Drow Battle Wizard

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I have long since sent you my exact address.

Whether the North is before my street name or just after, it's the same address.

I need to know if you are going to bill me again or not. If not, tell me so and we will cease business permanently.

If you decide to bill me multiple times over for the same items, I will bring this up to my bank and the police, as well as the Better Business Bureau. If you decide to bill me and then refuse to send the items in the condition agreed upon, the same thing happens.

No more fooling around.


Hello,

I am more than a little freaked out and pissed. You have so far TRIPLE CHARGED me for the same items!

Aug 02, 2019 PRE-AUTHORIZE.. PAIZO REDMOND REDMOND WA -177.10
Aug 02, 2019 PRE-AUTHORIZE.. PAIZO REDMOND REDMOND WA -177.10
Aug 01, 2019 PRE-AUTHORIZE.. PAIZO REDMOND REDMOND WA -177.10


Pan, definitely not a Kitsune wrote:

Considering all these homerules and other changes to the setting - several of which are relevant to the question - and the fact that the original question wasn't even actually about rules, but math, this really shouldn't be in the Rules Questions forum.

Probably Advice, or maybe even Homebrew.

I wasn't the one who altered the conversation. I just wanted to know about the math.

You imply that I have LOTS of houserules that alter things. Most GM's do, in fact. Mine are almost entirely irrelevant, with only a few exceptions, to the thread. If you have a problem with this, I suggest you examine your motivations for posting the above note.

When I post anything online, I try to divest myself of assumptions about other people's motivations for wording things. Since I don't have access to vocal tones, facial expressions, body language, I can't put any context to a given statement. To be frank, it would be FANTASTIC if the rest of humanity had that level of awareness, it would save a lot of drama and bad feelings.


HEY!!!!!!!! You guys just charged me TWICE OVER for the same items, AND dramatically increased the total price without sending me an itemized list with the discounts factored in!

W*T*F!

Mind terribly removing that extra charge? Thanks.


Quixote wrote:

This post is missing the main issue: a party is hamstrung without a standard first aid kit cleric. Which is dumb.

I'd ask the DM if the cleric can still spontaneously cast Cure spells. Or let the druid swap Summon for Cure. Or let a sorcerer learn Cure Light Wounds.

It's such an essential part of the game. HP are the most important character resource by far. Lacking a specific version of a specific character class should not hurt this much. The fact that it does speaks of a serious issue in the original game's design.

Really, I don't care. Clerics do more than simply heal. Lesser restoration, various buff spells, hurting or controlling undead, etc.

And I don't think of it as a flaw. Just like it's not a flaw that we need a warrior, an arcane caster of some sort, a skill monkey etc. I consider it a bonus, since this means the PC's work together by design. No one class is perfect, they all need each other. That results in longer running campaigns btw, since when someone is absent, you're hurting. That means closer friendships.


LordKailas wrote:
Piccolo wrote:

Ish. Yet another reason why I ban Summoners. They're broken.

No, the cleric doesn't have undead domain. Currently she worships Pharasma, and has the death and healing domains. Might switch to urgathoa and have the death and magic domains instead.

A necromancer of Pharasma is another name for Ex-cleric. Pharasma hates undead and despises the creation of them. Urgathoa, Orcus and Circiatto are optimal for a necromancer. They all get the undead domain and can grant some amazing boons. Anubis grants both the death and inevitable domains but not the undead domain, but it's the closest you can get to that mixture(undead and inevitable) without taking separatist cleric.

I don't count mindless automatons as evil or their creation as evil.

If you don't have an Int score, you can't be evil since there is no mind to dream up sadism. If a being is nothing more than a robot, then I don't count it as evil. Creation of them might be unlawful, depending on where you live. The dead don't need their former bodies, and there's no soul involved.

Diego, I am the GM. What I say goes in my campaigns.


Diego Rossi wrote:
Piccolo wrote:

Okay, a normal wand of CLW does 1d8+1 of cure per charge, at 750 a pop.

If you up the caster level to 3rd, you do 1d8+3hp of cure per charge, but it costs more.

The 5000gp diamond that you can reuse ups the caster level by 2 for conjuration healing spells, I got it out of an old 3.5 book Magic of Faerun. Get it?

3.5 =/= Pathfindre

And, probably, it increases your CL, not an item CL. We need the actual text to see how it work.

3.5 does not equal pathfinder. There are so many differences that the advice in conversions is to up the CR by 1 in a 3.5 module for PF1e characters.


Me personally, I would view blood draining like that to be definitely Con damage. But that's me.

Tieflings are not devils.


currently, they upped the amount they want from me dramatically according to my bank, with no explanation. And they are balking at sending me the whole thing, despite me having enough even for the increased amount.

