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Power Word Thrill's page

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A single level dip into Ranger for the Favored Enemy class feature (plus Wildshape from Druid) qualifies you for the feat Shapeshifting Hunter. Your Druid levels now stack with that single level in Ranger for the purposes of determining your Favored Enemy bonuses (aberrations of course, plus others over time), and Ranger stacks with Druid to determine Wildshape times per day (nice, but overshadowed by the FE bonus). A Wildshaped giant octopus that realllly hates aberrations....and other shenanigans.


What about the Deep Marshal magus archetype?

http://www.d20pfsrd.com/classes/base-classes/magus/archetypes/paizo---magus -archetypes/deep-marshal-magus


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Our group (20+ years of gaming together) has had trans, gay, and ambiguously-sexual/gendered members in our group the entire time we've been gaming -- Pathfinder has, without fail, provided a "safe," neutral system for my friends to express themselves without fear of judgement or prejudice. The Anthropologist in me calls out for a more inclusive representation of LGBT characters in the Pathfinder system, but I can't honestly complain about the way this system has represented gender or sexuality in its products -- in general this is a company that provides an "asexual" approach to its products -- thanks, Paizo!!


Yora wrote:

Warrior 1 and Fighter 1 is the common way to list a 1st level warrior and a 1st level fighter. It's used all over the books.

A first level warrior is CR 1/3, a first level fighter CR 1/2.

Since the Leadership feat in Pathfinder seems to want to say that followers can only have NPC classes (the feat was always badly written and it got worse over time), I would read the chart that the number applies to the actual amount of levels a character has. So when it says 1st level followers, it means adepts, aristocrats, commoners, experts, or warrior with 1 level.

Ha! Yeah, the first line of your reply I get - though thanks for spelling it out to make sure I wasn't a total noob to the game :-) And you last line is how I'd interpret it as well.

Curious - given how much confusion there is about the feat, and the wildly different interpretations there are out there, why has there been no official ruling or clarification about it? Is there a way to request that?


And thanks for the suggestions, btw - all helpful. It seems that a lot of interpretations (including some of my past campaigns) would say an Expert (2) would be about the same as a Bard (1) for a 1st level follower.

STILL, I would love to understand the way this plays out in a RAW way, or at least the way they were intended if it's never been clarified - I'll try to be more explicit.

***At the heart of my question is this whole CR vs. Level thing:***

An NPC class (Warrior "1") is a different CR than a PC class (Fighter "1")

Is the "1" for both those classes the "level"?

And is that "level" the piece that defines a follower under the "Leadership" feat?

Let me know if I'm still being a bit unclear!


Yora wrote:
The Conversions forum might be the place.

Kewl - thanks!


Zahir ibn Mahmoud ibn Jothan wrote:

I was excited to see that someone is playing Birthright with the Pathfinder rules!

If I was running Birthright in any 3.x and beyond game, I would be sure and figure out a way to have your PC's bloodline score affect his Leadership score.

Yeah Birthright is great! We've had the same thoughts about recency, bloodlines, leadership, etc. For a setting that focuses so heavily on rulership, realm actions, and large-scale battles, the Leadership feat is a pretty common choice for our PCs, and doesn't seem to present as many headaches as so many folks have expressed on other threads.

Speaking of Birthright, is there a section of the site devoted to threads on older "legacy" meets home-brew campaigns? (I read posts here often, but rarely contribute myself).


I have an 11th level Summoner in a home-brew Brithright campaign with a Leadership Score of 20 - the skill bonuses my character's followers possess have a very real impact on some of the campaign's features (guilds, regency, realm actions, etc.). Been scouring the boards for a while and still unsure about the way PC classes (Fighter, Wizard, etc.) stack up against NPC classes (Expert, Aristocrat, etc.) for the "level" qualifier for followers.

Specific example - if I wanted my character's 1st-level followers (50 of them, as specified by "Number of Followers by Level" in the Leadership feat)to be guard-types, are they the same "level" if they're either a Warrior 1 or a Fighter 1? Or is the "level" qualifier determined the same way as CR, where an it takes several NPC "levels" to equal that of a single PC class? Thanks!


Double dotted..


Icyshadow wrote:

Power Word Thrill, I am equally surprised and overjoyed that people like you exist. You actually have views similar to mine in regards to things like slavery and rape (and other horrid things) !!

