Roldare

Person-Man's page

41 posts. Alias of Themetricsystem.


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*Insert vague rant about soul-crushing life events here*

I'm not glad for much right now, but among the things I'm genuinely thankful for are my children since they're just about the only thing left keeping gas in my tank, proverbially speaking, and the lessons that I learned in therapy so many years ago to help push me through to the other side of a new chapter in my life, hopefully, mostly intact.

I'm sure plenty of y'all who participate here and more lurkers beyond that have been through hell and back and haven't often shared just how hard it is out of pride, ego, or perhaps not wanting to feel embarrassed by opening up but... man alive, if you're going through it right now, so to speak, you're not alone. I can't say I know things will actually get better, but I'm pretty darn sure I won't let my situation get any worse so ...there's that at least... right?

There aren't many times in my life that I felt that this alias better personified how I'm actually feeling but right now it's just about on the money.


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A midlevel Rogue who settles in the recently founded up-and-coming nation in the River Kingdoms. Be sure to spread the Skill training around quite a bit so I could live off the land if needed or required between jobs but the lion's share of the time I'd spend would be leveraging my Alchemist and Demolitionist Archetypes and abilities to assist with clearing land, demolition, and creation of useful substances/equipment for the neverending task of building and renovating a brand new and spectacularly prosperous new nation.

Being able to choose a life where you help make your own means, and contribute to a brand new society from the ground up as opposed to doing so upon the ruins of your forefathers while also being able to very easily get away from it all and escape into the wilderness is just about ideal for what I'd hope for in life. They get all four seasons without the most extreme winters or oppressive drought conditions of summer, the land is extremely fertile, raw materials are abundant, and the region affords just about anyone who isn't actively acting maliciously the opportunity to get a completely fresh start.

Sure, there are dangers aplenty in the wild but with the -REDACTED- recently having been dealt with the wilderness in the area will be as serene as anywhere else found in non-hostile regions that would be largely free of decades or centuries of complacent societal corruption that settles on any successful country after a few generations.


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Whoever said that agnostics didn't have a sense of humor, I don't know, and I won't pretend to have the correct answer.


You're quoting a YOUTUBE video by a social media influencer on the topic of money generated by ads on YOUTUBE by social media influencer about a shady wealth estimation tool made by OTHER social media influencers in order to generate clicks on websites/blogs and personal YOUTUBE VIDEOS of their own to try to refute estimations provided by the #1 trusted App data aggregate that's trusted by actual professionals?

Hilariously ironic. I realize skepticism is valuable and all but seriously, no, seriously come on dude. You are ACTUALLY better than that. If you don't care enough to learn just say so, but if you actually want to learn or know what I'm talking about take the time to research this stuff or at the very least, the accreditation of the sources I linked before off-handedly dismissing them.


Doug Hahn wrote:
Person-Man wrote:
Listen, I don't know why I'm getting hostility, let alone the TOZ alias treatment here

I am not a TOZ alias my friend.

Umm, do you have TOZ muted or something? I ask because I was replying to TOZ specifically, or rather, referring to the use case for how he uses TOZ for bluntness, snark, and hostility, I even quote replied to them. I hadn't even seen you reply to the thread at all at the time I was typing it.


TOZ wrote:
Themetricsystem wrote:
Okay, sure here's your source, and even a free reliable one at that.
The login wall suggests otherwise to me.

Okay, hmm I see. Okay, try this instead, head to their homepage linked here and simply type in the name of the App(s) and it gives a dead simple layman's breakdown of the numbers provided in pop-up i-frame format that basically anyone at all can understand. They line up basically exactly with the data found at the first link for anyone who doesn't know enough already or who is willing to research how much money the numbers provided on the first link generate in income for an App developer, it will give you the free estimate that almost perfectly lines up with the numbers I'm talking about.

Listen, I don't know why I'm getting hostility, let alone the TOZ alias treatment here (that's why I'm replying as Person-Man, maybe THAT will help break the ice a bit and suggest I'm doing more than being a... what, contrarian or something or trying to hide, this is, after all my "real person/real face" alias I try to use after all), but frankly, I chimed in here because I have insights and the topic itself is such utter nonsense and griping Karen trash that I THOUGHT was adjacent enough to what I'm talking about to maybe steer the conversation into something ... interesting? Maybe spin this thread into a discussion about how NOT greedy Paizo ACTUALLY is.

