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Reading most of the weapon master style feats they say "while using this style...." But slipslinger doesn't. Does that mean you can use the two styles simultaneously without any special ability to do so? (Only interested in the first feat in the slinger style chain the others from it aren't needed.)
If a character took weapon specialization (splash weapons), would the bonus damage apply to the target only, or the target and the splash victims too?
Bane - "Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus" Furious - "When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal." These appear to be untyped bonuses to an enhancement bonus which suggests they'd stack... So would a +1 furious, bane(demons) sword wielded by a raging barbarian against a demon be effectively a +5 sword against the demon? My bloodrager would like to know. Any thoughts?
Context: I'm trying to up the damage potential of my Maneuver Master monk and am considering Medusa's Wrath which would proc off the flat-footedness and a successful UA strike. From the sword description:
From greater trip:
So does using the sword in conjunction with greater trip get you an AoO against a flat footed opponent? RAW I'd say yes. (After all it was a successful trip attempt)
Any thoughts?
Janni Rush
Vital Strike
So if you used both feats together, would this double the dice twice for 4dX (where dX is that unarmed damage dice) or just add the dice again for a total of 3dX?
Originally my idea was to take a reach weapon, and stand behind the party meat wall, but then I realized with a 2 handed reach weapon, I'm pooching myself out of spell casting which defeats the purpose of going kensai... so if anyone knows of a one handed reach weapon or has a better suggestion for a non-reach weapon it'd be appreciated. I was originally going to with a medium sized fauchard and take the -2 to hit since I'm large, but -4 when casting is a lot. Falcata or even tetsubo are looking better at this point. Any thoughts are welcome. (The character will have a high strength.)
Is there any reason monk couldn't wear the corset of dire witch craft from UE? If not how would you cost out adding enhancement bonuses to AC on it? The standard costs for armour or something more complex? It kind of looks like his might be a good but expensive way around the no armour limits for monks.
Difficulty - low wisdom. Hey all, Where would you take this character? For a way of the wicked Campaign we rolled stat's, and in a moment... well something I decided I'd try playing an Orc and UA fighter. However come 2nd level we discovered the party needed a little more crowd control, and given that my group doesn't typically use the combat manuevers all that much I thought it might be fun to branch into manuever master. So my current build is Str 22
lvl 1 - UAF; Feats Unarmed strike, Power Attack, Boar Style (originally I had thought I'd go MoMS but that didn't happen. After speaking with the GM I can probably retcon this to another style feat, potentially Janni.)
So where next? I'm thinking the next level will be UAF to pick up the feat Vicious Stomp but after that I'm not sure. Option 1: Go Monk the rest of my levels - More maneuvers, semi limited Ki pool, crappy crappy AC that may or may not be made up for by the maneuvers with a reach weapon.
Anyways any suggestions would be appreciated. We're playing that if I wear armor, I can't do a Flurry of Maneuvers, but maybe that's not such a big deal either. Also where would you put the bonus points at 4th, 8th etc. I'm torn between wisdom, dex and strength (well con and int too depending on the build.) Any thoughts would be welcome. This character has some neat potential, but it's a razor thin line I think between awesome and oh god why.
A friend is planning to run a way of the wicked campaign and gave us the option of using the focus and foibles or 25 pt buy... foolishly I went with the foible and after planning out a Monk ended up with the following stats before choosing my race: Str 18
Of course the low wisdom here makes the monk a less appealing choice... or does it? So two questions:
2. Could I still use these stats and play a monk?
Anyways any thoughts are appreciated.
An alchemist PC in my game would like to make something akin to a healing belt... but I can't stand the flavor of said item. How much would this item cost: The Decanter of Remidial Solution
Requires Brew potion and Create Wonderous Item. Cost:
9600gp to buy
Seems a little high in my opinion but maybe not, did I mess up the calculation?
So tonight we had a TPK but I'm wondering how exactly did you or your players actually kill "the mother". In our 3rd level party we had:
We didn't kill the lone lacedon in the one room so he ran and warned the others and while the dice were against us (the cleric only did 4 pts of damage with 3 channel energys) and the rogue didn't get land a single sneak attack, that doesn't change the fact that with a constant darkness effect in confined quarters how does a party without darkvision survive? We were a fairly dex reliant party so suddenly losing 5-6 pts of AC and not being able to hit our opponents consistently was bad enough, but enemies who could full attack for 3 attacks a round, channel negative energy to hit the group and cause paralysis? WTH? Anyways since some people obviously have lived through it how did you? It's distinctly possible that we missed something obvious or was this another case of needing to bring the castaways with you to be effective like the cannibal camp was? (In which case I have to ask why are the enounters being designed for a much larger party than the typical 4 to 5?)
I need to make a new character for my Serpent Skull game and I've decided to base him on this miniature: http://www.reapermini.com/OnlineStore/bloodstone%20gnome/latest/14556 I was thinking rogue (scout and sniper archetypes), 20 pt buy, specializing in the use of spear and blow gun but I could also be talked into short bow or halfling sling staff if there's a way to get the slinging faster at later levels while letting me take the halfling sniping racial alternate. My only condition is that he needs to take skill focus (stealth) at level one. Other than that I'm pretty much open. Any thoughts or suggestions, particularily about multiclassing with a a martial class are welcome.
