Neolandis Kalepopolis

Perallus Alden's page

58 posts. Alias of Daynen.


RSS

1 to 50 of 58 << first < prev | 1 | 2 | next > last >>

male Human scoundrel 4/soldier 1 (Night 7)

RL happens, attention gets diverted. there's a real possibility that even I may suddenly have a lot less free time soon, but I'll cross the bridge if/when I come to it.


male Human scoundrel 4/soldier 1 (Night 7)

Second that.


male Human scoundrel 4/soldier 1 (Night 7)

"Long as move as a squad, we shouldn't have any problems, yeah? Hey Kira, I think I got a little room, and I don't need to be the lightest anyway, any pieces I could carry?"


male Human scoundrel 4/soldier 1 (Night 7)

I just grabbed a rifle, a sidearm pistol, a knife, and a few grenades, along with tool and security kits for cracking open doors/terminals, and a datapad for...whatever. This guys' more about getting technology to cooperate, not blow it up, lol.


male Human scoundrel 4/soldier 1 (Night 7)

Securing the last bits of his armor, Perallus's voice now filtered through the helmet package as would a voice over a com as he made the last adjustments.

"Relax, it'll be textbook. We land, shoot a few rebels, I crack the locks, we set some charges, and fly off with the explosion at our backs. Long as nobody runs off doing anything crazy, it should go smoothly. If we do it with enough speed, we might actually get some time to do some work on our personal gear tomorrow...with any luck."


male Human scoundrel 4/soldier 1 (Night 7)

Rifle, datapad, security kit, tool kit, a couple grenades, pistol, cable dispenser, combat knife...

Running through a mental checklist as he went, Perallus suited up, securing each item, donning his helmet and checking his systems.

Ok, helmet package is good to go, looks like a good sync...who in the galaxy chooses this font for the HUD...

glancing at the thermal detonators, Perallus chuckles a bit. "So, who wants to carry the hot potatoes?"

Anything we should or should not assume is available here? Anything specific we think we'll need, aside from the detonators to blow the place?


male Human scoundrel 4/soldier 1 (Night 7)

"If we target the repulsor field first, though, we'll be tipping our hand and giving them time to regroup any troops that are suited up for zero-g or destroy any sensitive intel. In trying to make our mission easier, we might be shooting ourselves in the foot...Might have to just go for the main site and capture the whole thing in one move.


male Human scoundrel 4/soldier 1 (Night 7)

"Long as we get the right tools, shouldn't be a big deal. Just have to get our bearings, get in, rig the place, and get out in time for the fireworks."

Perallus moves to suit up, grabbing a rifle, and looking for tool kits for security and machine work. "Wonder if the rebels ever customize their gear..." Checking over the rifle, he pauses a moment, eyes glancing to his arm through the visor. Maybe if I can miniaturize it first...


male Human scoundrel 4/soldier 1 (Night 7)

"Gonna be a busy day. Score one for Night Squadron." Perallus banks around and forms up on his squadron leader, preparing for docking sequence.


male Human scoundrel 4/soldier 1 (Night 7)

Yeah, saves posts for the good stuff. Besides, as I've come to understand it, the best time for an initiative reroll is when combat conditions change suddenly and/or drastically, breaking everyone's rhythm and forcing completely new reactions.

Like, say, a whole fleet of rebel cruisers dropping out of hyperspace on top of us! or something crazy like that.


male Human scoundrel 4/soldier 1 (Night 7)

holy crap those dunelizard init rolls. Not that skill training would matter in a fight like this, geez.

Perallus focuses his attention on the surrounded dune 6. "got him flanked, pilots. Let's burn him down."

attack, point blank: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 6d10 + 2 ⇒ (10, 2, 8, 10, 6, 6) + 2 = 44X2=88


male Human scoundrel 4/soldier 1 (Night 7)

Woo! Not me! nothin' like a malfunctioning ship on our first mission to skyrocket that morale, eh squad?


male Human scoundrel 4/soldier 1 (Night 7)

Uh oh. I don't envy the task of figuring out how to bow out a character in this situation...won't end well in any event. Take care though.


male Human scoundrel 4/soldier 1 (Night 7)

Tried to post earlier, paizo went down and I got pulled away for a bit.

"Not today, boys. Dogfighting's not my style; you're gonna have to find a new dance partner."
pilot: 1d20 + 17 ⇒ (17) + 17 = 34

Perallus pulls into a short exchange with the dunelizard, faking a turn and breaking the dogfight.


male Human scoundrel 4/soldier 1 (Night 7)

Another small suggestion for the players: in your alias's profile, under the class/levels field, would probably be good to put your squadron callsign like I've done here.


male Human scoundrel 4/soldier 1 (Night 7)

Perallus moves up to support his squadmates and focus fire on dune 4.
"Right behind you, Night 2. Let's thin the herd."
attack, medium range: 1d20 + 2 ⇒ (19) + 2 = 21
damage if hit: 6d10 + 2 ⇒ (1, 8, 4, 7, 7, 6) + 2 = 35 X2=70


male Human scoundrel 4/soldier 1 (Night 7)

