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![]() It looks like with the remaster access to some deities got changed, Zyphus is now restricted. Guessing I need to change my cleric's deity to Fumeiyoshi then if I want to keep the Undeath domain? Or will access to Fumeiyoshi also be changed, so either becoming restricted or must take unholy sanctification?
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![]() Just to check if I got it right, or am totally wrong here:
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![]() Since the Sprite appeared as a playable ancestry I always thought of making a gunslinger for PFS2e, the idea is to have a fun cowboy like character riding on his corgi mount, who can effectively contribute in combat.
2: Fake out
Any ideas, comments, welcome Thought of Unexpected Sharpshooter, but seems like not approved for PFS2e ![]()
![]() A wayfinder is free now according to the new boons. It also states in the rules that you can upgrade a wayfinder. As I got the archaic wayfinder (reduced cost 25gp) on a boon, how much would the upgrade be? Also, from another chronicle I have wayfinder of rescue as access. Can I upgrade my wayfinder twice? And at what gp cast? And then make it adamant as my character is Vigilant Seal?
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![]() I have looked long at the eldritch archer, and came up with an investigator/witch build, gaining EA at lvl6. My question, is this a viable build? Anything to improve? Or maybe use another starting class/dedication and build e.g., as ranger/wizard? Any suggestion is welcome. Ancestry: Elf (Ancient Elf)
2nd: Class feat: Share stratagem
Cantrips: Acid Splash, Electric Arc, Produce Flame, Ray of Frost, Tanglefoot
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![]() You all travelled to Caliphas in Ustalav and have received the follwoing letter of summons from Venture-Captain Evni Zongnoss. ![]()
![]() I am recruiting for PFS2e 1-03: Escaping the Grave PbP I am relatively new to PFS2e, but not to roleplaying or PbP. Have run multiple ables for PFS1e, D&D3.0 and 3.5 as well as 5e. Started with the D&D red box.... Would like to run and maybe even finish this before Gencon..... Posting rate: at least once a day, if the group manages even more, being at home on holidays and nothing to do, I can mange to post several posts a day (but do not expect it from others). Looking forward to GM for you ![]()
![]() I am trying to decide on my first PFS 2e character. Have played lots of PFS 1e and D&D5e. I want an easy but effective character to play, for D&D5e really like the fighter.
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![]() This will be an Adventurers League game for up to five PCs level 1 - 4.
Prerequisites: An Adventurers League legal character between level 1 - 4. If the character is above 1st, please have your logsheets available for me to view (pdf or picture is fine).
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![]() I had the idea to throw a Suli Dragon disciple together, getting 7 magic resistance vs. animals, boni to saves, and fast healing - would this concept work? Bloodrager 1/Skald 1/Sorcerer 1 (Orc/Dragon cross-blooded)/ Paladin (Holy Tactician) 3
Trait: Unscathed
STR 16 DEX 12 CON 14 INT 8 WIS 8 CHA 16 ![]()
![]() For the past few days, the city of Magnimar has been in the grip
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![]() The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts? Looking for 6 PCs, level 4-6 for this adventure.
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![]() With the new core campaign, I really want to play PFS again. So I had the idea for this intimidating Half-orc paladin:
Improve CHA at lvl 4, STR at lvl 8
Feats:
Spells:
For equipment: Wand of Enlarge person, Wand of Cure light wounds, Wand of Bless Weapon, Wand of Restoration, lesser
Any suggestions, comments? ![]()
![]() With the new core campaign, I really want to play PFS again. So I had the idea for this intimidating Half-orc paladin:
Improve CHA at lvl 4, STR at lvl 8
Feats:
Spells:
For equipment: Wand of Enlarge person, Wand of Cure light wounds, Wand of Bless Weapon, Wand of Restoration, lesser
Any suggestions, comments? ![]()
![]() The growing light of predawn filters in through a window of the two-story building that Amenopheus has rented in Eto, and the aging Garundi man takes a seat on one of the cushions set out for this meeting. He produces a sealed letter from his robe, placing it in the middle of the floor before speaking. “Good morning, Pathfinders. As you know, we have had our share of setbacks recently. Not only have the emerald and topaz gems sacred to my order slipped through our fingers, but we also faced the frustration of finding nothing but fragments of the once great ruby. Thankfully, its power is not lost entirely, and through the Ruby Sage’s blessing, it lives on in you. I am thankful that you have agreed to act on her behalf and see this through to the end. As we speak, the scoundrels who seized the two gems cross the Pillars of the Sun to meet their employer, the cryptic Diamond Sage.” He sighs heavily. “What she intends to do with the gems is a mystery, but the sage jewels are too important for me to take risks with. If the power that you wield is representative of a shattered jewel’s potential, imagine what one might accomplish with three undamaged stones! Until we know what her plans are, it is paramount that we get to the jewels first. Kafar and Nefti have a rudimentary map of the Pillars of the Sun, and last night I found a bartender who spotted them poring over it between drinks. She recalled little of the map, and she could not make sense of the marks or annotations; however, the right spells have allowed me to probe her mind and determine Kafar and Nefti’s entry point into the mountains. We will follow them from there.” With a somewhat chagrined smile, Amenopheus adds, “It may be that they will lead us to the Sanctum of the Sages, a hidden complex I have long suspected might be in this area.”
