A Razing Mechanic


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Goblin Squad Member

When siege warfare goes live will there be multiple options after capturing the settlement?

Some examples I am specifically referencing:
1: Annexation: Taking Control of the Settlement
2: Enslavement: Taking a portion of the NpC populace as slaves and destroying/looting a portion of the city
3: Razing: Destroying the city and receiving a percentage of the bulk goods used to construct the city as well as goods/bulk goods currently housed in the city.

Goblin Squad Member

That would certainly be ideal, multiple options.

Goblin Squad Member

I'm not sure that burning a city to the ground would be a positive addition to the game. Do some a percentage damage to the settlement and knock its residents out of the fight by some mechanic seems more fitting.

Goblin Squad Member

Annexation and Razing are cool.

If you have enslavement though, it would fit to have it work for others too. Something like freeing a number of NPC slaves and rescuing them to your home city while destroying/looting the slave pens and whatnot. Gives the freedom fighter and heroes a fitting response rather and keeps it more even for both sides.

Goblin Squad Member

I like that addition Ixiolander.

2: Enslavement/Freedom: Taking a portion of the NpC populace as slaves or freeing a portion of the NpC Slave Populace.

Goblin Squad Member

Is Occupation separate from Annexation? I'd think that an attacker could take and hold a city (Occupation), but it wouldn't 'legally' change hands (Annexation) in the eyes of the NPCs, guard NPC types, etc. until the conclusion of the war and the final peace settlement.

Guard NPC types would defend the town for the Occupier, but at the point that the settlement is legally Annexed, there could be alignment changes, loss of population as the NPCs of the wrong alignment head elsewhere, the new aligned NPCs raze structures they dislike, etc.

Goblin Squad Member

I hope we can raid the local bank / auction house, robbing them of 75% of their contents (destroying 25%).

Goblin Squad Member

Yeah, something like plunder/ransack/pillage needs to be an option.

Goblin Squad Member

Wurner wrote:
Yeah, something like plunder/ransack/pillage needs to be an option.

Agreed!

Goblin Squad Member

I would be leery about including anything about slavery.

Goblin Squad Member

H2Osw wrote:
I would be leery about including anything about slavery.

But, there will be, and it is a part of the lore of the River Kingdoms. The mechanics of it in-game have only suggested that it is only to be suffered by NPCs.

Long ago, one of the Devs mentioned that NPC workers of a settlement can be captured and forced into slavery to help build your settlement faster, but at a cost of certain parts of the DI of the settlement.

Goblin Squad Member

I am more interested in hearing if there will be a raze mechanic. Not every settlement captured by Golgotha will earn enough respect to let it stand.


Ixiolander wrote:

Annexation and Razing are cool.

If you have enslavement though, it would fit to have it work for others too. Something like freeing a number of NPC slaves and rescuing them to your home city while destroying/looting the slave pens and whatnot. Gives the freedom fighter and heroes a fitting response rather and keeps it more even for both sides.

That being said, if slavery doesn't have any advantages over "freedom", nobody will use it—it's grabbing you the Heinous flag for nothing. Perhaps Slavery should offer a higher number of workers.

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