Ruins of Aztlant

Game Master Nayr Trebrot

Handout
Loot
Mystery

The lure of a free, open land, but what mysteries lie beneath the roots of a new frontier, or lurk deep below, in the darkest waters.
Froggy Map

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Marius steps in, and as he does, the fishman swing his glaive about in an attack!
AOO: 1d20 + 16 - 1 ⇒ (17) + 16 - 1 = 32
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

Marius then swings at the creature, but it deftly dodges aside!

The fishman then steps back again and swings his glaive in a wide arc! The weapon whips across at Marius, then the fishman twirls it about to try and sweep the human's leg!

Attack: 1d20 + 16 - 1 ⇒ (8) + 16 - 1 = 23
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

Athletics vs Reflex DC: 1d20 + 12 - 5 - 1 ⇒ (12) + 12 - 5 - 1 = 18

Persistent damage: 2d8 ⇒ (7, 7) = 14
DC 15 check to remove: 1d20 ⇒ 1

The creature then succumbs to the ongoing effect of BK's spell, and it falls to the ground...dying.

That's 32 total damage to Marius! 22 from the first, as it's a crit, then another 10...and he's knocked prone

Initiative:
New fishies
Kib
Tess
Marius
Grunyar
Big fishy - dead
Banterknell


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK winces as the Big Fish goes out in a flurry. But he has his own problems to deal with what with the illusory wall having no effect. So he scurries back, loosing a TK projectile at the lead opponent as he runs for it.

Move, spell

to hit, inspired: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
damage, inspired: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16


Bk's hurled bit of debris slams into one of the creature's, nearly knocking it into the fellow beside it. It turns towards him, and lets out a gurgling roar before charging towards him!

Trident VS BK: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Claw VS BK: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

The other steps towards Grunyar and similarly attacks.
Trident VS BK: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Claw VS BK: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Initiative:
New fishies
Kib
Tess
Marius
Grunyar
Banterknell


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Made a mistake. BK was not inspired nor is he inspiring anyone this turn. So that might have missed and would have done less damage.


HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3

Seeing the battle escalting against them, Kib knows they have little choice but to battle it out since these new enemies are between them and the exit. So he steps up next to BK and attacks...
Let's see how this works....
Athletics to Trip: 1d20 + 5 ⇒ (17) + 5 = 22

Attack: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damage: 1d4 ⇒ 2 and Sneak Attack: 1d6 ⇒ 2

After hooking his sickle around the fish-man's ankle and then cutting him, Kib holds his fist up to BK for a bump.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK steps back and starts an inspire courage performance using lingering composition and nails it, playing a lively jig on his flute while glaring at the fish-guy who just put a nasty tear in his outfit, not to mention his skin.

performance: 1d20 + 11 ⇒ (16) + 11 = 27

I think the DC is 18. Is that correct?

Actions: Step, lingering composition (v), inspire courage (v)


Male Human Cleric (Cloistered Cleric) 3 35/35 hp AC 17, Fort 8, Ref 5 will 11; Perception +9

Seeing the combat growing difficult, Marius steps slightly back, and prays to Shelyn to energize the explorers and heal the grievous wounds they've sustained from the fishmen.

3 action heal, heightened.

heal burst: 1d10 + 10 ⇒ (3) + 10 = 13


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Gonna await the results of Kib's turn to decide what I'll be doing next!


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none
Marius D'este wrote:
Seeing the combat growing difficult, Marius steps slightly back, and prays to Shelyn to energize the explorers and heal the grievous wounds they've sustained from the fishmen.

Is this also healing the fish guys?


HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3

I'm not sure how Kib would pout, what with not having lips and all that. But when BK steps back and leaves Kib hanging, he does his best.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

And BK gives him a cheerful wave in response.


Skills:
Arcana (T) +9 Occultism (T) +9 Society (T) +5 Lore Engineering (T) +9 Crafting (T) +9 Diplomacy (T) +5 Lore Azlant (T) +9 Athletics (T) +5
Wizard 3, HP 28/37 Perception +6. Dwarf AC:16 . Fort +8, Ref +6, Will +8. Melee attack +5. Range attack +6. Spell attack +9. Spell DC 19
Prepared spells:
cantrips: Tanglefoot, Detect magic, Electric arc, Ghost sound, Mage hand 1st: Grease, Summon animal, Charm, Magic missile 2nd: Summon elemental, Hideous Laughter x2

Grunyar cringes at the pain of the fish man’s attack and decides there is nothing for it but to release another electric arc

spell attack: 1d20 + 9 ⇒ (9) + 9 = 18
damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11


Understood, that'd be a miss then

Kibs moves in and topples the creature, then stabs into him. The creature lets out a gurgling cry!

