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@Elisani: Going through the chieftan's possessions:
Spellcraft DC 20:
+1 human bane ogre hook There are 2 potions.
Spellcraft DC 20:
Cure Serious Wounds His armor is magical. Also, Large sized.
Spellcraft DC 18:
+1 Hide Armor His belt is magical.
Spellcraft DC 23:
Belt of Giant's Strength +2 Other than that, the chieftan has no other possessions on him. Not even a belt pouch. @Tarphrex: The mage has:
Spellcarft DC 20:
Cure Serious Wounds A wand.
Spellcarft DC 19:
Acid Arrow, 43 charges An amulet.
Spellcarft DC 20:
Natural Armor +1 A headband.
Spellcarft DC 23:
Alluring Charisma +2 A ring.
Spellcarft DC 20:
Ring of Protection +2 And a dagger, nice but not magical. @Tarphrex:
As you move over to the body to loot it, you notice Kaven is there as well, hunched over the body. He is slipping something flat like a square of leather into his vest pocket.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6 ___________ I've got all these things listed out, but you won't have time to identify them yet. Instead.... ____________ As you set yourselves, prepared for a counter offensive, bodies begin to squeeze their way into the hall beyond.
Ceven and Sherman lift the head of the ogre chieftan by the hair, one on each side, and shout at the ogres to flee else they be struck down like their vaunted leader.
Jakardros and Vale breath a sigh of relief and lower their weapons. Jakardors turns to you all. "I cannot thank you all enough for what you have done. It'll take years to get the Black Arrows back into shape, if we even can. But any help I can ever give, just ask."
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Just an FYI, no post from me tomorrow. I'll be out with the kids most of the day, trick or treating. Hope you all enjoy your Halloween / weekends.
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---Ceven, Bot---
_________________ ---Enemies---
The rest of you hear a door open from back in the hallway. ______________ INITIATIVE!
The 12's are up.
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@Ceven: I'm glad you're (both) feeling better.
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---Ceven, Bot---
---Black Arrows---
_________ Less than one round and both enemies dropped, the silence spell is still in place, combat is over.
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Estella Vale wrote: Estella walks in, taking in the sights if possible. When at the entrance, she readies her spear. "Shall I take point?" Jakardros shakes his head, then gestures to himself and the other Black Arrows. As Kaven and Vale turn to head deeper, Jakardros motions to his eyes and the backs of his two comrades while looking at all of you (minus Ceven, who is invisible). Jakardros then moves to take the lead, guiding you all in a few dozen feet and through a narrow opening in the back of the cave. The narrow entrance dips for a moment, before opening into a vast chamber full of faintly glowing lichen lining the floor and walls. Pools of water gather underneath slactites, the water reflecting the various colors of phosphorescent moss, giving the room a rainbow hue. Here and there among the moss, small lizard shapes dart about, their green scales blending well with their environment in the dim light. A hundred yards across the room, a manufactured doorway is a clear sign that is your path. Jakardros holds a finger to his lips and makes a curving gesture with his hand to indicate that you'll circle the outside edge of the cavern.
(At this point, you all can make a roll to cross the room safely. Handle Animal and Stealth have the lowest DCs, then Survival. Any other skill that is relevant, I'm willing to listen to.
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"A few, leading the hill giants. Like officers. It was dark when it happened, I didn't see how many." Jakardros looks to the other two (Vale and Kaven), who both shake their heads. "Some of us were knocked out, woke up in those spider sacks. Guess that makes us the lucky ones." Vale finally speaks up, "We were headed out on recon, expected to be gone for weeks. I doubt Rannick has noticed were missing. Unless someone got away."
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The chest is untrapped, but locked. It is, however, a crude lock that quickly gives way to your skills. (DC lower than your skill, no point in rolling.) Inside:
Gloves:
Spellcraft DC 28:
Gloves of Arrow Snaring Headband:
Spellcraft DC 25: Lesser Kiteticist's Diadem
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---Graul---
- _________________ I was going to wait until someone (Ceven) remembered he could fly and blast at the ogre-kin at will before calling the fight.
