Lizardfolk Sorcerer

Kib, Kobold Scout's page

82 posts. Alias of Sphen86.


Full Name

Kib

Race

Kobold

Classes/Levels

Rogue 3

Gender

HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7

Size

Small

Age

12

Deity

Erastile

Languages

Common, Draconic

Occupation

Scout

Strength 10
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 10
Charisma 16

About Kib, Kobold Scout

HP: 33
Perception (E): +7
DARKVISION

DEFENSE:
AC: 20 (DEX +4 ; PROF +5 ; ITEM +1)
FORTITUDE (T): +6
REFLEX (E): +11
WILL (E): +7
Deny Advantage: You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack.

OFFENSE:
SPEED: 25 ft
MELEE:
-Sap: +5 = 1d6B (agile, nonlethal)
-Sickle: +9 = 1d4S (agile, finesse, trip)

RANGED:
Shortbow: +9 = 1d6P; 60ft; Deadly d10

Spell:
Acid Splash: +8

Misc.:
--Sneak Attack: +1d6

SKILLS:
Acrobatics (T)(DEX): +9
Arcana (U)(INT): +0
Athletics (T)(STR): +5
Deception (T)(CHA): +8
Diplomacy (T)(CHA): +8
Intimidation (U)(CHA): +3
Lore (Island) (T)(INT): +6
Medicine (T)(WIS): +5
Nature (E)(WIS): +7
Occultism (T)(INT): +6
Performance (U)(CHA): +3
Religion (U)(WIS): +0
Society (T)(INT): +6
Stealth (T)(DEX): +9
Survival (E)(WIS): +7
Thievery (T)(DEX): +9

FEATS:
Ancestry:
1) Kobold Breath: 30-foot line, 1d4 damage. Each creature in the area makes a basic saving throw vs the higher of class DC or spell DC. You can't use again for 1d4 rounds. At 3rd level and every 2 levels after, the damage increases by 1d4. (Copper, 30 foot line of Acid)
TRAITS: Arcane, Evocation, Kobold

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Skill Feats
1) Forager: When using Survival to Subsist, if you roll worse than a success, you get a success. On a success, you can provide subsistence for your and four other creatures; on a critical success, you can take care of twice as many creatures.
Each time your proficiency rank in Survival increases, double the number of other creatures you can take care of on a success (8 if expert, 16 if master, 32 if legendary). Can choose to care for half the number of other creatures and provide a comfortable living instead.
Multiple smaller creatures or creatures with significantly smaller appetites than a human are counted as a single creature for this feat, and larger creatures or those with significantly greater appetites each count as multiple.
TRAITS: General, Skill

2) Cat Fall: Treat falls as 10 feet shorter. If expert in Acrobatics, 25 feet shorter; master, 50 feet; legendary, always land on your feet and don’t take damage, regardless of the distance of the fall.
TRAITS: General, Skill

3) Survey Wildlife: Spend 10 minutes assessing the area to find out what creatures are nearby. Attempt a Survival check against a DC determined by the GM. On success, you attempt a Recall Knowledge check at –2 penalty to learn more about the creatures. If master in Survival, don’t take the penalty.
TRAITS: General, Skill

________
Class Feats:
1) Nimble Dodge: Gain +2 circumstance bonus to AC against the triggering attack.
REACTION

2) Trap Finder: Gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if not Searching, get a check to find traps that normally require you to be Searching. Still need to meet any other requirements to find the trap.
Can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and the circumstance bonuses against traps increase to +2.

_________
General Feats:
1) Fast Recovery: Regain twice as much HP from resting. Each time you succeed at a Fortitude save against an ongoing disease/poison, you reduce its stage by 2, or 1 against a virulent disease/poison. Each critical success you achieve against an ongoing disease/poison reduces its stage by 3, or 2 against a virulent disease/poison. Reduce the severity of your drained condition by 2 when you rest for a night instead of 1.

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Misc.
Spell Scale Kobold: Acid Splash
Draconic Exemplar: Copper Dragon, Line, Acid
Rogue Racket: Scoundrel
TRAITS: Humanoid, Kobold
Background: Scout

Untrained: +0
Trained: +2
Expert: +4
Master: +6
Legendary: +8

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GEAR
MONEY: 2 GP ; 9 SP ; 2 CP
NON-MAGICAL:
-Leather Armor: AC: +1; DEX CAP: +4; BULK: 1
-Shortbow and Arrows: Bulk 1 & (10 arrows = L)
-Sap: Bulk: L; Agile, nonlethal
-Sickle: Bulk: 1; Agile, finesse, trip

-Backpack : B -
-Bedroll : B L
-Belt Pouches : B - x2
-Chalk : B - x10
-Flint & Steel : B -
-Grappling Hook : B L
-Healer's Tools : B 1
-Mirror : B -
-Rations : B L (per 7) x14
-Rope (50 ft) : L
-Satchel : B -
-Signal Whistle : B -
-Soap : B -
-Thieves' Tools : B L x2
-Tools, Long : B 1 x2
-Tool, Short : B L x2
-Torches : B L x5
-Waterskin : B L

MAGICAL:
-Wayfinder: Functions as a compass.
.Activate: 1 action (command) ; Effect: the wayfinder is targeted by a 1st level light spell

-Healing Potion (minor): 1 action (interact); heals 1d8 HP

-Feather Token (ladder): 1 action (interact); permanently transforms into 20 foot long wooden ladder

2 potions (unknown)