[Order] Path of Demigods

Game Master DFang

Tracking Sheet
Village Temple


Grand Lodge

Hey guys. Two slots just opened in our group due to a couple of drop outs from inactivity. If anyone's interested to join, please read through the Campaign Info section.

Lawful gods taken are: Alseta, Andoletta, and Lissala

If there's any other questions, as away.


Hmmm...

Stat 1: 4d6 ⇒ (1, 6, 1, 2) = 10
Stat 2: 4d6 ⇒ (1, 6, 6, 5) = 18
Stat 3: 4d6 ⇒ (6, 6, 3, 1) = 16
Stat 4: 4d6 ⇒ (2, 1, 5, 1) = 9
Stat 5: 4d6 ⇒ (6, 2, 3, 1) = 12
Stat 6: 4d6 ⇒ (4, 2, 1, 5) = 12
Stat 7: 4d6 ⇒ (6, 1, 3, 2) = 12
Stat 8: 4d6 ⇒ (4, 4, 4, 6) = 18

17, 16, 15, 11, 11, 11

Kind of one sided, but above average. :)

What about a Stryx Warpriest of Ragathiel? Provides a healer and a tank and a scout all in one package...


4d6 ⇒ (6, 3, 6, 6) = 21
4d6 ⇒ (1, 4, 1, 4) = 10
4d6 ⇒ (5, 6, 6, 3) = 20
4d6 ⇒ (6, 6, 3, 1) = 16
4d6 ⇒ (4, 6, 6, 1) = 17
4d6 ⇒ (4, 3, 1, 1) = 9

18, 9, 17, 15, 16, 8

I'll stat out a character tomorrow, but I'll claim Zon Kuthon right now. :-) Can you tell us a bit about the other PCs?


4d6 ⇒ (4, 3, 4, 1) = 12 11
4d6 ⇒ (6, 5, 4, 3) = 18 15
4d6 ⇒ (6, 4, 4, 3) = 17 14
4d6 ⇒ (3, 4, 6, 3) = 16 13
4d6 ⇒ (5, 3, 1, 4) = 13 12
4d6 ⇒ (1, 2, 1, 1) = 5 4
4d6 ⇒ (5, 2, 6, 5) = 18 16
4d6 ⇒ (1, 5, 3, 1) = 10 9

11,12,13,14,15,16


I'm one of the other PCs, we were all casters, I'm a sorcerer and we have a wizard and an oracle as well.


Well, if you can summarize the current makeup (blaster, healbot, item crafter, etc), I'll make something to fill holes. Possibly a Slayer or Inquisitor, but I'm still playing around with ideas.


A couple of blasters and a support with limited healing. Too early for them to burn down enemy creatures before they charge up to them so a tank or at least a form of front liner would work best. Secondarily, there's no dedicated healer in the group although that can me mitigated, somewhat... hehe

-Posted with Wayfinder


Ok... bad news for you guys, one of the players just came back aftr settling some real life things so... one slot to fill then.

-Posted with Wayfinder


For those asking about party makeup, we have two Wizards and a Sorcerer, and myself as an Inquisitor. A front liner is definitely more important than a healer, I feel, since Cure Wounds wands are a thing.


4d6 ⇒ (6, 4, 6, 4) = 20
4d6 ⇒ (4, 6, 4, 4) = 18
4d6 ⇒ (6, 4, 3, 6) = 19
4d6 ⇒ (1, 1, 3, 3) = 8
4d6 ⇒ (2, 6, 6, 6) = 20
4d6 ⇒ (3, 4, 3, 5) = 15
4d6 ⇒ (1, 2, 3, 4) = 10
4d6 ⇒ (5, 6, 3, 3) = 17

18,16,16,14,14,12

Looks good. Tiefling Paladin of Iomedae comming up.