I am not happy.


Pan, definitely not a Kitsune wrote:
Piccolo wrote:
Do you actually believe some devil somewhere is sitting still for casters to milk them dry of its blood?

They're called "Imp familiars". And that's not even counting all those "wild" imps over Korvosa.

And if you think Asmodeus would disapprove of people using his devils like that - No, bloodletting slaves is right up his alley.

The campaign is very far away from Korvosa, and there aren't enough evil aligned wizards willing to drain their familiars dry of blood in existence to make devil blood free.

Not good enough.


Ish. Yet another reason why I ban Summoners. They're broken.

No, the cleric doesn't have undead domain. Currently she worships Pharasma, and has the death and healing domains. Might switch to urgathoa and have the death and magic domains instead.


What about a Barbarian with the Invulnerable archetype, and wearing a adamantine breastplate, and taking the Improved DR at 8th level?


blahpers wrote:
What's the rules question?

I just wanted to know which form of healing was cheapest in the long run. So far, it's a standard happy stick with a 5000gp diamond (the latter can be reused in other wands) which restores 1d8+3hp per charge, unless I understood wrongly.


Volkard Abendroth wrote:
Piccolo wrote:
willuwontu wrote:

A wand of infernal healing (should) only be 750gp, and restores 500 hp in total. This results in a cost of 1.5gp per hp.

By contrast, a regular wand of CLW costs 750gp, and heals 275 hp on average, or 450 hp at most if all dice are rolled maximum. This in a cost of 2.72gp per hp on average or 1.66gp per hp at maximum.

A wand of infernal healing is the cheapest way to restore HP.

I'm unsure what this amped stick you are talking about is, or what the diamond is for. Please explain those.

Nope. You forget that you have to use either a drop of infernal blood, or unholy water. Since that demonic/devlish blood is gonna be REALLY hard to come by, the unholy water costs 25gp a pop. That means the wand costs 750+1250gp, aka 2000gp for 50 copies in a fully charged wand.

Oh, and I am using exact average hp restoration rolls to estimate value.

As a costless spell component, every spell component pouch comes with an unlimited supply of devil's blood.

I disagree. That's not likely to be something that spellpouches would contain. You are making assumptions that aren't in evidence. Do you actually believe some devil somewhere is sitting still for casters to milk them dry of its blood?


I think the problem is that their idiotic system is trying to take multiple doses of money out of my checking account, and not either revising the amount or just adding on the extra book I slipped in. So far they have taken 162 out of my account, and the extra book is a pittance compared to it. I just wanted to save on shipping.


Meirril wrote:

Actually having a cleric that channels positive energy is the cheapest.

A druid that has Druidic Herbalism as their divine bond makes their wis mod in free potions per day. Not sure how PFS handles Druid Herbalism but since they don't allow crafting feats I'm going to suppose it is banned?

This is a home game, not PFS.

Unfortunately, the party Cleric wants to be a necromancer, and control a small gang of undead as cannon fodder. To that end, he has negative energy channeling. When we hit 3rd level, maybe I can sweet talk the player into taking Versatile Channeling, but that feat deducts 2 levels from his channeling of positive energy.

Thus, the need for a really good source of noncombat healing.


Java Man wrote:
The amped stick gets cheaper than the standard after you have made 30. The infernal will always lose to the standard by these numbers, and has other possible issues.

You are saying that after the PC's buy CLW wands at CL3, and have spent the one time reusable 5000gp diamond that ups the CL to 5, it is therefore more efficient after THIRTY WHOLE WANDS? That doesn't make sense.

You are saying that the Wand of Infernal Healing is inefficient compared to a standard CLW wand? What about versus the improved CLW wand with the reusable diamond?


Okay, a normal wand of CLW does 1d8+1 of cure per charge, at 750 a pop.

If you up the caster level to 3rd, you do 1d8+3hp of cure per charge, but it costs more.

The 5000gp diamond that you can reuse ups the caster level by 2 for conjuration healing spells, I got it out of an old 3.5 book Magic of Faerun. Get it?


willuwontu wrote:

A wand of infernal healing (should) only be 750gp, and restores 500 hp in total. This results in a cost of 1.5gp per hp.

By contrast, a regular wand of CLW costs 750gp, and heals 275 hp on average, or 450 hp at most if all dice are rolled maximum. This in a cost of 2.72gp per hp on average or 1.66gp per hp at maximum.

A wand of infernal healing is the cheapest way to restore HP.

I'm unsure what this amped stick you are talking about is, or what the diamond is for. Please explain those.

