battle on the stairs or try to draw them into a narrow passage?"

After that, the excitable youngster stops talking and waits for his mentors to speak wisdom.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel is the only one with a bow? Then I'll take all (7+6=13) giant bane arrows as well as the human and elf bane ones (wrapped separately to avoid confusion!).

If there is a chance to buf before the fight, then Mel will cast Mirror Image, hit himself with his wand of shield, drink a potion of remove fear, and read a scroll of Cat's Grace and See Invisible.

If no one else does it, he will also read the scrolls of mass bear's endurance and enlarge person on the party.

Once all the casting is done, he'll stuff his ears with wax!

I was tempted to have him levitate to a high ledge to shoot from, but then I'd be out of range of any healing and probably get eaten by harpies

Mel's plan is clearly to stay in the back and fire those bane arrows for as long as he can. But he is open to suggestions.

He'd also like to give the unseen servant shtick another try. Give it a cloak and dagger and order it to stay within 10 feet of me, between me and the closest enemy. See if we can get a giant to waste an attack on it once.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

@Quiella, I'm not flying. I used my scroll on you.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel will have someone use his wand of CLW on him.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

He casts the Empowered shocking grasp into his rapier.

"Sorry, I only had one scroll of fly. I do have one of levitate, but I doubt that will help against harpies. It might help if we have to reach a nest."

STATUS:

HitPoints: 54/54
AC/T/F: 21/14/17 (includes Ablative Barrier (+2 armor bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 4/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 38/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): empowered shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 0/1 uses remaining today
Daredevil Softpaws: 9/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Here is the part of the spellcraft post that the browser on my phone ate. Yes, I select-all + copy before hitting SubmitPost every time.... except that time :(

After everyone else has had a go at the magical items, Mel takes a crack at the arrows with blue feathers which seem to have evaded the efforts of his more talented peers. Despite his best efforts, he cannot pierce the veil of mystery which surrounds them. Frustrated, he summons his porter and retrieves a scroll from the many he carries. As he reads it, his hair stands on end and you'd swear his eyes had taken on a faint blue glow. Aided by the magics on the scroll, the magus once again tries to fathom the mysteries of the blue-fletched arrows. After studying them for a while, he suddenly curses, throws them to the ground and spits on them. "Arrrrrgggg, Elf bane! Why did I waste magic on....those?!" He spits on them again.

When talking to the giant's x-meal in an attempt to aid the intimidation, stands over him and complains. "I shatter the cook pot and save this man's life and now he refuses to talk? Some people might suggest that I shatter every bone in his body, one by one, bend and twist his limbs into odd shapes and then let them heal like that."

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

aid intimidate: 1d20 + 4 ⇒ (14) + 4 = 18
Sorry for short posts

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"you might try a ring of counterspells like i have for feeblemind. Iwant that to never happen again."

spellcraft blue arrows: 1d20 + 16 ⇒ (7) + 16 = 23
spellcraft + identify scroll blue arrows: 1d20 + 16 + 20 ⇒ (14) + 16 + 20 = 50

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel casts magic missile
mm: 4d4 + 4 ⇒ (4, 2, 1, 2) + 4 = 13

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

If I can 5' step and still cast fly on Quiella, then that is what I'll do.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Quiella, come here, let's make you fly." The magus motions her over while he begins digging for his scroll of fly. He waits until she steps near and then casts it on her. (or he can cast it on the hound or himself. but considering I still have ranged attacks, I figure one of them is better).

Sorry, I forgot about the scroll of fly until now. :(

I assume it is a move action to pull out the scroll and then a standard to cast it. So I cannot step next to Quiella to touch her. But does she have to stop next to me? Or can I just touch her as she passes?

One other thing, didn't someone cast a protection spell on me with a big radius to break the harpy charm/mesmerize? Would that have given Valik a bonus or protected him completely from the blindness?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Mel runs up ready to stab the black harpy only to find it dead. Although initially frustrated, he grins and takes the opportunity to fire his wand at the green harpy

wand of spontaneous immolation on green harpy DC13: 3d6 ⇒ (5, 1, 2) = 8

STATUS:

HitPoints: 36/54 (5 of that damage is non-lethal)
AC/T/F: 26/17/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus), haste)
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, Shield, Arcane Charge on rapier, Haste
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 4/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 11/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 9/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

wand:

Range medium (100 ft. + 10 ft./level)
Target one creature
Duration instantaneous
Saving Throw Fortitude half and Reflex (see description); Spell Resistance yes

DESCRIPTION

You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire. A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Even though he was having great fun with the wand, the magus figures it is time to get into the action. Using his hasted movement, he runs up behind the black harpy and attempts to poke it in the back.