Miyoko Hashimoto
Human Blood Rager Cross Blooded
Arcane, Abyssal
LG Medium Humanoid
Init +5; Senses Perception +6
Traits: Finding your Kin, Reactionary, Fates Favored
Drawback: Pride
------------------------
DEFENSE
------------------------
AC 18, touch 13, flat-footed 15
(+5 armor, +3 Dex)
hp 15 (1d10+3+2)
Fort +5, Ref +3, Will +0
------------------------
OFFENSE
------------------------
Speed 40ft (30ft)

Melee: Always Power Attacking
Nodachi +6 1d10+10 18-20 x2
W/Rage +8 1d10+13 18-20 x2

Ranged:
Chakram +4 1d8+5 x2 30'

STATISTICS
Str 20, Dex 16, Con 16, Int 14, Wis 14, Cha 12
Base Atk +1; CMB +6; CMD 19

Feats:
Power Attack
Furious Focus

Skills

Acrobatics +4 (1rank, 3class, 3dex, -3AC)
K.Arcana +6 (1rank, 3class, 2int)
SpellCraft +6 (1rank, 3class, 2int)
Intimidate +5 (1rank, 3class, 1cha)
Perception +6 (1rank, 3class, 2wis)
Survival +6 (1rank, 3class, 2wis)
U.M.D +2 (1rank, 1cha)
Stealth +1 (1rank, 3dex, -3AC)

Languages Common, Giant, Draconic

Gear:
Nodachi 60gp
Kikko Armor 30gp
Pathfinder Kit 12gp
Chakram x2 2gp

Gold: 1gp

Decided to go Bloodrage instead, sorry work got busy this afternoon


Here's what I have so far: a Half-Orc Slayer (stygian slayer) of Zon Kuthon. I haven't purchased equipment yet, but it'll be pretty straight-forward: light armor, spiked chain, a few alchemicals. I plan to eventually take 4 levels of Shadowdancer and will pursue either the Champion or Trickster Mythic Path.

Shadar:
Shadar
Half-Orc Slayer (stygian slayer) 1
Alignment: LE
Languages: Common, Orc
Studied Target +1 (move)

STR 18
DEX 17
CON 15
INT 11
WIS 16
CHA 8

Darkvision 60ft
Speed: 30ft
Initiative: +3
HP: 13 (1d10 + 2con + 1class)

BAB: +1
AC: 14; Touch: 14; Flat-Footed: 10 (+3 dex, +1 dodge)
CMB: +5; CMD: 19
Saves: Fortitude +6; Reflex +7; Will +6

Skills
*Acrobatics +7, *Intimidate +6, *Knowledge(local) +4, *Perception +7, *Stealth +7, *Survival +7 (+1 to follow tracks)

Traits/Drawback
Brute (race)
Earning Your Freedom (legacy of fire)
Fate’s Favored (faith)
Mark of Slavery (drawback)

Alternate Racial Traits
Chain Fighter
Sacred Tattoo

Feats
Dodge

Money: 175gp

Armor/Weapons
+5 melee
+4 ranged


I'll go ahead and bow out now. You've got enough applicants.

Grand Lodge

Nice, pretty good builds so far but it's still incomplete. Please check the Application spoiler in the Campaign Info to find what you lack. I'll need those to define how you'll affect the story later on.


die rolls:
stats: 4d6 ⇒ (2, 5, 6, 3) = 1614
stats: 4d6 ⇒ (5, 2, 2, 2) = 119
stats: 4d6 ⇒ (3, 2, 1, 2) = 87
stats: 4d6 ⇒ (5, 1, 6, 5) = 1716
stats: 4d6 ⇒ (6, 1, 6, 3) = 1615
stats: 4d6 ⇒ (2, 2, 5, 5) = 1412
stats: 4d6 ⇒ (6, 1, 6, 4) = 1716
stats: 4d6 ⇒ (6, 3, 3, 2) = 1412
So 16,16,15,14,12,12. Nice

I present Crucible, a creation of the dwarven gods, who were tricked in to bending the rules of the contest, by Asmodeous who has, mostly, subverted their champion. Warpriest(forgepriest) looking toward Champion or Guardian depending on how the events shape his personality. Built race is a little cheesy but it fits the idea pretty well. I can tone it down or retool if you like. Please let me know if I missed anything.