Side note: may I recommend the campaign info tab, or the top of the gameplay thread have the most current link to the battle map? Saves having to go dig for the post.


male Human scoundrel 4/soldier 1 (Night 7)

Heh, carryin' all the big guns and he's late for the pew-pew...


male Human scoundrel 4/soldier 1 (Night 7)

I think having all the initiative rolls happen at once saves a little time. No need to wait on someone to roll one die to see when their turn goes.


male Human scoundrel 4/soldier 1 (Night 7)

I concur. If rolling a check that would be a passive or automatic thing, i.e. perception, initiative, save, whatever, I have no objections to the DM rolling those if that will smooth out the game flow. Up to you, DM.


male Human scoundrel 4/soldier 1 (Night 7)

initiative: 1d20 + 10 ⇒ (3) + 10 = 13

I think initiative checks are just initiative checks, Kira. Might be wrong.

Perallus opens a comm channel to his squadmates. "Night leader, dunelizards outclass us in armor and shields, but we've got a slight edge in speed and firepower and they're big targets. They also likely have hyperdrives and extensive modification."


male Human scoundrel 4/soldier 1 (Night 7)

Dunelizards...

knowledge technology: 1d20 + 9 ⇒ (20) + 9 = 29
Whoah. Ok, anything I SHOULDN'T know with a roll like that, or shall I cruise the starship entries and see if I can give my fellow pilots some intel? lol


male Human scoundrel 4/soldier 1 (Night 7)

Perallus secures his helmet and checks his attachments, rather relieved that no one can see his face at the moment.

Still not sure why I accepted this assignment. All I wanted to do was play around with the machines and computers, not get vaporized in a metal crate...

He flexes his left arm slightly, musing over the indistinguishable feel of the cybernetics from the real thing. This arm better be worth it.


male Human scoundrel 4/soldier 1 (Night 7)

Yeah I joined the game, got my display name updated, I can see the map and everything, but I admit I got little time in with roll20 when I was introduced to it. Gonna have to get reacquainted.


male Human scoundrel 4/soldier 1 (Night 7)

Roll20, oh man, haven't used that in forever. gotta see if I remember my login...ok cool I'm in.

Ok, so how we doin this?


male Human scoundrel 4/soldier 1 (Night 7)

Smart weapons. lol. Tech specialist to the rescue!


male Human scoundrel 4/soldier 1 (Night 7)

Hmm. Well, the only time I can see facing being an actual issue is during a dogfight, realistically. But since SE is a slightly more casual ruleset than some RPGs anyway, I don't see it as a big issue.


male Human scoundrel 4/soldier 1 (Night 7)

Perallus shakes his head as he logs out of the terminal. "No time for a tour I guess. Some people are so rude..." He makes a quick stop at his bunk to grab his rifle, and maintains a brisk jog for his designated hangar.

As he nears his station, he finds himself chuckling under his helmet. Well, here's hoping I get to fix my own ship later.


male Human scoundrel 4/soldier 1 (Night 7)

Perallus takes a minute or two to stretch out the stiffness of the shuttle flight, then makes his way to the nearest network terminal.

Alright, got some time before breakfast; time to get acquainted with this place. Let's have a little show and tell, shall we?

He then begins to access the public network, gathering background data and unrestricted info, such as a brief history of the ship's service records, its inventory, its current command crew, and other pertinent details that aren't classified or encrypted.

use computer: 1d20 + 9 ⇒ (16) + 9 = 25


male Human scoundrel 4/soldier 1 (Night 7)

Oh snap. +2 to +3, gotta be a least a cup size, yeah?

Might have to bust out the tech specialist feat just to re-size your uniforms at this rate.

Whoops, just saw what I did there...


male Human scoundrel 4/soldier 1 (Night 7)

Man, now I REALLY wish there was a more navigable reference document. Just found my new favorite variant rule: gear templates. Prototype gear can have TWO tech specialist mods, but treats a natural roll of 1-4 as an auto-miss and disable on weapons. I'd be savin' that baby for noncombat gear to squeeze an entire kit into one little box, heh.

Or just bring extras in case of a bad roll. lol.


male Human scoundrel 4/soldier 1 (Night 7)

Perallus nods at Harry's suggestion. "Might catch up with ya in a bit, Calahan. Gotta get some exercise sometime, I guess."

He pauses a moment at Melgora's enthusiasm, though. Her rifle...riiiight... "Well, soon as we get some free time, I plan to do some modifications to my own; was thinking about adding some storage space in my a...er, rifle, maybe increase the bolt cohesion for a little more punch. Maybe we should have the squad draw up a little wishlist sometime and we can just tag team the workload. Sound like a plan?"


male Human scoundrel 4/soldier 1 (Night 7)

Perallus's ears catch wind of talk of modifications and customization, and he clears his throat audibly.

"Well, Te, sounds like we have something in common. I made a nice share of credits from time to time customizing gear for people on Coruscant, and I'm hoping they let me get my hands on our fighter craft later. We should set up a spot in the hangar for projects sometime. There's not many things people like more than having stuff that weighs half as much or that works twice as well."


male Human scoundrel 4/soldier 1 (Night 7)

Perallus looks around at the motley crew he's been teamed with and scratches his head. A twilek who looks like she should be a hutt dancer, some kind of acrobat, a gunslinger who looks like he should be part of some wookie hunting party, and a woman who looks like she's hunting US. And here I thought a cybernetic arm made me odd. Takes all kinds I guess.

