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Hello friends, I have been working on getting into a Pathfinder 2e game. Since my internet currently sucks I have been working on making characters and learning the rules until I can find work and get better internet. I have been running into some troubles that I find HIGHLY discouraging. I have been trying to figure out how to make a good character and have come to the conclusion that the system is designed to make it impossible to make either a good or bad character. I feel very constrained, like I have training wheels that prevent me from failing. This also means that I can’t succeed as well. This make me feel like what is the point of making any choice for a character at all. Looking into it further I keep reading things saying that teamwork is what is important in Pathfinder 2e. I find this idea difficult to believe. In my experience, one player/character usually has to carry the rest of the party a good 80% of the time. Relying on other players/characters will get the entire party killed. Most players/characters act independently of all the others in the party against the same enemy, but there is no coordination or planning, and very few player use abilities or spells to help their comrades unless the spell/ability they were using on themselves had additional targets beyond just themselves. I have a hard time seeing this work in game. This keeps bringing me back to the same conclusion. What is the point of making a character and playing if your character can be replaced with any other character or at least any other character that fills the same roll with no difference. So can any of you tell me what I am missing, or shed some light on this conclusion. I for obvious reasons can’t spend any money with WoTC. And Fantasy RPGs are my passion. ![]()
Due to circumstances that I am sure everyone is aware of, I am trying to learn PF2e. I have a couple of character concepts I was hoping to get some help with. Kobold Sorcerer
Str: 10 +0, Dex: 14 +2, Con: 10 +0, Int: 14 +2, Wis: 12 +1, Cha: 18 +4
Thoughts on Advancement (In Order)
I am looking for advice on the build. Ways to polish the build to get more usfulness out of it. Etc. I don’t really know what to do with the skill feats yet and I haven’t even looked at general feats. Elven Wizard or Summoner
Notes
Your thoughts and suggestions on how to make this concept work would be very appreciated. Thank You. ![]()
In November my wife left me. I was suffering from depression and she didn’t want to live with depressed me anymore. So she left me, which means I also lost the children that I see as my own. Due to this I lost my home, and had to move back in with my parents in another state, so I also lost my job. I had just started a new campaign with my gaming group and also lost my gaming group. Then came the new year with Wizards of the Coast trying to burn down their company. Now I have played D&D, with the exception of 4e, since I was 12. So I am looking for advice on how to find a game of Pathfinder 2e to get involved with so that I can enjoy the hobby I love so much. As you can see I am not going through a good time in my life. Relevant Notes
I thank you for any suggestions you may have. ![]()
I have spent hours and hours looking for a game and have not been able to find one that meets what I am looking for. It is very frustrating. I hope to make some friends that I can game with. I have looked on the Paizo forums, roll20, and a number of other site. Someone directed me to Reddit and I can't make heads nor tails of the posting system on reddit much less how to find what I am looking for. I am a little intimidated with the forums. It feels almost rude to ask to play in someones game on the forums. Yes I am talking about forum post looking for players. I just have so much trouble doing it and then having a character ready for the game (See below). The local shops only have organized play on Wednesdays and Saturdays, both days I work and thus can't participate. The days I do have off the shops are dead. I mean that I have sat in the shop hoping other gamers will come in for 4-6 hours in hopes of finding a game and no one comes in. Not sure how the shops stay open. I am new to online gaming, but willing to play online even with my hatred for electronic dice rollers. I not sure if I want to continue with Pathfinder. It take soooo much work just to make a character. At present I spend between 15-20 hours making a nonspellcaster character. Add another 10-12 hours for a spellcaster. Part of this is that I just take a long time to make a character, but the shear volume of material I have to sift through when making a character is massive. I play RPGs for the social aspect of the game. I want to meet people and make friends. A weekly game would be my preference, but some short games would work for everyone to get to know each other. Organized play will have to do if that is all I can find, but don't like the generic nature of the games. I also am not a fan of always playing with new people never really getting to know any of them. Thoughts, Suggestions, Help? ![]()
I am looking to play online for the first time and was hoping to find games with friendly people. I have a new PFS character if I need it. I have a roll20 account, but have no experience with the interface. I have a google+ account, but again have no experience with the interface. I have teamspeak with limited experience with it. How do I get into games ect. ![]()
The character is for PFS. I have been out of the game for a few years and am not great at martial character to begin with. Here is what I have so far. Race: Human
I know that as a PFS character I have to retire him at level 12, but I like to map the whole progression out. I don't know what to give him for the upper levels. Does the build look good? Am I missing something? How can I improve? Thank you all for your constructive criticism. ![]()
