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Pagan priest's page
Organized Play Member. 223 posts. No reviews. No lists. 1 wishlist. 16 Organized Play characters.
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Will the jotunborn ancestry need AcP to play, and if so, how many?
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TheTownsend wrote: I would like to be a Contemplative Barbarian. To better contemplate the mathematics of using a maul versus a great pick?
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Alex Speidel wrote: Cover and map list updated. By any chance has the map for this been made into a Flip-Mat in the years since this came out?
Has anyone seen the book in their FLGS yet? I asked mine to hold a copy for me but they still don't have it.
Sasha Laranoa Harving wrote: elisaelli wrote: Boarding Academy flipmap is considerably different than the map given and would require relabeling all of the encounters and some of the descriptions. Boarding school flip mat is 100% the map in the first Dacilane Academy scenario on one of the two sides. I have not had the chance to see both side by side yet, but that is what I though after running through that scenario a couple of months ago.
Alex Speidel wrote: Cover updated. This product uses no Flip-Mats. Shouldn't this be updated now that there is the Flip-Mat: Boarding Academy?
Moth Mariner wrote: How is Gunslinger's Munitions Machinist meant to function in regards to alchemical ammunition for guns?
1 action quick alchemy the ammunition
1 action activate the ammunition
1 action load the ammunition into your gun
end turn
quick alchemy item expires
The only way it makes sense is if activating and loading are the same action.
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May his memory be a blessing.
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Having just played through Mischief in the Maze (again), I am looking forward to this Quest.
Ed Reppert wrote: This may be the straw that breaks the camel's back for me. I've been considering cancelling all my subscriptions and just buying pdfs as they become available. I don't really want to do that, but I'm running out of room for actual books here. And the (mild, I admit) annoyance of having to preorder the hardcovers my OCD insists I need in spite of running out of space is at least enough to make me think about it. :-(
I wonder if the same thing will happen with a Remastered Secrets of Magic, assuming such a thing becomes reality.
Ah, but do you have the overwhelming need to bring all of those books with you to every game, even when you know that you won't need half of them?
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Flambe wrote: It is now the time of Torrentmoot where we air grievances and perform feats of strength! Who has the aluminum pole?
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Mika Hawkins wrote: Announced for August 2024! Product image and description are NOT final and may be subject to change. Thank you for including images.
Kadasbrass Loreweaver wrote: I like the maps but I wish they had been split into two different maps. The Inn map would have rocked as a 2 storied building with a floor on each side.
I see not only one to notice the lack of stairs.
Gee, if only they would show previews of all the new flip maps, it would be possible to see if this one lines up with an earlier single story inn...
Elfteiroh wrote: Pagan priest wrote: Could we please get to see previews for the flip maps? I'll just note that forum comments are rarely seen by the staff.
It's usually better to send an email directly to them. Thanks. Hopefully, I won't be the only member of the community that sends such an email.
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Could we please get to see previews for the flip maps?
Baarogue wrote: Ehhhhh, I'd alloy it
Be prepared to accept table variation depending on GM
That would be the logical conclusion.
The alloy orb talisman says that it works when "affixed to a metal weapon". A flintlock pistol is metal, but would the orb affect the bullet in the gun? I did not see anything that said that it was melee only.
Kristin Bollerman wrote: Woran said wrote: Somehow that entry got deleted. I intended it to be Survival, but I do not know why it is missing. I am assuming a developer intended to change it, but I do not know what they intended to change it to. Any word on what it turned out to be? When we ran it, we used Fort Save, it seemed to make sense and is something every character should be at least trained in. When we run it again, we'll use Survival. I am about to run this for the local Society group. Was this question ever answered?
WanderingVoidWolf wrote: Pagan priest wrote: I look forward to see how Munitions Crafter is updated to mesh with the remastered alchemist rules. That's also what I'm really looking forward to. I just made a gunslinger for the new PFS season (worshiping Our Lord in Iron knowing as a player what was going to happen), and chose that at level 1. I went Way of the Drifter with Irori as his Deity. Now I just need to get him off to Tian Xia for the Spirit warrior archetype...
I look forward to see how Munitions Crafter is updated to mesh with the remastered alchemist rules.

HammerJack wrote: Pagan priest wrote: Nomadical wrote: And because Clothing is not armor, it can't accept talismans or spellhearts, as I understand it. Why not? I didn't see anything that make Explorer's Clothing different from any other armor in this respect. Did I miss something? You missed the item description of explorer's clothing clarifying that while it shares a table with armor, it is not armor at all.
