Mystic Theurge

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Neutral Good Intelligent
Phylactery of Faithfulness
Base Item: 1000gp
Being Intelligent: 500gp
10 Int, 10 Wis, 10 Chr
Senses 30'
Special Purpose: Defeat/slay Evil Aligned
Telepathy 1000gp
Item can cast Stabilize at will 1000xp
Item can detect any special purpose foes within 60 feet 10,000gp

Total: 13,500gp


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"Sometimes just being right is smug enough." -Vala Wolfer, Ranger

"Tombs are like puzzleboxes." -Leon Dumont, Cleric Librarian

"Wizards make bad enemies, and worse fathers." -Maggie Mastos, Wizard's Daughter


Type: Monstrous Humanoid 3 RP
Size: Medium 0 RP
Base Speed: 20' Slow -1 RP
Ability Modifiers:
Extremely delicate but clever and nimble;
Weakness (+2 Dex, -4 Con,+2 Int) -1 RP
Languages: Xenophobic
Begins with Chaeropteran. Member of this race with high intelligent scores may choose from undercommon, common, orc, and goblin. 0 RP
Skill & Feat Traits:
Cave Dweller 1 RP
Members of this race gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground.
Static Bonus Feat -Blindfighting 2 RP
Sense Traits:
Darkvision 60' 0 RP (Comes with Monstrous Humanoid)
Blindsense 30' 4 RP
See in Darkness 4 RP
Members of this race can see perfectly in darkness of any kind, including that created by spells such as deeper darkness.
Movement Traits:
Climb 2 RP
Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants.
Flight 6 RP
Members of this race have a fly speed of 30 feet with Average maneuverability.

You get a race that would make great scout/assassin/wizards due to movement keeping them out of harms way. Very good against invisible opponents or after covering the field with deeper darkness spells.


Trap the soul. Object Trigger version with its name written on a massive gem you trick it on swallowing.

Then use that massive gem to make my phylactory because if you want to defeat me as a lich you need to release the Tarrasque.

This idea isn't original but it is effective.

This works because it doesn't kill the tarrasque, it puts it as a a parting gift for a defeated lich.


So as a CR4 Encounter as a storyteller he could run an NPC doing the exact same tactic. Would that Total Party Kill your group at 4th level? What tactics would they have prepared to counter something like this?

I am in agreement 5 step move or taking any non-purely mental action at all violates "not moving" and would forfeit the +40. +40 is for the freeze in place, and breath very quietly type stealth.


What is the target Race Point Cost for this race you want to make? Without a budget it is hard to balance. Standard core races are 8-11.


Orfamay Quest wrote:
Lex Starwalker wrote:

I think this is a cool idea. I used to run Changeling the Dreaming, and this was exactly how cold iron worked in that game, only it was even worse, because you couln't do magic at all while it was around (basically anti-magic).

I agree though that if you use this it doesn't make sense to have enchanted cold iron items.

I like the idea but I see serious game balance issues. A slotless item of constant antimagic field would be worth hundreds of thousands of gold pieces according to the guidelines and would end up being basically a totally-mess-up-the-casters item to put into an epic-level boss fight that you wanted the fighter-types to shine at, just before you ended the campaign because you couldn't run anything else after that.

Even a use-activated dispel magic item would be expensive. I'd want to see a lot of playtesting to figure out how to price this.

Why would armor be slotless? Wouldn't it be natural to assume it took the armor slot?


Odion41 wrote:

The title says it, I am trying to find good material for inspiration and mechanics for an Eastern Campaign I am going to run in about a month. The setting is an amalgamation of ancient Chinese, Korean, and Japanese kind of like what Paizo did with the Dragon Empires, which I have and am drawing from also. What products would y'all recommend for reading and/or using? Paizo or Third Party doesn't really matter to me!

Thanks guys!

-J

Kami and Oni are must have for monsters which are mostly in Bestiary 3

Also Ninja and Samurai, a spread of monks found in Ultimate Combat

I would actually restrict the base class list of your game, I've found with Archetypes that 6 classes provide a wealth of properly themed character option:

*Samurai
*Ninja
*Wizard (With the five elemental Specializations: Fire, Earth, Metal, Water, Wood)
*Monk (All the Archetypes, this is kung-fu Gold!)
*Sorceror (Bloodlines: Oni, Destiny, Martyr, Ancestral, Kappa, Undead)
*Oracles (many Mysteries and Curses feel more conducive to a kung-fu movie feel than cleric domains)


Storing True strike in either of these manners (ring or Ion stone) do not change for the wielder of the magic item the "spend a standard action and then next standard action you are sure to hit with an attack" dynamic that the caster would experience if they were casting for themselves.