Shoot, I took a freaking break from this community because of this kind of thing and figured after lurking that maybe I'd learned how to speak/write in a manner that is acceptable to the cultural norms of this place but apparently not as it seems that nobody here likes hearing or reading ANYTHING that challenges them or makes them think. At least that's the takeaway I'm left flirting with and hoping upon hope is just wrong. Anyhow, that's enough from me I guess. I don't even really have a thesis here to say people or the company should do X or Y or even feel a certain way, I'm just pointing out actual facts but that's objectionable still... I guess?


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Spoiler:
I think I am probably going to go dark on these forums. Life and stuff... yeah, I need a change and if anyone would forgive me for vague posting, not that anyone should care, I've found myself at a pretty serious crossroads and I don't think that any of the paths ahead lead through continuing the way things have including my online media consumption.

So uh yeah, I guess I'll just say sayonara and wish everyone well, many times you people have been a big source of entertainment, at other times support, a distraction, folks I don't know, I could relate to, and a community I could latch onto and disassociate into but I think I need to.. be done with a lot of things including all that. Stay wonderful, fabulous, stubborn, insistent, proud, or cryptic, whichever one of those applies best to any of you personally, maybe I'll see ya around again sometime if and when things get better. Thanks all.

Edit: Before I give anyone the wrong impression, I'm safe and all that, just in a really bad place and, idk, felt like I had to share somewhere somehow and let people know I'm taking a break from everything for a while.


Coridan wrote:
I still don't understand how NFTs could even apply to anything. It's just a boogeyman as far as I can tell, but a really outlandish one. They may as well say it also keeps tigers aways.

SRM believes that a big part of the thrust and point of the NFT restrictions are squarely leveled at him personally given at this point he is one of the only major players in the market that are working on an RPG system that has the ability to leverage NFT and blockchain for their game.

I'll refrain from talking about my theories about the project as I am of two minds about it and to be quite honest my feelings about that work don't really vibe with much of the discourse surrounding web3.0 that is dominant around here but I will say that of all the creators in this space, on a personal level, I deeply relate to him, trust his creative drive, and think his ethics and worldview are among the most solid, centered, and relatable.

I don't know for a fact if WotC is intentionally taking aim at him and that project but he certainly seems to think that is the case.


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OPINION TIME AGAIN - YAY!

Yep, I just about guarantee that they signed it and once they realized just HOW bad it was for basically anyone who couldn't get an awesome over-the-top custom deal like they would absolutely have been able to negotiate they realized that they were in for HUGE trouble, and went effectively radio silent afterward, the timing for it is absolutely perfect.

I'd wager that they're going to end up being leveraged as the promotional/marketing faces of the new VTT and will end up implementing it visually on their stream as soon as the WotC devs manage to get a working and attractive internal alpha going.

As "soft" and "welcoming" as their public image is there is NO WAY they would have EVER come out with such a weak and meaningless statement if they weren't contractually obligated to align with WotC and start using/promoting the new/revamped/upgrade/digitized edition that is being cooked up while operating under whatever new WotC OGL that will eventually show up.


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Something interesting about this...

Basically, the entire CR-verse of actors went more or less silent compared to beforehand at basically the exact same time which just so HAPPENS to line up with the timeline that creators were first sent contracts to sign in mid December that included the OGL 1.1 that we have all since seen.

This is a STRONG hint that they either signed the deal and are working behind the scenes to maintain a low profile (MM went from 5-10 posts per day to just THREE vague-posts in nearly a month) or they're lawyering the hell up. Which is happening, one can only speculate but given the fact that on/around Dec 15th they all got strangely quiet, I'd be willing to bet they got pitched a deal, be it a real sweetheart one which is my bet, or more conservative one like Kickstarter was given.

Whatever way they go is a mystery yet but I'm confident they were offered SOMETHING probably as early as anyone else. If I HAD to place a bet which way they'll go, I'd put my lot in with those saying they'll stay loyal to the D&D Brand.


There is a joke in here somewhere about constipation and "passing" a saving throw but I don't think I'm the one to make it...


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Hey, I'm not even what one might call an evangelist for the tech, that much is for sure, but I can guarantee that anyone crossing their arms and raising their nose at it is going to be in for one hell of a surprise when they realize that what we already have, in many ways, already surpasses the functional capabilities of even the most talented and knowledgeable humans alive and produces results in the timeframe of seconds compared to hours, days, months, or years.