_________ The Graul shouts in anger at Estella's words, "You killed Muck!? YOU KILLED MY BROTHER!?" His anger is short lived, however, as Ceven hovers over the pit, blasting the ogre-kin to smithereens. After a few moments, the pit disappears, brringing the bludgeoned body back to floor level.
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Ceven Valdemar wrote: Ceven really is built like a gun that you don't need to reload, I'll keep blasting it. Do we know if electricity is better than bludgeoning? He could do either. Without another Knowledge (Nature) check, you only know what Elisani has told you; bludgeoning damage and fire damage stop the creature's regneration, and don't use acid or mind affecting.
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So Ain has gone silent, no posts since Feb. I've reached out but have yet to hear back. If anyone else has another way of contacting them (long shot, I know), I'd like to hear from them. If Ain comes back, they will be re-added to the Initiative and we all move on like nothing happened. Real life gets the best of us all, sometimes, and this should be a place of fun not stress. Until then, we solider on with some good news. This past weekend, I helped both of my kids make new Pathfinder characters. The oldest will be joining my ongoing IRL group and the youngest has made a character for when she gets to start learning the game next year.
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(I was excited to see 5 posts waiting to be read. Figures that it is treasure that pulls players into conversation.) One room left to go. You are expecting something horrible dwelling down here, so be on your guard.
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No post from me tomorrow. I'm going to be busy study the effects of tariffs on uninhabited islands. Also, I'm a chaperone for my daughter's field trip and then taking the family to a hockey game.
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@Tarphrex: You do not locate any traps or hazards on the book. @Estella: You find the remaining corpse to be plainly dressed in a loincloth and without possessions. If you stir through the ash piles left by the other two, it is the same. You can think back to the obvious wounds that went untreated on each of the bodies; one was stuck with multiple black-fletched arrows, another had their head cleaved in two, the last moved like all its bones had been broken. @Tarphrex 2: I'd probably do it as a spell being cast. Maybe with a +5 to the DC since it has happened, but then lower it again since you're out of combat and not rushed. Regardless, that 7 will be insufficient. Looking back on Mammy's post where she attacked, I realize that it was unclear. Mammy pulled the wand, but never used it. She cast the two spells from her spell list, and pulled the wand for future use. Not that it makes much of a difference, but I worded it poorly.
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I'm listening to Find the Path (my favorite podcast) play through War for the Crown. They're on book 2 and I want them to finish it before I try to run/read it to avoid spoilers.
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Tarphrex the Magnificent wrote:
This one will likely be done in person. As it stands, I don't see us finishing RotRL before my kids go to college. I do hope everyone gets through the holidays with as little stress as possible. A reminder of the holiday break as well. I won't be on much starting the 20th of this month through Jan 2nd.
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Got an awesome birthday present yesterday. The entire War for the Crown AP with the map folio and pawn collection. Thrilled.
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@Ceven: The front door is destroyed, knocked off its hinges and into the house. That's what triggered the traps. @Ceven 2: You fly up and start ripping off boards. You reveal a room cramped with large, filthy beds. (More description if/when you rip more boards or otherwise enter the room.) @Tarphrex: (A wonderful way of putting it.)
@Elisani: You step onto the porch, noticing no additional traps.
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Rickety steps crawl up to a porch covered by a huge eave held aloft by thick pillars of pine. These timbers are decorated with crude carvings of manticores impaling children with their tail spikes and women being ripped apart by wolves. The carvings look like a child's work, but the subject matter grows more gruesome and depraved from one depiction to the next. An unsettlingly large rocking chair of lashed wood and bone sways erratically in the breeze at the far end of the porch under a vast menagerie of wind chimes composed of decidedly humanoid bones. The house's windows have all been boarded up with thick timbers, although it's unclear whether this was done to keep intruders out or imprison whatever things make their home within. Estella puts her back to the door, spear held against her body, ready to quickly bring it to bear on anyone who rushes out the door without seeing her.
...which causes large, circular saw blades to spring up between the floor boards of the porch while a heavy scythe blade snaps down to impale anyone standing in the doorway.