Nicely done; he's prone...and stabbed

Initiative:
New fishies
Kib
Tess
Marius
Grunyar
Banterknell


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

No longer needing to maintain his performance (though we all still benefit), BK is free to toss extra spells around. So he casts a shield spell and then lobs a rock at the fish patty.

to hit, inspired: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
damage, inspired: 2d6 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Tess moves up to the prone enemy and attacks it while it's down!

Attack: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

She then fist-bumps Kib, still left hanging. "No one gets left behind!"


HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3

Kib's pout turns into an almost puppy dog smile as he does a little wiggle-dance (partially out of happiness that Tessa hooked him up, partially to shake off the blood).


Tess stabs down at the creature, piercing it through with her trident! Marius then heals everyone back up, as Grunyar lashes out with his electrical energy.

That is a crit for Tess, since he's prone.

reflex save prone: 1d20 + 7 ⇒ (5) + 7 = 12
reflex save standing: 1d20 + 7 ⇒ (15) + 7 = 22

I moved you up 5 feet so that you could target the prone fella'.

One of the creatures jumps mostly out of the way, but the other sizzles and pops where it lay on the ground. It tries to struggle and stand, but BK's hurled projectile hits it in the head, mashing it to a puddle of flappy skin and broken bits.

The creature near Grunyar angrily swipes away and the magic-user with his trident.
Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 10 - 5 ⇒ (3) + 10 - 5 = 8
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

He then takes a step back, to stand behind the table.

Initiative:
New fishies
Kib
Tess
Marius
Grunyar
Banterknell


Male Human Cleric (Cloistered Cleric) 3 35/35 hp AC 17, Fort 8, Ref 5 will 11; Perception +9

Marius moves over next to Kib, and shelters behind his magical shield, How many more of these ugly things can there be? Where's Grunyar? and he readies himself to attack anything which appears near the party


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK moves up towards the sounds of continued combat and halts when he sees another one of the creatures.

"Hiya!" He wiggles his hands at the thing friendlily and then casts a DC 19 Daze spell at him for 4 points of damage.

This is a new spell for me to try. What advantage does it have over the TK projectile? A ST instead of a to hit roll but less damage and the potential to stun? Seems pretty inferior except for the greater range.


Farmageddon

"CAN there be? Hundreds, I suppose. But I think there are only 2 more in this area. Hopefully."
Kib then moves towards the stairs and notices Grunyar and the fight. He hollers back to Marius, "Found him!"

Kib can't get to him in two actions, so I'm just going to pass my turn with some movement to try and block this thing.


Skills:
Arcana (T) +9 Occultism (T) +9 Society (T) +5 Lore Engineering (T) +9 Crafting (T) +9 Diplomacy (T) +5 Lore Azlant (T) +9 Athletics (T) +5
Wizard 3, HP 28/37 Perception +6. Dwarf AC:16 . Fort +8, Ref +6, Will +8. Melee attack +5. Range attack +6. Spell attack +9. Spell DC 19
Prepared spells:
cantrips: Tanglefoot, Detect magic, Electric arc, Ghost sound, Mage hand 1st: Grease, Summon animal, Charm, Magic missile 2nd: Summon elemental, Hideous Laughter x2

Grunyar moves closer to BK trying to avoid another attack from the creatures trident. He launches another magical attack at the creature with his remaining energy. Concentrating on a tanglefoot spell to immobilize the creature. He is really feeling the toll of battle with that last jab by this fish creature
spell attack: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24

not sure if Grunyar was close enough and would benefit from Marius’s healing?


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Following Grunyar's tanglefoot psell, Tess rushes forward, giving Grunyar a shoulder-pat as she does so. "Nice job!"
She then follows it up with a two-hit attack.

Attack: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Attack: 1d20 + 9 + 1 - 5 ⇒ (2) + 9 + 1 - 5 = 7
Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Tess moves in and attacks, landing her first strike solidly. Grunyar sends out a sticky jumble of gummy sap, which hits the fellow solidly, slowing him down.

The creature tries to resist BK's magic.
Will save: 1d20 + 4 ⇒ (3) + 4 = 7

I can't remember the exact square in which Grunyar stood, but I think you'd have gotten the healing as well. BK - Daze is a will save, right, and doesn't do much damage. It also heightens slower than other cantrips, so not great. I guess the only thing is that it's a will save, so would be useful against physical stalwart opponents with a low will save, and it is nonlethal, so could be used if you want to stun and not kill.