If there is one technology that we shouldn't be underestimating it is AI, and by that, I specifically mean not only the use we could have for it but also the dangers and opportunities that will be opened by it.


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Here... let me just show you. I'm using the BAREBONES super minimum demo tool with no paid component, free instant signup, and access to practically ZERO improvements that have been made in the last two and a half weeks.

I generated this on the FIRST TRY and removed NOTHING. I gave it a simple 5 sentence description of what I wanted. A Paizo PF2 Adventure Path fighting titans that threaten to destroy the kingdom of Highhelm in which the party investigates raises an army against and puts to rest the threat to the kingdom with a target length of aprox 1800 words.

Sleeping Giants AP: PF2 Business Proposal:

Table of Contents

I. Executive Summary
A. Summary of Project
B. Overview of Business Plan
II. Company Overview
A. Mission Statement
B. Vision Statement
C. Company Structure
III. Adventure Path Overview
A. Introduction
B. Plot Overview
C. Characters’ Motivations
D. Locations and NPCs
E. Development and Publication Timeline
IV. Market Analysis
A. Customers
B. Competition
C. Promotional Plans
V. Financial Plan
A. Start-up Costs
B. Assumptions and Projections
C. Capitalization Requirements
VI. Strategic Plan
A. Acquisition Strategy
B. Expansion and Growth Strategies
VII. Action Plan
A. Implementation Plan
B. Risk Assessment and Mitigation Strategies
VIII. Management Team
A. Leadership and Management Roles
B. Key Player Profiles

I. Executive Summary
A. Summary of Project
The proposed Pathfinder Second Edition 3-part Adventure Path series will feature a party of scrappy peace-loving peasants who must rise to the challenge of a cataclysm caused by seven ancient sleeping titans who wake beneath the surface of Golariion and in their waking state begin to stand, an action that topples an entire mountain range, destroys the Dwarven Capital city of Highhelm, and creates a massive inland mudslide that destroys dozens of underground cities. The party should be first level in volume one and attain level 4 by completion, start at four in the second part, and by the end of the third volume attain level 8 as they raise an army to put the drowsy giants back to rest, alive or dead. This series will use characters and settings from the Pathfinder Second Edition game world and will be written for a general audience as well as experienced players of the role-playing game. The target audience is adults aged 18 to 35 who are interested in fantasy role-playing games, and the goal is to give them a unique and exciting adventure series that can be used both as an introduction to the game and an engaging story arc for continuing players.

B. Overview of Business Plan
This business plan provides an overview of the proposed Pathfinder Second Edition 3-part Adventure Path series, including an introduction to the project, a market analysis, a financial plan, a strategic plan, an action plan, a management team, and appendices with additional information as required. The goal is to provide Paizo with the information necessary to make an informed decision about the viability of this project and its potential for success in the marketplace.

II. Company Overview
A. Mission Statement
Our mission is to create a unique and engaging Adventure Path series for the Pathfinder Second Edition game world that will inspire readers to explore their imaginations and engage with the game world in new ways. We want to create a story arc that will be accessible to newcomers to the game as well as experienced players, and provide a thrilling journey that will keep readers entertained for years to come.

B. Vision Statement
Our vision is to become the premier source for exciting and immersive adventures for the Pathfinder Second Edition game world. We will strive to create stories that capture the spirit of adventure and challenge our readers to think outside the box as they explore their imaginations.

C. Company Structure
The Pathfinder Second Edition 3-part Adventure Path series will be written and developed by a team of writers and game designers under the direction of an editor and creative director who will be responsible for overseeing the project from start to finish. This team will have dedicated resources for development, editing, illustration, layout, and marketing in order to ensure that the project is completed on time and on budget.

III. Adventure Path Overview
A. Introduction
The proposed Pathfinder Second Edition 3-part Adventure Path series will feature a party of scrappy peace-loving peasants who must rise to the challenge of a cataclysm caused by seven ancient sleeping titans who wake beneath the surface of Golariion and in their waking state begin to stand, an action that topples an entire mountain range, destroys the Dwarven Capital city of Highhelm, and creates a massive inland mudslide that destroys dozens of underground cities. The party should be first level in volume one and attain level 4 by completion, start at four in the second part, and by the end of the third volume attain level 8 as they raise an army to put the drowsy giants back to rest, alive or dead. This series will use characters and settings from the Pathfinder Second Edition game world and will be written for a general audience as well as experienced players of the role-playing game. The target audience is adults aged 18 to 35 who are interested in fantasy role-playing games, and the goal is to give them a unique and exciting adventure series that can be used both as an introduction to the game and an engaging story arc for continuing players.

