A Pathfinder Society Scenario designed for levels 1-4.
In the ruined cyclopes city of Min-Khadaim, the Pathfinders search for answers into the disappearance of one of their own and the nature of a dangerous ritual. As the Pathfinders delve ever deeper into Iobaria's lost past, will they find the answers they seek, or will they uncover even greater dangers than those that have already been unleashed?
Written by: Tineke Bolleman
Scenario tags: Metaplot, Vigilant Seal
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
A very solid adventure with excellent theming and visuals.
The story and the combats were interesting and the NPC's (as a GM) very fun to bring to life.
The one thorn in the cake is the *puzzle*.
Especially as I ran the game in another language!
More of that in the Spoiler.
Spoiler:
I ran the game in finnish, and the puzzle makes absolutely *no* sense even in english!
An ancient cyclopean script that somehow preserves the *deliberate* writing mistakes when tranlated into Common (Taldane)!?
If I was the one playing this, I would've never figured that out!
Please, in future puzzles, make it so that succesfull Recall Knowledge gives more hints and/or can be used to solve the riddle.
I really like the setup, but many areas feel like text is just missing, and sentences feel but incomplete. I get the impression, that this one has received some significant changes in development and the final result, while not being bad... just feels like some explanations are just missing.
For example, why bother naming NPCs if you don't even include their ancestry?
I can still recommend this one, but it likely needs the GM to fill some of the blanks and just make a call where certain things are.
The somber turn from 2-01 to here was an excellent bit of plotting. No longer is this the hopeful band of explorers hoping to make history - no no, now we are just hoping to get in, get out, and not die in the process.
EVERYTHING FROM HERE ON IS SPOILERS FOR THIS ADVENTURE
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This is a standard dungeon crawl with a twist and the way the set pieces are lovingly laid out builds the tension the whole way through the event.
The novelty of actually being chased out of the dungeon at the end was very cool and exciting (especially since it allowed me to use said lovingly laid out set pieces against the party!).
My one and only complaint is that the puzzle having two layers was a real challenge to convey to players and the punishment for being bad puzzle solvers being combat really slows the session down.
Still that one complaint aside this was an incredible time.
Um, has anyone noticed one tiny little missing detail in the PDF? I'm never good at hiding spoilers, so here's as non-spoiler I can get:
Page 17, Item 4, line 2. There's a DC listed but no indication what stat is to be rolled against it. If this was posted somewhere else, please forgive, and link.
Um, has anyone noticed one tiny little missing detail in the PDF? I'm never good at hiding spoilers, so here's as non-spoiler I can get:
Page 17, Item 4, line 2. There's a DC listed but no indication what stat is to be rolled against it. If this was posted somewhere else, please forgive, and link.
Thank you.
Somehow that entry got deleted. I intended it to be Survival, but I do not know why it is missing. I am assuming a developer intended to change it, but I do not know what they intended to change it to.
Page 39 of the scenario that list the treasure bundles goes from level 3 to level 6. The scenario is a 1-4. Not trying to nit pick just wanting to let the powers that be know that it needs another run by editing.
Leaving blank reviews or just "Good, but..." is a waste of your time and ours. It serves no purpose for Paizo or potential players/GMs and generally ignored given the lack of any usefulness. It only serves the purpose of pushing the overall rating up or down without context. Please don't do it. Thx
Somehow that entry got deleted. I intended it to be Survival, but I do not know why it is missing. I am assuming a developer intended to change it, but I do not know what they intended to change it to.
Any word on what it turned out to be? When we ran it, we used Fort Save, it seemed to make sense and is something every character should be at least trained in. When we run it again, we'll use Survival.
This was a fun adventure, except for the puzzle, which didn't make any sense.
Spoiler:
The puzzle relies on finding hidden words in translated text. For instance, the word "Throne" has one in it, and the words "of our" has four in it. The problem is that the words are translated from Cyclops into common, so it shouldn't maintain any of the letter combinations that english does.
Have some mercy on foreign players. It would also avoid most of the bad reviews we have here.
It is something that was already brought to attention in Season 0 of PFS1 and I thought noted by the powers that be. It is sad to see it again. And extremely frustrating when everybody is tired and wishes to make some progress.
Currently tossing bombs in this adventure.
I am enjoying the fights and the whole tone of the setting.
It's my first PfS game, something I wanted to try forever.