I have been away from the game a few years and I was wanting to build a Eliot Spencer from Leverage like brawler character for Pathfinder Society Play. Race: Human
Mainly uses his fists but occasionally uses improvised weapons or weapons taken from enemies. Note: I have no experience with style feats and I am not sure if they are worth taking or not. Any help would be appreciated. ![]()
I'm looking for a good sci-fi space setting game. I like the Star Wars setting as well as Star Trek (TNG, DS9, VOY) setting. These of course don't mesh well as the technologies are vastly different. I want a setting that is Force Free as I want to tell different types of stories, ones without the clear cut good and evil. I have been looking into Traveller, and D6 Space, but do you guys have any other suggestions? I want a non-level based system, preferably not d20. I feel that a non-level based system will allow for more freedom for character development. I like star wars style droids, but Data from ST would be too much. Humanoid looking is okay, but I don't want them to be supermen. Suggestions? What do you think about Traveller or D6 Space? ![]()
I really want to play roleplaying games. I don't have anyone to play with me, so I will probably have to.... coerce people into playing with me. I don't know anyone who games and the nearest PFS games are an hour in either direction. I still don't how this area can be so dead as far as RPGs are concerned. Okay back on topic. I need experience GMing. So while I am getting the basics of my own setting finished I was going to run an Adventure Path. Now I know that the majority of players I have met in the past despise canned adventures, but I need something to run so I can focus on learning to GM without the added stress of creating a world around the PCs my first time out. I have done some research and it would appear that the two front runners for best APs are Rise of the Runelords and Kingmaker. My questions: 1: Which of those two should I run?
Updated GM Kit List
Sorry I am all out of patience. I shall run my game like the soup nazi from Sienfield. NO GAME FOR YOU!!!! I now open the floor to you for constructive suggestions. Thank you for your interest and your time in answering my inquires. Edit: I updated the GM Kit Items. ![]()
I am new to PFS, and have only gotten to play one session. What are the opportunities for wizards to expand their spellbooks? Are there ever spellbooks as treasure? Yes I know I would still have to spend money to purchase that. I really want to play a wizard, but playing a wizard is pointless if expanding the spells in their spellbook is limited. Also I know that for most scenario can only be played once for credit, and run as a GM once for credit. Are the First Steps scenarios also held to this restriction, or is it per character instead? Are there any other scenarios that can be played multiple times? ![]()
I am looking to make my own campaign setting that I can use over and over again for my home table. I have been doing some of the work, but I was hoping for some kind of process that would help guide me to make it more realistic. I don't want to overlook something and have to create it on the spot. It could ruin the entire world if I make a mistake. BTW improvisation is not my strong suit. I can do okay, but never great while improving. I want to have a setting that can grow and evolve into a deep and rich world through our game play, but I need a framework to start with. I am still trying to make sure I have all the framework. What do I need to have done in order to have a solid foundation that I can build on? Are there any products that discuss it well? I have read the published Pathfinder and D&D books on the subject but they seam ...... too theoretical, too imprecise to me. Like it is incomplete. Also I need to say; I don't like the Pathfinder setting Golarion. It just does not fit the style of game I want to play. So please don't suggest it. So far I have not found a published premade setting that I really loved. Some were okay, but never one I have loved. That is why I am making my own. Suggestions ![]()
Since I need a new character for my groups Reign of Winter campaign I need help making an Oracle. I will need help since I have never even seen one played more than a session or two, and by a novice player at that. I am not really a fan of the newer classes so I need help with the build. Info
Class: Oracle 3rd level(I would prefer to remain a single class, but suggestions to greatly follow my concept would be helpful.) Campaign Info: Pathfinder Reign of Winter Adventure Path. Concept: My concept is for a girl who was abandon or orphaned as an adolescent. She worked hard for food and lodging, but was always struggling. After some months on her own an older man offered her work. She worked at his house for a few days and he fed her well and even let her take hot baths. One night he raped her and when she was laying there naked, violated and exposed he threw several coins at her as he left the room. She was gone by morning, but the coins which was more than she had ever had before did not last long. Cold starving and alone, still unsure of herself after the rape a merchant offered to buy her for the night. She thought about it and wondered “What does it matter? I got money for it before.” She was soon making money and living well, but she hated herself for what she did.
Mysteries that I was thinking of: Battle, Metal, Life, Flame. (Other suggestions that could fit the concept would be appreciated). Fighting Style: I hope to build a oracle that can be a decent hand to hand fighter. Fists and combat manuvers. I'm not sure I would have enough feats to pull it off. I want to at least be able to hold my own in a fight without being a drain on the party. If not then I guess I could do a shield and weapon fighter. I want to have an unusual fighting style though. Suggestions for both would be appreciated. Concerns: Is my concept able to withstand combat, or do I need change it?