B. Plot Overview
In Volume One, the party begins their journey as they investigate the mysterious events occurring around them as a result of the titans’ awakening. They must then travel across Golariion, discovering ancient artifacts and uncovering secrets about the titans and their power. Along the way, they will battle fierce adversaries and unravel generations-old mysteries as they try to find a way to put the titans back to sleep.

In Volume Two, the party must use their newfound knowledge to unravel the mystery of the titans’ origin, find a way to put them back to sleep, and protect Golariion from the devastating consequences of their awakening. They must also find a way to rally the people of Golariion behind them and build an army to stand against the titans.

In Volume Three, the party must lead the army against the titans and put them back to sleep, dead or alive. As they battle their way through hordes of monsters and face off against powerful villains, they must also discover the truth behind the titans’ mysterious power and how it can be used to protect Golariion from further destruction.

C. Characters’ Motivations
The party’s primary motivation is to save Golariion from the consequences of the titans’ awakening and find a way to put them back to sleep. Along their journey, they will also discover their own inner strength, uncover secrets about the titans, and ultimately protect Golariion from further destruction.

D. Locations and NPCs
The party will travel across Golariion, visiting a variety of locations such as cities, towns, dungeons, caves, ancient ruins, and more. They will encounter numerous NPCs such as merchants, adventurers, locals, and powerful figures. Each location will feature detailed descriptions of its inhabitants and encounters that will challenge the party’s skills and abilities as they battle their way to victory.

E. Development and Publication Timeline
The Pathfinder Second Edition 3-part Adventure Path series is scheduled to begin development in Spring 2021 and will be completed by Fall 2021. The books will then be published in Winter 2022.

IV. Market Analysis
A. Customers
The primary target audience for the Pathfinder Second Edition 3-part Adventure Path series is adults aged 18 to 35 who are interested in fantasy role-playing games, as well as experienced players of the game. These customers are likely to be familiar with the game world and will be looking for an exciting story arc that can be used both as an introduction to the game and an engaging story arc for experienced players.

B. Competition
The primary competition in the fantasy role-playing game market is other established game companies such as Games Workshop and Fantasy Flight Games. These companies have established fan bases and are well known for their adventure paths and other products related to role-playing games.

C. Promotional Plans
The promotional plan for the Pathfinder Second Edition 3-part Adventure Path series will include advertising in print media, social media campaigns, sponsored events at game conventions, and word-of-mouth promotion from existing customers. Additionally, we will partner with game stores and other retailers to promote our products through in-store displays, special offers, and discounts.

V. Financial Plan
A. Start-up Costs
The estimated start-up costs for the Pathfinder Second Edition 3-part Adventure Path series will include development and editorial costs, illustration and layout costs, printing costs, and promotional costs. These costs are estimated to total $60,000.

B. Assumptions and Projections
The sales projections for the Pathfinder Second Edition 3-part Adventure Path series are based on the assumption that each volume of the series will sell at least 10,000 copies at a retail price of $29.95 per volume. If these assumptions are met, the total sales could reach $899,500 over the course of three years.

C. Capitalization Requirements
The total capitalization required to fund this project is estimated at $60,000. This amount should cover all development, editorial, illustration, layout, printing, and promotional costs associated with the project. Additionally, an additional $10,000 is recommended for contingency funds in case of any unforeseen delays or expenses that may arise during the project.

VI. Strategic Plan
A. Acquisition Strategy
The acquisition strategy for the Pathfinder Second Edition 3-part Adventure Path series is to partner with existing game stores and other retailers as well as bookstores in order to ensure that our books are readily available for purchase in a wide variety of locations. Additionally, we plan to partner with online distributors such as Amazon in order to reach a wider audience and maximize our potential sales.

B. Expansion and Growth Strategies
Our expansion and growth strategies for the Pathfinder Second Edition 3-part Adventure Path series include creating additional books in the series as well as spin-off products such as sourcebooks, miniatures, and apparel. These additional products will help to increase our overall sales and extend our reach beyond our initial target audience of role-playing gamers.