Anyway, I am not sure what to say, since if you ask me, the Paladin should either buy the slavery to freedom or just release him/her by other means, and then start breaking down the whole slave trade with whatever non-evil methods he/she has at his/her disposal.

Role-playing being what it is, the options are endless I suppose - withhold healing or other divine aid until the slave is free, or find a homeless and disenfranchised demihuman street urchin willing to work as a servant for food and shelter until they can better their situation - why not an apprentice to the character's profession, or pledge to help in the purchase of an animated statue or golem as substitute if your fellow adventurer simply MUST have someone(thing) under his total command?


OK Malignor - let's take this back a step - question was whether a paladin (LG, I'm assuming) should regard slavery as immoral and worthy of action (whatever that is) - my response was that it is "evil." Many of these posts have taken the devil's advocate stance that "historically, slavery was..." or "in some societies, slavery could be..." I call "nonsense," and that slavery is always an evil institution.

A little "contemporary morality" here: I'm a veteran who has actually seen honest-to-goodness slavery in some of the most disgusting backwaters you could imagine, and I now write as a foreign correspondent, reporting on these same issues - I mention this because my actual life experiences have prompted a (rare) reply to an interesting thread, instead of just reading and enjoying. I would feel just as uncomfortable with gamers speculating on the morality of rape, child abuse, or genocide in their respective campaigns, and justifying the acceptance of such practices (with more than a little relish, it seems to me). It's ghoulish and in poor taste, at best. Though I suppose role-playing such things has its appeal for some people - who am I to judge their (questionable) tastes?


gnomersy wrote:
Power Word Thrill wrote:

Slavery in any form is one of the most indefensible evils I can conceive of - arguments about the legality of the institution or the treatment of slaves in fantastical settings wither on the vine.

A stern lecture to a rogue about respecting personal property or restraining a drunken barbarian intent on inciting a tavern brawl are roleplaying tensions I can relate to with a Lawful Good PC - tolerating irredeemable wickedness on the part of a fellow party member is not.

Explain the value of self-determination and freedom to your fellow PC - allow him to liberate this wretched soul on his own. Failing that, free him/her yourself. If your companion persists in his vile behavior, either cast him out or smite him so that he may sin no more.

Kinda silly since slavery was pretty much the norm in every society ever and was considered to be perfectly okay both morally and legally at some point.

Also @Tacticslion - I suppose it's possible but assuming they have been journeying together for some time the characters are at the very least acquaintances. And the Paladin's ploy would have been directly responsible for the fugitive status of the Slave owner.

In that sort of situation how could an honorable man ignore that and leave him to run with probably the rest of the party?

You're right - the prevalence of slavery in the past definitely invalidates any moral claims we make now about it now (rolls eyes).

This entire conversation thread has skeeved me out, gang - I love RPGs as much as the next guy/girl, but I think its a bit sinister to entertain the notion that a "good society" can embrace or even tolerate the enslavement of human beings (elves, dwarves, etc.). Why would you want to roleplay someone/somewhere of such ethical repugnance?


Slavery in any form is one of the most indefensible evils I can conceive of - arguments about the legality of the institution or the treatment of slaves in fantastical settings wither on the vine.

A stern lecture to a rogue about respecting personal property or restraining a drunken barbarian intent on inciting a tavern brawl are roleplaying tensions I can relate to with a Lawful Good PC - tolerating irredeemable wickedness on the part of a fellow party member is not.

Explain the value of self-determination and freedom to your fellow PC - allow him to liberate this wretched soul on his own. Failing that, free him/her yourself. If your companion persists in his vile behavior, either cast him out or smite him so that he may sin no more.


A minor illusion cast by a 3rd level gnome illusionist because...well...he didn't exist, now did he?


Drejk wrote:
Power Word Thrill wrote:
Remember "Birthright?" Halflings were fey refugees who had fled to the continent of Cerilia from a corrupted realm of Faerie known to mortals as the Shadow World, a dark parallel of the Daylight World tainted by the predations of a dark and mysterious entity known as The Cold Rider. Cerilian halflings were half of each of these worlds, able to step between them where the barriers dividing light and dark were "thin." Those halflings who had never left the Shadow World became twisted and malevolent, occasionally making forays to the Daylight World for their own sinister reasons...or those of their enigmatic masters.
Now that you mention it... It looks quite like Golarion gnomes. Does the Cold Rider haunts the First World now? Uh, if I ever GM Kingmaker I might want to make it more Birthrightish... Heck, I would probably set it in Cerilia anyway.