rapier vs black harpy: 1d20 + 9 + 2 + 1 + 2 ⇒ (1) + 9 + 2 + 1 + 2 = 15
piercing: 1d6 + 3 + 2 + 1d6 ⇒ (6) + 3 + 2 + (4) = 15

Grr, should have stuck with the stupid wand

STATUS:

HitPoints: 36/54 (5 of that damage is non-lethal)
AC/T/F: 26/17/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus), haste)
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, Shield, Arcane Charge on rapier, Haste
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 4/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 12/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 9/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Whoooohoooo! Take that, bird brain!" The young elf is ecstatic that his wand is finally working and chooses to fire it at the black harpy attacking Vailis. For his move action, he simply dances a small jig in place.

wand of spontaneous immolation: 3d6 ⇒ (4, 1, 3) = 8

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

not really back, but trying to catch up

Mel sees the new enemies and is excited that he gets to try his wand again. Pick the one casting spells (or the closet one if that one is not in range).

wand of immolation: 3d6 ⇒ (1, 5, 6) = 12

Spontaneous Immolation:

Range medium (100 ft. + 10 ft./level)
Target one creature
Duration instantaneous
Saving Throw Fortitude half and Reflex (see description); Spell Resistance yes
DESCRIPTION
You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire. A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

bot me, please

Grand Lodge

1 person marked this as a favorite.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

OK, so instead of mage combat, he fires the wand as his standard action and then uses a move action to get around the grease to stand next to the giant.

If I don't have enough move to go around the grease, then Mel will move through it. He'll run and slide through the grease, trying to end up standing in that last spot (like we used to do as kids!)

Acrobatics: 1d20 + 15 ⇒ (16) + 15 = 31

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

5 points of that damage becomes non-lethal, due to ablative barrier

Mel recoils when struck, a look of horror crossing his face, followed by confusion. Genuinely surprised to still be conscious after getting hit by such a huge creature, it takes him a second to realize that everything hasn't gone black. Overly filled with confidence, he now grins and snaps at him. "Bah! You hit like a sissy!

He performs mage combat again, although he divides his focus oddly. He pokes at the green giant with his rapier but fires his wand of immolation at the blue one.

rapier on green: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12
piercing: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

wand of immolation on blue: 3d6 ⇒ (5, 5, 2) = 12

Wand of Spontaneous Immolation:

Range medium (100 ft. + 10 ft./level)
Target one creature
Duration instantaneous
Saving Throw Fortitude half and Reflex (see description); Spell Resistance yes

DESCRIPTION

You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire. A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.

STATUS:

HitPoints: 36/54 (5 of that damage is non-lethal)
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, Shield, Arcane Charge on rapier
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 4/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 12/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 9/10 rounds of stupidity today
Ablative Barrier: 45/50 pts of lethal->nonlethal conversion

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

glad I can post again!

After dropping the red giant, he chooses to join the concentrated attack on the green one. He hums a charge into his rapier (swift action), clicks his heels together (free action), tumbles into place beside the hound, and stabs at the green giant.

Tumble: 1d20 + 15 + 5 ⇒ (8) + 15 + 5 = 28

rapier: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
piercing: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, Shield, Arcane Charge on rapier
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 4/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 13/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 9/10 rounds of stupidity today
Ablative Barrier: 50/50 pts of lethal->nonlethal conversion

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

aoo red: 1d20 + 10 + 4 ⇒ (10) + 10 + 4 = 24 (+4 cause invis, right?)
rapier + backstab: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11
stored shocking grasp: 5d6 ⇒ (1, 5, 4, 4, 2) = 16

Mel then hums a charge into his rapier and performs mage combat, attacking with his rapier and wand of immolation. He also takes a 5' step NE.
rapier: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
piercing: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6
wand of immo: 3d6 ⇒ (2, 1, 4) = 7

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, Shield, Arcane Charge on rapier
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 4/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 12/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 50/50 pts of lethal->nonlethal conversion

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

AOO rapier: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31 (the +4 cause I'm invis, right?)
piercing damage + backstab: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (4) = 13
stored shocking grasp: 5d6 ⇒ (3, 6, 5, 6, 3) = 23

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

I think I'm back
Mel burns an arcane charge to recall vanish and then immediately casts it. He then moves up next to the prone red giant, hoping that the green one cannot seem him.

cast vanish defensively: 1d20 + 13 ⇒ (18) + 13 = 31

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

I might be out of pocket til beginning/mid next week. Bot me as necessary.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Overly pleased with himself for shattering the pot, he pushes away the haunting memory of the last time he successfully shattered something in combat. He's been dying to use that wand of spontaneous immolation, so instead of doing something rogue or magus-like, he instead picks up the wand that he dropped to cast shatter, "Out of the frying pan", and fires it at the blue giant.

