That depends on your definition of drawing a line from square to square because the only lines that pass through your ally's square are the ones that either touch your ally's square or are on the side furthest distant from you. Do they literally mean you have to draw every possible line from start to finish? just the shortest? or middle to middle?
Jonathan Cary wrote: @Achija: Mechanical issues aside, how do you see these uncommon races being common members of the Pathfinder Society? In other words, how do they fit in with the campaign and Golarion world setting? We haven't seen any of them in any scenarios that I've run or played, and I've played or ran a good chunk of the available ones so far. Well Undines for one are common enough that they form entire communities and intermarry rather than assimilate into the culture of their parents. They are apparently more common than the Tieflings who apparently typically go their entire lives without seeing another Tiefling.
Chris Mortika wrote:
For roleplay reasons and for the different attribute bonuses and for the different spell-like abilities. I particularly like the undines. For your second question I would very much like to play one. For your third yes but i don't understand why they aren't just legal considering the legality of two far more powerful outsider lineage races
Good Questions Adam. I think the best way to do this would be to compare them to Tieflings which have recently been legalized. --Standard Traits-- Tieflings: Pretty standard across the board Medium, 30 ft speed, and a standard array of bonuses and drawbacks Elemental Races: Same as above save oreads who have 20 ft speed --Defensive Traits-- here's where things get a little out of hand for Tieflings Tieflings: Resist 5 to not one but THREE energy types Elementals: Resist 5 to a single energy type that matches their elemental type --Feat and Skill Traits-- Tieflings: +2 Racial to Bluff and Stealth Elementals: NOTHING --Magical Traits-- Tieflings: darkness as a spell-like ability once per day Elementals: Except for the Ifrits they all have equally innocuous spells as a spell-like ability once per day. The Ifrits burning hands once per day i'll admit is a little scary but considering the extra two energy resistances and skill bonuses gained by the Tieflings a slight offensive edge in combat once per day is not terribly exciting especially since it maxes at 5d4. --Other Traits-- Tieflings: Bonus to sorcery on two sorcerer bloodlines Elementals: Bonus to sorcery on one sorcerer bloodline and bonus to elemental domains for clerics. --Conclusion--
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