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For what seems to be years, all you have experienced is silence. Perhaps you were taken during the first year of conflict, or maybe even just a last minute pick after the decades of deliberation by the Neutrals. Either way, you now dwell in the darkness of your mind. Your body does not move as you sleep in the Void, but during the short bursts of consciousness you think you have, you feel weightless. Now, you feel a shift. Gravity takes its hold on you once again, pulling you down back to the surface of the.. a world. Flashes of memory rush through your mental being, from your first memories as a child up to the moment you were taken by the gods. They remind you of your task... your commitment to serve them... or die trying. -------------------------------------------------------------------------- The flashes of memory end with a bright light, forcing you awake. You lie down on a large boulder where a symbol of your deity etched upon its surface. Stalactites and stalagmites protrude all around, blocking much of your view but you manage to see one exit to the small chamber you are in. A few holes on the ceiling extend to what seems to be the surface, allowing light to spill into the room in small rays of light only a few inches in diameter. You feel lost, and do not know where to go exactly, but you know your task as a voice from memory echoes:
Feel free to role play a bit. Once you're ready, pick a direction (left or right) and roll a d100 and Perception.
For what seems to be years, all you have experienced is silence. Perhaps you were taken during the first year of conflict, or maybe even just a last minute pick after the decades of deliberation by the Neutrals. Either way, you now dwell in the darkness of your mind. Your body does not move as you sleep in the Void, but during the short bursts of consciousness you think you have, you feel weightless. Now, you feel a shift. Gravity takes its hold on you once again, pulling you down back to the surface of the.. a world. Flashes of memory rush through your mental being, from your first memories as a child up to the moment you were taken by the gods. They remind you of your task... your commitment to serve them... or die trying. -------------------------------------------------------------------------- The flashes of memory end with a bright light, forcing you awake. You lie down on a large stump of wood upon which is burned a symbol of your deity, its roots extend from its base only to join with the roots of nearby trees. You are in a small clearing in a very thick section of a forest, bushes taller than you blocking most of the view. The only source of light seems to come from high above, where sunlight has managed to break through the tree tops but even that is scarce. You feel lost, and do not know where to go exactly, but you know your task as a voice from memory echoes:
Feel free to role play a bit. Once you're ready, pick a direction (N, NE, E, SE, S, SW, W, and NW) and roll a d100 and Perception.
Hey guys, thanks for participating. I'll put up the Gameplay thread shortly, but first please review the updated house rules in the CAMPAIGN INFO section. If you have any questions or concerns, please post them here so we can settle it before we start. Also, please note my comments on the spoiler below and make any necessary adjustments. Otherwise, just post that you're ready. The most important part is the TRACKING SHEET (a link to it is on the top of this page). I've already created a tab for each of you to fill up. I need it for faster tracking of character wealth long term, so please fill it in. There are formulas already included. You may look to the EXAMPLE tab as reference. Again, you still have 24hrs to finalize your character profiles, after which I will put up the Gameplay thread. I also expect to see the quick info bar beneath your name fitted with frequently used stats by then. Minimum Quickbar Contents:
Character Audit (Concepts & Others) - Chaos: General Reminder - 3 traits & 1 drawback is mandatory. Please update your characters accordingly. @Maxson - In your character profile, the AC choices are with and without shield correct? The 1/day Light spell is not included in your special abilities. Also, you can't put all three ranks into Intimidate since the number of ranks per skill cannot exceed your HD.
Hey guys, thanks for participating. I'll put up the Gameplay thread shortly, but first please review the updated house rules in the CAMPAIGN INFO section. If you have any questions or concerns, please post them here so we can settle it before we start. Also, please note my comments on the spoiler below and make any necessary adjustments. Otherwise, just post that you're ready. The most important part is the TRACKING SHEET (a link to it is on the top of this page). I've already created a tab for each of you to fill up. I need it for faster tracking of character wealth long term, so please fill it in. There are formulas already included. You may look to the EXAMPLE tab as reference. Again, you still have 24hrs to finalize your character profiles, after which I will put up the Gameplay thread. I also expect to see the quick info bar beneath your name fitted with frequently used stats by then. Minimum Quickbar Contents:
Character Audit (Concepts & Others) - Order: General Reminder - 3 traits & 1 drawback is mandatory. Please update your characters accordingly. @Book Wyrm: Wow, your PC is very well developed. I just don't see the part why & where you were 'taken' by Irori and convinced/forced you to participate for him. Just add that and we're good.
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Now, their peace hang by a thread as the rift between order and chaos rage once again. Already, parts of the universe have distorted and threads of time merged. Gods who stand between finally intervened and proposed to let their creations battle in their stead. These neutral gods have spent the next decade designing the battle ground while the other gods plan and scheme their way to victory. And so, people and creatures of all ages have been disappearing from across the land over the years where they sleep in the Void until they have been called by the Neutrals. Blessed or cursed, willing or not, they will represent the gods in the final clash between Order and Chaos. But first, they must prove themselves worthy to reach the final arena or die trying... CAMPAIGN INFO:
You have been chosen by a god to represent him or her. Select one Lawful or Chaotic god to represent and your backstory must explain why you have been chosen and how they convinced/forced you to accept. Neutral gods cannot be selected. These gods may range from Good to Evil. No two characters will represent the same god in the final party. You know your god is part of an alliance who plans to put together a small team of heroes (or villains) to lead the others. They drop you in a unknown world where you will eventually meet the other candidates. Together, you must find a place called The Pantheon of Ages where the final clash will take place. The only clue you are given is a small smooth spherical orb and a warning: "We will do what we can to make sure you reach the Pantheon but know that the other side will also do everything they can to prevent you from reaching that place. Find the others, each one holds a key to find the Pantheon." Campaign Details:
Ascension Opportunity Example
APPLICATION:
I'll be taking submissions until 07/27/14. Things that I want to see in your submission:
NOTE: Personality and background must be related to you character traits (see CHARACTER CREATION).