How lethal are other people finding Pathfinder modules? Are the BBEG's typically intended to kill multiple party members? MINOR SPOILERS: We played though Carrion hill recently where 2 of 5 PC's died to the BBEG (who was only killed due to some relatively heavy deus ex machina on the GM's part) and in this last session of Serpent skull it was very clear that we weren't intended to be able to tackle the natives camp at level 2... (but what was the alternative? Just sit back and let the rest of the castaways be eaten after 4 of the 5 NPC's got captured while the PC's were out of the camp?) I'm just finding it hard to get attached to a character if the game design is that they're supposed/intended to die routinely, but then I don't enjoy the game as much if I don't care about the character either. (Kind of a nasty little conundrum that leads to why play the game at if you take it far enough.) Any thoughts or advice?
So my 2nd level dwarf barbarian recently ran into the critically sharp business end of a scimitar weilded by the leader of a village of cannibals and snuffed it hard. Since the lone raise dead scroll we have would probably end up bringing me back as a ghost or costing me a level and 2 con, I'm thinking it's probably for the best that they bury him and move on... which of course means I need to play a new character. So in the following party breakdown what would recommend to keep the party up and running? (Especially noting all of the castaways other than Sasha of the red mantis, were captured and dragged back to the village for dinner.) Current surviors include:
I was originally thinking of a halfling ranger (archery) or rogue(APG sniper) but the party really lacks any arcane firepower and the cleric is likley only a one level dip for the elf ranger, so maybe druid would be an acceptable compromise? Our GM says he has a way for the party to meet me that works well, but I'm currently unaware of it. Anyways, thoughts and suggestions are welcome.
Hasted Assault (Su): A magus with this magus arcana can
Assuming a 9th level caster with 16 base strength and no boost items, and a +2 wpn: Round 1 Sacrifce 3rd level slot, cast Bull's strength and attack,
Round 2 Enlarge person, and attack
Round 3 and on attack as normal with sacrifices of lvl 1 and 2 spells.
At level 9 with no other buffs. Do fighters and monks really compare here? (genuine question... it just seems really powerful to me.)
Quote:
Just want to be sure I'm reading this right. Is GST intended to deal 1d6 slam attack or 1d6+chr mod? I think it's the latter, but RAW it's 1d6 which could actually be worse than 1d4 +chr mod. Any thoughts?
For an upcoming serpent skull game, our party consists of: Elven ranger archer
Which leaves me trying to figure out what to play. Among my current considerations:
In short with the APG, there's too many shiny options and I'd like to try them all... but looking at the party mix what are we really missing or do the other four characters have it basically covered? (I'm also open to other suggestions for characters as I'm pretty much up in the air for all of them. To be blunt the barbarians are all based on mini's I have as opposed to the monk which I've never played and the casters who I have a background idea for as opposed to a mini.) Any thoughts or suggestions are most welcome.
I mean there's the obvious "hulk smash" role where it's all about the damage, but at the same time the rage bonuses to strength make several of the combat manuveurs attractive too. But I really wonder if the slower feat progression (as compared to a fighter) actually makes that a better or at least equivalent approach to just maximizing damage output. So I guess I'm curious, what do people see as the role of the barbarian in a party from an optimization standpoint? Does/as anyone built barbarians that do more than just hit stuff repeatedly in combat?
Current text: "Reach (Ex): One of an eidolon’s attacks is capable
Lets say my Eidolon has 4 tentacles. Does taking reach mean all four tentacles now have reach or one has reach and the other three don't?
"Improved Damage (Ex): One of the eidolon’s natural
"Energy Attacks (Su): An eidolon’s attacks become charged
A line to clarify this in the reach description would be useful.
Something seemed seriously off to me when I thought about this last night so and I came up with an absurdly low number for it so I open this up to the boards wisdom: What would the cost of a quarterstaff that could cast shilleagh (CL 1) on itself 5 times a day be? And would the enchantment affect both ends for 2 wpn fighting?
Semi-hypothetically speaking here: My character invests his feats in TWF, improved shield bash, etc up to and including Shield Master (Benefit: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield's shield bonus to attacks and damage rolls made with the shield as if it was an enhancement bonus.) Taking his heavy spiked shield he enchants it to a +4 Bashing shield.
If he maxes out the defending aspect I just want to be sure I'm calculating the various bonuses correctly: AC:
Attack/damage bonus:
Now the funny bits (apart from the SF and GSF focus effect on att/dam). If I'm wearing a (spiked) gauntlet in my main hand would I be considered wielding it... even if I've chosen not to attack with it? That would mean I'm not technically 2wpn fighting making the shield master feat bonuses function without the TWF penalties. Now truth be told, I'm considering something similar to this with a character whose maxed out his UMD skill with fighter training in the "close" group. (Prolly Wpn focus and specialization in shield bash too if I can find the feats for it. Add in throwing and returning on the shield as a weapon and suddenly I'm the medival Captain Ameri... er Golarian.) Anyways, if I do this... is it cheezy or too min-maxy for most? |
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