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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw let's out a curse at the blood flowing from the wound on his arm. "Good idea, Bessie. Let's finish this horrid creature!" he finishes with a roar as he slashes down with his falchion. His blade tears through undead flesh, but not quite as much as he had hoped. "Cursed wench!" Including +1 from prayer and +2 for flanking.
Subtracting 2 hp for bleed, hp now at 31/49. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw steps forward in front of Bessie to prevent the creature from getting to Besmara's blessed healer. He swings his falchion at the creature's neck, hoping his blade will have the strength to remove it from the vile thing's shoulders. Falchion: 1d20 + 10 ⇒ (19) + 10 = 29
Crititcal threat, would you look at that Woo-hoo!
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() "Captain, looks like we may still have at least 2 individuals still living here. Should we attempt to talk or take advantage of whatever surprise we may have?" Orslaw asks quietly, his eyes searching the jungle slowly, looking for anything out of place. Perception: 1d20 + 1 ⇒ (4) + 1 = 5 ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw attempts to make a save... Fort save: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11 Orslaw staggers under the poison from the small creatures. He moves and closes in on the nearest tiki, only slightly staggering through the difficult underbrush. He finds a couple of solid branches to pull himself along on. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() While we wait on everyone to post, I am fully planning on getting a dozen criticals on whatever boss we face after my last 8 rolls. 1, 2, 1, 1, 20, 4, 3, 3 - Can you guess which one was the non-combat perception roll? LOL Anywho, I know it will all balance out, but just can't wait to be able to contribute again. And, you know, not die from simple poison... ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Growling in pain and anger, Orslaw steps up and slashes his sabre towards the nearest vine-infested tiki mask. Falchion: 1d20 + 11 ⇒ (3) + 11 = 14
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw swats the small dart from his neck and growls at the small abominations. "At least the sand stood still and hit you..." Fort save: 1d20 + 6 ⇒ (3) + 6 = 9 See at this point, I'm not actually expecting to roll above a 5...
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw goes over and pays quick respects to the fallen soldier. Then he gives recommendation to the remaining, "Hopefully those things won't come back. But stay with the boat in the water until we get back just to be safe. If they come back, row out in the boat a ways." Orslaw follows Beket on the path preferring to be between any potential danger and the Captain and Bessie. Let's slowly go up and investigate the body on the path. Keeping an eye on the surroundings as much as possible. Perception: 1d20 + 1 ⇒ (20) + 1 = 21 ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Just realized I had never adjusted my AC after getting Bucaneer's Breastplate (+7 Armor, +2 Dex, +1 Dodge for 20). Whoops. Orslaw moves up next to Bleepos ready to swipe at the last remaining elemental. Double move since he's wearing medium armor. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() I can't speak for him, but I'm assuming he would probably go after the one that is killing our sailors since Bleepos seems to be handling himself fairly well. That and Orslaw seems to have completely lost the Sea Banshee's blessing... ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Fulfilling his end of the bargain, Orslaw runs around the elemental near the beach and flanks with one of the soldiers. Even though the creature doesn't seem to have any problem defending itself from flanked attackers, it is a standard formation which Orslaw prefers. Falchion: 1d20 + 12 ⇒ (1) + 12 = 13
You've got to be kidding me... ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Feeling like he finally regains his footing, Orslaw slashes his blade hard toward the sand monster, but the sand beneath him shifts and throws off his balance. As his sword lurches wildly, he calls out to Guillaume, "Captain, care to trade targets? Here's an opening". He then steps aside to give his captain an unimpeded shot at the wounded one. Falchion: 1d20 + 12 ⇒ (1) + 12 = 13
Asmodeus seems to have gotten ahold of Orslaw's dice roller... 1, 2, 1... Wowzers. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw nearly crumples to a knee from the powerful blow, but comes up swinging his blade through the sand. He takes a 5' step closer to the captain seeing that he and the sailors may need assistance. Falchion: 1d20 + 12 ⇒ (2) + 12 = 14
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw winces hard as the blow knocks the breath out of him. As he swings his saber with both hands, his broken rib shifts painfully throwing off his attack and nearly causing him to drop his weapon. Falchion: 1d20 + 12 ⇒ (1) + 12 = 13
Sorry for the delay in posting, just got back from a family vacation last night. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Seeing the rapid of movement of the sand beside him, Orslaw retreats a step back towards Beket. With a glance behind him and a quickly muttered curse, he steps back where he was and swings his falchion down with a powerful attack onto the top of the rising sand.
