Strange Aeons (Inactive)

Game Master nomadicc

That is not dead which can eternal lie, And with strange aeons even death may die.
- H.P. Lovecraft


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M Samsaran Psychic (Amnesiac) 5; Perception +9, Init+1, AC 12, HP 19/34, Fort +1, Ref+2, Will +5, Crossbow +3 (1-8/x2)
Resources:
Bolts: 30 Sp: 0/7 1st; 5/5 2nd PP 3/5pts DH 7/8 MM Wand 44/48
Sanity:
ss: 46, st: 4, se: 23

Sounds good Dave. I can put together the stats for Trillis if you want. How much equipment do you want her to have?


Yeah you can put it together. She's been a church priestess most of her life, so low physical stats probably. 5k gp in gear.


Male Half-Drow Empiricist 4 / Inspired Blade 1 (HP: 45/51 5 Dex Drain // AC: 20 (24 w/shield), T: 14, F: 14 // F: 2 R: 9 W: 5* (+2 vs death, +2 vs ench/illusions, +3 vs charm/comp) // Init: +3, Per: +14 // Know: Arc 10, Rel/Loc 11/Plane 10/Dung 9), Disable: +13; Sense: +8, Stealth: +10; // Red Dest: +10/1d6+5 Ranged: +7
Sanity:
  • Score: 37
  • Threshold: 4
  • Edge: 18
  • Damage: 5
  • Paranoia (DC 11)
Resource:
  • Inspiration: 4/6
  • Mind Swap: 1/1
  • Panache: 2/5
  • Studied Combat: 4/4
  • Extracts: CLW / blend / shield / long arm / cat's grace 21
  • Dancing Lights: 1/1
  • Darkness: 1/1
  • Fae Fire: 1/1
  • Mut: 0/1

Aenian Level 5 investigator:

Hit Points: 1d5 + 3 ⇒ (5) + 3 = 8

Adding cat's grace as an extract formula and Extra Investigator Talent - Expanded Inspiration as a feat.

Added lots of skills ... see profile for update.

Also, need 2 more languages. Any recommendations from Ven?


Male Half-Drow Empiricist 4 / Inspired Blade 1 (HP: 45/51 5 Dex Drain // AC: 20 (24 w/shield), T: 14, F: 14 // F: 2 R: 9 W: 5* (+2 vs death, +2 vs ench/illusions, +3 vs charm/comp) // Init: +3, Per: +14 // Know: Arc 10, Rel/Loc 11/Plane 10/Dung 9), Disable: +13; Sense: +8, Stealth: +10; // Red Dest: +10/1d6+5 Ranged: +7
Sanity:
  • Score: 37
  • Threshold: 4
  • Edge: 18
  • Damage: 5
  • Paranoia (DC 11)
Resource:
  • Inspiration: 4/6
  • Mind Swap: 1/1
  • Panache: 2/5
  • Studied Combat: 4/4
  • Extracts: CLW / blend / shield / long arm / cat's grace 21
  • Dancing Lights: 1/1
  • Darkness: 1/1
  • Fae Fire: 1/1
  • Mut: 0/1

I'm showing Vaustin at level 3. Should I make him level 4 or 5?


Male Human Fighter 5 (HP: 11/45 (neg lev: -10/40); AC: 21; F: 6 / R: 2 / W: 4 - +1 fear; Init: +1; Per: +2; Warhammer +9/1d8+4; Light xbow +6/1d8)

Level 4 stats. I can make him level 5 if you dictate that both NPCs are 5 (you mentioned Trillis would be 5 above which is why I'm asking)

Took Bullette Charge Style, +1 Strength, +1 Intimidate and +1 Climb.

Level 4:

Vaustin York CR 3
XP 800
Human fighter 4
LG Medium humanoid (human)
Init +1; Senses Perception +2
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+6 armor, +1 Dex, +1 dodge, +3 shield)
hp 37 (4d10+12)
Sanity 30, threshhold 1, edge 15
Fort +6, Ref +2, Will +4 (+1 vs. fear)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee warhammer +7 (1d8+3/×3)
Ranged light crossbow +5 (1d8/19-20)
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 14, Int 8, Wis 12, Cha 10
Base Atk +4; CMB +7 (+9 overrun); CMD 19 (21 vs. overrun)
Feats Bulette Charge Style, Charge Through[APG], Dodge, Improved Overrun, Iron Will, Power Attack
Skills Acrobatics -4 (-8 to jump), Climb +3, Intimidate +4, Perception +2, Sense Motive +3, Survival +5, Swim +2
Languages Common
SQ armor training 1
Other Gear chainmail, mwk chain shirt, +1 heavy steel shield, light crossbow, warhammer, 7 gp, 5 sp
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bulette Charge Style +4 to overrun in heavy armor, less in medium/light armor.
Charge Through You can make a free overrun as part of a charge.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


Oh yeah. I think that was originally to keep him a step below your PCs, but I suppose it makes sense to have everyone on a level. You can bring him up to 5th.