The saw blades come up, cutting into Estella's shins, then retract back beneath the porch. The scythe blade stays where it is, quivering slightly from the sudden stop against the door frame.
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Happy Belated Thanksgiving and an early MERRY CHRISTMAS. It is my favorite holiday and I am stoked to be back in the season. I hope you all had a relaxing time and are ready and refreshed for Pathfinder.
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Just to make sure that it is said, I will not be posting on Thursday or Friday of this week due to the holiday.
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Known entrances for the farmhouse:
Not to overly-complicate things, but there are also several windows/boarded up holes where windows used to be. The farmhouse is two stories tall, the second floor is smaller than the first, suggesting an attic of some sort. __________ While you look at the farmhouse to size up your options, you turn back to see the fire-pelt cougar licking Jarkardros cheeks while he pets it.
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I know some of us are feeling not so great lately, but I would humbly suggest we lose ourselves in the game. Also, to keep the game going.
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Yeah, I'm not going to be able to agree with you Ain. I know Kamala wasn't perfect, I personally didn't agree with her on Gaza, but she had the knowledge and exp to do the job. And she was tough enough to do it. Don is a bigger piece of trash than the Pacific Garbage Patch.
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Ceven has the cacoon, and Estella has begun to inspire her allies. Ain's action (which I will totally forget by the time it falls into Init) is set. Elisani and Tarphex are still up. Ain Initiative: 7
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Ceven Valdemar wrote: As soon as Sherman has acted, Cev is going to fly up, going along the northern wall, and back to where the trapped person is, pick them up telekinetically (I am assuming the coccoon counts as an unattended object, correct if wrong), and then out through the broken roof and back around to the door they came in through. You'll have to blast an opening through the webs to go out through any of the holes in the roof. Maybe better to go back through the door. ___________ @Sherman: Not theater of the mind. Let's use the map. I added the cacooned bodies to the map. The yellow one is the one that moved. The spider is only visible to Elisani, but you've been told it is behind the bodies.
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Short update. My oldest is feeling better. She's chipper and upbeat again, back to school tomorrow.
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(We're on map page 4 at the moment folks.)
Who's going in first?
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Well, the strike is tentatively over. The union members are voting on a proposed contract over the next few days. So I'm back to work for now at least, and it seems likely the contract will pass.
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Ceven Valdemar wrote: Ceven absolutely wants to hear Shalelu's thoughts; she's done this type of work to protect Sandpoint for a really really long time. Shalelu says, "This cat lead us here for a reason. It's obviously not wild. I would presume the it's master is on this farm, which means it is in danger. We should not rush foolishly in, but we should act quickly."
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@Ceven: It's a game con, 3 days, food, mostly Pathfinder 2E, mix in Starfinder, Pathfinder 1E, and D&D 5E. This year we're thinking of trying some Blades in the Dark and the new Monty Python ttrpg.
2025 will be our 3rd year for the Gauntlet and our 12th year over-all. We techincally do have a board of directors. Illinois Sate Law requires us to have at least 3. But we make (amazingly under) $50,000 annualy, so we have few other requirements. Mostly, we just talk to each other about what we're doing year over year, with some people put in charge of specific things. Kurt runs the kitchen and some of the sponsor work.
If any of you happen to be in the area around April, I'll pay your registration fees for you. We get players from 4 different states on the regular (not including IL). Lastly, I hate the name Farmageddon.
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Thank you all for your patience for my random break. It was a great time, but now I'm back at work and back at the game.
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INITIATIVE!
So we'll have Ceven, Elisani, Estella, and Ain all act.
So it's Tarphrex, Sherman, and Shalelu to go. I'll have Shalelu go after the other two. (A reminder that I won't be back on until Tuesday (but not Wednesday) or Thursday (at the latest). I hope you all have a great weekend. Stay out of trees and don't eat dirt.)
