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![]() Feel free to post what you would like to see me go over on my stream. Unfortunately i missed the opportunity to record the epic fight atop Zombie Kitty Mountain. Streamed it, but I wasn't able to make a highlight reel for all the awesome we had going on. Today's thing: Keywords
or watch me live for the next explanation
I'm thinking tomorrow will be a basic Crafting Explanation. I also think it would be a great idea to get a big event going, maybe we could get some more groups running escalations and having fun. ![]()
![]() Account # 1
Notes:
Account # 2 & 3
Notes:
Additionally, selling several standard EE accounts. If you are interested in an account please message me with a serious offer. ![]()
![]() First, lets begin by defining the terms:
Next, the reason for this thread.
Conflict
Initial Ideas
-In order to successfully mitigate Game Balance Concerns in regards to Semi-Persistent Buffs and Pets both or either of these methods should be utilized. This makes Semi-Persistent Buffs and Pets:
Resource and Time Investment
I myself have only a very basic knowledge of coding and therefore cannot contribute heavily in this area. I invite anyone with more experience and knowledge to comment and attempt to alleviate time and resource investments by suggesting specific things to aid the programmers. Play-Style Bias
If there is even one individual that wishes to play a certain way then it is the responsibility of the community and the developers to do our best to enable that play-style with the following in mind:
If individuals or groups do not want Rangers to have pets, then they can play a ranger that does not utilize a pet, but the individual that wishes to travel and explore next to his faithful hound should have the same opportunity. Most play-styles have been around since the beginning of Online Gaming, or Gaming in general. And the majority of games offer a way to enjoy that style of play in some way. -2 Coppers ![]()
![]() I will preface this with: I am not a programmer, I have dabbled and barely created a space invaders game following a guide. In short I have no idea what is possible and what is not. Spell Schools:
Abjuration
So my question to the Devs: Do you foresee any issues implementing spells from all the schools? I have watched the Alpha stream and noticed that everyone is playing the equivalent of an Evoker. (The "weakest" of the wizard types.) I am particularly interested in Necromancy (As I speak for the majority of Golgothan Necromancers) and fear that the school will not receive its just dues. But that fear is on par with worry for Transmutation. ![]()
![]() Disclaimer: This thread is speaking on behalf of the concentrated grouping of necromancers within Golgotha. I am personally fighting for my preferred play-style. Unless there has been an update that has escaped notice, Necromancers who command undead will receive the "Heinous" flag that makes them target-able and kill-able for no alignment hit or reputation loss. The flag is considered a major "debuff" that stands in the way of becoming an Undead Master. On the upside, it relates that we will in some way have the ability to command undead on a scale befitting of a necromancer. There have been arguments for and against persistent undead in the past. I have heard things such as "meaningful player interaction" and meaningful choices leveled at necromancers wishing to pursue the route of Undead Master, or more commonly known as Minionmancy. My counter to this is below: 1) Necromancers will need to band together and protect each other if the "Heinous" flag is still being used in the game. Players will have the ability to fight and kill even high reputation necromancers without taking any penalty due to this flag. 2) Necromancers will be unwelcome in nearly all player settlements that represent the Good alignment axis. 3) Having undead under your control will present a unique and fulfilling play-style with plenty of danger due to increased permanent hostility from non-allied players. To me, and this represents my personal opinion, it appears that as soon as one chooses the lifestyle of Undead Master they have made a meaningful choice that will affect their entire "career" with that character. It will promote many meaningful player interactions that will result in several of the core values of Pathfinder Online. So I have proposed this system before, and I reanimate it now in order to polish it and present it anew: A Multi-tiered system that allows the necromancer to benefit from his chosen play-style in the same way all other roles/classes will benefit. **Note** All Undead should need to be created from a Corpse within the game. You do not "summon" undead into existence: You create them. the moment you have animated any undead, you should receive your "Heinous" flag. (Feel free to give me a permanent flag) There will be three tiers of "minions" that can operate at the same time. Tier 3 minions will be weak and be used primarily for DPS and Survivability. Tier 2 minions should buff the other tiers(or debuff enemies, based on choice of minion) as well as offer some sustainability to your minions. The tier 1 minion should be your proudest achievement. It will most define your role within a "party" or encounter. Your tier 1 minion should offer the most benefit to other players as well. While your Tier 3 and 2 minions can provide damage, it is your Tier 1 minion that has the capabilities that other players will want when choosing an adventuring partner. **NOTE** Unlocking a new Tier of minion should be and feel like an accomplishment. If choosing Undead Master as your play-style, the player will feel the most reward when gaining access to new Tiers. To fill the gap between learning the tiers, an Undead Master could learn priority debuffs (Spectral Hand + Enervate is a mean combo in TT). Tier 3: Animate Dead: (Should require feats to present variant skeletons or zombies)