Quote: Explorer’s Clothing: Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes (as described on page 226 of GM Core). Also GM Core listing it as a alternative to armor, not actually armor:
Quote: ARMOR ALTERNATIVES If you don’t want to wear armor, or you’re trained in only unarmored defense, you can wear either explorer’s clothing or bands of force. Explorer’s clothing can be etched with runes just like armor can, so it can provide item bonuses to AC or saves. Bands of force give a +1 item bonus to AC with a Dex modifier cap of +5, and they also grant a bonus to saves. This item can be found on page 286.
Some of this text is already in this thread. Quote: Clothing isn't armor, but if it has a Dex cap it can accept fundamental and property runes. If it quacks like a duck and waddles like a duck...
Nomadical wrote: And because Clothing is not armor, it can't accept talismans or spellhearts, as I understand it. Why not? I didn't see anything that make Explorer's Clothing different from any other armor in this respect. Did I miss something?
Is that a date for this yet? Or did I miss seeing it somewhere in the thread?
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I just hope my favorite game store still has copies by the time I can get there on Sunday!

Tomppa wrote: I can see why it looks like it is, but it's not actually 'limited'.
...
In short, that's just how character options work in PFS. Buy the book, or play the adventure. Nothing about deckhand is special in that regard, it's just not a standard option that's always available because it's not from a published rulebook.
But all of the other options (Acolyte, Criminal, Farmhand, Gambler, & Warrior backgrounds) were republished in PC1. While playing the adventure is a good option, it's not always possible. There are a lot of adventures, and only a limited number of potential GMs, or game slots in which to play IF you could find a GM who has the adventure and is willing to run it. And then there are boons which were available only at a specific convention or event. I remember the frustration back with 1st edition Society play in wanting to run a vanara but being told that I had to have a boon to be allowed.
Don't get me wrong, I think that there are places where the boon system is a great idea, earning achievement points to buy options like resurrection or to rebuild an established character, or as a way to show that the character played an adventure and has access to any rare or unusual magic items from that adventure. I could begrudgingly agree that rare options like some of the races or archetypes might be justified with some degree of gatekeeping, especially if there is some aspect of the option that would affect game balance.
Ah, thanks. Now that I know what I'm looking for, it is plainly visible.
Of course, this means that it is one of the things that I have always found exceedingly annoying about Society play, the needless gatekeeping of player's options behind boons that can only be obtained in one specific way.
Several of the other backgrounds from the BB made it into the Player's Core 1, but not Deckhand. The Sailor background gives the Underwater Marauder feat, but that is not a good fit for a character that was more focused on staying above the waves. According to the AON website, Deckhand is limited, and requires a boon to unlock. I don't see any rational reason for it to be limited like this, nor can I see any way to get a boon that would unlock it.
By any chance was this a mistake? Should the PFS option be Standard rather than Limited?
Tim Jackson wrote: I'd propose using auto fire on a single target might use something like Power Attack mechanically.
Extra actions for extra dice of damage?
It should not take any extra actions, unless you want to make it an action to switch the weapon from single shot to automatic.

Micheal Smith wrote: So I am looking at several things. And just understanding Paizo's logic.
Auto Fire - Why does this only work at a cone effect. What if I want to full auto into 1 target? I fail to understand this logic. Are we only basing this on how Hollywood portrays this? Because somehow it looks cool? Why can we add a mechanic to allow for single target?
It's simple to incorporate. Sure the math may be need to be tweaked but the concept is there. 3 action activity, you then enter auto fire mode and continuously make attacks each round. So you have to make an attack roll each round to stay on target, this incorporates the concept of recoil. Each round you could take a -2 penalty attack to account for this. the benefit is the damage out put goes up. So every round you get to add the weapon damage plus an extra die. Then we can incorporate muzzle heat. After x amount of rounds it becomes temporally inoperable. Each round you will expend that weapons expendable rounds x2 (what ever mathematically makes sense)
So in this case we will look at the machine gun
1d8 P - 20 Rounds, expend 1
I spend 3 actions to go focused auto fire -
Round 1: No penalty to hit 1d8 spend 2
Round 2: -1 Penalty to hit 2d8 spend 2
Round 3: - 1 Penalty to hit 2d8 spend 2
After 3 rounds the weapon has overheated needs a round to cool down.
Damage output 3 rounds 5d8 expending 6 rounds
Normal output 3 rounds 3d8 expending 3 rounds
Could do cumulative damage, r1 2d8, r2 2d8, r3 3d8 with cumulative penalty to hit.
Could incorporate ability to help bypass DR as you are focusing on one thing.
Could add automatic x (x is the amount of ammo the weapon expends when going full auto. Keep it simple.
