Ninja

Pharnox Shadowstrike's page

81 posts. Alias of Iron Killer.


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Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox will be eagerly awaiting your return.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Just keep us posted on what you decide and always remember that this is for fun not something to be taken too seriously.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Hey if this is too stressful you can just postpone this game, or give it up. This is supposed to be a relaxing hobby and when it becomes more of a burden then it's worth you just need to step back for a little while. I can't speak for the others, but if you need to go on hiatus for a while I can wait and when you're ready to return I'll be waiting. If your hiatus turns into having to drop this game I will understand and bid you luck in your future endeavors.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Ok, I wasn't sure because there was still the arrows next to my name and you had mentioned that the header helped you distinguish the moves.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Just in case this is what we are waiting on.
Round 3

Pharnox Shadowstrike wrote:
Pharnox will stay back and guard the prisoners and let the 2 more capable warriors go after the captain and do the dirty work. Pun very intended.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

I forgot the header, but Pharnox is going to stay back and guard the prisoners while the stronger characters run off after the captain.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Does anyone know what happened to Grimmy? I saw he dropped his MacBook and damaged the screen, but has anyone heard anything more from him?


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox will stay back and guard the prisoners and let the 2 more capable warriors go after the captain and do the dirty work. Pun very intended.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Sorry I had so problems in RL, mainly sick wife, 4 kids 6 and under, and a busted water heater. Worked out everything but the water heater, but that's because the tech didn't do what he said he did. I'm back though and going to get caught up right now.

Round 1
Pharnox takes a double movement to join the rest of the group and for the first time since entering the dungeon he steps out into the light.

Round 2
If Tal does not take the capain out with his AoO
Seeing one unconscious Lieutenant and a fleeing Captain, Pharnox, steps another 10' back out of the light while pulling out his bow, knocks an arrow, and fires at his legs.
Non-lethal shot: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
And ends up shooting the floor only a few feet in front of himself.

If Tal does succeed in his AoO I will come up with another action.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Hearing only bits and pieces of the others conversation his ears perk at the mention of prisoners. Pharnox quickly hurries over to the rest of the group, "Did someone say 'prisoners'? With a flick of his wrists both of his concealed dagger slide into his hands, with a bit of a twinkle in his eye he says "Are we taking prisoners? I have quite a bit of experience taking prisoners." He then sees Christoff out of the corner of his eye, "I mean, that's appalling. Why would anyone take prisoners." he flick his wrists again and the daggers are gone once again. Slinking back quietly he gives Christoff a little smile. Before going back to his rummaging he says to the group "Hey, you guys want any of this, there's some pretty good stuff over here and I'm pretty well maxed out on stuff I can fold... No, no one. Oh well, I'll just leave it here if anyone changes their minds."


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Sounds like I hit the jackpot with that alcove.
Now that's what I'm talking about. Pharnox thinks to himself as he shovels the money away. From the equipment he only grabs enough arrows to replenish his supply as well as giving Grokar a bow and a quiver of 20 arrows saying "This might come in handy, I've learned some battles are better fought from afar."


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Sleight of hand: 1d20 + 10 ⇒ (9) + 10 = 19
Stealth check: 1d20 + 10 ⇒ (5) + 10 = 15


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Yeah, one of his motivations was treasure to give himself a better life, so while the others are talking about blites and the introduction of a new character he is off scrounging around the dead bodies for some good stuff.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Upon hearing the door get barred Pharnox stands up straight, dispelled his deeper darkness, and gives Grokar a gentle whack on the arm saying "Come man, I could have had an easy kill, but no, you had to come banging around behind me alerting him to my presence and now he's barred the door. Thanks a bunch." Pushing his way past Pharnox returns to the main room to check the bodies for anything of use.
Posting from my phone tonight so I'll update my location when I get to work in the morning.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox whispers back "Well if you must come stay out of my way and, more importantly, stay quiet. He then sheaths his bow and with a flick of his right wrist brandishes a dagger and double moves stealthily around the courner.
Stealth check: 1d20 + 10 ⇒ (2) + 10 = 12 Not sure if I get any bonus for sneaking around in the dark, but if so please add it to my roll.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox whispers back at Grokar, "I never asked for your help, this is a job for stealth not brute force"


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

As part of his round 8 action Christoff said:

Christoff van Alst wrote:

Christoff moves towards where he last saw Talric and places his hand on the wall and a glow comes from it.

