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![]() Our group (20+ years of gaming together) has had trans, gay, and ambiguously-sexual/gendered members in our group the entire time we've been gaming -- Pathfinder has, without fail, provided a "safe," neutral system for my friends to express themselves without fear of judgement or prejudice. The Anthropologist in me calls out for a more inclusive representation of LGBT characters in the Pathfinder system, but I can't honestly complain about the way this system has represented gender or sexuality in its products -- in general this is a company that provides an "asexual" approach to its products -- thanks, Paizo!! ![]()
![]() Yora wrote:
Ha! Yeah, the first line of your reply I get - though thanks for spelling it out to make sure I wasn't a total noob to the game :-) And you last line is how I'd interpret it as well. Curious - given how much confusion there is about the feat, and the wildly different interpretations there are out there, why has there been no official ruling or clarification about it? Is there a way to request that? ![]()
![]() And thanks for the suggestions, btw - all helpful. It seems that a lot of interpretations (including some of my past campaigns) would say an Expert (2) would be about the same as a Bard (1) for a 1st level follower. STILL, I would love to understand the way this plays out in a RAW way, or at least the way they were intended if it's never been clarified - I'll try to be more explicit. ***At the heart of my question is this whole CR vs. Level thing:*** An NPC class (Warrior "1") is a different CR than a PC class (Fighter "1") Is the "1" for both those classes the "level"? And is that "level" the piece that defines a follower under the "Leadership" feat? Let me know if I'm still being a bit unclear! ![]()
![]() Zahir ibn Mahmoud ibn Jothan wrote:
Yeah Birthright is great! We've had the same thoughts about recency, bloodlines, leadership, etc. For a setting that focuses so heavily on rulership, realm actions, and large-scale battles, the Leadership feat is a pretty common choice for our PCs, and doesn't seem to present as many headaches as so many folks have expressed on other threads. Speaking of Birthright, is there a section of the site devoted to threads on older "legacy" meets home-brew campaigns? (I read posts here often, but rarely contribute myself). ![]()
![]() I have an 11th level Summoner in a home-brew Brithright campaign with a Leadership Score of 20 - the skill bonuses my character's followers possess have a very real impact on some of the campaign's features (guilds, regency, realm actions, etc.). Been scouring the boards for a while and still unsure about the way PC classes (Fighter, Wizard, etc.) stack up against NPC classes (Expert, Aristocrat, etc.) for the "level" qualifier for followers. Specific example - if I wanted my character's 1st-level followers (50 of them, as specified by "Number of Followers by Level" in the Leadership feat)to be guard-types, are they the same "level" if they're either a Warrior 1 or a Fighter 1? Or is the "level" qualifier determined the same way as CR, where an it takes several NPC "levels" to equal that of a single PC class? Thanks! ![]()
![]() Icyshadow wrote:
Role-playing being what it is, the options are endless I suppose - withhold healing or other divine aid until the slave is free, or find a homeless and disenfranchised demihuman street urchin willing to work as a servant for food and shelter until they can better their situation - why not an apprentice to the character's profession, or pledge to help in the purchase of an animated statue or golem as substitute if your fellow adventurer simply MUST have someone(thing) under his total command? ![]()
![]() OK Malignor - let's take this back a step - question was whether a paladin (LG, I'm assuming) should regard slavery as immoral and worthy of action (whatever that is) - my response was that it is "evil." Many of these posts have taken the devil's advocate stance that "historically, slavery was..." or "in some societies, slavery could be..." I call "nonsense," and that slavery is always an evil institution. A little "contemporary morality" here: I'm a veteran who has actually seen honest-to-goodness slavery in some of the most disgusting backwaters you could imagine, and I now write as a foreign correspondent, reporting on these same issues - I mention this because my actual life experiences have prompted a (rare) reply to an interesting thread, instead of just reading and enjoying. I would feel just as uncomfortable with gamers speculating on the morality of rape, child abuse, or genocide in their respective campaigns, and justifying the acceptance of such practices (with more than a little relish, it seems to me). It's ghoulish and in poor taste, at best. Though I suppose role-playing such things has its appeal for some people - who am I to judge their (questionable) tastes? ![]()