Male Human Fighter 5 (HP: 11/45 (neg lev: -10/40); AC: 21; F: 6 / R: 2 / W: 4 - +1 fear; Init: +1; Per: +2; Warhammer +9/1d8+4; Light xbow +6/1d8)

Hit points? I rolled mine (it was max), but now I look at it, you may have been giving us max as a rule. Also looks like the NPCs were half hit points. Have done that unless you give us a redirect

Grabbed Weapon training Hammers and Bullete Leap for Vaustin.

Level 5:
Vaustin York CR 4
XP 1,200
Human fighter 5
LG Medium humanoid (human)
Init +1; Senses Perception +3
--------------------
Defense
--------------------
AC 21, touch 12, flat-footed 19 (+6 armor, +1 Dex, +1 dodge, +3 shield)
hp 45 (5d10+15)
Sanity 30, threshhold 1, edge 15
Fort +6, Ref +2, Will +4 (+1 vs. fear)
--------------------
Offense
--------------------
Speed 30 ft.
Melee warhammer +9 (1d8+4/×3)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks weapon training (hammers +1)
--------------------
Statistics
--------------------
Str 16, Dex 13, Con 14, Int 8, Wis 12, Cha 10
Base Atk +5; CMB +8 (+10 overrun); CMD 20 (22 vs. overrun)
Feats Bulette Charge Style, Bulette Leap, Charge Through[APG], Dodge, Improved Overrun, Iron Will, Power Attack
Skills Acrobatics -3, Climb +3, Intimidate +4, Perception +3, Sense Motive +3, Survival +5, Swim +2
Languages Common
SQ armor training 1
Other Gear chainmail, +1 heavy steel shield, light crossbow, warhammer, 7 gp, 5 sp
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bulette Charge Style +4 to overrun in heavy armor, less in medium/light armor.
Bulette Leap Can overrun multiple foes, at cumulative -2 for each, and add Str to jump.
Charge Through You can make a free overrun as part of a charge.
Improved Overrun You don't provoke attacks of opportunity when overrunning, and foe can't choose to avoid you.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Weapon Training (Hammers) +1 (Ex) +1 Attack, Damage, CMB, CMD with Hammers

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.


M Samsaran Psychic (Amnesiac) 5; Perception +9, Init+1, AC 12, HP 19/34, Fort +1, Ref+2, Will +5, Crossbow +3 (1-8/x2)
Resources:
Bolts: 30 Sp: 0/7 1st; 5/5 2nd PP 3/5pts DH 7/8 MM Wand 44/48
Sanity:
ss: 46, st: 4, se: 23

Level up for Ven is in his profile.


Human Cleric of Pharasma 5; HP 26/33; AC 18; Init +0; Fort +4 Ref +1 Will +8; Spells 3/5 1st 1/4 2nd 0/3 3rd; Dagger +3/1-4+3 Wand B 38/50 Wand CLW 40/50 Wand PfE 47/50 Wand DF 49/50 CH 0/7

Stats for Trillis are in her profile. Let me know if this looks ok.


The max hit points was based on the 2-man party, which is pretty much OBE now. Lets keep you two at max and the NPCs at half+1.

Trillis looks good, though (minor point) daggers are favored by Pharasma.


M Samsaran Psychic (Amnesiac) 5; Perception +9, Init+1, AC 12, HP 19/34, Fort +1, Ref+2, Will +5, Crossbow +3 (1-8/x2)
Resources:
Bolts: 30 Sp: 0/7 1st; 5/5 2nd PP 3/5pts DH 7/8 MM Wand 44/48
Sanity:
ss: 46, st: 4, se: 23

I'll fix that.


I don't know if its the season, COVID/political burnout, or what, but I'm struggling to keep up with all my games. Same with all of our games, truly.