Nope. You forget that you have to use either a drop of infernal blood, or unholy water. Since that demonic/devlish blood is gonna be REALLY hard to come by, the unholy water costs 25gp a pop. That means the wand costs 750+1250gp, aka 2000gp for 50 copies in a fully charged wand.

Oh, and I am using exact average hp restoration rolls to estimate value.


Sorry, I wasn't paying attention to the dates.


I am trying to figure out if a given option is efficient or not.

A happy stick costs 750gp, and restores 5.5hp per charge.

An amped up happy stick costs 6125 for the first one, and then 1125 for each one thereafter since we can reuse a 5000gp diamond to up the caster level by 2, resulting in 1d8+5hp restored (9.5hp per charge).

If neither version of a wand of CLW works, we could try a wand of Infernal Healing, but that costs 2000gp each, for 10hp and 40gp a charge (50 charges).

Which option is more efficient?


Ranzo wrote:

Pulling a raze dead on this one here. But posting the same question a few months later seems lame.

I have a level 6.1 barbarian with ~10,500 to spend and am looking at the same question as OP.

With 31 fame, I can buy anything I can afford.

Belt: Str +2
Rings: Open
Neck: Open
Helm: Open
Headband: Open
Boots: Open
Armor: Master Work Breast Plate
Cloak: Cloak of Resistance +1
Weapon: Adamantium Furious Great Sword +1
Ion Stones: None

I had thought about mithril full plate. The cost is a bit excessive and the AC boost of only 3 really isn't that useful.

Boots of the Cat. Cheap and can be fun. Will my invulnerable rager DR mitigate this damage?

Open to ideas and suggestions.

Well, the ideal armor material would be either noqual (mithral with a resistance bonus to saves vs magic) or glassteel (mithral with adamantine), but the latter isn't exactly PFS. I would suggest at the very least a mithral breastplate since it reduces your armor check to -1, allows your Dexterity to go up to 20 as you need all the AC you can get your grubby mitts on as a Barb, you can sleep in it, the weight is halved, and you get all of your increased combat speed as a Barb.

Try Boots of Striding and Springing out of the core rulebook. That ought to help a lot (bonus to your speed, bonus to climbing and acrobatics/jumping). Amulet of Natural Armor since your AC blows (Barbs are down 5 points of AC on average compared to a Fighter or Paladin, as you get no Heavy Armor Prof for full plate and lose 2 points when raging, and even worse you aren't using a shield). And no adventurer should be without a Handy Haversack! Being able to get what you want in the middle of a round is VERY useful, and it's cheap. A Scabbard of Keen Edges is really nice. Maybe a Ring of Protection to up your AC still further, since you went two handed with your weapon.

You might want to consider a Impact enchantment (+2), Holy enchantment +2 since most monsters are evil aligned, Impervious (3000gp), Guardian +1. If you decide to go the Intimidation route, Cruel +1, Ominous +1 are great for your weapon. You can grab Dazzling Display and Intimidating Prowess feats to up your scare factor.

I personally prefer a greataxe to a greatsword, as it's far more dramatic when it critical hits.

Don't bother with the headband of wisdom. Iron Will feat, Indomitable Faith trait, and being in a rage should help, since you've got a high Con to keep you in rage rounds.

Me personally I allow Ioun stones to stack with other attribute boosting items in my game, but others don't. Check out the Raging Vitality feat, and combine that with Regenerative Stance rage power.


All I know is, they sent me a letter saying there wasn't enough money in my account, yet they have already taken the money out of my frickin account and haven't mailed the products. I have more than enough there, and am waiting for Paizo to get it in gear.


I have checked, and you guys have taken the money from my account. Therefore, it would be nice to know it's in the mail with a tracking number.


The problem I am having is that they never ever get to me. It's been quite a while now, and I need to know how much the total bill will be so I can pay other bills. I would rather they shipped everything at once with as little shipping charges as possible, but I have no idea if this is going to happen.


:-( I don't think the "bug" is a bug. It's a feature.


I have tried to ship the 4 items already, but please recall that I do not want any 2e items, and that includes canceling my subscription after Tyrant's Grasp.


Sam Phelan wrote:

Hello folks,

We are actually now down to a grand total of 2 Customer Service folks for the next week. There is a lot going on in our department and we're doing our best to resolve inquiries.

When we are able to get to your email, Piccolo, I'll potentially have more details, but generally the answer for "Why hasn't my order shipped yet" is going to be that we are in the middle of an incredibly busy, long shipping window. Our warehouse is really pumping out orders at an impressive rate, but that just shows how many orders we have to work on right now! Remember that any order containing a subscription or 2e item is a part of the shipping window that could ship anytime between now and August 1st. We don't know where your order will be between there. If your order is not a subscription or 2e item, it has the normal 1-5 business day processing time estimation, and with how busy our warehouse is, it's likely ot be on the later end of that. For instance, if you placed an order on a Saturday, it won't be unusual for it to take its full 5 business days for processing and ship on the following Friday.

