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These abilities are still way to strong. When my 1000 exp alt can do as much damage as my two month old toon something is wrong. The basic attacks should enable you to kill starting mobs and that is it. Ammo will not balance this, so don't try to use that excuse. The great sword and spear exploits hit just as hard as the long bow one. They all need to be tuned way down.
This Saturday at 7 pm est Golgotha will be hosting a 2v2 pvp tournament in a hex with an open PvP window (more details on which hex to follow) We just want people to come out and fight to the death. Matches will be best of 3 with the option for gear swapping in between the fights. If you would like to participate in the fighting list you and your partners character name below. Sign ups will run until saturdays down time. On to the good part, prizes. First second and third place teams will get a prize! The three prizes are a +2 wep for each of the team members 200 health potions or 2k +1 arrows. The First place team will pick what they want then the second and then the third. If any other organizations would like to add to the prize pool feel free to post it here as well. There will be no entry fee. Mumble Information
Voice coms for the event supplied by CotP
With the state of WoT as it is right now with the attackers gaining points for anyone in the tower no mater how many defenders are their it is impossible to defend a tower against any sort of determined attack. A group of naked attackers (suffering no gear durability penalty) can slowly but surly take any tower unless the defenders out number then enough to kill them as they run at them. Tonight an out numbered force of Golgothans took a tower we really had no business winning simply by grinding our faces against the defenders and sticking it out until we hit 1000 points. We kept fighting but we could have just run in circles healing ourselves till we died and won all the same.
We have already had quite a few successful trade opportunities up on our mountain and I would like to have more of them in the future. If you are in need of +2 gear send me a pm and we will start working out a deal. We are also willing to trade raw materials and recipes. I do recommend that if you are coming up the mountain to train you announce yourself pretty loudly to avoid the murder hobos that live in the bushes.
As the subject suggests why are the devs so tied to saying we can't support every class in one city. I understand being unable to train everything and needing to interact with other cities to get all the training you need. I am fine with having to build something to support classes that you can't train but this notion that it should be impossible to have very class living in your city no matter how much effort you put in seems counter intuitive and unsustainable. Eventual we are going to have a multitude of arch types in the game. Cities will get burnt down or you may dislike some of the people you are playing with to the point where you have to leave your city. Why should years of training become worthless if you can't find a new home right away. This also completely discourages individuals from founding new cities. Why would I take my level 20 cleric out of his really nice city to go found a new outpost for my empire when eventually I will loose all of my skills? I know some of you will respond with meaningful choices!!!! But there are so many other ways to put in meaningful choice. What you chose to train in your city will define your friends. That's a great meaningful choice. Loosing access to your top tier skills a month after you loose a war is not a "meaningful choice"
Charter Company Name: The Bloody Hand
Leadership:
Player Roles Accepted:
Ideology:
Who Should Join:
The Orders contribution to Golgotha:
The Order of the Bloody Hand will be founding a N/E city as soon as it is economically viable. We are looking for groups to come and make this city their home. No matter what aspect of the game you want to be involved in there will be a place for you here. As long as you have a decent reputation and are within our alignment requirements. I would like to attract a FC dedicated to crafting and one more focused on PVE to compliment the PVP focus of The Order. Respond here or via PM if you would like a spot.
Hello again, The Order of the Bloody Hand is currently seeking a CC of crafters and PVE players (could be two separate CCs) to form a settlement with deep in the wilds of PFO. We are looking to build a city as far from civilization as possible. Therefor it should have access to some of the best natural resources in the game. Post here or whisper me if you are interested.
I know there are one or two evil CC kicking around out there, and Shadow Haven will accept anyone regardless of alignment. But has anyone mentioned starting and actual Evil(and more than likely lawful)player kingdom? I am also aware that should such a thing come into existence it would probably be sieged to hell and gone by all the good people that seem to be running around.
How many of you would be interested in putting together teams of 10-15 individuals and engaging in a PVP tournament? They style and location is of course still in the planning stages. I am just gauging community interest at this point. Everyone would of course be welcome to compete regardless of alignment or charter company.It can even be something our crafter focused characters can get involved in, selling things to the combatants. Right now I think we would do it twice a year or maybe quarterly. What do you guys thing, would you be willing to participate?
So we have had quite a few threads about bad things spawning in your hexes. Goblins bugbears dragons, the list goes on. Has anyone discussed beneficial things spawning? For instance, you run a good aligned hex a pilgrim to one of the gods is inspired to start preaching in a random location that is still fitting to his god. If you keep him safe from nasty things (see above) he may found a shrine that grows into a temple, and so on and so forth. This would also generate meaningful PVP. I as an "evil" character hate your god and want to burn down the shrine and kill the pilgrim so I and my cohorts attack. Now there could be some sort of defense mechanic ere we have to stay in the area for a while to kill him and desecrate there area when the god players would have time to drive us off to preserve the shrine. Thoughts? |