VII. Action Plan
A. Implementation Plan
The implementation plan for the Pathfinder Second Edition 3-part Adventure Path series includes developing content, creating illustrations, designing layouts, printing books, and launching a promotional campaign. This plan is estimated to take six months from start to finish with a completion date of Winter 2022.

B. Risk Assessment and Mitigation Strategies
The risk assessment for this project includes potential delays in development, changes in consumer demand for role-playing games in general, competition from other game companies, and changes in market conditions that could impact our potential sales. We will mitigate these risks by staying abreast of industry trends, staying ahead of our competition with innovative products, and actively monitoring our sales numbers in order to adjust our marketing strategies as needed.

VIII. Management Team
A. Leadership and Management Roles
The management team for the Pathfinder Second Edition 3-part Adventure Path series will consist of an editor/creative director who will be responsible for overseeing all aspects of the project; a development team who will create content; an illustration team who will create artwork; a layout team who will design layouts; a printing team who will be responsible for printing books; and a marketing team who will create promotional campaigns.

B. Key Player Profiles
The key players on this project include:
• Editor/Creative Director – Responsible for overseeing all aspects of development, editorial, illustration, layout, printing, and marketing for the project.
• Development Team – Responsible for developing content for each volume of the series.
• Illustration Team – Responsible for creating illustrations for each volume of the series.
• Layout Team – Responsible for designing layouts for each volume of the series.
• Printing Team – Responsible for printing books for each volume of the series.
• Marketing Team – Responsible for creating promotional campaigns for each volume of the series.

This took me LITERALLY 30 seconds. There is repetition here, it rehashed some things several times, I am sure that it isn't 100% up to snuff for an actual business/AP proposal, and has a ton of missing bit-bobs that inject more flavor into the proposal that I'm sure would otherwise be present if someone themselves wrote this personally to submit but you have to admit that this alone, all of 30 seconds of effort, put out a TON of work, especially formatting terminology, and even PRODUCT SPECIFIC information that is a legible and workable first draft that would save hours, days, or perhaps even WEEKS for someone who is inexperienced in this. There are parts that are just factually incorrect such as the idea GW and FF Games also produce Adventure Paths that compete with PF2 but... it still lands in the same ballpark and instantly sourced relevant data to include in the pitch about the market even though it did absolutely miss the mark with those details. Other information such as pricing, cost to create, staff, and pay for the project is similarly way off too but that is almost certainly because that information is private and is something that can and eventually, will easily be able to be fed into these self-learning AI which will also have way, WAY more context and accuracy when made into commercial AI products/assistants/partners.

Again, the above was generated for free, in less than a minute, and uses OLD DATA that isn't even hooked into systems that allow it to sample the rapidly increasing datasets such as user feedback about what is being generated, the quality of the rendering, or adaptations to the self-learning behaviors.


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That smells way too much like fearful optimism to pass the sniff test for me, just personally speaking, but only time will tell to prove any one theory about how it will advance correctly (or more likely nobody is able to predict exactly how it will all shake out).

Personally, I have no hangups revolving around the divinity or unique nature of intelligence, sapience, or creative spark that life as we know it grants certain earthen creatures so I don't foresee anything at all standing in the way between self-learning computation and what we view as sentience or intelligence, after all, what is already in circulation quite literally is rewriting and in some cases even rewiring itself to become more efficient and better at understanding hundreds of trillions of times faster than the required evolutionary timeline that life requires.


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I suggest that everyone who hasn't played with, used, researched, or interacted with at least the cool free open-source demo versions of this stuff take a bit of time to do so. Before I launch into it, I gotta switch my profile/avatar and hit you with a spoiler...

Okay, crazy but well researched rant time, buckle up! I'm not talking about end-times, but I AM talking about the end to OUR times.:

It took about 100 years for US households to go from 0% access to running water to get it near 100%. In 55 years household electricity in the USA went from about 1% to 99%. Home AC/Heating took about 40ish years to get to around 90%. The Radio took about 20 years to hit nearly 100%. The refrigerator similarly took about 20 years to do that same.

Now, compare this against the home computer that went from about 1% to 95%+ in 15 years. Smartphones STARTED at around 15% INSTANT adoption only about 10 years ago and are already approaching 90%.