Tier 2: Create Undead: (Should require feats or achievements to unlock different undead or variants)
Tier 1: Greater Create Undead: (I took the most liberties here)
Tier 1 choices: (Feel free to have fun here, I presented three choices below)
Vampire: A fairly strong minion that has the ability to drain health from your enemies and heal your companions, yourself, or other minions. Wraith: A fairly strong minion that has the ability stealth and deliver rapid damage and debuff your enemies. ![]()
![]() I will be quick:
3) Settlements will be required to "support/train" the skills of the players. With those facts quickly stated:
Will an auction house support some class? Will a bank? Does Golgotha just need to conquer a settlement in order to split the class training/support so that it can house other types of buildings without worry? Looks at T ![]()
![]() Ideascale Header wrote: We want you to help us decide how to prioritize the many potential features we could be creating for Pathfinder Online. To help us decide what areas of the project should be improved and in what order. We want your ideas about cool features and content that could be built for the game. We want you to tell us when something isn't working the way you want it to work and suggest ideas to make it work better. Bolded Emphasis is mine. Feel free to discuss why new player races should or should not be added to the game. ![]()
![]() Settlement Name: Golgotha
What is Golgotha:
Who are the Golgothans:
Golgothan Leadership:
The High Council is composed of the Lord Regent and his Ministers who oversee the day to day operations of Golgotha. In addition, the High Council includes Senators from the Sponsored Charter Companies. These may influence the policies of Golgotha, thus helping to shape its future. The Low Council is composed of Senators from the less influential Sponsored Charter Companies and Private Charter Companies that reside within Golgotha. Ideology:
Our Contribution to the River Kingdoms:
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![]() When siege warfare goes live will there be multiple options after capturing the settlement? Some examples I am specifically referencing:
![]()
![]() The Empire of Xeilias needs you! Are you ready to stand and face the enemies of the empire? Pax Golgotha
The enemies of the Empire will be crushed beneath the Golgothan War Machine. We need individuals and groups for: Gatherers and Harvesters
There are soldiers to train, equipment to be made, and armies to crush... We need individuals and groups for: Champions (PvE Content)
Learn the dark arts of magic and role-play... We need individuals and groups for: Cabals (Necromancy included)
From the corpses of the Crimson Guard, a dark army resurrects. From the ashes of New Liberthane, a mighty settlement arises. This is Golgotha, and with strength of arms it will bring peace and law to the disorder of the River Kingdoms. Join Golgotha Today and become a part of something great: Apply Salute ![]()
![]() Golgotha is not just a settlement. Golgotha is Law and Order. "If you wish for peace, prepare for war." -Roman Proverb. In an act of transparency, The Lord Regent of Golgotha opens this thread for others within the River Kingdoms to ask their questions in regards to Golgotha and the Golgothans. Address your concerns here, for once the Golgothan Armies begin marching, there will be peace. ![]()
![]() To clarify:
With that quick explanation out of the way let me continue. I fail to understand a subtle movement within these forums. Clarification requested? Granted. Players requesting mechanics in order to enforce social behavior/norms. I fail to understand why, in a sandbox environment, these mechanics would be requested and even still needed to any degree. When operating in a sandbox environment, you are treading as closely as modern technology allows into a table-top experience. Players will drive the economy, the player vs player content, and many more aspects of the game. you can be your Hero, your Villain, etc... And therein lies my problem: Why do we need mechanic benefits/penalties for social norms? Society did not advance throughout the stages as it did with pre-coded "structure" in which to provide benefits and penalties to models of society. And fear not, the game we play is nothing more than a digital model of social and economic growth. Players will control the aspects of society. Or rather, the winners and successful will control the aspects of society. In a game of survival of the