Crucible Background and personality:

When it became clear that a great game was in the making, that would pit law versus chaos. Asmodeus knew that he would not be allowed his proper role in the event. Kill one pesky sibling and people get so worked up. So he set about a plan. He spoke to the Dwarven Gods, the finest of craftsman and the staunchest defenders of law. Why simply watch and choose a mortal to be their champion. That process is so unreliable and chaotic. Why their skill was so great, surely they could create a champion that would outshine any others. With his honeyed words Asmodeus set the dwarves on the path to making a mighty warrior that embodied all that they believed in. Strong, sturdy, and with a will like iron. May as well make him nimble. The elves had shown that flaw in their dwarven children too many times.

All through this process Asmodeous praised their genius and dedication, all the while secretly influencing the creation. So after much debate, and many tests, Crucible was born. A mortal, but lacking the weaknesses of other mortals. His mind built to be devoted to creation and order, a mighty wall that the rest of the champions can shelter behind. So it was that Crucible entered in to the void to await his time. But his mind was not in stasis as it should have been. Asmodeous whispered to him of his destiny, his power, and his superiority. So when the time came for the beginning of the great trial, it was not a champion of the dwarves that emerged, but neither was it wholly a creature of the Arch Devil.

Crucible has long known of his power, but he lacks the history of other mortals, making it hard to interact with them. His pride is overweening but his power can not be denied. This leads him to discredit those around him, but also to feel that he must protect them. Inside he must continually face the battle between the love of Torag in his heart and the whispers of Asmodeus in his mind. This can leave him testy and hard to relate too. He feels the dwarven love of creation, but doesn't always trust the skills of others, and is reluctant to make use of others creations.

Crucible appears as a tall figure, but otherwise dwarflike in build. His beard and hair seem to be made of silver, though he has a streak of pitch-black hair coiling around his left ear. His voice is a loud bass rumble, but lacks the range that most people learn as part of life.

Crucible Crunch:

Crucible
Forgeborn warpriest (forgepriest) of Asmodeus 1
LN Medium humanoid (dwarf, half-construct)
Init +3; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 20, touch 13, flat-footed 17 (+5 armor, +1 shield, +3 Dex, +1 natural)
hp 11 (1d8+3)
Fort +5, Ref +3, Will +9; +2 bonus vs. disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
Resist construct resistance
--------------------
Offense
--------------------
Speed 20 ft.
Melee warhammer +5 (1d8+4/×3)
Two Weapon fighting Warhammer +3 (1d8+4) and Shield +2 (1d4+2)
Warpriest (Forgepriest) Spells Prepared (CL 1st; concentration +6):
. . 1st—divine favor, remove fear, shield
. . 0 (at will)—guidance, mending, read magic
--------------------
Statistics
--------------------
Str 18, Dex 17, Con 16, Int 12, Wis 20, Cha 10
Base Atk +0; CMB +4; CMD 17
Feats Two-weapon Fighting, Weapon Focus (warhammer)
Traits artisan, axe to grind, magic crafter
Skills Appraise +2, Craft (blacksmith) +7 (+8 to make magic items), Diplomacy +0 (-2 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Heal +9, Knowledge (engineering) +5, Perception +6, Sense Motive +5 (+3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized)
Languages Common, Dwarven, Infernal
SQ aura, blessing (fire blessing), blessings, fire strike, pride, sacred weapon
Combat Gear acid, alchemist's fire; Other Gear scale mail, light steel quickdraw shield, warhammer, artisan's tools, crowbar, warpriest's kit, 6 gp
--------------------
Special Abilities
--------------------
Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Axe to Grind +1 trait bonus on damage against foes who are threatened by only you.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Construct Resistance +2 save vs. disease, mind-affecting, poison, and exhaustion/fatigue effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fire Strike (Su) Touched weapon deals +1d4 fire dam for 1 min.
Magic Crafter +1 on Craft checks to make magic items and +1 appraise on magical items.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.

Grand Lodge

@Doomguide: Forgeborn is 3PP race right? I like how you put it into perspective though, so I might consider it. Can you send me the complete race details for that? As long as it's 15RP or less equivalent, then it shouldn't be a problem.


Miyoko is LN/LE not LG.