The fishman shakes its head and lets out a gurgling curse, and stabs at Tess! It seems to lose some time, as it stands confused under the mental onslaught.
Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Then tries to bite at her shoulder
Bite: 1d20 + 5 ⇒ (9) + 5 = 14
Attack: 2d4 + 4 ⇒ (2, 2) + 4 = 8

initiative:
Fishfella (-10 speed)
Kib
Tess
Marius
Grunyar
Banterknell


Male Human Cleric (Cloistered Cleric) 3 35/35 hp AC 17, Fort 8, Ref 5 will 11; Perception +9

Marius crosses behind Tessamine, incanting the words to an inspiring prayer to Shelyn, Goddess of beauty and creation, guide Tessamine's hand that we may all benefit from your inspiration!

Stride, cast Guidance on Tessamine, raise shield.


HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3

Kib approaches carefully (step action, step action) and then swings with his sickle...
Sickle Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d4 ⇒ 4 and Sneak Attack: 1d6 ⇒ 3
and Crit Damage?: 1d4 ⇒ 3
.... Kib cuts across his scaly flesh for an indeterminate amount of damage.

Obviously, I'm only hoping that this is a critical hit....


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

On a crit, sneak attack damage is doubled as well!

Tess will attack once again, raise her shield just in case, and use Lay on Hands to heal Grunyar.

Attack: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Lay on Hands heals 12 HP, so that should top Grunyar up HP wise together with Marius' hrealing.


Kibs hits the creature with a terrifyingly accurate strike, cutting open its midsection and spilling out odd, alien organs. The creature lists to the side and, since it is surrounded on both sides by enemies, Tess's strike its true, stabbing it through....and killing it!

The room goes silent.

Room description again...been a while:
Much of this level is a room that wraps around the tower. At this room's northernmost end, a ramp descends to the lower level, and another ramp on the south wall ascends to the floor above. Against a wall to the southwest is a table suitable for quiet study. The western side of this area sports half a dozen bookshelves covered in the dust of deteriorating paper and leather. Opposite the shelves is a small stone plinth holding a clockwork bust of a nondescript woman. A large table surrounded by a few stools occupies the east side of the room.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

BK does a flip and cheers.

"Now that are enemies are vanquished, let us loot the place!"

He heads over to the table and looks for anything of value or interest he can snag.


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HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3

Kib looks down at the new corpse at his scaly feet. He mutters to himself before shaking his head slowly. "Why does this always happen?"
He then (as respectfully as he can) starts going through the creatures' pockets.


Skills:
Arcana (T) +9 Occultism (T) +9 Society (T) +5 Lore Engineering (T) +9 Crafting (T) +9 Diplomacy (T) +5 Lore Azlant (T) +9 Athletics (T) +5
Wizard 3, HP 28/37 Perception +6. Dwarf AC:16 . Fort +8, Ref +6, Will +8. Melee attack +5. Range attack +6. Spell attack +9. Spell DC 19
Prepared spells:
cantrips: Tanglefoot, Detect magic, Electric arc, Ghost sound, Mage hand 1st: Grease, Summon animal, Charm, Magic missile 2nd: Summon elemental, Hideous Laughter x2

Well perhaps we can explore further but if someone has any capacity to heal my wounds I would be much appreciative. What are the rest of your thoughts?


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

"At this point, I think the only wounds left are your pride, my friend," she tells Grunyar with a smile.

Both me and Marius gave you healing, Grunyar, and you should be at max HP again.

"I think we can look around a little longer. If you all don't mind, I'd like to take a moment to re-center."

Tess will take 10 minutes to refocus and regain her Focus point.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Since Tess is regaining her focus pool, so will BK.


Skills:
Arcana (T) +9 Occultism (T) +9 Society (T) +5 Lore Engineering (T) +9 Crafting (T) +9 Diplomacy (T) +5 Lore Azlant (T) +9 Athletics (T) +5
Wizard 3, HP 28/37 Perception +6. Dwarf AC:16 . Fort +8, Ref +6, Will +8. Melee attack +5. Range attack +6. Spell attack +9. Spell DC 19
Prepared spells:
cantrips: Tanglefoot, Detect magic, Electric arc, Ghost sound, Mage hand 1st: Grease, Summon animal, Charm, Magic missile 2nd: Summon elemental, Hideous Laughter x2
Tessamine Oceancalled wrote:

"At this point, I think the only wounds left are your pride, my friend," she tells Grunyar with a smile.

Both me and Marius gave you healing, Grunyar, and you should be at max HP again.

"I think we can look around a little longer. If you all don't mind, I'd like to take a moment to re-center."

Tess will take 10 minutes to refocus and regain her Focus point.

Grunyar looks at Tess and replies back in jest.