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw grips his falchion tightly and eyes the ground suspiciously when stepping off the boat. "Always preferred the water, but I'm likin' the ground less and less these days..." he whispers to the crew while he watches for signs of the beach to start rising up. He stays in the front with Beket, nodding in agreement with his statement about tracking the sailors. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Bessie's plan had us staying within eyesight of one another, so I'm assuming we can fairly quickly gather everyone together. Maybe take a rowboat of our senior officers, plus 3 standard crew from each ship? The crew can guard the rowboats while we explore the island. Just to make sure sand people don't come out behind us, destroy them, and leave us stranded. Then senior crew can go explore the area and rescue the 2 dumb ones who fled into a haunted jungle. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() "What in Asmodeus'..." Orslaw trails off seeing the beach rise up and attack his fellow crewmen. "Let's load up and go down there with our most capable crew and take out those sandmen. We've still got 2 crew down there who could be in further trouble on the island's interior." Orslaw begins strapping his spears and spare falchion on and making sure the ship's crew is fully armed and ready in case anything attacks the ship while the hardiest crew are on land. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw approves of Bessie's recommendation. However, instead of just starting at one end and going to the other, maybe we could put a few ideas together to narrow down the search with professional observations?
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Knowledge(Local)-Untrained(max 10): 1d20 + 1 ⇒ (6) + 1 = 7
Assuming anyone with a better roll fills in details for him. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() I'd be in favor of a treasure hunt. Sounds like it won't really cost us much time. Orslaw would much prefer that over exploring near Rickety's where those serpent people are, for sure. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Port Peril sounds like the best option. Once we pay for squibbing and such that will give us the best profit. Plus it will give us and the crew a bit of a chance to enjoy a bit of the gains we've made. During the two weeks of squibbing, would we return to the rock and watch for other ships to go after? I'm assuming it is just a day or two away, or would we need to stay at Rickety's until completed? Would we wait on spending gold until we got to Port Peril? ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw would, of course, be in favor of spending at least one full day checking on things at the Rock. Already been away for 3-4 days, so it's only right if he stops by and checks on things for at least a day as he is the Master of the Rock. So he would put in that request with the captain. He's got to make sure he is doing right by his new bride. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Here is a holder for Beket's storytelling roll. He can add in the details. Beket storytelling1: 1d20 + 8 ⇒ (5) + 8 = 13
Well, that was utterly abysmal... Sorry. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Bleepos looks to be our #2 on Diplomacy with a +3. Guillaume, you've got a +5 Intimidate, do you want to take lead on trying to gain Infamy? I'll assist. Do we want to bot Bleepos diplomacy rolls? I personally would love to see how he would roleplay that out...
Bleepos Diplomacy 1: 1d20 + 3 ⇒ (3) + 3 = 6
It looks like we would probably stop after the 2nd port and sell goods there since we got above DC 25 with the assist. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw has a +0 on Diplomacy, so I'll let someone else roll to assist. However, he does have a +4 to intimidate and can at least assist in attempting to gain Infamy in each port. It's a DC 25 to gain Infamy, so I'll let someone else take lead since I can't actually hit the DC. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw looks at the map while shrugging and nodding in agreement with Bessie's suggestion. "Seems a good place to spread the tales of the Peril Crew and sell off some goods. With a name like that," he smiles at the Besmara's priestess, "How can we go wrong? Besides, it's a ways from Rickety's and probably a good way to spread our sails a bit." Orslaw is not very familiar with the area having come down from Cheliax. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw recommends we go sell of some of our plunder, use those funds to squib the ship, then go try to sell off the ship. Between what is left over from loot and the sale of the ship, we and the crew will probably have a good pay day. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw nods appreciatively at Besmara's priestess. "Aye, seems a good plan on all accounts. Will be interesting to see what the Mwangi crew does after their captain makes his choice. We may have a few decide to change their mind." ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw will lead the melee attack as they board the two ships. With his falchion raised high, he leads the charge boarding the two ships.
