Fighting over basic fight question.


Rules Questions and Gameplay Discussion


Can I Cast a spell and also reveal a weapon for the "combat" check?

They are two different cards that tell me to use an "arcane" chech for the spell and a "dexterity" for revealing the weapon.

Sorry for the basic question... Very new to the game.


Is this... related to the card game?

I don't know the terms you're using, but you posted in the forums for the tabletop RPG, so... I'm going to go on ahead and flag this to be moved.


Thanks. Yeah, this is for the card game. Like I wrote...very new.


I don't think so, if I remember right, the spell takes the "spot" of the weapon, so you can use one or the other.

Sovereign Court

You can play a spell and a weapon, but you can't play two cards that say "For your combat check", as they both define the check. You could, however, play something like a Longsword ("For your combat check"), and Guidance (which just gives a +1 bonus to the check)


So, practically speaking, you can't play an Attack spell and a weapon on the same combat check.

(Unless it's that very rare weapon that adds to a combat check when you've played a spell. I think there is at least one such weapon. But like Andrew says, you can only use one power that says "For your combat check...")


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If it helps, look at the cards literally. Both the average attack spell and the average weapon say "for your combat check, you can use your..." which is providing you with an extra option in addition to the default strength or melee. Even if you could play both, it would not matter - playing them only adds to the list of skills you can roll in combat and you can only choose one.

In order for them to be able to be played simultaneously, at least one of them needs to add to the check instead of just provide an alternative.

If Lini has a dagger and an Inflict in her hand, then her options for combat are
-Her d4 strength
-Her d4 melee
-Her d6 dex & d4
-Her d10+2 Divine & d6
These are the only things that can be used for her combat check. It's also the only thing those cards do (relevant to the discussion), nothing more: they provide more choices for the combat check.

Again, in order to play something else as well, you're looking for the word "add." Check out the second power on the dagger for an example of this.

I hope that helps. If not, you can just fall back on the rule, "only one power that determines the combat check," but I find that understanding the why helps with future questions, which is why I went so long-winded.

TL;DR no, like those above said


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For Orbis's excellent explanation above, assume this is a Lini who can't transform her strength/dex die into a d10.


Thank you all for the detail and the response. I am enjoying the game very much! Understanding the basic rules makes for a better experience. Thanks for taking the time!

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