This kind of AI is improving at a rate that absolutely DWARFS every single one of these by whole orders of magnitude in terms of how swiftly it is improving, and more to the point, it's is being done AUTOMATICALLY with little to no direct programming or intervention by human beings beyond ensuring that the computers and servers that host them are kept operational and powered. We are set to see this kind of technology go from 0% from a few years ago to the near 100% mark in what is most likely to be a timeframe of less than a decade. Let me reiterate that, the tools are almost certain to be something that everyone not only has access to but also actively does use on a regular if not daily basis by EVERYONE with access to a function and connected computer by around 2030. The stratospheric pace of self-taught advancement is ACTUALLY something unlike anything else humanity has ever seen before and this is by no means hyperbole. Add onto this the fact that is all FREE and has no manufacturing component to create whatsoever, something that was never the case for any other similar revolutionary tech developments we have seen in history with the possible exception of spoken language... which we have no documentation or knowledge of how it happened anyhow given it predated written word.

The memes of "the robots are coming to take your jobs" was partially true and made huge impacts on all sorts of industries but until recently the creatives were more or less safe as thinking, thought, expression, communication, writing, editing, and everything else somewhat related weren't something robots could easily or, more importantly, affordably do... but that is just not the case anymore and it will soon become widely and wildly apparent that biology and life, in general, are abominably awful at these things (at literally thinking) compared to refined, coached, and self-taught computer models. Things are not quite THERE yet but rest assured that there is absolutely ZERO CHANCE that global industry headed by capitalist corporations, nations, governments, and legislators are going to reject this kind of tech advancement as a means to be more efficient, assertively correct, faster, and all the while doing so without having to involve the costly oxygen wasting organic bugs in the code that are human beings.

As is, RIGHT NOW, with only the free tools one could spend an afternoon inputting creative directions, refactor what they're asking, prompt a few times, and have the systems refine/recreate the results until they get enough output that is near professional human quality to take and pass off to professionals to tidy and clean it up with a few passes and in doing so they would save dozens of emails, weeks of time, salary/contract costs, bureaucracy, spelling errors, personal bias, interpersonal conflict, human foibles, and at the end of the day they will end up with something that humans DID make with the help of the tools in a fraction of the time, energy, and money that it would otherwise cost. If I were a betting man, I'd wager that someone with enough experience knowing exactly how to submit queries could come up with a meaningful, solid, and substantially complete rough draft for an entire 800-page novel complete with initial draft illustrations for the cover/back and every single chapter therein in less than a day. This is the kind of thing that takes real and grizzled veteran authors MONTHS or DECADES to accomplish and it could be knocked out, almost certainly, in only a single day. Now, certainly it would then need to be digested by real humans (that is until we get more refined "editor" AI that can vet work like a real expert critical human would), read, submitted for revisions, and then hammered into a final shape but the first part being done automatically with mere simple directions and instructions all while the author sits at their desk munching down on some tostadas, typing with one hand, and binging three episodes of Black Mirror...

Now, onto the question... GMs... they'll probably be "safe" for a while as folks very much, I think, will prefer to actually play with real people but I'd bet in the next ten years or so that just about EVERY RPG system is going to be able to be taken by a player or group of them and requested to just be run by a computer or AI and it will simply just work. Authors, artists, programmers, middle managers, payroll folks, accountants, tax professionals, actuaries, and eventually even just about every legal profession is almost certain to be replaced or otherwise SUBSTANTIALLY supported by this tech. I'd even go so far as to say that there are probably going to be AI politicians or in the very least, humans that use AI to create their identity, platform, and politics because this whole thing is like discovering fire all over again. This time it isn't fire we discovered (a way to externally create heat instead of by way of biological digestion), it is THOUGHT and EXPRESSION that we discovered and it is going to be just as impactful on society, labor, and humanity as a whole as fire was.


WatersLethe wrote:
Bigdaddyjug wrote:
Smurf off with your smurfing smurfing. Smurfing smurfs!
Can't we all smurf along?

D:


I tried googling to see if Smurfs are solidly in the public domain and I got NO definitive answers with regard to being able to use them for profit-driven enterprise but that STILL doesn't change my mind in that I think that PF2 is RIPE for a Smurf Ancestry as an inclusion in some book, or barring that they could do something fun for an April 1st blog post.


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Isn't that something that sort of speaks for itself? If a Weapon is one that needs to be reloaded then reloading needs to be done... and the Reload 0 Rules say absolutely nothing to the effect that no Interact Action happens, instead it merely says that it's part of the Strike you make with the Weapon.