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Another day of travel. Shalelu doesn't talk much, even when she needs to give directions she points and expects you to understand. You've reached the foothills of the mountains now, the going as much up and down as it is forward. Trails and roads have been left far behind, out here the best you can get is an occasional animal run for a short distance. Trees are clumbed into small copses and the grass doesn't reach past the horses' fetlocks. As the sun begins to set and you start looking for a suitable campsite, when you hear a yowl nearby. Shalelu calls for an immediate halt, holding a fist up near her head, then points towards a large thicket of trees and brush roughly a hundred yards away.. "There." is all she says before dismounting and leading her horse that direction. _________ (Presuming you all follow...)
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I feel like cilantro is overused, but that it will die out as a fad. Like when there was Siracha flavored EVERYTHING for awhile. Here in the midwest we have a ton of hispanic/latin american resturants. We recently got a new one near-by called Hacienda Agave, and they have this seafood taco platter with all the different types of seafood all cooked together. Crab, shrimp, mussels, octopus. It was delicious.
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@Ceven: Ameiko does not respond to the cheek, she's still glaring at Shalelu. @Ain: Your answer is the only one Shalelu responds to, locking eyes with you and nodding once at your words @Tarphrex: Though you asked Shalelu, it is Ameiko who answers. Though still looking at the elf, the words are meant for you (and any else listening).
K(Local) DC 18 for info on the Black Arrows; Or if anyone just asks 'Who are the Black Arrows':
The Black Arrows are giant hunters and former criminals. Anyone can join, of course, but their ranks are largely filled with people sentenced to service for their crimes. They are sent for a period of years, then they can leave, if they survive. It is common for those that survive their time to stay, however, and continue their work. The Black Arrows work from an ancient fortification titled Fort Rannick, and roam the hinterlands around the Storval Plateau. Shalelu fills in the part that only she can. "I don't know exactly where to find him. I'm going to Fort Rannick." Ameiko chimes back in, "I agree that there seems to be more going on. You should all spend the day getting as equipped as you can and you can leave in the morning." When Shalelu looks to protest, likely to say they should leave as soon as possible, Ameiko cuts her off. "We don't know what is behind all this, and you should be as prepared as possible." Sense Motive DC 18:
Ameiko wants to make sure she gets the night to say goodbye to Shalelu. It is clear that friendship is only a platform for a deeper relationship. ______________- For anyone wondering, Book 3 of Rise of the Runelords was published in Oct of 2007. Well before Game of Thrones became popular.
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Sandpoint is as you remember, or heard it described for those who've never been here before, rustic leisure. The people here lead simple lives, but good ones, with few in need. You pas the Goblin Squash Stables, the cantankerous owner (named Hosk) eyes the group suspicously. But Sherman and Tarprhex's presence is enough to stop him from saying anything. The Rusty Dragon Inn is a landmark in town, a common spot for the villagers to stop for lunch or dinner. Made more so by the large, iron dragon on the roof. Two wooden stories, the top floor is rooms to rent, the bottom is the bar and the living space for Ameiko Kaijitsu and Bethana (a halfling woman). Hitching your mounts outside, you enter to find the common room largely empty. A older couple sits in one corner playing checkers, and at the bar Ameiko is chatting with another man. She brightens when she sees you, her smile still not as bright as it was before her entire family was brutually murdered. But she is happy to see welcome faces. "Sherman! Tarphrex! Come in, come in."
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Everyone make sure you've purchased what you want to purchase. Sandpoint won't have the selection of Magnimar, so get it while you can.
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The next few days pass in leaps and bounds for everyone. In some moments, hours seem to pass as you sit with your thoughts. Other drag on interminably. More funerals, more grieving, more sorrow. These times take the longest and leave you feeling wrung out. As Sister Dunmorrow assured you, the trial for Xanesha (the lamia matriarch) is both quick and decisive. Her judgement carried out the same day. You are all invited to witness the proceedings, and a crowd gathers to witness the hanging. Which is followed by a beheading. The head is then burned, as is tradition for particularly dangerous criminals and/or those who have founded a cult. Whether you attend or not, you are all also contacted by a person named Sabriyya Kalmeralm, known locally as the Princess of the Market. There is no explanation of how she knows what she knows, or why she cares, but each letter contains a promise of protection and discounts in the Bazaar of Sails (Magnimar's largest marketplace). (The discount equates to being able to buy adventuring gear for 10% off, and magical gear for 5% off in the city of Magnimar. This is retroactive and I know I should have said something sooner, but I just thought of it.) The week passes, and life seems to be returning to normal. You all meet one evening, feeling the need to share in the expierence you had with each other. In the final hours of sunlight, the group gathers at Sherman Blake's chapel. ________________ @Sherman & Tarphrex: You both recieve another letter, one addressed to you. The messenger who delievers it also has copies for Loth, Alain, and Zenaida. If you confer with each other, the letters are duplicates. You have been asked by Ameiko Kaijitsu to return to Sandpoint. Someone needs help, and it's likely to be rather dangerous. Details not to be shared lightly.