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Does anyone in the party wear medium armor? Planning on Orslaw moving to it within a couple of levels if no one else does as Corsair gets NICE benefits from it. Seems like we should set a watch and start keeping an eye out for good targets. Any more assaults or threats from sahuagin? Once Beket and Guillaume get back, Orslaw would request they do a quick recon of the area to make sure there's no others near by. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Seeing that her captain of the guard is going, Orslaw offers to stay on site and work on security. "Please give my apologies to the captain," Orslaw offers to Bessie and Bleepos, "but those sahuagin could over run this place if they keep coming back in greater numbers. It'd suck sand to lose the Rock and Lady Smythe, so I'll fortify things a bit and make sure we are secure against any further attacks." Orslaw will immediately begin working on reinforcements for the door and making sure the Rock is locked down well until the Peril crew make it back. He'll escort anyone in and out of the fort and make sure to keep that door secured against forced entry. On a whim, he'll also make sure there isn't a secret privy entrance that's unguarded as well. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() However, before heading out Orslaw requests Bleepo's and Bessie's help in tracking the sahuagin back to where they came out of the water. If these attacks are becoming regular and more aggressive, we need to make sure we leave them protected before we go meet back up. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Can't believe that critical hit didn't drop the first one. I'm guessing that one was a leader or something? Glad he went down without much more at least. Orslaw keeps slashing through the scaly creatures and trying to clear the middle ground. "Bessie, any chance we could get some healing for our allies on the ground? Let's push 'em back boys!" Once again, slashing at the one directly beside him and cleaving north at the one in front of the guard. Falchion: 1d20 + 12 ⇒ (17) + 12 = 29
Cleave: 1d20 + 12 ⇒ (6) + 12 = 18
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw cries out in pain as the fish creatures tear into him, but he remains focused on covering the downed men. Seeing another man further into the room and having allies around him, he focuses on clearing the middle of the room. Targeting the sahuagin in the middle of the room, then cleaving into the one due north of it. Falchion: 1d20 + 12 ⇒ (19) + 12 = 31
Crit confirm: 1d20 + 12 ⇒ (14) + 12 = 26
Cleave: 1d20 + 12 ⇒ (16) + 12 = 28
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw quickly slides down the ladder, then moves to stand above the fallen guard. He slashes his newly acquired magical falchion across the bodies of two of the fish creatures. Wordlessly caught up in the action, he begins hacking through them. Climb: 1d20 + 9 ⇒ (20) + 9 = 29
Falchion: 1d20 + 12 ⇒ (14) + 12 = 26
Cleave: 1d20 + 12 ⇒ (3) + 12 = 15
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M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw doesn't hesitate but slides down the ladder with his falchion in hand, looking for the cries for help. He aims to immediately move to cover them regardless of how many sahuagin are before him. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw makes a quick round to make sure everyone else is good and there are no more immediate issues from sahuaghin before going in to greet his betrothed with his condolences over the Hugh and news of the team's victory. He'll work out any needed details for the tower, the captives taken, and what help they need at the Rock. Afterwards, he'll check around and see if they have any ideas on where the sahuaghin are coming from or why they may be attacking. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw agrees with Bessie's estimation on the gold and looting. "However," he argues with a smile, "since we plan on keeping this lighthouse, we should definitely do something to make the tunnel below more difficult to access or at least better guarded." ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() "Aye, that I did!" Orslaw says with a smile. "Much obliged again, lass. Well, I wonder how many of these want to come along willingly to serve the Master of the Rock and his bride-to-be?" Upon catching a glimpse of the fine looking falchion, Orslaw speaks up. "Captain, I'd be much obliged to carry that fine blade. It'd look good on me side for me weddin' day!" Orslaw is definitely interested in the magical falchion, even if he can just tell it looks fancy. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() Orslaw examines where the gashes were across his arms and chest, "Much obliged, Bessie! I'm not even sure these will leave scars. How am I going to convince anyone we took down this many marines on our own if I don't have any wounds to show off?" He gives her a wink as he teases, but showing his appreciation. He makes the move to go through and clear away the weapons and search those surrendering to make sure they aren't hiding anything. "Well, we only need one to deliver our message. How many do we need to clean our bilges?" Orslaw asks seeking what they should do with the remaining prisoners. ![]()
M Human Fighter (Corsair) 5 | HP 31/49 | AC 20 TO 13 FF 17 | F +6 R +3 W +2 | CMB +9 (11 Overrun) CMD 21 | Init +2 | Perc +1
![]() "It's like they don't know when to surrender," Orslaw mutters while continuing to cut through their ranks and hold the door to prevent more reinforcements from surrounding his allies. He gets ready to call out for a status update from Bleepos, but catches a glimpse of him through the enemies and sees that the goblin is faring better than he. Attacking pirate #1 and cleaving into the pirate due east of Orslaw. Falchion#1: 1d20 + 11 ⇒ (12) + 11 = 23
Cleave: 1d20 + 11 ⇒ (9) + 11 = 20
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