"Birthright" remains my group's favorite old-school TSR setting - we're still battling Awnsheghlien after 16+ years - a fantastic option for E6 campaigns, and one which suits Pathfinder better than Advanced 2nd Edition ever did - I'd like to think The Cold Rider does haunt the crossroads and wind-swept hilltops of the First World these days...


Remember "Birthright?" Halflings were fey refugees who had fled to the continent of Cerilia from a corrupted realm of Faerie known to mortals as the Shadow World, a dark parallel of the Daylight World tainted by the predations of a dark and mysterious entity known as The Cold Rider. Cerilian halflings were half of each of these worlds, able to step between them where the barriers dividing light and dark were "thin." Those halflings who had never left the Shadow World became twisted and malevolent, occasionally making forays to the Daylight World for their own sinister reasons...or those of their enigmatic masters.


TriOmegaZero wrote:

He looks at you funny, picks up the inactive item, then detaches the largest sphere and throws it at you?

Kind of like the dumb insurgents who forget to pull the pins on their RPGs.

To be fair, a conventional RPG doesn't have a "pull" pin - they have a pressure pin that detonates when the trigger impact on the front of the device strikes an object/surface. For hand-tossed grenades, our own troops are just as "dumb" when it comes to pin-pulling when things get heated ;-)


How about a couple of options for javelins:

The "amentum," a leather strap that can be attached to a javelin at its point of balance - it would increase stability in flight and accuracy - used in ancient Greece and throughout Europe at various times.

The javelin sling, a specially crafted leather launcher which, like the atlatl, gave added force and range to a hurled javelin. For an awesome description of the use of this tool, check out Steven Pressfield's "The Virtues of War" and his description of the javelin-wielding Agrianes.

http://bit.ly/hmJBhl


An intelligent, talking, venus fly trap-type potted plant with a taste for flesh, like in "Little Shop of Horrors" - a character should name themselves "Seymour" as an appropriate homage, of course


Ambrus wrote:
Power Word Thrill wrote:
I believe they look like the two-handed swords the Elves use in the Lord of the Rings films
I own one of those. Though it looks beautiful, it's freakin heavy I can't figure out how to wield it effectively. Just saying.

Perhaps if your blade had been forged in Middle Earth, the balance would be better


I believe they look like the two-handed swords the Elves use in the Lord of the Rings films

http://bit.ly/f64Ctr


+1 Mairkurion


While I'm impressed by the amount of effort that went into the initial post on this thread (and many of the responses), I can't help but think this isn't very much in the spirit of the game that I've been playing for 20+ years. The min/maxing is fun to a point, but at the end of the day it's the creativity and camaraderie that go into this experience that defines it, not an insistence that a fighter has an optimized damage output or AC. As I seem to recall, many of the illustrations featuring Valeros have him in various states of trouble after being smacked about by some beast or other - he's certainly living up to that low AC art-wise.


Gun-Kata?


Haven't you ever seen "Mazes and Monsters?" You don't want to spend the rest of your days slaying Gorvils and calling yourself Pardeux, do you Mr. Hanks?


*Shrill and Girlish Shriek of Delight*


From page 11 of the Cavalier and Oracle download, under the heading "Foci":

"The following foci are just some of those that will
appear in the Pathfinder RPG Advanced Player’s Guide. As
the playtest continues, other foci will be made available
through the messageboards at paizo.com."

When is the playtest actually over, come to that?


19 books of 10th grade garbage prose and maudlin, adolescent journal entries by the the talentless Salvatore and still counting. Give Salvatore credit for making a career out of this dyslexic swill, and start a new (better) thread about something other than the ever-annoying Drow. Like a Pathfinder version of the Flumph, per esempio.


I should want to cook Bulmahn a simple meal, but I shouldn't want to cut into him, to tear the flesh, to wear the flesh, to be born unto new worlds where his flesh becomes my key.


Don't mind if I do!!! BLARGARGJARHJGJHARKJJGHJHJARRR!!!!


No Summoner and no Witch make Homer something something....


By Haelyn's Hoary Head, where be the summoners and witches and such?!