2. I projected him forward a few levels, trying to figure out where I'd take him. Feats every other level in Pathfinder is so much better than every three levels in 3.5. Unless you're a fighter, you only get a handful of feats over your entire career in 3.5. Feats are fun. They add tricks and personality to your character. The more, the better....
One thing I'm not satisfied with in either system is healing. I just don't like how reliant characters are on magical healing, and thus, how much time Clerics have to spend healing. In the last 3.5 game, I had to resort to magical healing 3 times just to finish the adventure - 1 potion of Cure Light Wounds, 1 scroll and 1 spell of the same. It just felt video-gamy with little bottles that refill your Life-meter.
While magical healing bears a striking resemblance to video game mechanics, they at least don't clash with suspension of disbelief. They work in a perfectly plausible way (which they also do in video games, of course). Magic can burn you to a crisp, magic can let you teleport across long distances in the blink of an eye, magic can turn you into a piglet and magic can also heal your wounds.
Feats OTOH, while definitely fun and cool, often do limit suspension of disbelief. There is no common sense in-game justification why one character can Power Attack or Spring Attack whenever he so chooses yet another one can't even try to do so (unless you rule they can try but immediately fail). These are not (or at least should not be) things you either can or can't do depending on training or other development of personal ability. They feel much more video gamey to me: abilities that break the rules in some way that can be unlocked by characters as they progress through the game.
So, I don't disagree at all with the number of feats characters can take being increased but I would have liked a rigorous vetting of the existing list (which, unfortunately but understandably, goes beyond the feasible scope of Pathfinder).