elcoderdude |
So, practically speaking, you can't play an Attack spell and a weapon on the same combat check.
(Unless it's that very rare weapon that adds to a combat check when you've played a spell. I think there is at least one such weapon. But like Andrew says, you can only use one power that says "For your combat check...")
Orbis Orboros |
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If it helps, look at the cards literally. Both the average attack spell and the average weapon say "for your combat check, you can use your..." which is providing you with an extra option in addition to the default strength or melee. Even if you could play both, it would not matter - playing them only adds to the list of skills you can roll in combat and you can only choose one.
In order for them to be able to be played simultaneously, at least one of them needs to add to the check instead of just provide an alternative.
If Lini has a dagger and an Inflict in her hand, then her options for combat are
-Her d4 strength
-Her d4 melee
-Her d6 dex & d4
-Her d10+2 Divine & d6
These are the only things that can be used for her combat check. It's also the only thing those cards do (relevant to the discussion), nothing more: they provide more choices for the combat check.
Again, in order to play something else as well, you're looking for the word "add." Check out the second power on the dagger for an example of this.
I hope that helps. If not, you can just fall back on the rule, "only one power that determines the combat check," but I find that understanding the why helps with future questions, which is why I went so long-winded.
TL;DR no, like those above said