This is what autofire is meant to do. Pump as much lead into one thing, to inflict as much damage as possible as quickly as possible. Put the target down as fast as possible with out care for ammo. Again this DEF needs to be fine-tuned.
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Bipod - Why is this only available for weapons with the Kickback trait? Again what...
The best depiction of full auto fire that I have seen in an RPG was in the d20 version of Traveller. Burst fire gave you a bonus to hit based on the number of rounds in the burst OR it gave you a bonus on the damage you did. The other auto fire option was to target an area. Anyone or anything in the primary area of effect had to make a saving throw for full or half damage and anyone in the secondary area had to save for half or no damage. It ranged from +1 to hit or +1 die of damage for a 3 round burst on up to a +10 to hit or +10 dice of damage for a 100 round burst. Under the D&D 3.0 rules that T20 Traveller was based on, a character with more than one attack per round could make a burst fire attack with each of their attacks (if they had enough ammo).
These are the rules that I would have used had I run a Starfinder game that included any weapons with auto fire capacity.
Super Zero wrote: Cons are a great way to get started, but there's also online play.
Warhorn is shutting down, but for the moment it's still the place to go to find PFS games on Virtual Table Tops. And the play-by-post forum here always has PFS games. If you're at all interested in that style of playing, check out the PbP Gameday event being advertised right now--open seating starts in a few days, and while it's a kind of a con there's no ticket price.
Warhorn is shutting down???
Looks like Guns & Gear will be getting Remastered, so that takes it out of discussion for the hypothetical Player's Core 3. If that means that the other books (SoM, BotD, DA) might also get similar treatment, that changes the prospects for PC3. Or maybe not.
The source was this reddit comment
Theaitetos wrote: Just saw this over on Reddit; Guns & Gears is going to get Remastered.
Maybe Dark Archive, and other books (Secrets of Magic, Book of the Dead, Treasure Vault, Rage of Elements), will get a Remaster as well?
What are you looking for in the Remaster version?
I can't speak to the other books because I don't have them, but for G&G I would like to see a couple of things added to the firearm list:
1) As an option for most of the firearms, rifled barrels. Add one action to the reload time but increase range increment by 33%, 50%, or even more.
2) Flintlock grenade launcher. This was a real weapon, contemporaneous with other flintlocks. Good for lobbing bombs farther than a person can throw them. Maybe with the volley trait?
firelark01 wrote: praying for Player Core 3 Maybe not a PC3 per se, but something like a revised Advanced Player's Guide since the remaining classes don't really fit the definition of "core", to the point that some GMs might not allow them.
Laclale♪ wrote: Pagan priest wrote:
But the terms Wizard, Sorcerer, Druid, Cleric, and Bard were around long before the grandparents of anyone ever involved in D&D were born. Pretending that those... Mind your spelling, priest. Well, that's what I get for trying to type while watching a movie with subtitles.

Elfteiroh wrote: Ed Reppert wrote: If WOTC owns IP rights to the word "focus" in the sense of an item used to aid in casting a spell, then IP law is seriously fscked and needs to be corrected.
Note: "focus" is defined similarly to "locus" on page 303 of the Core Rulebook.
The word "focus" is Latin for "domestic hearth". "Locus" is Latin for "place". My dictionary has definitions for both, but does not suggest a meaning in a magical context for either. However, "focus" is a lot closer than "locus" to the intended meaning.
It's less specific elements, and more an percentage of them. Like, if WotC sue that Pathfinder as a whole is too similar to D&D, and present to the courts 50 instances of similarities, or if they manage to present 200 similarities, the latter case have WotC more likely to win.
There's some similarities that would be very hard to remove, like "having casting classes, some being named Wizard, Sorcerer, Druid, Cleric, and Bard". It's way easier to rename focus and some other singular terms.
At one point, you really want to get down to like 50 similarities, but you're still at like 54... There are some choice that must be done. So you rename Focus component to Locus, you rename mithril to dawnsilver, Attack of Opportunity to Reactive Strike, and Flat-Footed to Off-Guard. While you manage to keep a couple of other seemingly random ones.
So yeah. The problem is not "Focus component" as a singular thing, but as a part of the whole.
Another problem is that nobody know the "minimum" percentage that can "pass". It's always dealt "case by case", and two different judges could also have different pivot points (or other person/group responsible to make that decision). So you always want the smallest amount of similarities.
(Note: all the numbers used are random and only for illustrative purposes.) But the terms Wizard, Sorcerer, Druid, Cleric, and Bard were around long before the grandparents of anyone ever involve3d in D&D were born. Pretending that those terms were IP would be as ridiculous as trying to claim Elf or Dwarf. They can't claim dragons in general even if they can say that evil chromatic and good metallic dragons are IP.
