Oniwaban's Strange Aeons

Game Master Oniwaban


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CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Oh, I should've mentioned- I changed around some feats on my character right (like, literal minutes) before we started. If you want me to change back, that's fine- I just changed out Precise Shot and Spell Focus for Weapon Focus and Fencing Grace. I made the changes on my personal sheet and forgot to put it in my profile until just now. Apologies.


No worries. No fights yet, so it's all good.


I am going to do my best to play up both the 'eldritch strangeness' and the 'abject horror' aspects of this AP as much as I can. If anyone is bothered by my descriptions, etc. do let me know and I will tone things down. :)


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

I'm perfectly fine with that :)


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

I am fine with that as well, My curiosity is so peaked by all the spoilers.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

No problem! That's exactly what I was hoping for.
(Also, since I definitely just got dream-killed by not-freddy, I'm kind of at a loss of what I need to reply with to move the plot forward. Whoops.)


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

shhh!!! we are also dead courtesy of not-freddy. no one can hear you. Or maybe it was not a dream and it was just the fastest TPK in history. GM will probably advise soon.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

I know I keep asking, but it's actually important lol. Do I have my veil on or has it been taken by whoever put me here? I would think that even only remembering my name, the habits ingrained since birth about an Ashiftah veil would still affect my actions and emotional stability whether or not I understand the reasons why.

Also - as this starts off, how unaware are we of ourselves? Do we have access to SLAs and spells and such, or are they "missing" until we start to realize things?


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5
Amestri al-Naadhira Batgali wrote:
Also - as this starts off, how unaware are we of ourselves? Do we have access to SLAs and spells and such, or are they "missing" until we start to realize things?

They way I interpreted the Player's Guide, we have an understanding of our abilities, and our distant past- the mind-fog seems to be SPECIFICALLY covering the events leading to our placement in the asylum. Thus, Cellaich would know how to pick locks and sneak around, and remember his life in Nirmathas up to when he set sail for Caliphas, but would have no recollection of stealing a big evil spellbook from a dead wizard. I could be totally wrong, though.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

I know a lot of it is up to the GM, and he only mentioned that we know nothing but our names. I'm sure that muscle memory could work for picking locks and sneaking, but things like spells or hexes or alchemy might not be able to be used right away depending on GM response.

The veil thing is huge too, for a similar reason and a different reason.
By class rules I can't prepare or cast spells without it, since it acts as my witches familiar (could still hex but not cast), and it has a historical and cultural significance too.

Not even taking the casting into account, I don't know if I can fully interact with all of you or if I have to find a way to avoid showing my face. I don't mind being gimped by that until I manufacture something, it might be kinda fun. If I get no GM response within a couple hours I'm just gonna go with it. Should create slightly more interesting RP if I'm gimped until I find a way to cover my face for the social aspect and then recover a real veil from my patron somehow for the casting aspect.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5
Amestri al-Naadhira Batgali wrote:
Not even taking the casting into account, I don't know if I can fully interact with all of you or if I have to find a way to avoid showing my face. I don't mind being gimped by that until I manufacture something, it might be kinda fun. If I get no GM response within a couple hours I'm just gonna go with it. Should create slightly more interesting RP if I'm gimped until I find a way to cover my face for the social aspect and then recover a real veil from my patron somehow for the casting aspect.

Is it bad that I was kinda hoping it'd go this way? Challenging RP is fun RP! I obviously don't want you gimped for too long- just long enough that it forces you to improvise and make things interesting. :-)


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Honestly I'm hoping it will too. I'm just gonna go with it. I'd even be ok with assuming it's completely gone, but looking up the rules for replacing a familiar it takes an 8 hour ritual and 500g. I'm gonna hope the GM either handwaves that part this time or lets me find my real one somewhere. That's a bit TOO much of a gimp :P


My apologies. So, Amestri, you do not currently have your veil. None of you have anything more than your shift-like garments, at the moment.

