Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Time for more hamburger 6/15 Rounds Righteous Might
Sir Wriggly scampers over and heals Markus
Noonan Casts Blessing of Fervor(Pick yer bonuses) Cat unleashes attacks again Claw,Smite: 1d20 + 18 ⇒ (11) + 18 = 292d4 + 8 + 14 ⇒ (4, 3) + 8 + 14 = 29
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Tony Tiger keeps clawing and biting after Noonan's ice shoots by Claw,Smite,: 1d20 + 18 ⇒ (9) + 18 = 272d4 + 8 + 14 ⇒ (4, 4) + 8 + 14 = 30
YEEP YEEP YEEP! Noonan looks down to see Sir Wriggly, burning with hedgehog fury to avenge his master. Hold on, I'll let you use my healing wand.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
7/15 Rounds Righteous Might
Noonan casts Cold Ice Strike at her.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
8/15 Rounds Righteous Might
Tiger shifts and keeps trying to turn her into Meow Mix
Crit claw: 1d20 + 18 ⇒ (16) + 18 = 342d4 + 8 + 14 ⇒ (1, 1) + 8 + 14 = 24
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
9/15 Rounds Righteous Might
Giant Tiger appears behind the cleric and holy smites
Claw,Smite,Flank,Confirm: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 392d4 + 8 + 14 ⇒ (1, 2) + 8 + 14 = 25 Noonan casts his last heal on Markus because he keeps indulging in his BDSM fantasies.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
11/15 Rounds Righteous Might
Noonan channels again, leaving out the whipper
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
12/15 Rounds Righteous Might
Bears go POOF Will save: 1d20 + 17 ⇒ (3) + 17 = 20 Noonan almost falls over but is mumbling about getting off his lawn
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
13/15 Rounds Righteous Might
The bears keep smiting Bear #1
Bear #2
Noonan Bashes
Bear claw confirm: 1d20 + 13 ⇒ (11) + 13 = 241d8 + 17 ⇒ (4) + 17 = 21
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
14/15 Rounds Rightous Might
The Bears smite the demon
Bear #2
Noonan bashes the demon
Mace: 1d20 + 10 ⇒ (11) + 10 = 212d8 + 7 ⇒ (4, 7) + 7 = 18
Bear #2 confirm
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
The bears declare the new demon for smiting and attack! Bear #1 smite: 1d20 + 13 ⇒ (3) + 13 = 161d8 + 17 ⇒ (8) + 17 = 25 Bear #2 smite: 1d20 + 13 ⇒ (20) + 13 = 331d8 + 17 ⇒ (6) + 17 = 23
Noonan casts Righteous Might
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Bear #1 moves up to 11 and attacks Claw: 1d20 + 15 ⇒ (10) + 15 = 251d6 + 7 ⇒ (5) + 7 = 12
Bear #2 shows that it is more violent than the average bear and mauls #16
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Noonan mumbles and brings out a pot of honey as he begins summoning some divine bears to help them. Superior Summon for +1 Bear. Casting Summon Monster 7 for 1d3 bears Bear is fighting: 1d3 ⇒ 1 2 bears
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Noonan casts Blessing of Fervor, figuring getting himself and Markus sped up is very useful. With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice). Increase its speed by 30 feet.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
HP sound off! Buff reminder Bless +1 Hit/Save vs. Fear. Morale. 15 minutes Shield of Faith on me +4 Deflection Ac 15 minutes Any of you jokers evil? Magic Circle against evil on the weakest will. 150 minutes Greater Angelic Aspect on me. 15 minutes(So I am glowing, flying old man of DOOM) GREATER ANGELIC ASPECT
Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet. Truespeech allows you to speak with any creature that has a language, as though using the tongues spell. So Noonan managed to tank the damage
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Fortitude,Aspect: 1d20 + 17 ⇒ (20) + 17 = 37 Noonan at long last stops barfing and is frikken angry! He holds up the Lantern in his hand and focuses of the Markus puree. Life Lantern: Life Lantern: The life lantern appears as a large ankh made of gold with a polished sphere of sapphire fitted into its center. Held in one hand by a living bearer, the life lantern glows with a radiance equal to that of a sunrod. If the carrier is undead, the life lantern instead sheds an area of magical darkness akin to that exuded by a darkness spell. The light or darkness exuded by a life lantern enhances certain elements of necromancy. In an area of light generated by a living carrier of a life lantern, dying creatures gain a +4 bonus on all Constitution checks to stabilize. More significantly, a body brought back to life via raise dead, resurrection, or any similar effect does not gain any negative levels upon being brought back, as long as the body is restored while it is illuminated by the life lantern’s light. Once per year, the life lantern may be used by a living creature to cast resurrection on a creature by touching the life lantern to a portion of the dead creature’s body. When the life lantern sheds darkness in the hand of an undead creature, all undead creatures in that area of darkness gain fast healing 5. Once per week, the life lantern may be used by an undead creature to cast create greater undead. The life lantern also functions as a holy or unholy symbol for a spellcaster who worships a deity who grants access to the domains of Death or Healing, and the spellcaster need not actually have those domains to use the lantern in this way.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Fort,Aspect: 1d20 + 17 ⇒ (6) + 17 = 23 Lolz... Noonan is about to recover, but getting Markus' eyeball in his mouth starts it all up again. Cows attack the caster Cow damage: 4d6 + 9 ⇒ (3, 5, 1, 1) + 9 = 19 DC 22 Reflex for half damage
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