fittest I see players requesting crutches to lean on for they can not fathom the idea of being forced to stand on their own two legs. But! that is not the intended model here. The intent is for players to band together to form their social norms and societies. Those that succeed will set the standard that newer organizations will follow in order to succeed and so on and so forth until only the strongest organizations survive. So why provide mechanical crutches to individual or group initiatives? If you seek to provide a benefit to something to set it as the standard, then get your groups boots on the ground and make it a benefit. Your example is worth more than any mechanic. Mechanics are rules that will be manipulated and worked around in order to achieve the desired effect, but establishing a societal norm will cause those seeking to get around it to face the brunt of a community. And without a mechanical benefit to manipulate it will force the two communities to conflict and the survivor will enforce its norms. Just my two-cents:
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![]() Dear Goblins, I have but a simple question. Do our lovable Goblins intend to invoke "Necromancy" in the same ways as other MMORPGS.... Or do they plan to stick as closely to the source material as hardware and software limitations allow. I ask specifically on the issue of: Animate Dead; Create Undead (And their respective spell trees: Lesser Animate, Create lesser undead, etc.) In the Tabletop, proper planning, resources, and ability allowed much more diverse capabilities than other MMORPGS have thrown out there. AKA:" DoTs...More DoTs.... oh and here is a skeleton pet to make you happy." Surprisingly, the best system I have seen to date for Undead Mastery, wasn't truly even necromancy. The Mastermind from City of Villains provided Tiered Henchmen and controls to maneuver them separately. The system wasn't perfect, and could be frustrating due to implementation within the game. (BTW: I was a Ghost Pirate with the Zombies and Shadow secondary. Greatest moment was when I got my Grave Knight) I just ask, that our wonderful Goblin slav*Ahem* friends don't take the easy way out and give us a negative (Heinous Flag) without atleast making the system for Undead worthy of the effort. I would rather have a good product with invested time and ingenuity, than something copied and rushed. Hatefully yours,
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![]() Does this intrigue anyone else? I believe it offers another avenue of approach to dealing with repeat offenders in community norms. I would like to see this work as a SAD, but for settlements. Making a demand of tribute, and if the recieving party declines being able to go to war with a minor modifier in the resource cost. ![]()
![]() I, Lord Regent of Golgotha, hereby announce House Karnath's support of the Maelstrom Company. At this time Golgotha welcomes this company to make its home within her borders, and that she flourishes within the Golgothan Empire. They are hereby accepted as citizens of Golgotha, charged with running their company as efficiently as possible according to the Agreement of Sponsorship. This treaty was signed and endorsed by Lord Regent Wulf and Cyneric Torrin of the Maelstrom Company. ![]()
![]() We are placing a call out to all planned evil settlements/charter companies/individuals to come and discuss these issues and others: 1) Minority: I believe that evil aligent to be the minority when it comes to representation on these forums. How does this effect your planning? Does this make you reconsider your choice? What would you like to see Golgotha do to aid you in being represented more accurately? 2) Logistics: there are currently few CCs planning to operate on the less moral standpoints. Does this present to you worries of training? Does it effect your planning stages on trying to join a CC? I know of only two settlements announcing that they will cater to evil training. 3) Resources: As it stands now Evil will be significantly weakened in terms of resources. But! I ensure you this issue is the easiest to address. The majority of the problem with this issue is the division of resources spread amongst our kin. We prepose a merger of resources. Be a part of project Golgotha and raise an empire the likes of which pathfinder has never seen. Cement our presence within this community. Let us give the "good guys" something to fear again. Let they're petty arguments persist over "griefing" and from underneath them, we shall erect a community that will stand the test of time. ![]()
![]() Recently we in House Carnath have begun extending our hands in the area of diplomacy. As such it would be in the best interest of those with less than "good" interest to have a thread to meet and discuss how our communities can effect each other and how we can prosper within the pathfinder community and game. Those that are uninformed, I am the lord of house karnath. We are the organization that seeks to found the LE settlement of Golgotha. ![]()
![]() Should they be possible? I for one would like to see them in the game. On the longer scale of things it should be feasible. Templates I am interested in would be the result of hard work.