For all the folks out there who do need some help with their order before it can ship - we're on it! There are a couple hundred times more of you than us right now though, so thank you for your patience.

Sigh. My order explicitly states no 2e items are desired. Second, you guys have been avoiding filling my order for 3 weeks now.

Third, I wanted to include the 4 items that are currently in my cart to ship along with the items I currently have in my order.


I sent a email to customer service some time ago, and there has been no response. Why has my order not been mailed, btw?


Barbarians don't come with Diplomacy or Bluff. On top of that, Charisma is not a priority for the class, indeed, it's usually a dump stat.

The idea that an aasimar way back when bred with an elf is injecting MORE special races into the mix, did you notice? It would therefore make more sense just to blow a feat or two on mimicking a partially angelic being.

This might surprise you, but when sneaking about in the dark, it's pretty easy to be spotted when you are holding a torch, a cantrip, or any source of light. Ever spotted a cigarette from miles away in the dark?

Too late. You already have lots of exotic races in your campaign.

That's funny, it's not how the bestiary description works out for zombies. Or just make a skeleton. They don't do much when not directly being controlled. They just follow their previous orders. The default setting doesn't make sense, and you know it.

Again I reiterate, you need some sort of intelligence or intent to be evil. I do have a degree in psychology, and most of humanity is basically neutral in that department.


Barbarian as a party face?! Oh hell no. Get serious.

As for half elves being an idea for a descendant of aasimar, heck no. You can sort of mimic the idea of a descendant using a standard human and then try ancestry feats to reflect the idea.

As for the necromancer, the bonus feat just isn't a good enough compensation for all the problems standard humans present. Lots of times for example, the vision lack really screws you over. Also, not having bonuses to both Charisma and Intelligence hurts when mucking about with undead control. Also, with a human you most likely will have a crappy Dexterity (always a great thing to have a high dex when playing a wizard). Rooting about in graves kinda necessitates good night vision.

Really, I don't find the extra human feat all that great in the long run. In the short run it's wonderful, but you give up too much. The only thing I would love a human for is getting LOTS of skill points (+2 Int and the human bonus skill point per level).

As for the other races I suggested, Sylphs etc can easily fit in for looking human, particularly if they bother with Disguise.

Personally, I have been watching my players try to take out traps and things, and have noticed something. They don't always recall to say "I check for traps" and so get nailed. This is why I keep recommending the rogue talent Trap Spotter. That way whenever they get within 10ft of a trap, they ALWAYS get a Perception roll (but I am the one who makes it so as not to give it away).

As for undead and being evil, I note that you have to INTEND to do harm to be evil. Lots of neutral creatures like fire elementals cause immense destruction and get away with it, but they burn things because it's their nature. Evil does it just to be sadistic. Unintelligent undead don't get anything out of hurting others, and if they don't do anything unless commanded, it's a moot point as to alignment since they are nothing more than golems.

Overall, Scott here has a big point. Too much melee, and almost no artillery.


DeathlessOne wrote:

Well, best plans of mice and men ... Party composition has shifted due to the DM/GM stressing that companion creatures are not going to be a good idea in the game (first adventure really). So, here is the new layout:

Aasimar Barbarian (Savage, Flesheater)
Half-Elf Warpriest of Sarenrae (Calamity Caller)
Half-Elf Slayer
Human Necromancer Wizard

Barbarian is still the same and has the same role. The Warpriest is either going to be a switch-hitter but focused on Strength and Wisdom, since the Calamity doesn't require an attack roll. The Slayer and War-priest are going to be switch hitters, swapping in and out as the battle demands it.

The Necromancer? He's probably going to dabble in messing with the undead, mostly to disable them or turn them against each other briefly. Animating them won't go over well with the Good group.

Any suggestions on tactics or paths to focus them on?

Aasimar barbarian isn't simply inappropriate given the class, but also in attributes. Yeah, there's one variant that grants a bonus to Strength, but none that grants anything to Dexterity, Constitution, or even Wisdom as well. Normally, I point out Orcs (but I like to grant Endurance feat and negate the Wisdom penalty to balance the race out), Oreads, Hobgoblin, Trox, Ogres, Lizardfolk, Gnoll, Dhampir (nosferatu, but only for having a lot of negative energy present and the Strength and skills bonuses), Tiefling (demodand spawn.

