Type: Monstrous Humanoid 3 RP
You get a race that would make great scout/assassin/wizards due to movement keeping them out of harms way. Very good against invisible opponents or after covering the field with deeper darkness spells.
Trap the soul. Object Trigger version with its name written on a massive gem you trick it on swallowing. Then use that massive gem to make my phylactory because if you want to defeat me as a lich you need to release the Tarrasque. This idea isn't original but it is effective. This works because it doesn't kill the tarrasque, it puts it as a a parting gift for a defeated lich.
So as a CR4 Encounter as a storyteller he could run an NPC doing the exact same tactic. Would that Total Party Kill your group at 4th level? What tactics would they have prepared to counter something like this? I am in agreement 5 step move or taking any non-purely mental action at all violates "not moving" and would forfeit the +40. +40 is for the freeze in place, and breath very quietly type stealth.
Orfamay Quest wrote:
Why would armor be slotless? Wouldn't it be natural to assume it took the armor slot?
Odion41 wrote:
Kami and Oni are must have for monsters which are mostly in Bestiary 3 Also Ninja and Samurai, a spread of monks found in Ultimate Combat I would actually restrict the base class list of your game, I've found with Archetypes that 6 classes provide a wealth of properly themed character option: *Samurai
Storing True strike in either of these manners (ring or Ion stone) do not change for the wielder of the magic item the "spend a standard action and then next standard action you are sure to hit with an attack" dynamic that the caster would experience if they were casting for themselves. This isn't a bad dynamic and a fair trade foe attacks need to hit like rays (+20 insight bonus on a ranged touch attack while ignoring concealment? Priceless.) As a side effect it should be noted the ignore concealment allows precision damage (such as sneak attack) to affect blurred or invisible opponents, thus such a ring would be great for a rogue when that counter (concealment) negate his sneak attack advantage. (a handy just-in-case item for the pragmatic thief/assassin) Relatively cheap to refill too.
Pendagast wrote:
Quite correct. The way to remain neutral is maintaining reluctance to kill innocents and wanton cruelty (ie avoid Evil) and to quite sacrificing for the benefit of those you whom you are not invested in (ie avoid good) Stop helping people to your determent. Start refusing help to those from whom you have nothing to gain from. Thats how you avoid being Good aligned.
At first level it isn't a dumb idea to have your 1st level spells be "keep me alive" spells like mage armor, shield, grease or mount. (Yes, mount. Being able to ride away in wilderness encounters or to have a horse instantly appear blocking a narrow passage in front of you can be handy) Use your 0 level spells for offense/utility. I like being set for loot retrieval with the Mend/Prestidigitation combo for "like new" equipment for resale, with detect magic for sorting loot and detecting wealthy/well equipped targets for party to concentrate fire upon. Of course Disrupt undead or ray of frost are nice shooters if you insist on adding damage. Mage hand adds some useful utility as well for those hard to reach places. And remember you are there to help with those knowledge checks(be sure to pick knowledge skills no other party member has), and detect magic cantrips. Also not dying is much more important when you can't even afford raise dead, so at first level it is a top priority. At first level the wizard isn't there for the combat problems, he's there for the problems you can't bash away. I recommend scribing scrolls of the utility cantrips that you don't plan to use more than once per day. (remember all of them are in your spell book, something that makes you different than a sorcerer) 50gp get you 8 different 0lvl spells (plus the three you have memorized), give a very large toolbox. With an average of 70 starting gold you can get a 1st level spare scroll too.
slade867 wrote:
The answer to this question is right in the mechanic. "Cohort" is indeed and NPC, however he isn't just a random person in the world, he is one specifically design to meet several criteria: He is attracted to follow and help without wage or share of treasure a specific member of the party. That's exactly who the Leadership feat gives you. You do need to pay for upkeep, like you do with a stabling a mount, and you get bonuses if you treat your cohorts and followers well. He doesn't work for the party and the cohort will tell you that if PC X left the group he'd need a wage to keep working with them (ie become a hireling in the event of his leader's death), and in fact if the Leader left the group the cohort would leave with him. These mechanical realities restricts the concepts available for cohorts and range of pf their character motives. We are not talking about just having an NPC join the group, we are talking about a specific type of NPC that as defined by the reason he is even there in the first place (the leadership feat) doesn't need reward beyond basic care. Also if you can't tell who is the cohort then you don't have a leader/cohort relationship so your question about which person a cohort is misdirecting. |