[dice=Wand of Spontaneous Immolation (DC13?)]3d6[/dice]

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, shield
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 7/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 13/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 50/50 pts of lethal->nonlethal conversion

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

@Vanzetti, Sorry for blowing up your magic mouth. That was a great idea and I'm going to steal it if I ever get a chance! I think the shatter might be a better choice, but I'm willing to change my action if you've got another trick up your sleeve and/or I'm missing something.

Grand Lodge

1 person marked this as a favorite.
Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

A few seconds after the cauldron begins to complain about its contents, it shatters into a number of pieces, spilling the contents of the cauldron over the giants. (it really didn't like the last thing they put in it)

Mel casts shatter on the cauldron

If he has to drop his wand of immolation to insure a successful cast, then he will.

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, shield
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 7/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 14/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 50/50 pts of lethal->nonlethal conversion

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

The pseudo-rogue sighs, "I was kinda hoping we could let them kill themselves off, but you're right we need to get in there. Some innocent hostages could get hurt if we wait. Let's go." You do, however, notice him stealing a glance at Quiella, perhaps hoping to tell if he's chosen right. Clearly he still carries the weight of their last adventure heavy on his shoulders.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Another giant being tortured? It seems the real enemy here is pretty tough." Mel whispers to himself after hearing the archon's words. You can see that impulsive glint in his eyes, but he somehow resists long enough to look a question at the rest of the party.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Oh, those screams are real?! I thought they were just in my head. So similar to the ones in the blackness, when I was falling."

Mel taps himself with his wand of shield and joins the party as we rush to find someone wanting our mercy. Rapier and wand of immolation in hand.

STATUS:

HitPoints: 54/54
AC/T/F: 25/16/21 (includes Ablative Barrier (+2 armor bonus), shield spell (+4 shield bonus))
Speed: 30
Equipped Weapon: Rapier & wand of immolation
Active Effects: Ablative Barrier, shield
Light: Ioun Torch

--------------------
PREPARED SPELLS
--------------------
Level 0 (DC13): Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic
Level 1 (DC14): Burning Hands, Chill Touch, Magic Missile, Shocking Grasp, Vanish (5 rounds)
Level 2 (DC15): Ablative Barrier (7hrs), Bladed Dash, Mirror Image(7min), Shatter
Level 3 (DC16): Force Punch, Daylight (70min)

--------------------
TRACKED RESOURCES
--------------------
Arrows: 25/25
Arcane Pool: 7/7 charges remaining today
Wand of True Strike: 37/37
Wand of Shield: 7/8
Wand of Cure Light Wounds: 39/39
Wand of Spontaneous Immolation: 14/14
Sunrod: 1/1
Perl of Power: 0/1 uses remaining today
Spell Storing (rapier): shocking grasp
Ring of Counterspells : feeblemind
Empowered Magic: 1/1 uses remaining today
Daredevil Softpaws: 10/10 rounds of stupidity today
Ablative Barrier: 50/50 pts of lethal->nonlethal conversion

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

"Well now, don't i look stupid ?" jests the young elf who stops himself mid pantomime. ;)

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

I was reading *somewhere?* about linguistics vs comprehend languages and the general gist was that comprehend languages was one-way (ie, you can understand but cannot talk or write it) but linguistics let you do both. But it must have been from an unofficial source since I cannot find it to link to it. Sorry for the confusion.

Mel believes that the best way to gain her trust is to heal her and then untie her. Once healed, he will begin untying her. He moves slowly and tries to be gentle. (hope it works, LOL)

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

OH!!! I forgot. I have linguistics! I have no clue how it works, but Mel (with his parrot sitting on top of his head) try to talk to the big gal.

linguistics: 1d20 + 10 ⇒ (19) + 10 = 29 (ignore if DM is supposed to roll in private)

What is the effect of using linguistics while having Comprehend Languages running? You get a double-checker on understanding what they are saying. But what about speaking... With linguistics, you can try to speak the language but my say something wrong/stupid instead. But if you have Comprehend Languages running, will you understand that you just said something stupid and be able to correct it?

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

Noticing that the giant does not seem to be understanding our speech, he tries Common, Elven, Gnome, Goblin, and Orc. He suggests we untie her, slowly. Before we touch her, though, he mimics untying, indicating that it is hard to untie her while she is thrashing about.

Grand Lodge

Male Elf | Magus 7 / Rogue 1 |HP: 54/54 | AC19 T 14 FF 15 | F+7 R+9 W+7 | Init +6 | Perc +12(+2) | SM +1 | CMB +7 | CMD 21 | Speed 30

The magus is shocked as well and unwilling to risk speech for fear that more than words will come spilling out. He takes 10 checking for traps, somehow convinced that the very corpses are a source of danger. He lets the rest of the party do their thing while he keeps an eye out for trouble.

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