Half elves are pretty much useless in game, they take the one advantage or two humans have and ruin it. Again, I suggest a standard aasimar or changeling for Clerics.

Humans are okay for Wizards, but to be frank they have problems with vision and aren't particularly great for the class. I'd go for a Elf, or a Peri Blooded aasimar as it grants bonuses to both Intelligence and Charisma (great for undead). Maybe a Sylph, as Dex and Int are a great combination for Wizards in general (in that case, there's lots of races that work with that combo).

Also, since skeletons and zombies are basically automatons/cheap golems, can't reproduce, and are unintelligent, I wouldn't regard their creation to be Evil. More unlawful than anything, since you're just using the bodies and the souls aren't even involved.


Sam, would you please start up my subscription as of the 3rd of July? Also, I would like to get a BALLPARK idea of what the first shipment cost is going to be, so I can budget.


Yes, I will need more of a delay. I wish I didn't! I will restart my subscription in early July when my income restarts.

As for undead, I honestly don't know where I would go in the forums to ask this question. Right now, I have a player with a dhampir sorcerer (undead bloodline), and a aasimar cleric of Pharasma (Death, Healing domains) in the party, both of which are interested in creating and controlling undead in my Mummy's Mask campaign.

We also have a Barbarian and a dhampir Rogue (burglar) in the party, but they aren't into controlling undead.

I was hoping to help them a mite. I am a little unusual as GM in that I don't consider zombies and skeletons to be evil or their creation evil. Unlawful maybe, but not evil because they are mindless automatons.


Whoops. BELAY THAT ORDER! I have to get more money in my account first.


I also have Heroes of the High Court in my cart.

Oddly, it says that I ordered all of these back on April 4th. WTF! I certainly don't have any of them, and I don't have any of the pdfs so.... Yes, I do want them.

I also sent a letter to customer service.

Do you guys have any books that have anything for characters that CREATE undead and control them?


I will be doing the same for the Pathfinder APs.


Oh, and I added in People of the River (nonmint). I'd like that shipped with the rest of the order.

Also, is there a book for characters that CREATE undead? I have one for combating them, and Horror Adventures, but that's it.


Hey,

I have the first two Tyrant's Grasp books, and I would like to restart my subscription and get the books I am missing as well from the TG series (and of course the map folio).

I need to know how much you are going to bill me for the catch up etc. You can send it all at once with the current subscription TG book.


Oh, one more thing. I somehow got two copies of the same map folio in my sidecart. I just want ONE copy.

Thanks!


Sorry about that. I really did try to switch the card as soon as I got the new one. I activated it the same day as I entered it here.


I just got a new debit card. Please delete the old 7001 card. I have tried many times to do so, and your system won't allow me.


Just a straight up Cleric. Nothing special, but if possible I would suggest either aasimar or changeling for the race.


Adjoint wrote:
I don't see a way to do it on 1st level using standard character creation rules. But if the GM is working with you, he may allow to aply the giant template to your character. There are many templated monsters in the published books, why not make a templated humanoid?

I would give a level penalty to this PC. That means a 1st level PC would be considered 2nd level for purposes of xp and leveling up. If you do this, you should take Toughness and whatever else you can find that increases hit points.


To be entirely frank, just because you call it the typical window does not change the fact that I ordered these items a long time ago, and it is nearly the end of the month.

This is poor service.


I have been waiting patiently for some time now. I live in Minnesota so I know snow. However, this is overboard. Please mail me my order!


Sam Phelan wrote:

Hello Piccolo,

I only see one critical hit deck in your order history which was sent to you as part of order 7584285. If there was a second deck in your sidecart it appears it has been removed before I took a look.

If you have any questions or concerns, please let us know. Thank you!

Yes, I was wondering when my order was going to be shipped. It's been pending for some time now. I know you guys have been snowed in for a bit, and that must have delayed things. However, it's been weeks.


David knott 242 wrote:
quibblemuch wrote:
Is this going to be PF Classic or PF 2.0?

This is the last PF Classic adventure path.

Then this will be the last subscription I ever have with Paizo. To be frank, after investigating 2e and noting the declining quality of editing and writing of current setting material and APs, I am very much not interested.


I have some items in my sidecart, as I managed to figure out how to do it. The problem is that you guys are trying to send me another critical hit deck, and I have the one you just sent me. I do NOT want to be charged for one twice over!


That said, just because a character is LG doesn't mean they are jerks. I usually play paladins as being much like Superman. You notice that nobody inside the DC universe really hates him, and nobody in the real world hates him. He always tries to be considerate, helpful, honest etc. Charismatic, likeable. That's the way I think paladins should be.

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