Perallus took a moment to glance around at the team before evaluating himself. Amongst this crew, nothing made him stand out at all. His hair was just barely starting to show strands of silver, but the rest of him was completely nondescript compared to the others.

"Not sure what I'm lookin' forward to more: getting to tinker with things on this ship, or watching you guys go about your daily lives. Maybe I'll manage both. Going to be an interesting tour of duty here..."


male Human scoundrel 4/soldier 1 (Night 7)

Perallus shrugs and shoulders his duffel bag. "Workaholic, huh. One in every troop, I guess. I'm gonna go settle in and get acquainted with our new home."

The heck did that guy do to get clearance for that kinda beard? Musta saved some brass under fire or something.

Perallus will make his way to his designated bunk, and, once settled, will then explore the ship and stop by a computer terminal to start gathering general information and background on the ship and its crew.


male Human scoundrel 4/soldier 1 (Night 7)

"fight fire with fire, huh? Sounds alright to me. Lieutenant Perallus Alden. Pretty cool we just now got here and already have a squad name. Let's go find our bunks; I need a walk after that trip."


male Human scoundrel 4/soldier 1 (Night 7)

In other words, fly well enough to get promoted to a better craft, pronto.


male Human scoundrel 4/soldier 1 (Night 7)

Well, when you have to build THOUSANDS of the things, you kinda have to balance quality with quantity, no? Let's hope we're on the high end of that scale, shall we?

Or better yet, let our tech specialists get ahold of those badboys for a few weeks.


male Human scoundrel 4/soldier 1 (Night 7)

One challenge at a time, squadmate. One challenge at a time...


male Human scoundrel 4/soldier 1 (Night 7)

Apparently, getting hit in a dogfight is out of the question. We'll have to spend some time in the hangar installing shields or something, eh?


male Human scoundrel 4/soldier 1 (Night 7)

Really? We're at risk of losing one already? We haven't even started!


male Human scoundrel 4/soldier 1 (Night 7)

Patience is a virtue, not just for Jedi. Quality over speed, IMHO.


male Human scoundrel 4/soldier 1 (Night 7)

Never downplay the task of creating identities for that many NPCs. I've been slowly grinding out meat for my own homebrew campaign world for years and I've never even run it. I'm a bit of a perfectionist in that regard I guess, but no bravado: it's hard.


male Human scoundrel 4/soldier 1 (Night 7)

Yeah, I'm kinda puzzled at the decision to have us both in the same squad, actually. We're almost carbon copies of each other, crunch-wise. You got demolitionist, I got extra damage for rifles.

You may wish to re-read core creation, I think you forgot your HP for levels 2-5, and your defense scores don't seem to be totaled up, among other things. Wouldn't want you to go down with a single shot, heh. Also, I'm having trouble understanding your skills. Are the italics your trained ones? You didn't list any totals or anything like that, so I'm kinda confused. Just want to make sure we've counted everything up before we're at the mercy of the dice, y'know?

On the upside though, between you and me, we can have our entire squad decked out in the latest custom gear in a matter of days, heh.


male Human scoundrel 4/soldier 1 (Night 7)

wow. and the hits just keep on rolln'.


male Human scoundrel 4/soldier 1 (Night 7)

More free crunch? Well, as long as it's universal, it's fair, so I guess it's hard to complain, right? Free armored defense it is.

Oh, and the omegadex? Yeah. that's a winner. Keepin' that.


male Human scoundrel 4/soldier 1 (Night 7)

Well, if I'm gonna specialize in stuff like tech specialist, starship designer, and all the gadgety, doohickey tinkering stuff, then it doesn't hurt to have someone specced the other way to take up the slack. I'll try to make sure I'm no slouch with a rifle, but I'm no Jango Fett...


male Human scoundrel 4/soldier 1 (Night 7)

Sorry bout the silence there, have to remember that I'm not receiving updates on my main profile until I've posted once.

Lets see...

cat-fights and innuendo? Bring it on. SFW? Eh, gotta compromise somewhere, right? I'm on board.

The designation thing escaped me until now; good thing somebody had that sorted out beforehand.

As for close quarters? Well a rifle can still do the job, and I'll have a blaster pistol on hand too. I don't really see myself as the heavy combat specialist. Looking over it objectively now, I seem to have painted myself as the party skillmonkey crafter. Heh. Old habits die hard.

Huh. funny random thought: got a haircut recently and noticed all the silver comin out on my sides. Makes me look a little more like my avatar here. LOL.


Hmmm...kinda felt like my guy was a semi-sniper, but I think mel's going to end up my upperclassman on that one. We'll be one hell of a duo, though. If you're seen, you're dead. Leave the doors and stubborn computers to me, though. I'm like an electronic 007. No machine can resist my charms.

<_<

>_>

That sounded much more awkward after the thought...


Just noticed the paizo store has a set of chocolate dice. omg. Do want.