I love the Strange Aeons story but I've been on the fence to keep it going for a while. Party my own fault and the game system's limitations with running a small group. Faster paced posts or in a tabletop setting, it would be fine.

I don't want to abide with things continuing as they are, so a few options:

1) Shelve the game for now...
2) Continue with story mode... zero game mech, just focus on the story and roleplay elements

#2 is certainly unappealing if you like the character building and game. I'm happy to narrate things based on your inputs, and we can shed the dice rolls (and NPCs really).

Thoughts?


Male Half-Drow Empiricist 4 / Inspired Blade 1 (HP: 45/51 5 Dex Drain // AC: 20 (24 w/shield), T: 14, F: 14 // F: 2 R: 9 W: 5* (+2 vs death, +2 vs ench/illusions, +3 vs charm/comp) // Init: +3, Per: +14 // Know: Arc 10, Rel/Loc 11/Plane 10/Dung 9), Disable: +13; Sense: +8, Stealth: +10; // Red Dest: +10/1d6+5 Ranged: +7
Sanity:
  • Score: 37
  • Threshold: 4
  • Edge: 18
  • Damage: 5
  • Paranoia (DC 11)
Resource:
  • Inspiration: 4/6
  • Mind Swap: 1/1
  • Panache: 2/5
  • Studied Combat: 4/4
  • Extracts: CLW / blend / shield / long arm / cat's grace 21
  • Dancing Lights: 1/1
  • Darkness: 1/1
  • Fae Fire: 1/1
  • Mut: 0/1

I want to continue, but if I'm being honest with my ever increasing responsibility at work, I should say shelve it until retirement.


M Samsaran Psychic (Amnesiac) 5; Perception +9, Init+1, AC 12, HP 19/34, Fort +1, Ref+2, Will +5, Crossbow +3 (1-8/x2)
Resources:
Bolts: 30 Sp: 0/7 1st; 5/5 2nd PP 3/5pts DH 7/8 MM Wand 44/48
Sanity:
ss: 46, st: 4, se: 23

I would say your call Dave. I'm happy to keep it going at the current slow pace, but I understand also if we put on hold and pick up later.


I'm going to press on then, for now, and reassess after you finish this chapter. You're near the end and I'd hate to leave that hanging.


That said, I need actions...


M Samsaran Psychic (Amnesiac) 5; Perception +9, Init+1, AC 12, HP 19/34, Fort +1, Ref+2, Will +5, Crossbow +3 (1-8/x2)
Resources:
Bolts: 30 Sp: 0/7 1st; 5/5 2nd PP 3/5pts DH 7/8 MM Wand 44/48
Sanity:
ss: 46, st: 4, se: 23

Question, Ven recovered a wand of magic missiles from the skum jailer - how many charges does it have remaining?


I can't find it... Charges: 1d50 ⇒ 48


M Samsaran Psychic (Amnesiac) 5; Perception +9, Init+1, AC 12, HP 19/34, Fort +1, Ref+2, Will +5, Crossbow +3 (1-8/x2)
Resources:
Bolts: 30 Sp: 0/7 1st; 5/5 2nd PP 3/5pts DH 7/8 MM Wand 44/48
Sanity:
ss: 46, st: 4, se: 23

Thanks - Ven sorely needs more offensive capability


Other than wrap up with the NPCs, you have essentially completed The Thrushmoor Terror! I'm not 100% sure how we're going to continue, but you can take levels 6 and 7!


I'm going to call it, guys... I think we finally hit the proverbial wall.


M Samsaran Psychic (Amnesiac) 5; Perception +9, Init+1, AC 12, HP 19/34, Fort +1, Ref+2, Will +5, Crossbow +3 (1-8/x2)
Resources:
Bolts: 30 Sp: 0/7 1st; 5/5 2nd PP 3/5pts DH 7/8 MM Wand 44/48
Sanity:
ss: 46, st: 4, se: 23

Thanks for running both the Strange Aeons and Starfinder campaigns - I enjoyed both. These APs are a challenge to run via PbP unless everyone is posting frequently, which is hard to sustain.


PbP work great when everyone is posting and the group has a rhythm. Once things slowed down so much, it's near impossible to keep any momentum. And combat takes months. It's just too slow.

Keep in touch. Hopefully Tike can get shackled city rolling again soon.

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