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@Alain: Obviously Quinn did a kill steal, so I presume instead of using your smite evil on a corpse, you'd prefer to move and extract your revenge upon the alchemist? Permission granted.
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So Loth and Tarphrex continue up the stairs to the next floor, move as queitly as the wood beneath their feet will allow....
What do you do?
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Have the battlefield/map be the beast itself. Weak points on the body need to attacked, each one further weakening the creature. More normal sized enemies will directly oppose the PC's. Like fleas protecting their host/home. A creature that has to be defeated from the inside. The dungeon crawl is its internal systems. Jumping islands (un-dissolved food) floating in stomach acid. The maze that is the cardiovascular system. Electrical damage from the nerves firing.
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Let me make sure I'm very clear on something. This is you all. You wrote back stories that are rooted in the world and tied to the places you'll be. You gave me goals and motivations for your characters. You have been role-playing with these characters and each other for the past week with little to no input from me. You stuck around the game after a holiday break and then I had the month from hell. You are all excellent players that I am nothing but proud to be GMing for. All I did was paint a scene, you did the performance. And for those who ares till waiting, I have the ideas. One of you is looking for information on their mentor and some relics. I read that and though, Book 4. Another had a fore-telling dream, Book 5 all the way. I have such plans for you all, so do me a favor and don't die.
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@Zenaida: It's in the negatives, auto-crit with the coup de grace, I don't think we need to bother. Even if it failed, you could just try again. ______________ @Everyone: As Loth draws his blade to do this dark deed, he pauses for the briefest of moments, looking to his comrades for confirmations. He has truly come a long way from monitoring shipments for his merchant family. When everyone agrees, Zenaida takes the burden upon herself, severing the head from the body.
Wheat next, everyone? Search the room? Search any other part of the complex? Razkiv pulls out the surprise piñata he's been carrying and you have a surprise birthday party for Loth? Head back to Sandpoint?
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib looks down at the new corpse at his scaly feet. He mutters to himself before shaking his head slowly. "Why does this always happen?"
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib just says, "NOPE!" as he closes that door. 3rd action, move across the room to the other door while muttering.
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Kib opens the door. ..... and enters a loading screen. Picture if you will, a small bronze scaled kobold frozen in place and spinning ever so slowly while helpful hints appear periodically on the screen. Did you know that stabbing creatures usually kills them?
HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3
Oh, you know how it is. First we got up and had breakfast, then walked, then took a break, then walked, so on and so forth. Then we found sentient, mobile statue people. Then we talked to them. They're really nice. And then we kind of blacked out a bit, I think. And then we talked to the statue ladies some more. They want to teach us stuff. Like, lots of stuff. I'm learning Azlanti. Listen. Kib points to the bonfire and says. In Azlanti:
Bread! Then Kib looks back at Romona and smiles. What's for dinner? I brought these! And he holds up some sort of root vegetable he scrounged up on the way back.
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THE RABBITS LEAP TO THE ATTACK, SLAUGHTERING YOU ALL INDISCRIMINATELY!!! THESE VORPAL HARES SHOW NO MERCY AND YOU ARE ALL SLAIN WITHIN MOMENTS!! LAY YOUR CURSES UPON BUMBO FOR UNLEASHING THESE UNHOLY TERRORS UPON THIS POOR, UNSUSPECTING WORLD!!
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