Cast light on the wall where Christoff has moved.

Now Talric was outside of the spells radius, now with the lighting blacked out the would leave him in darkness. After Christoff casts light wouldn't the spot on the wall be raise to dimlight?


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)
DM Grimmy wrote:
Pharnox you can see in deeper darkness right? From one of your drow feats?

Deeper Darkness lowers the light level by 2. So if the torch make it normal light then it is now dark and my darkvision should still work, any darker and I'm as blind as everyone else. The way I was thinking about it I cast the spell directly on the torch which should reduce the lights radius, if not blank it out all together making the area I'm traveling just dark so I should be able to see up to my normal 120' in the dark. If I am miss interpreting how I can use this spell let me know and I will just pay for the consequences and travel blind.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

I was trying to update my equipment quantities in the spreadsheet, but it's not letting me make any changes. So far I have used my Potion of Cure Moderate Wounds and 3 arrows.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Round 8
There might be more useful things from where these barrels came from.
Pharnox will cast Deeper Darkness on the northern torch and advance 30' up the now dark northern ramp.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Massive power outage around here so I'm completely mobile today and unable to move my token.
Round 7
Pharnox will move through the shadows till he is 3 spaces North of Ghae knocking an arrow as he moves. He will fire said arrow at the green archer in the North corridor.
Attack roll: 1d20 + 6 ⇒ (10) + 6 = 16
Damage roll: 1d6 ⇒ 4


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Round 6

Pharnox will hold his position, but he will keep eye on the north hallway so as to be prepared for any attack they may be preparing.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Round 5

Pharnox shoots an arrow past Talric at the blue bandit.
Attack roll: 1d20 + 6 ⇒ (9) + 6 = 15
Damage roll: 1d6 ⇒ 4
And then moves along the shadow staying just outside the light positioning himself on the side of the hallway ready to ambush any attackers who come out of the hall.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Since I'm all in black and standing out of lantern range would the southern bandits be able to see me?


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Round 4

Pharnox advances down the stairs and follows Grokar to the south wondering what the half-ork is doing.

Would there be anymore that I could see than Grokar with my 120' darkvision?


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Well lets hope these guys are holding some good loot.

Round 3

Pharnox drink his potion of Cure Moderate Wounds and sneak back into the room lingering in the shadow of May's branches.

Potion of Cure Moderate Wounds: 2d8 + 2 ⇒ (5, 1) + 2 = 8


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)
Pharnox Shadowstrike wrote:
Does anyone have any healing spells they may be willing to use on me, in not what would be the caster level for a potion of cure moderate wounds.

I asked this last round, but no one responded so I assumed Ghae didn't want to help me at that moment and no one else knew about the caster level for the cure moderate wounds potion.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Well it was worth a shot.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Well with me basically at deaths door with no where to safely go so I can survive this first encounter there really is nothing I can do so I will hold my current position. On another note does anyone know if you can retrieve an arrow from your body and use it against your attacker?


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Well that was probably my worst round of damage I think I have ever gotten.

Round 2

Pharnox steps back through the door to remove the arrow and stop the bleeding from his spear wounds.

Does anyone have any healing spells they may be willing to use on me, in not what would be the caster level for a potion of cure moderate wounds.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Round 1

Well that was how I thought the room was going to be set up. When I readied my action I assumed the door was going to open into another room and the enemy was forming ranks right on the other side, but with Pharnox's perception check he would have heard based on where the talking was coming from that that assumption was wrong and would have adjusted his attack.

Pharnox moves out in front of Talric and fires at the nearest defender using his previous roll. I'm not sure if they are still forming ranks and this could be considered a sneak attack. If so it's 11 damage, if not it's only 6.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
"Be prepared they're preparing phalanx and archers and it sounds like there are many more they can send our way."


