Iron Dragon

Owen the Eidolon's page

25 posts. Alias of wesF.


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David knott 242 wrote:

Owen -- I think that you have hit on the real reason many people play a standard summoner. They have a character concept that does not fall within the standard rules but that can be constructed as an eidolon. So they build the character that they really want and then give that character a summoner companion to make it game legal.

Works for me.

I'd gag him and stick him in a bag of holding if I could. Frankly, he's a moron.


I am my own creature and I speak for myself. That fop over there is just so I can stay on this plane. I keep him alive and he keeps me here. Frankly, sometimes I wish he would just shut up already.


Eidolon
GM DSP wrote:

Brynn and Owen are able to spot the litch on the other side of the island.

Owen may charge, but only because he is flying. Normally you cannot charge through allies.

Owen easily spots the Lich, Growls and leaps into the air straight at the Lich attempting to sink his jaws into the undead creature.

Bite 1d20 + 11 ⇒ (17) + 11 = 281d6 + 3 ⇒ (6) + 3 = 9

Free trip if he hits CMD1d20 + 9 ⇒ (16) + 9 = 25

-2 AC for this turn from charging.


Eidolon
GM DSP wrote:
Cecil, please adjust Owen's actions now the Litch has acted.

Edited Owens actions. See above.


Eidolon

Edit: Edited Owens actions based on the Liches.

Owen angrily looks for the lich

Perception 1d20 + 16 ⇒ (1) + 16 = 17

If he sees him he moves toward the lich at full speed.

He flies at 60 feet normally, but he's hasted so he can move up to 240 this round if he has to. If he sees the lich and can he'll be charging.


Eidolon

Bite 1d20 + 8 ⇒ (2) + 8 = 101d6 + 3 ⇒ (2) + 3 = 5
Claw1 1d20 + 8 ⇒ (19) + 8 = 271d4 + 3 ⇒ (2) + 3 = 5
Claw 2 1d20 + 8 ⇒ (9) + 8 = 171d4 + 3 ⇒ (2) + 3 = 5


Eidolon

Ref 1d20 + 7 ⇒ (4) + 7 = 11

Owen goes poof and is swallowed by the ether his consciousness returning to its home plane.


Eidolon

Owen charges the commander

(-2 AC for this round)

Bite 1d20 + 8 ⇒ (2) + 8 = 101d6 + 3 ⇒ (4) + 3 = 7

CMB trip if bite hits 1d20 + 8 ⇒ (19) + 8 = 27


Eidolon

Waiting until the end of the day, but if no one stops him Owen is going to take action.


Eidolon

How far is OWen from the "leader." If no one else takes action he's goinng to charge her. His body language indicates this to the warrior types who are close.


Eidolon

owens fur bristles. he wants to fight


Eidolon

OWen is following Brom and Shinami's lead.


Eidolon
Shinami Genbu wrote:
"Brom.. Owen.. Do these men seem under the same spell as before? They seem to be moving to their own accord." Shinami whispers.

Owen shrugs indicating he has no idea.


Eidolon

Stealth
1d20 + 8 ⇒ (9) + 8 = 17
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (15) + 8 = 23
1d20 + 8 ⇒ (12) + 8 = 20
1d20 + 8 ⇒ (5) + 8 = 13

Perception (with scent)

1d20 + 16 ⇒ (12) + 16 = 28
1d20 + 16 ⇒ (19) + 16 = 35

Scent:

This extraordinary ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.

A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at three times these ranges.

The creature detects another creature's presence but not its specific location. Noting the direction of the scent is a move action. If the creature moves within 5 feet (1 square) of the scent's source, the creature can pinpoint the area that the source occupies, even if it cannot be seen.

A creature with the Survival skill and the scent ability can follow tracks by smell, making a Survival check to find or follow a track. A creature with the scent ability can attempt to follow tracks using Survival untrained. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill in regards to tracking. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.


Eidolon
Shinami Genbu wrote:
"How far can you go from Cecil? I'm unsure of the mechanics of Eidolons."

"Greater than 100 feet and I become weaker, but still substantial."


Eidolon

"I'm fairly stealthy if you need backup. +8


Eidolon

Owen looks curiously at Shinami. "Not sure if I can do that, but I'll try."

I say double doors.


Eidolon

Owen turns to the closest guard and tears him a new one. (full attack)

BIte 1d20 + 9 ⇒ (9) + 9 = 181d6 + 3 ⇒ (5) + 3 = 8

Free trip with bite 1d20 + 8 ⇒ (16) + 8 = 24

Hasted attack BIte 1d20 + 9 ⇒ (2) + 9 = 111d6 + 3 ⇒ (1) + 3 = 4

Free trip with bite 1d20 + 8 ⇒ (2) + 8 = 10

Claw1 1d20 + 9 ⇒ (15) + 9 = 241d4 + 3 ⇒ (3) + 3 = 6
Claw2 1d20 + 9 ⇒ (18) + 9 = 271d4 + 3 ⇒ (3) + 3 = 6


Eidolon

**low deep growl**


Eidolon

If Owen went after Cecil he has another attack/trip combo attempt. (if I realized it too late to include this no worries.)

BIte 1d20 + 9 ⇒ (6) + 9 = 151d6 + 3 ⇒ (5) + 3 = 8

Free trip with bite 1d20 + 8 ⇒ (17) + 8 = 25


Eidolon

Owen leaps on the nearest guard (putting himself between Cecil and the wall)

Bite 1d20 + 8 ⇒ (13) + 8 = 211d6 + 3 ⇒ (2) + 3 = 5

Free Trip if bite hits 1d20 + 8 ⇒ (6) + 8 = 14


Eidolon

Owen bristles his fur/scacles


Eidolon

On Cue Owen launches himself forward quickly closing with the same guard (charge) as Osslend and attempts to bite it

Bite 1d20 + 10 ⇒ (6) + 10 = 161d6 + 3 ⇒ (2) + 3 = 5

Free Trip CMB if bite hits1d20 + 8 ⇒ (4) + 8 = 12

As he charges Owen quickly looks for anything suspicious (traps, other guards, etc.)
Perception 1d20 + 16 ⇒ (3) + 16 = 19

Crunch reference:
HP 40\40
Current AC=27(10+3 Dex +6 Nat+1 Dodge+4 Mage armor +1 Deflection-2 charge)(+4 more when moving through enemy square from Mobility)

Flat footed + 21, Touch 15 (without charge or mobility)


Eidolon

Cast silence on one of the willing fighter types that's going to charge the guards. Same general effect, but without the need for a save and the area is mobile.

Owen wispers in his growl like voice "At your mark, Brynn, I will jump the other guard."


Eidolon

I made owen an avatar for those rare instanced when he speaks or acts independantly.