Kobold Devilspeaker

Pikkuket "Pik"'s page

25 posts. Organized Play character for Ramlatus.


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Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

I got it. I can buy what is on the Chronicle. Can I also buy the items from the CRB? Thank you.

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Where would I see if I received my Chronicle?

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Okay, So I just realized you gys have been speaking in here for a while.

So....What happens now? What does Pik get? What do I do with the downtime I accumulate? I know I get extra as a Field Commission. What do I do Now?

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik follows the others as they file of of the room

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik moves to a safer location, as far from the creature as he can and still have it in range of his Electric Arc. Then sends a jolt of electricity through the snake creature.

* Stride
** Electric Arc (Reflex DC 17: 1d4 + 4 ⇒ (3) + 4 = 7

Electric Arc

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik moves over to Mindartis and touches her bow

This will help your bow hit harder

* Stride
** Cast Magic Weapon

Magic Weapon

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

This entity is elusive.

Pik casts Detect Magic in the lunchroom.

Detect Magic (Arcana): 1d20 + 7 ⇒ (2) + 7 = 9

Sorry I have been Distracted the last few days. I have not been online much as my uncle passed away.

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik sets about trying to figure out the magic in the library.

Arcana T: 1d20 + 5 ⇒ (20) + 5 = 25

Hoody! Hoo!! Nat 20

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

With a narrowing of his eyes, Pik glances around the courtyard and casts Detect Magic

I suspect an unseen creature is activating the statues. Perhaps something fiendish from the claw marks.

Detect Magic (Arcana): 1d20 + 7 ⇒ (12) + 7 = 19

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik takes a moment to try and figure out how the statues are crafted, thus helping to figure out their function. He is ready and on guard for one of the statues to try and ram him.

Crafting T: 1d20 + 5 ⇒ (11) + 5 = 16

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik moves over to the window and pulls himself up to sit on the window ceil and looks out at the statues

Let us watch for the statues moving

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik casts Ancestral Memories

Use 1 Focus Point to gain Religion Skill

Pik uses the memories of his ancestors religious knowledge

Religion (Pip’s Ancestral Memories): 1d20 + 4 ⇒ (2) + 4 = 6

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Unfortunately my talents are not in the healing magics

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

I am uninjured. I will keep an eye out for danger while you are looking after your wounds.

Pik keeps and eye out for danger.

Perception T: 1d20 + 4 ⇒ (4) + 4 = 8

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik casts his spell targeting the square the Animated Anatomy Model is in as well as several squares behind it, even letting it go up the walls to avoid putting anywhere that might hinder his companions.

Pik calls out. The stuff appearing around and near the creature is very slippery. Avoid stepping into it if you can.

He then casts a quick defensive ward

**Cast: Grease
*Cast: Shield

GREASE SPELL 1
CONJURATION
Traditions arcane, primal
Cast [two-actions] somatic, verbal
Range 30 feet; Area 4 contiguous 5-foot squares or Targets 1 object of 1 Bulk or less
Duration 1 minute
You conjure grease, with effects based on choosing area or target.
• Area All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall prone. Creatures using an action to move onto the greasy surface during the spell’s duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn’t have to attempt a check or save.
• Target If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object,
the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a –2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM’s choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them.

SHIELD CANTRIP 1
ABJURATION CANTRIP FORCE
Traditions arcane, divine, occult
Cast [one-action] verbal
Duration until the start of your next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn’t require a hand to use.
While the spell is in effect, you can use the Shield Block reaction with your magic shield (see the sidebar). The shield has Hardness 5. After you use Shield Block, the spell ends and you can’t cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell’s reaction against the magic missile spell.
Heightening the spell increases the shield’s Hardness.
Heightened (3rd) The shield has Hardness 10.
Heightened (5th) The shield has Hardness 15.
Heightened (7th) The shield has Hardness 20.
Heightened (9th) The shield has Hardness 25.

SHIELD ACTIONS
The shield spell works like a raised shield, and it also gives you the ability to use the Shield Block reaction.

SHIELD BLOCK [reaction]
Trigger While you have your shield raised, you take damage from a physical attack.
You place your shield to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik moves over near the side of the doorway away from the creature. He casts a cantrip and a blue ray with cold steam lances through the air toward the it.

*Stride
**Cast Spell: Ray of Frost (range 120 ft.): 1d20 + 7 ⇒ (2) + 7 = 9
Cold Damage: 1d4 + 4 ⇒ (2) + 4 = 6

RAY OF FROST CANTRIP 1
ATTACK CANTRIP COLD EVOCATION
Traditions arcane, primal
Cast [two‑actions] somatic, verbal
Range 120 feet; Targets 1 creature
You blast an icy ray. Make a spell attack roll. The ray deals cold damage equal to 1d4 + your spellcasting ability modifier.
Critical Success The target takes double damage and takes a –10-foot status penalty to its Speeds for 1 round.
Success The target takes normal damage.
Heightened (+1) The damage increases by 1d4.

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

I am not sure how this works in PBP. I will post, but if you need My action will take place in initiative order.

Ahh! As Pik jumps from the unexpected movement. He glance around and sees Darel nearby. He quickly moves over to him as he casts Magic Weapon, touching Darel’s weapon.

*Stride
*Cast Spell (Magic Weapon)

MAGIC WEAPON SPELL 1
TRANSMUTATION
Traditions arcane, divine, occult
Cast [two-actions] somatic, verbal
Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally
Duration 1 minute
The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

recalling his lack of knowledge in the hall regarding the enchantment that would conceal the staff door, Pik whispers to himself

"What magics would conceal the staff door located in the hall near this room?"

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik takes a moment to think of all the magics that would conceal a door in this fashion

Arcana T: 1d20 + 5 ⇒ (1) + 5 = 6

Coming up a blank, he can't seam to concentrate. Perhaps he is just nervous for his first assignment.

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik gets ready to cast electric arc should the Opossums turn violent.

"Those are pretty big for Opossums."

NOTE: I did say I was looking past Khaul, so Pik did not enter the shed. With so many in the door it is probably hard for me to see at this point.

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik peers into the darkness past Khaul looking for danger, then for anything unusual. Followed by a detect magic.

Perception T: 1d20 + 4 ⇒ (10) + 4 = 14 w/Darkvision

Detect Magic

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Pik readies himself by calling up the magic of his blood.

"Okay, let us go. I'll help by covering you with my magic"

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Okay, this is it. Don't mess up. You are descended from dragons. Greatness is in your blood.

"Let us begin. I am a magic blood I can detect magics in the area."

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

Does the roster actually skip the #19? If so, why? Surely the administration of the school would have a reason for something like that?

Envoy's Alliance

”Pik" | 106575-2002 | NG Male Spellscale Kobold Sorcerer HP 12 / 12 | AC 15 | F + 3 R +5 W +6 | Perc +4, Darkvision | 25 Speed | Focus 1/1 | Spells 1st 3/3 | Hero Points 1/3 | ◇ ◈ ↺ | Active Conditions: ---

A small figure in a large, for the figure, muted green cloak makes his way up the path. It is difficult to see details of who is underneath. As he approached within twenty feet, two blue scaled hands reach out of the cloak to move the hood back without completely removing it, before the hand vanish back under the cloak. A smiling blue scaled kobold face looks out. With a slight bow, he says in a thick Osirian accent.

“Greeting, I am Pikkuket, but you may call me Pik.”

Pik looks for signs of alarm, hostility, or racism towards him by those gathered.

Perception T: 1d20 + 4 ⇒ (18) + 4 = 22 (Sorry I don’t know how I actually role in PBP)