As for SLAs and the like, yes, you recall them, and your other skills and abilities, as Cellaich said. You remember who you -are-, and what you can do, but you remember nothing of what led up to you being here, and the time between now and your last clear memory is also fuzzy, since you don't know when it is, or how long you've been here. You don't recognize each other, or the two other people you've seen so far, nor do you have any inkling at all about why you'd be locked up.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5
Amestri al-Naadhira Batgali wrote:
Honestly I'm hoping it will too. I'm just gonna go with it. I'd even be ok with assuming it's completely gone, but looking up the rules for replacing a familiar it takes an 8 hour ritual and 500g. I'm gonna hope the GM either handwaves that part this time or lets me find my real one somewhere. That's a bit TOO much of a gimp :P

For what it's worth- reading over the RAW, it doesn't say you have to be veiled to CAST spells, only to prepare them. Probably not much help in this circumstance, but the distinction is still there.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None
Cellaich Seocan wrote:
For what it's worth- reading over the RAW, it doesn't say you have to be veiled to CAST spells, only to prepare them. Probably not much help in this circumstance, but the distinction is still there.

Well yeah, but can't really cast them unless I prepare them. I have no idea if I used spells before being stripped of the veil, so I'm unsure if I have two prepared at this point or not. I'm probably going to stick to just hexes for now since that seems more realistic to me.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

I would imagine that you get to start with spells prepared- otherwise prepared casters would be at such a huge disadvantage, given that considering our... unconventional circumstances, there's no guarantee we'll be able to rest (and thus prepare spells) any time soon. Definitely up to GM's ruling, though.

Also, the idea that Amestri's first instinct was "if I can't see them, they can't see me" like she's an ostritch sticking its head in a hole is very funny to me.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Fine.... honestly 75% of witch activity for lvl 1/2 is hexes anyways which aren't dependent on the familiar.


HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

aaand there we go.

Technically I *guess* Springy shouldn't have had a name before waking up but hey it works fine. We knew what the plan was.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

...S!~%. Right as we really get going, I find a Rogue archetype I would've taken in a heartbeat had I known about it. I'm guessing it's too late to apply that now, yeah? Man, I really sound like a total munchkin trying to adjust my character after we started. No problem at all if you say no, Oni.


Huh. I'd never seen that one, myself. Looks cool. I have no issue with it. Since it's all been RP so far, feel free.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Thank ye kindly! I promise this'll be the last change I make.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Psst. Springy. The doctor appears to be a woman, but you used male pronouns all through that last post.


HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

so i did. oops.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Hey, first natural 20 of the campaign! Ignoring the fact that the first roll at all was Amestri's natural 1...


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Nice. BTW don't forget you are allowed to add inspiration after seeing the roll but before knowing the result. You probably could have previewed that post and then saved the inspiration point after seeing you rolled 20. and I'm proud of that nat 1. Got it out of the way early on a roll that didn't really mean much :P


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Yeah, I only realized that after I hit post. At least this way I beat DC25, rather than just DC20!


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

I suspect we will see a lot of Cellaich sighing over the course of this AP


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Almost certainly!


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

There will be much eye-rolling from Amestri until she gets used to you odd non-Qadirans as well...although it may not be noticeable :P


HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

Springy is just generally going to SPringy.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Does Deft Maneuvers allow for feinting as a move action? Since it replaces Improved Feint, which allows for it, but I'm not sure it specifies. Either way, I'm gonna assume it does for my post, and if it doesn't, I can retcon.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

That was a good move, but I would have considered just using sleight of hand. She's already distracted as she's attacking Springy so the feint isn't really necessary, and your SoH bonus is much higher than your CMB for steal. Those are more intended for in-combat situations and when we're not in full combat (as there has been no initiative rolled) you're usually better off with the standard skills.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Hmm. You're right, I honestly forgot that SoH is a skill that exists. I'm gonna edit my post to change that now (unless GM says no, stick with the previous rolls, which I'll archive here.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Just found out I have to take an emergency trip. Should be back on Sunday. Not sure how often I'll be online but I'll try to post from my phone. If I'm holding play up during this time feel free to bot me.