![]() gnomersy wrote:
You're right - the prevalence of slavery in the past definitely invalidates any moral claims we make now about it now (rolls eyes). This entire conversation thread has skeeved me out, gang - I love RPGs as much as the next guy/girl, but I think its a bit sinister to entertain the notion that a "good society" can embrace or even tolerate the enslavement of human beings (elves, dwarves, etc.). Why would you want to roleplay someone/somewhere of such ethical repugnance? ![]()
![]() Slavery in any form is one of the most indefensible evils I can conceive of - arguments about the legality of the institution or the treatment of slaves in fantastical settings wither on the vine. A stern lecture to a rogue about respecting personal property or restraining a drunken barbarian intent on inciting a tavern brawl are roleplaying tensions I can relate to with a Lawful Good PC - tolerating irredeemable wickedness on the part of a fellow party member is not. Explain the value of self-determination and freedom to your fellow PC - allow him to liberate this wretched soul on his own. Failing that, free him/her yourself. If your companion persists in his vile behavior, either cast him out or smite him so that he may sin no more. ![]()
![]() Drejk wrote:
"Birthright" remains my group's favorite old-school TSR setting - we're still battling Awnsheghlien after 16+ years - a fantastic option for E6 campaigns, and one which suits Pathfinder better than Advanced 2nd Edition ever did - I'd like to think The Cold Rider does haunt the crossroads and wind-swept hilltops of the First World these days... ![]()
![]() Remember "Birthright?" Halflings were fey refugees who had fled to the continent of Cerilia from a corrupted realm of Faerie known to mortals as the Shadow World, a dark parallel of the Daylight World tainted by the predations of a dark and mysterious entity known as The Cold Rider. Cerilian halflings were half of each of these worlds, able to step between them where the barriers dividing light and dark were "thin." Those halflings who had never left the Shadow World became twisted and malevolent, occasionally making forays to the Daylight World for their own sinister reasons...or those of their enigmatic masters. ![]()
![]() TriOmegaZero wrote:
To be fair, a conventional RPG doesn't have a "pull" pin - they have a pressure pin that detonates when the trigger impact on the front of the device strikes an object/surface. For hand-tossed grenades, our own troops are just as "dumb" when it comes to pin-pulling when things get heated ;-) ![]()
![]() How about a couple of options for javelins: The "amentum," a leather strap that can be attached to a javelin at its point of balance - it would increase stability in flight and accuracy - used in ancient Greece and throughout Europe at various times. The javelin sling, a specially crafted leather launcher which, like the atlatl, gave added force and range to a hurled javelin. For an awesome description of the use of this tool, check out Steven Pressfield's "The Virtues of War" and his description of the javelin-wielding Agrianes. http://bit.ly/hmJBhl ![]()
![]() Ambrus wrote:
Perhaps if your blade had been forged in Middle Earth, the balance would be better ![]()
![]() While I'm impressed by the amount of effort that went into the initial post on this thread (and many of the responses), I can't help but think this isn't very much in the spirit of the game that I've been playing for 20+ years. The min/maxing is fun to a point, but at the end of the day it's the creativity and camaraderie that go into this experience that defines it, not an insistence that a fighter has an optimized damage output or AC. As I seem to recall, many of the illustrations featuring Valeros have him in various states of trouble after being smacked about by some beast or other - he's certainly living up to that low AC art-wise. ![]()
![]() From page 11 of the Cavalier and Oracle download, under the heading "Foci": "The following foci are just some of those that will
When is the playtest actually over, come to that? ![]()
![]() 19 books of 10th grade garbage prose and maudlin, adolescent journal entries by the the talentless Salvatore and still counting. Give Salvatore credit for making a career out of this dyslexic swill, and start a new (better) thread about something other than the ever-annoying Drow. Like a Pathfinder version of the Flumph, per esempio. |