The ability to for this to be present in the game would give it something no themepark mmo could ever offer. If instead of spending 2 and 1/2 years a necromancer, they decide they don't want a capstone as a wizard but would like to transcend into lichdom, could spark a whole new level of player interaction/gameplay Ps. Apologies on typos these past few post were made from my phone ![]()
![]() At Golgotha we are extending a hand of diplomacy to other settlements and charter companies. In this we would like to identify our possible trading/economic partners. We are wanting to have a meeting of individuals in order to discuss the similarities and differences between our organization and others that wish to treat with us. We would also like to state that we have opened enrollment to members that wish to be part of our established charter companies. In addition, any charter companies that fit within our alignment spectrum (LE, LN, and NE) are welcome to apply to be sponsored by Golgotha. ![]()
![]() Settlement Name: Golgotha
Sponsored Charter Companies:
Role: To provide source content for players as well as to advance the agendas of our citizens. Internal Leadership Structure:
What are the goals of the Order of the Crimson Guard:
What is Golgotha:
What happened to us:
Contact Information:
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![]() My organization has been thinking lately on the multiple associations we have made within the pre-game community and on several topics discussed and we think we have thought up something rather unique. It is well established that we are attempting to evolve our order so that it can encompass all the alignments and roles we wish to fill and in that endeavor we think we have discovered a unique use for our CG. Without a player guard flag to be established there isn't really a way to enact a fine or smaller punishment for breaking settlement policies or nation policies. Our unique solution:
We're still developing this concept so let us know what you think. ![]()
![]() Many individuals have had questions pertaining to the alignment system and few grievances have been voiced to my knowledge. I come before the boards to address a grievance. In relation to settlements and Company charters I keep reading this one step alignment rule. As it was so stated, members of a charter company and a charter settlement must be within one step on the alignment path of the company/settlement. This does not make sense to me. It is as if it dictates that a L/G Paladin can not work well with a C/G Ranger or Rogue. Or the mere thought that a L/G settlement would not be able to host a TN merchant. I believe it should be determined by the settlement or company in question on which alignments it wishes to restrict. My justification is this:
Solution:
Your thoughts? I plan on getting on the PFOFAN Teamspeak later to address this issue. ![]()
![]() Topic: The Crimson Elite places the call towards the establishment of New Liberthane. Government: City Council. The Council is staffed by a representative from each permanent Chartered Company within the city and the Crimson Elite. Alignment: L/N System of Law:
*A Note on Guards*
Goals: To provide a safe haven to all weary travelers and those who seek training. An industrial and trading hub with a safe economy monitored by The Watchtower and empowered by The Union under the protective shield of The Bulwark. (( We are wishing to establish a city safe from grieving to use as a central hub in our protective duties.)) Requirements:
The Crimson Elite is searching for like-minded Citizens of the River Kingdoms and beyond to establish the city of New Liberthane as a bastion of fortitude against those who would usurp the personal or industrial freedoms of all races of Golarion. Specific Requirements for Chartered Companies:
Rogues Coterie:
Trader's Union:
Nondescript Chartered Companies:
Individuals:
The gates of New Liberthane remain open for those affiliated with any organization currently at peace with the city. Registration of a Chartered Company:
Registration of an Individual:
"By Valor and Arms!" - Crimson Commander ![]()
![]() Background: The Order of the Scarlet Mockingbird was founded during Absalom Reckoning, year 4697, in the River Kingdoms. The order began as a grouping of guards, noble paladins, and clerics seeking to protect the roads to and from Liberthane. They earned a meager sum offering protection from banditry and piracy to wealthy traders. Eventually a large following of the order sought to establish their own bastion of protection against the chaos. Utilizing an in-depth intelligence network they maneuvered their loyal to the Crusader's Road and founded the Order of the Crimson Guard. Name: Order of the Crimson Guard (Shorthand: Crimson Guard) Alignment Axis: LG / NG / CG
Purpose: (Our OOC purpose is to protect the investments of players within the guild, while simultaneously offering and extending hands of friendship/protection to other guilds and industrial pursuers.) 1. To protect the roads for safe travel and trade
Structure:(We want to allow as much player customization as possible while still allowing the principles of the guild to improve.) Order members can focus on their association with the order or they can leave to pursue industrial pursuits, joining any association they must. Those who do associate exclusively with the Order are encouraged, but not required, to join one of the three branches of the order, which each specialize on one means in order to improve the overall effectiveness of the order. These branches represent the differing philosophies of the Order. The Branches are as follows:
(Each branch has its own methods of promotion and leadership.) Recruitment: The recruitment process is done via interview with a 1 week trial period followed by a 1 month evaluation period. If the individual fails to attain the first rank above recruit after one month they will be evaluated at the end of the month for disenfranchisement. Who we are looking for:
((The HOOK: One of our founding principles will be Anti-Grieving.)) RP Level: Casual. Official events will be high RP, (Not necessarily in character, but the spirit of the event will be portrayed) RP is highly encouraged but not required. ![]()
![]() Hi there, I'm a Crowdforger Guild Kickstarter. And I've been following along with everything so far and this Idea struck me. It would be kind of nice to come in with another guild and my guild being on friendly terms (an alliance if you will). So that when we each have our prospective "cities", we could make a rather quick and successful transition into a nation/Kingdom. On another note, I'm looking for a shieldmate that has all the daily rewards. I came in towards the end of the kickstarter (**cry**) and I'm looking to make up for lost time. My Guild isn't that big, I've mainly been recruiting friends from my unit and back home, so if anyone wants in on that as well just hit me with a PM :D One thing that we are planning, is that each of my Original "6" will be buying the 35$ addon for an additional account so we can recruit heavily once the "buddy accounts" are allowed to purchase add-ons. If you have a guild and your kinda small like me this could be a rather useful technique to grow out numbers. You can PM me about the alliance, shieldmate, or recruitment if you want in on this. Sorry if it takes a moment to respond though my timeline is a little unpredictable due to my current occupation. |