No problem, Amestri. Thanks for the heads up.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Hope everything's okay!


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Nothing huge. My sister got in an accident while traveling and I'm driving up to NJ, getting her out of the hospital, taking her home to NY, and then coming back home to MD since there's no-one in the immediate area she could call for help and I'm the closest. She's fine just a (not badly) broken leg and a totaled car which really sucks when you're on the road and nowhere near home. Looks like I'll actually be able to get online pretty easily at every stop in the trip so I should still be posting regularly.


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CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5
Oniwaban wrote:
I am not use to using maps in PbP, as I haven't done it before. That said, I do HAVE the maps. If any of you have used maps in GMing PbP before and have any suggestions, they are welcome!

Roll20 has always been my map resource of choice, given its relative ease of use and the fact that it's free. While I'm obviously not too familiar with PbP, I would assume that the maps would be hosted as a reference and mostly used during combat (or when we need a reference for the area), while all the actual play still takes place on the forums.


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Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Yup, I use Roll20 for my maps. Some people use Google Docs. Roll20 is easier if you want to let us move/place our tokens, but Google Docs is easier if you want to just use it as a point of reference.


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

Every group I've been with used Google Docs (and you can easily move your tokens on that as well). If you're using Roll20, do we all need to get an account or can we access the maps without one?

BTW looks like I'll be able to get on right when I wake up and before bed during this trip so I shouldn't hold up any gameplay.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5
Amestri al-Naadhira Batgali wrote:
Every group I've been with used Google Docs (and you can easily move your tokens on that as well). If you're using Roll20, do we all need to get an account or can we access the maps without one?

You do need an account for roll20- however, it's completely free and super easy to do.


Well, maybe I'll look at Google Docs, too. See which one feels better. :)


HP: 10/10 BP: 6/6, Spells Cast: */0 Init +4, AC/T/FF 16/13/13 | F+2 R+5 W+1 (+6 vs charm/compulsion) | Perception +3

I sure just got out of the hospital and then slept for eight hours. Once my body is back to working properly, I'll jump back in.


No worries, Springy. I hope you're alright!


CG Male Ratfolk (Ustalav) Fighter 2 | HP 13/20 |AC 20 (TAC 16 FFAC 15) | CMD 15 | Fort +4, Ref +4, Will +0 | Init +4 | Perception +1 Perception +1, Darkvision 60 ft, Ratfolk Scent | Speed 30 ft. | Active Conditions: Bleed 1

Rebuilding my Endol in Hero lab has let me know I should only have a single Region Trait, should I drop one and pick a new trait?


Yes, that's fine.

And I am trying to figure out what's going on with the map link... I appreciate your patience, as I am new to the process. I will try to keep things moving along in the meantime.


Male Dwarf Inquisitor 2 | AC 16 T 12 FF 14 | HP 19/19 | F +5 R +2 W +5 | Init +8 | Perc +8

Did you "Share" it or are you just copying the url from the address bar? If you didn't share it there is a green button at the top right that brings up a pop-up window. In the top right of that window click on "Get Shareable Link". The default is just for anyone with the link to be able to view, if you want us to be able to move our pieces on the map click the drop down and select "Anyone can edit".

Hope that helps.


Yeah, I selected 'Anyone with the link can edit' and then copied the URL from the share link button, and pasted it as-is. The first time, it seemed to work for Cellaich. I'll figure it out. Thanks for the help!


NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells:
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1)
| Active Conditions: None

If the Googles are being mean, feel free to do maps on Roll20. I have no issues at all making an account there.


CG Human Rogue (Snoop) 1 | HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4 | Speed 30 ft. | Active Conditions: None | Inspiration 3/5

For those who can't access the map, here's a screesnhot of how it lies at the moment. We grabbed the gear from being over by the furnace on the west side, and Cellaich is now attempting to investigate the door on the east side that Endol is currently in front of.

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