Letter from Balentir: Loyal Pathfinders,
The Sapphire Sage has requested our help once more as his hunt for the lost order of the Jeweled Sages and their iconic gemstones continues. Amenopheus tells us that Kafar and his pupil Nefti have snatched two of the gems: an emerald and a yellow topaz. It goes without saying that the Aspis Consortium’s involvement in this matter troubles me deeply; I will not have them outwit us as they did my colleague, Hestia. It saddens me that such a pair of brilliant operatives may die before your mission is over, but I would sleep better knowing that they were no longer a threat to the Society. Were that they had chosen to become Pathfinders rather than pawns of the Aspis Consortium! I hereby deputize the Sapphire Sage Amenopheus to lead this expedition, and you shall assist him in his quest. Remember our tenets: explore, report, and cooperate. I look forward to receiving word of your success. Godspeed, Venture-Captain Norden Balentiir ![]()
![]() A Pathfinder Society Scenario designed for levels 3–7. Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages’ hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians’ power if they are to preserve a millennia-old organization and Osirion’s past. Recruiting for the adventure, either APL3-4 or 6-7. First come first serve. If Farg and Sutekh want o play they get a spot, just need to confirm. ![]()
![]() A Pathfinder Society Scenario designed for levels 1–5. The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? Recruiting for the adventure, either APL1-2 or 4-5. First come first serve. If interested will run part 3 too. ![]()
![]() We are at the fight against the Black Puddings, and the black pudding managed to grab the wizard. So first - in the next round it makes a grapple check and apply the slam damage and the constrict damage?
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![]() An aquatic dungeon adventure for 6th-level Pathfinder Roleplaying Game characters. They Come from Beneath the Sea! The deep waters of the Hellmouth Gulf have long concealed ancient mysteries, both wondrous and terrible. But these secrets have been submerged for too long, and the remote coastal village of Blackcove has accidentally awoken a slumbering horror from a bygone age. Strange creatures now venture from beneath the waves to steal townsfolk away in the dark of night. Can the PCs discover the fate of Blackcove’s lost villagers? What secrets still lie hidden on the mysterious, ruined island just offshore, and what now lurks in the flooded temples beneath the isle? And what horrific fate lies in store for those unfortunate souls who fall prey to the island's eldritch influence? This game will be run as a part of the Second Official Pathfinder Society PbP Game Day. All games will begin on April 5th, 2014. For more information please visit: http://PbPGameday.com ![]()
![]() A Pathfinder Society Scenario designed for levels 1–5. When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild. This game will be run as a part of the Second Official Pathfinder Society PbP Game Day. All games will begin on April 5th, 2014. For more information please visit: http://PbPGameday.com I have been running PbPs for a long time now, from low level up to Ruby Phoenix Tournament. I am a relaxed GM, and hope this would be fun for all. ![]()
![]() Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand. This game will be run as a part of the Second Official Pathfinder Society PbP Game Day. All games will begin on April 5th, 2014. For more information please visit: http://PbPGameday.com ![]()
![]() A Pathfinder Society Scenario designed for levels 1–5. When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild. This game will be run as a part of the Second Official Pathfinder Society PbP Game Day. All games will begin on April 5th, 2014. For more information please visit: http://PbPGameday.com
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![]() As I just got an ifrit boon, I needed to decide what to do, so, an ifrit smoke ninja came to mind, throwing shuriken into the smoke. And with concealment, every shuriken does sneak attack damage. Ifrit Ninja
Traits: reactionary/indomitable faith
Back-up weapon: wakizashi for close combat and short bow
Tricks: Flurry of Stars, smoke bomb, pressure points, offensive defensive, vanishing trick Any suggestions how to improve him? It might be useful to put weapon finesse in, but what to throw out?
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