It is true pretty fey lass that my pride can easily be hurt when I’m being stabbed by seafood. But I’m sure my pride will recover however. It helps that we are the ones left standing too. As far as physical health I think I will be fine too although some injuries and pain still linger


HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3

Kib thinks about his ill-fated time down stairs before piping up. "Just remember, there may be more of them. Just saying."


On the more powerful fish creature you find that his glaive seems magical, and he has two potions that are as well. He also has 2 keys on his person.

The other fish-fella's have tridents only

On the table is an odd blue gemstone. It seems to be oddly cut to fit into something.


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Ooh. BK grabs the sparkly and tries to affix it to his hat.


HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3

Remind me, was there a slot for such a thing in the mechanism downstairs that controlled the automated crossbows?


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Don't think so. Just a panel that could turn the things off.


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

"Well, let's see what else is around here. I'm sure that whatever we just dealt with is probably the majority either way." Tess remarks, somewhat optimistically. She then opens up the double doors into the center room to see what's up.


No slot downstairs, no....and it doesn't seem to fit very well in your hat. Let me know if there's anywhere else you'd like to search around.

Tess opens the doors to reveal an enclosed area with an octagonal walkway illuminated by a soft, pervasive light. The overwhelmingly dominant feature herein is another chamber within here, which has transparent walls and appears to be filled with gently bubbling water. The tank appears to extent up into the next floor, going through the stone ceiling 15 feet above. On the east side of the tank is a transparent door, complete with an opaque handle.


Skills:
Arcana (T) +9 Occultism (T) +9 Society (T) +5 Lore Engineering (T) +9 Crafting (T) +9 Diplomacy (T) +5 Lore Azlant (T) +9 Athletics (T) +5
Wizard 3, HP 28/37 Perception +6. Dwarf AC:16 . Fort +8, Ref +6, Will +8. Melee attack +5. Range attack +6. Spell attack +9. Spell DC 19
Prepared spells:
cantrips: Tanglefoot, Detect magic, Electric arc, Ghost sound, Mage hand 1st: Grease, Summon animal, Charm, Magic missile 2nd: Summon elemental, Hideous Laughter x2

Seeing no immediate threat Grunyar enters the room to have a better look around. Being careful not to touch anything.
perception: 1d20 + 6 ⇒ (9) + 6 = 15


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Does the staircase to the south lead up or down?


Male Human Cleric (Cloistered Cleric) 3 35/35 hp AC 17, Fort 8, Ref 5 will 11; Perception +9

Following along with Grunyar, Marius will examine the craftsmanship and admire how well-constructed everything is. This is simply breathtaking, I would never have imagined such a thing existed here! The artisanship which crafted these chambers, and think of the time to make these glass walls! the cleric is suitably impressed with the discovery.


HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3

Kib sits back, resting on the floor. He is examining these two unknown potions, comparing them to the healing potion he has in his pack. He figures he's screwed up enough stuff this run, best to let the others have their chance to screw up.


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

Tess looks in wonder along with Marius. "How do you reckon this... works? That's just a glass door, how is it keeping the water out?"

Tess is filled with a strong desire to open the door, but her common sense wins out.


The stairs to the south go up;)

Kib looks at these potions, and he's almost certain that they are also healing potions...they seem to be of exactly the same composition as the one he currently carries on his person. These are two lesser healing potions...sure did fishman alot of good eh?

Grunyar examines the tube...but aside from an odd clear tube keeping in what looks to be a great amount of water, he sees little else. The opaque handle nearly draws Tess in....


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

Banterknell spends some time next to the fish tank, trying to see what might be inside, either up or down.


HP: 32 of 33 / AC: 20 / FORT: +6 , REF: +11 , WILL: +7 / PERCPETION: +7 Kobold Rogue 3

Kib walks up to Tessamine and the others at the doors. Glancing in, he says, "Don't open the door. It's a lock." He then proffers the two new potions to the group at large, "Anyone need a healing potion? For now or later."


N/N male gnome bard/3 | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +4, Performance +11, Stealth +8, Thievery +8 | HP: 30/38| AC: 15 | F/R/W: +4/7/4| Active Conditions: none

"Sure, I got a nasty cut right here!"

BK bares a skinny little leg that, indeed, does have a nasty cut.

It is only 8 damage and these things heal an average of 14, so if someone is more injured they should get in line in front of Banterknell. but if they don't...

healing: 2d8 + 5 ⇒ (4, 4) + 5 = 13


Female LG Half-Elf Champion 3 | HP 36/44 | AC 20 | FORT +9 REF +7 WILL +7 |PERC +5 | Speed 25ft | Active conditions: none | Focus: 1/1

"I can somewhat heal myself, someone else might be able to better use it."

Kib's remark rids her mind of the last bit of desire to open the door, and she turns to the others. "RIght, up the stairs then?"

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