This isn't a bad dynamic and a fair trade foe attacks need to hit like rays (+20 insight bonus on a ranged touch attack while ignoring concealment? Priceless.)

As a side effect it should be noted the ignore concealment allows precision damage (such as sneak attack) to affect blurred or invisible opponents, thus such a ring would be great for a rogue when that counter (concealment) negate his sneak attack advantage. (a handy just-in-case item for the pragmatic thief/assassin)

Relatively cheap to refill too.


Pendagast wrote:
ZomB wrote:
Steven Huffstutler wrote:
You should respond with something along the lines of "This may have an impact on your alignment" If they persist in the action make a note of it on their Chronicle sheet. A few evil acts and their character incurs an alignment shift.

To be fair shouldn't we be marking this for all directions of alignment (good, evil, lawful, chaotic). Then we have a fair and balanced view. For example a neutral character may be pushed towards neutral good or lawful neutral by his actions.

I assume a neutral PC is being pushed towards good just by helping to eliminate an evil cult in ongoing society missions, and may have to do some balancing evil actions to maintain his neutral status. Just recording his evil actions would present an unbalanced view.

Thats not how neutral works.

Quite correct. The way to remain neutral is maintaining reluctance to kill innocents and wanton cruelty (ie avoid Evil) and to quite sacrificing for the benefit of those you whom you are not invested in (ie avoid good)

Stop helping people to your determent. Start refusing help to those from whom you have nothing to gain from. Thats how you avoid being Good aligned.


At first level it isn't a dumb idea to have your 1st level spells be "keep me alive" spells like mage armor, shield, grease or mount. (Yes, mount. Being able to ride away in wilderness encounters or to have a horse instantly appear blocking a narrow passage in front of you can be handy)

Use your 0 level spells for offense/utility.

I like being set for loot retrieval with the Mend/Prestidigitation combo for "like new" equipment for resale, with detect magic for sorting loot and detecting wealthy/well equipped targets for party to concentrate fire upon. Of course Disrupt undead or ray of frost are nice shooters if you insist on adding damage. Mage hand adds some useful utility as well for those hard to reach places.

And remember you are there to help with those knowledge checks(be sure to pick knowledge skills no other party member has), and detect magic cantrips.

Also not dying is much more important when you can't even afford raise dead, so at first level it is a top priority.

At first level the wizard isn't there for the combat problems, he's there for the problems you can't bash away.

I recommend scribing scrolls of the utility cantrips that you don't plan to use more than once per day. (remember all of them are in your spell book, something that makes you different than a sorcerer) 50gp get you 8 different 0lvl spells (plus the three you have memorized), give a very large toolbox. With an average of 70 starting gold you can get a 1st level spare scroll too.


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slade867 wrote:

This has come up in several of the games I play in where people have started to take Leadership. Note: I’m not interested in how your group bans Leadership or how you, personally, don’t like it.

In each case there is a disagreement about whether the cohort should get an equal share of the treasure, or only get a cut from his Leader.

I understand the out of game reasons why wealth wouldn't be split evenly, one player getting two shares, etc. I can see that point of view. In game though, the cohort is his own person. He risks his life the same as the rest of the party. He may contribute as much to combat as, if not more than, other party members.

The fact that he’s the “secondary” is purely out of game mechanics. You hire the Bashem Brothers, who’s the Leader and who’s the “Cohort”.

I could see not paying the cohort if he only ever helps his Leader, but if he helps everyone, takes the same risks as everyone, takes a share of the watch like everyone, then why shouldn’t he be paid like everyone?

The answer to this question is right in the mechanic.

"Cohort" is indeed and NPC, however he isn't just a random person in the world, he is one specifically design to meet several criteria:

He is attracted to follow and help without wage or share of treasure a specific member of the party. That's exactly who the Leadership feat gives you. You do need to pay for upkeep, like you do with a stabling a mount, and you get bonuses if you treat your cohorts and followers well.

He doesn't work for the party and the cohort will tell you that if PC X left the group he'd need a wage to keep working with them (ie become a hireling in the event of his leader's death), and in fact if the Leader left the group the cohort would leave with him.

These mechanical realities restricts the concepts available for cohorts and range of pf their character motives.

We are not talking about just having an NPC join the group, we are talking about a specific type of NPC that as defined by the reason he is even there in the first place (the leadership feat) doesn't need reward beyond basic care.

Also if you can't tell who is the cohort then you don't have a leader/cohort relationship so your question about which person a cohort is misdirecting.