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I am willing to play pretty much anything, but I really want a really killer (good/kick ass/awesome) character. Right now I am thinking of playing either a Cleric or a Barbarian. I repeat I can and will play any character type. We will be playing Serpents Skull with all Pathfinder books allowed. 20 point buy or we can choose to roll. Advice please. ![]()
Does anyone have any suggestions on what a NG wizard can do in a city campaign. Some of the others in the group want to create a thieves guild and take over the city. I have no idea what to do with my character. I have never had a city campaign like this. Factors
Any advice would be appreciated. ![]()
I live on the Mississippi Gulf Coast and I am have not been able to play much in the last five years. Almost no one down here even knows what a RPG is, much less play. I just don't know how to find local players, the nearest groups I can find on the online meetup sites are an hour and a half away. Things to consider when offering advice 1. No colleges nearby to look for players 2. No game shops (Actually the nearest game shop is about 45 minutes away and does not have on sight RPGs. They are mainly a minis war game store, like warhammer. They pretty much ignore Book RPGs except to sell 4e, and GURPS). Unfortunately I can't seam to find anyone that plays those games either. Not sure who they sell them to. 3. can't play at the libraries here. they have game console/ computer game rooms for teen, but adults are not permitted to use the room, and they don't allow table top RPGs on premises. 4. No malls to look for players at. 5. the best idea I have had is to see if Wal-Mart will let me post a flier. Wal-Mart is the closest thing to a mall we have and the only grocery store we have. 6. Play-by-post takes way to long, and can be done much better with some video/audio talk programs. Still not my thing really, as I'm a bit old school. I use the internet to gather information, and vary little more. The only other thing of I can think of to do is to move, but I don't know where to, and am very sensitive to the cold. PLEASE HELP!!!! ![]()
I'm looking for players in the Pass Christian, Bay Saint Louis, Waveland area of the Mississippi gulf coast. Game: Pathfinder
Can contact me at ramlatus@yahoo.com or leave a PM here on Paizo messageboards. ![]()
I am an inexperienced GM. I was wondering about how to write out my encounter notes. The format the premade adventures seem to use is: GM Description: A few sentences to give the GM an idea of what is about to happen Player Description: Basically Flavor Text, or the description of the area and possibly the start of the actual encounter. GM Information on the Encounter: Info the GM needs to run the encounter. Creatures: Specific information for the GM on the creatures, the motives, and their tactics. Treasure: A listing and description of the treasure that can be found, if any. What I need to know is how do I write the encounter without having to spend hours writing pages of information. I can't spend 45 minutes writing stuff out for a single encounter. I want to make it simple for me to get the information, describe what needs to be described to the players quickly, and make it all interesting. I know that a good portion of the interesting must come from my imagination. Note for those giving advice. I am not running Golarion. The setting does not give the desired feel I want in a campaign. I find it too....renaissance as opposed to High Fantasy. Now I'm not saying it is not a good setting, it just does not have the right feel for the game I want to run. Now on to trying to figure out how to find players..... living in the rural south has killed my gaming life. Need to move away from here. ![]()
I'm looking for any kind of recommended encounter mix for adventures. I can work something out myself, but it would be a total guess as to if I have the ratios in a good range or not. Since I am basically having to find and train players from scratch, I wan to make sure they have a really good experience. That way they might keep playing. ![]()
I am having a bit of a problem I need some advice on. I need to generate a world map for my campaign setting, but I have no talent at drawing your using computer drawing map making programs. I just don't have any talent at it. I'm looking for alternatives. The only thing I can think of is to hire someone to make the map for me, but that kind of seams like cheating. I would then also have to work closely with the individual to convey the kind of world I'm trying to create to get the right mix of terrin elements. Please give me some suggestions on what else I could do? ![]()
I'm hoping to start a campaign of my own here in a few months. I however have no talent at drawing. Really really 0 talent at drawing. What i'm looking for is a random world map generator. It has to have the following features. * Free
Can anyone point me in the right direction, or give me a hand. Thank you all for your time. ![]()
I was wondering what products including adventure modules that were made specifically for the Pathfinder Roleplaying Game and not for D&D 3.5. I'm trying to establish what products are for what version of the game. Yes I know that the older adventures are compatible with current pathfinder, but I don't want there to be any kind of inconsistancies in my games and need to know which are for pathfinder since there are some rules changes. ![]()
The various belts all say that the effect is a temporary bonus for the first 24 hours the belt is worn. The only way that I can interperate this is that the item is a temporary Item that loses its magic after 24 hours. This does not make sense to me. The only thing I can think of is that it is meant to last for 24 hours a day. The description however does not say this. The text needs to be changed to be more clear. Otherwise why would anyone buy a temp magic item at that cost? |