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)
DM Grimmy wrote:
Guys, check out Ghaeljas baby treant on the battle map :p

It's not really how I envisioned him in my head, but it works.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox pulls out his short bow, knocks an arrow, and steps behind the 2 brutes. "After you bust that door step aside and I will fire at whomever is waiting and catch them by surprise. Anyone else with a bow or crossbow going to join me?"

Readying action to fire an arrow at the first available target.
Attack roll: 1d20 + 6 ⇒ (12) + 6 = 18
Damage roll: 1d6 ⇒ 6, if enemies are flat footed add Sneak attack damage: 2d6 ⇒ (1, 4) = 5


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox looks around to the rest of the group, pointing his finger at the hole he says "There happens to be a small peephole here in the middle of the painting and someone seems to be watching us right now.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Don't think I'm ignoring anyone's questions about what I'm looking at I've just been waiting for Grimmy to tell me what, if anything, I can see through this peephole so I can make a more descriptive answer.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

I'm away from a computer on nights and weekends so I can make posts, but I can't edit the map until I get back to work Monday morning.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox leans forward to get a closer look at the peephole, as he does so he says more to himself then to anyone else "And what do we have here?"
Perception to see through the peephole: 1d20 + 8 ⇒ (5) + 8 = 13
Why is it that GMs almost always roll better for me then I can?


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Sounds like a job for darkvision.
Seeing the potential for a profit Pharnox follows Christoff to inspect the mural.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

"I feel no allegiance to this Killian fellow as well, but at least we are out of that blasted pit. Also I'm sure his die isn't the only thing in this forsaken dungeon that we can use to seek our revenge on him for imprisoning us in the first place."


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Pharnox sees the darkness at the bottom of the stairs and his heart skips a beat. "Finally darkness, my long lost friend. We have been in the light for too long, it was blinding." And with that Pharnox runs for the shadows at the bottom of the stairs.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)
DM Grimmy wrote:
Funny thing about the totem warrior archetype, I could never figure out what it actually does... I mean, you can take totem feats anyway without the archetype, right?

The reason for the archetype is that a plain old ordinary barbarian can choose a lesser totem and then was stuck only getting its two higher form, but all other types of totem are now off limits. The Totem Warrior archetype allows you to have multiple types of totems and swich between them at will.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

After swiping what little food he could from what Grokar left, Pharnox falls asleep in the comfort of the shadows.

In the morning he takes a couple bites from what's left of last night's dinner and, still not feeling the greatest about his current situation, takes a decent swig of mead to settle his nerves.

As the rope is lowered Pharnox will quickly shimmy up it. Upon the return of his equipment he starts to feel a little better, nearly hugging it like a long lost friend before strapping the remaining equipment to himself.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Can I notice anything of interest about our new companions in the pit?
Perception check: 1d20 + 8 ⇒ (20) + 8 = 28


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Thanks for letting us know. It's actually fine for me start the real game on Monday, I'm on a 3 day weekend before I start working summer school so I'm stuck strictly mobile till then anyways.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

There is also the idea of making our way through Saecaroth, the survivers of that head into the Mouth of Doom picking up the stragglers as we go before reaching the backdoor entrance for Rappan Athuk. Just another thought.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

I personally think we would benefit more from heading to Saecaroth first, both for equipment and levels, before going after the big baddy in Rappan Athuk.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Thanks


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

Updated Pharnox's profile with the weights and I'm about to go into the spreadsheet and put them in there. What do you want me to do about the arrows, they come in a grouping of 20 that weighs 3 lbs?

EDIT-My part of the spreadsheet seems to be locked so I can't edit it.


Male Drow Ninja 3 | HP 11 / 22 | AC 17; Touch 14; Flat Footed 13 | CMD 17 | Fort +1; Ref +6; Will +1 | Init +4 | Perception +8
Resources:
Arrows (17/20), Trail Rations (5/5), Ki Points (5/5)

"I hear talk of a blight that has encompassed the area and she is sending her heroes to cleanse it, but in the end these are adventurers so anything they find will just be an addition to their payment. Now if this heirloom is so great you know they will take it for their own, even if they have no idea what it might do to or for them. Which brings me back to my original statement of the longer we stand here wallowing in this pit the closer they will be to finding your treasure without us." Pharnox yells back in response.

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