Oh well. Not the answer that I wanted, but that was the answer that I expected. Too bad though, I had an amusing character concept in mind that does not work as well if the character has to be either a rogue or swashbuckler, neither of them can get the staggering stance feat.
The text of the feat Fane's Fourberie describes it as a stance for rogues and swashbucklers. The PFS Character Options for Pathfinder Society Guide says:
PFS wrote: As stated in the section introduction, all characters have access to the uncommon (but not rare) options in the Academy Instructors section on pages 118–119 So, does all mean all, and a character of any class can take the feat, or does all mean some, and only rogues ans swashbucklers can take the feat?
And if all really does mean all, is this a class feat, general feat, or skill feat?
Overly Veskly Vesk wrote: Pagan priest wrote:
But of course you can use a grenade for nonlethal damage, you just don't pull the pin before you throw it at someone's head. "I took out 14 Swarm reavers with that grenade. And THEN it exploded! " Tie a rope around it and use it like a flail!

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Sanityfaerie wrote: Zoken44 wrote: So this might seem like a hairsplitting question but... do we know they won't be core?
I mean we know they won't be in the play test material, but all of that is PLAYTEST. It's all subject to change after the playtest runs it's course. Like, I don't know about anyone else, but I don't expect the 6 classes they're play testing to keep their Key ability scores as all six different attribute modifiers after play test. I wasn't around for the PF2e playtest, but did they release all the available options in there?
They're not going to add a class without playtesting it. They've learned that lesson.
As such, including a class in core without including that same class in playtest would mean pausing the release of Core while they ran another playtest just for that class. That would be really very expensive in a number of meaningful ways - not just raw money.
Essentially, it would be a significant mistake on their part, one way or the other, and Paizo has learned how to not make mistakes like that. Not having those classes in the initial book would also be a huge mistake.
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Jonathan Morgantini wrote: BotBrain wrote: HolyFlamingo! wrote: >Clarification that you cannot use lethal grenades and missiles non-lethally
I love this community. Paizo's silence on this question has been the reason i've never been able to play starfinder. :P I love that the fact that this rule exists means someone tried to do some straight-up shenanigans to make it work. I salute you, unnamed group! But of course you can use a grenade for nonlethal damage, you just don't pull the pin before you throw it at someone's head.
People keep mentioning technomancer and mechanic, but those both need to be in the 1st book released.
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Terevalis Unctio of House Mysti wrote: Mythic Starfinder would be interesting. Just add Jedi...
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Ashanderai wrote: So, anyone besides me thinking up a Mythic Starfinder campaign now that this book and Starfinder are coming out for the 2E engine? No…? Okay, then… I like that idea.
I am surprised that no one has mentioned running a Great Dane investigator.
Will there be a preview of the monk?
Anybody have a recommendation as to class for Winnie the Pooh?
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Aaron Shanks wrote: Shamus Nicholson wrote: Will there be new monsters? Yes, there are over 20 pages in the Bestiary Chapter—all published under the ORC and in the remastered format. What monsters are included in those 20+ pages? Kami? More oni? Kappa?
Claxon wrote: Ehhh, the problem you will have is that neither dagger nor darts that fane's fourberie allows are monk trait weapons. So monastic weaponry feat wont let you use them with your monk ability. Neither will any of the other monk weapon feats I'm aware of.
You might convince your GM to let you use fane's fourberie to treat the deck of cards as shuriken, and then you could use Shooting Star Stance. It's not as though using fane's fourberie has much of a mechanical benefit versus using actual shuriken.
Yes, I had been thinking about that. For home games I don't see a problem in getting that small change. I would like to see the feat updated to treat the cards as shuriken or darts rather than daggers, especially for Society play. I can see throwing the cards at a foe, but I have a much harder time visualizing stabbing a foe with a playing card.
Jared Walter 356 wrote: It's probably this pf2 legacy feat YES!!! That is the feat that I was looking for, and with a name like that it's no wonder that I couldn't find it.
Thank you.
Thank you.
Thank you.
I just recently decided to get into PF2, so I have been reading everything I could get my hands on. A lot of info to digest. Unfortunately, in doing that, I came across an amusing ability, but now I can't find the source.
I saw a feat that allows the character to throw cards from a regular deck, attacking as if they were darts. I know I saw this, and I almost never hallucinate about interesting feats, but I cannot locate it. I don't even know what book I should be looking at. I've searched the Archives of Nethys site repeatedly using every variation of "throw cards" I can think up.
Any help would be greatly appreciated, so I can build an offbeat monk with the Gambler background.
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