The Rules are permissive rather than prohibitive and unless they state that X or Y works in a specific way or that they are exempt from Rules that otherwise govern the entire group of Actions/Activities that define X or Y then... they aren't exempt. In other words, because the Reload 0 Rules don't say that no Interact Action takes place (in fact it says the opposite in that it says the Action is done as part of the Strike) then it is subject to everything any other Reload Action is as well.

Man alive, the downward sucking force of this thread keeps pulling me in because all of this has already been covered by myself and others in the last ten pages. Perhaps I've just deluded myself into half believing that continuing to participate will make an impact or rouse someone on Staff to have a meeting, conclude on the topic and then come comment on it in some, ANY official capacity ... but really I know better than that.

Much respect for everyone here for your stamina in the conversation no matter your position too, I want to just be sure that nobody feels I'm trashing them because I may disagree with them.


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The issue here is that, as has been treaded over time and time again, EVERY Interact Action (which is explicitly part of every Reload) has the Manipulate Trait bolted onto it.

This is where the rabbit hole begins before diving so far into the depths we risk awakening the Balrog and spiraling down the infinite well and are crushed by the weight of our arguments and the irreversible spin that creates g-forces in excess of what even a falling insect could survive as we approach the center of the planet mass and gravity begins to act funny.

Also, reloading and interacting/manipulating costing 0 Actions for a bow does not mean that no interaction/manipulation/reload takes place, it simply indicates that it doesn't reduce the number of available Actions you have to spend during your turn.


beowulf99 wrote:
What part of the spiral are we at now?

it's very hard to tell when we're constantly circling inward. My guess is somewhere near the Saraswati Supercluster.


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Another couple of pages of continual back and forth of the same arguments from the same handful of users. Not only that, the circular argumentation is beginning to spiral even faster, at this rate the space-time continuum is going to start to break down and we will be launched either far into the future, into an alternate dimension where they hired a data scientist to tighten up the loose ends in PF2, or be ejected into the primordial slurry that was our universe .00000000001 seconds after it first emerged.

So, 1/3 odds to achieve something that has a glimmer of hope to resolve the issue and a 2/3rds chance to remove the participants from this conversation (and hopefully nobody else), I don't know if I'd like those odds personally, but um... yeah you all do you I guess. Maybe if we get this to 25 pages of three to five people talking past each other we could stand some hope of, say, Michael S. chiming in with at LEAST an unofficial word on how they personally would rule this.


This thread has been going in circles since the exact same positions were given, explained, and even linked since the second page of the thread.

Clearly this is ambiguous if no common understanding has been met, the only thing that's happening for the last 5 pages of posts is circular argumentation and bickering. I have my own stance here and I feel it's grounded in RAW, but clearly, nobody here can authoritatively state they have the "right" answer.

We are either going to get errata on the issue to clarify this, or it's going to continue to be a GM call as it is now.


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Lollerabe wrote:
The official Paizo forums seems like a pretty obvious place to voice ones wishes for future content, no ?

Warning: Off-Topic:

I lack the words to describe it very politely but... no, and truthfully, that's a no that barely escapes the lips after several moments of fitful laughter bursting forward. I'll touch on this lightly as merely even bringing this stuff up is almost certain to provoke an angry response from some.

These forums and certain segments of the community, in particular, have made it abundantly clear that staff interacting with fans on here does VERY little good for the games or the community, instead doing this opened them up to harassment, liability, embarrassment, and shame. Some folks around here have proven time and time again that they're more interested in making DEMANDS than they are in listening or asking good faith questions. Now, that isn't to say that much of POTENT toxicity, anger, and full on outrage expressed and shown here over the last two years was done without valid reasons but since around that time it became apparent that nearly every little slight, mistake, gaff, of misunderstanding would ACTUALLY be used as ammo to harass them and in some cases it led to fundamental harm to the mental and physical well being of staff.

It is 100% not worth the risk for them to jump back into consistently participating in these forums, hell, even the unofficial Subreddit is a better and healthier platform for this.


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If you want to be marginally adequate, the advice above will help.

But if you actually want to be GOOD at melee then you're going to have to convince your GM to allow you to play a Dual Class Character as everything else is going to fall short of even bringing you up to par half of the time with the most baseline of non-specialized martials.


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*something something grumble* Harris was robbed *grumble something something* it's all meaningless anyhow.