CHARACTER CREATION:
- Starting Level 1 - For Stats, roll 4d6 (remove the lowest) 8 times and take the 6 highest scores. You may assign them to abilities freely. If you get a buy-point equivalent less than 21, you may do a complete reroll. - For HP, use maximum. Next level HP will also be max until level 5; we'll roll for HP afterwards. - Average starting gold, but only for equipment. - 3 traits , 1 drawback NOTE: One of the three traits can be a campaign trait from any paizo campaign, just send me a link. - All paizo materials, no 3PP. ACG is allowed, but character will have to be remade upon release of guide next month. RACE must not exceed 15RP. ------------------------------------------------------------------------
Hey guys,
But enough with that; let me show you what I got and feel free to send me some feedback. If I can gather enough interest, then I'll put up the official recruitment thread as soon as I can where you can post your character concepts. EDIT: I'll probably go with anything Paizo with no 3PP. Gunslingers won't have advanced weapons to choose from, and will be limited to one for either group due to scarcity of ammunition. --------------------------------------------------------------------------- ---------------------------------------------------------------------------
Now, their peace hang by a thread as the rift between order and chaos rage once again. Already, parts of the universe have distorted and threads of time merged. Gods who stand between finally intervened and proposed to let their creations battle in their stead. These neutral gods have spent the next decade designing the battle ground while the other gods plan and scheme their way to victory. And so, people and creatures of all ages have been disappearing from across the land over the years where they sleep in the Void until they have been called by the Neutrals. Blessed or cursed, willing or not, they will represent the gods in the final clash between Order and Chaos. But first, they must prove themselves worthy to reach the final arena or die trying... CAMPAIGN DETAILS:
- campaign story in progress - You have been chosen by a god to represent him or her. Select one Lawful or Chaotic god to represent and your backstory must explain why you have been chosen and how they convinced/forced you to accept. Neutral gods cannot be selected. These gods may range from Good to Evil. No two characters will represent the same god in the final party. You know your god is part of an alliance who plans to put together a small team of heroes (or villains) to lead the others. They drop you in a unknown world where you will eventually meet the other candidates. Together, you must find a place called The Pantheon of Ages where the final clash will take place. The only clue you are given is a small smooth spherical orb and a warning: "We will do what we can to make sure you reach the Pantheon but know that the other side will also do everything they can to prevent you from reaching that place. Your only objective is this: Find the others and get to the Pantheon." Core Ideas ATM:
Ascension Opportunity Example
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You are in Absalom, the mighty City at the Center of the World, and you’ve always longed to explore one of the countless ruins of failed conquerors that litter the plains outside the city’s walls. You’ve heard rumors that one of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” What better way to start a life of excitement and adventure than by exploring its long-abandoned, dusty halls and perhaps claiming its ancient treasures? You have meet each other one bright morning in front of Absalom's Eagle Garrison and saw a posting from a local wealthy collector looking for any relics inside the Fallen Tower. It looked exciting and seemed like a simple task for a group of start-up adventurers. Agreeing to tackle the tower together and share the prize, you meet each other at the nearest city gate towards the Cairnlands after a couple of hours of preparation. You guys have enough time to do some last minute purchases in Absalom before starting. I'll open up the Discussion tab for your introduction to each other.
I've been reading through but there seems to be different opinions across different threads. But anyway, here's the question: I have a monk with a cestus. If it's equipped on both hands, how is damage applied if I use Unarmed Strike, not the weapon itself? Case 1: Apply standard monk unarmed damage, but retain crit range (19-20) and the option to deal Pierce or Bludgeoning damage. (logically it should be both, but APG says OR) Case 2: Apply all cestus stats; damage 1d4+STR. A good way to endorse this weapon to a monk. ;) Now here's the catch, according to APG, here is the description of Cestus:
then, looking back a bit, here is the description of Brass Knuckles in APG:
This leads me to conclude that it could simply be a case of forgetting to add the last bit of text for the Cestus since Brass Knuckles are functionally similar to it... Thus Case 1 will hold true, but I hope this can be verified by someone with legal authority.
1. Correct HP growth?
2. Eidolon with traits?
1. For the summoner's eidolon, what is its HP at lvl1 and growth rules for PFS?
Sorry for if these seems like noob questions but reading CRB and APG makes it seem it could be taken both ways...
Before I permanently create one I wanted to get your advice if it will be legal to roll-up a Fetchling. The Organized Play Guide says: "Select your character’s class and race from the choices
Does this mean I can choose a Shadow Caller Fetchling with standard racial traits if I have ARG or do I still have to get the boon before doing so?
Hello,
Anyway, while waiting for it to be shipped to the Philippines, I've been browsing the site trying to understand the dynamics of PFS. Here are the things I wanted to have clarification on regarding online play that I can't seem to find using this site's search toolbar: 1. There are a lot of different scenarios to choose from. As a player only, do I need to buy a copy of that scenario or is that for GMs only? 2. I read a post about there being custom info sheets... What's the recommended standard info sheet to use? Is there an Excel File that on-computer users can use instead? (I'm a relatively good user on it and could generate one if necessary) 3. How do you qualify to be a GM (at least for online play)? 4. Is there some sort of incentive for being a GM? PS Please pardon me if the last question touches a sensitive subject. It just seems that learning PFRPG enough to be an official GM has a learning curve by itself and carry much more responsibility during the game... Also a yes to the latter option of question #1 means GMs spend more too. |