"It's only talking about one creature ability, not the player-accessible version with the exact same name." -Copium-


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I am vehemently against this idea. I own over a hundred sets of dice and gosh darn it I want an excuse to use as many of them as possible.

So, with that said, I want to respectfully ask that Paizo not only ignore this request but also amp things up going forward. I want to see as many stat blocks as possible with 10+ dice being used for damage and other effects.

/Only mostly joking


Asking the real questions I see.

Once we figure this one out I want to know which witch switched the rich lich pitch.


Who would win in a fight, everyone who hates the monk, or Goku?


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Hooray, another alignment thread, exactly what the doctor ordered! We need to build up our resistance to toxins somehow after all.


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This kind of thing is exactly why I stopped buying into, promoting, or contributing work toward any crowdfunding product, system, or service.

It is an extremely confusing situation for users the VAST majority of the time and almost ALL such projects end up being delayed at least 6 months to three years after the initial estimated finish/delivery date. It's bad PR for companies, it causes the organization that makes it to lose a sizable cut from the money made via the crowdfunding platform, and there is absolutely no legal or financial recourse for situations where the project fails to ever actually end up being made/shipped/produced.

If Paizo, third-party publishers, freelancers, board game companies, customers, and everyone else working in the hobby abandoned ever using crowdfunding again it would be an undeniable win for everyone involved. The benefits of this kind of "sales/promotion" method are far outweighed by the landfill of reasons why it is less than ideal if you're actually looking to make a quality product and deliver it to people. I am of the mind that it jumped the shark around the time that KS got pushed into the popular mainstream with the Potato Salad project/meme and there has been shockingly little done since then to improve crowdfunding, instead what happened is a dozen other crowdfunding orgs popped up to make a quick dime without risking any financial loss or legal consequences whatsoever.


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Oh great, now there's TWO of em!

/duck


Ravingdork wrote:

Good to know. So that explains why I have only one delwte button. Only one alias has 0 posts (coincidentally, it is my oldest one). XD

I was afraid the one button would delete all my aliases, or even delete my account.

Is there a limit to the number of aliases you can have?

I do not believe so, if I recall correctly somebody had made it a goal of theirs to make 1000 different aliases, or maybe it was just 100... and started a thread about it somewhere around these parts but I think they gave up on the project.


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*Notices the 1cp "Oooohh, lucky penny!"

Tik-scream


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I have no idea what any of this is about but I must say, a completely empty thread title and initial post intrigues me enough that I feel like I MUST favorite lest I miss the opportunity to ever do so again.


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Wait, using Person-Man is dishonest? I mainly just switch to this alias for a somewhat less serious tone than my main, to express... I dunno, a haggard dude shrugging as if to say "This is just my opinion" or maybe "I dunno."

Anybody can see the main username easily enough, I absolutely wasn't trying to "pump my argument" or whatever seems to have been inferred but, if people see it that way, that's fine I guess.
/shrugs

Back on topic though, I actually get to PLAY as a PC in a game soon and we're doing Abomination Vaults. My expectations are mixed because what I expect and what I really WANT as a player are at odds with each other given the segmented nature of most previous APs, I'm hopeful the mega-dungeon nature can help keep the individual books and stories glued together more cohesively than other previous stories.


Again, maybe this doesn't mean much but for SURE Verdyn and I rarely see eye to eye when it comes to these games but I have to back up their point. If I could buy it all in one attractive package $250 USD isn't a price I'd be upset with at all. The fact that this is only done with an extremely limited release for their oldest and best-selling APs is a mistake in my eyes. I would stop buying X/6 AP print books forever and probably just wait until I get my high-quality all-in-one package.

I still have my collector's edition copy of Skyrim, statue and all and I've never once had buyer's remorse despite having already owned the game in two other formats previously and that I've never actually even USED the Disc that came with the product.


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The singularity here is where ET, MCA, Free Archetype, Dual Class, and Ancient Elf all meet, and existence blips out for a moment.

Not to worry though, Rule 0 lets the GM divide by 0 and undo the damage, at least on the local scale so it's best to ask them whenever you run into things that provide Archetype Feats through means other than spending a normal run of the mill Class Feat on it.


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Person-man evil, but Person-man evil..ENOUGH?


I don't know what FawtL means, and frankly, at this point I'm afraid to ask.


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Finally, I get a break from all those beatings!