Miyoko will be joining the side of Order
Patron is General Susumu God of Glory and Battle

Will be Champion path probably dual path maybe with Arhcmage or Trickster.

Miyoko is tall well built man. He stand 6'4" and weighs 215lbs. He has long black hair that is normally worn up pulled back. His armor shows wear and signs of battle but is also well kept. His blade is kept oiled and clean and well cared for. He has sharp handsome features and cold eyes.

Miyoko Hashimoto

Personality: Miyoko is usally calm and composes as his rage boils within. He is dedicated and determined. He has a large ego and air of confidence around him. He lives on the edge propared for a duel or battle at all times. He is quick to judge others and lacks compasion. Collateral damage is accepted and sometimes necessary to get the job done.

Background: Miyoko was born just a few moments behind Kashiro, but this would set his life path. The two grew together loving and looking out for one another as brothers do. They trained and spared together daily learning each others strength and weaknesses. Now as the time of strife comes and the battle of heavens rages here between the forces of Order and Chaos, Kashiro has given into his rage and joined the side of chaos. Miyoko has love still for his brother and has vowed to return find and return him dead or alive. He seeks glory and renown in battle wishing to step out of his brothers shadow. He risk much in battle with little regard for his own safety. His god watches over hit though and has been fortunate enough to survive thus far.

Stat Block is above.

On myself. I am in I think 10 games at the moment and post ofter. I am very active from 8am-5pm eastern time. I post from work and work in IT so i'm at the computer most of the day. Hope to join the fight :)


GM DFang wrote:
@Doomguide: Forgeborn is 3PP race right? I like how you put it into perspective though, so I might consider it. Can you send me the complete race details for that? As long as it's 15RP or less equivalent, then it shouldn't be a problem.

I just made it up with race builder. That late my brain didn't catch that you meant existing races that are 15 or less.

It is humanoid (dwarf) half-construct (7). Medium, Slow speed(-1).
+2 on all physical stats, +4 Wis, -2 Chr(4). Darkvision 60(2), Nat armor +1(2), Craftsman +2 on blacksmithing(1).

Happy to adjust it however you would like. I like the idea, not that concerned about the mechanics.


I am one of the wizards, love the applications so far. Good luck all.

Grand Lodge

Alright, Doomguide you're up. Setup an alias profile and we're good to go. Sending you a PM.


Stat1: 4d6 ⇒ (2, 4, 6, 1) = 13
Stat2: 4d6 ⇒ (4, 6, 5, 2) = 17
Stat3: 4d6 ⇒ (4, 1, 3, 1) = 9
Stat4: 4d6 ⇒ (5, 3, 4, 4) = 16
Stat5: 4d6 ⇒ (2, 2, 5, 6) = 15
Stat6: 4d6 ⇒ (2, 4, 5, 6) = 17
Stat7: 4d6 ⇒ (3, 3, 6, 1) = 13
Stat8: 4d6 ⇒ (6, 1, 6, 3) = 16

So then, 15,15, 15,13, 12, 12

OK will work with this and post the character in a few minutes...

edit: saw I didnt drop my lowest on each roll, just fixed it

Grand Lodge

Good rolls but remember to REMOVE THE LOWEST roll for each set. Post in the discussion tab for a short introduction of yourself when you're ready.


Nickolas Thorne -The Stalwart knight
Human(Taldar) Paladin of Ragatheil
LG Medium Humanoid
Init +3; Senses Perception +1
Traits: Armor Expert, Millita Veteran (Ride), Rich parents
Drawback: Doubt
------------------------
DEFENSE
------------------------
AC 22, touch 11, flat-footed 21
(+9 armor,+2 Shield +1 Dex)
hp 26 (2d10+4+2)
Fort +8, Ref +4, Will +7
------------------------
OFFENSE
------------------------
Speed 30ft (20ft)

Melee:
Heavy Pick +5 1d6+2 x4
If smiting: +8 1d6+4 x4 (+3 deflection AC)

Ranged:
Shortbow +3 1d6 x3 60'

STATISTICS
Str 15, Dex 12, Con 15, Int 12, Wis 13, Cha 17
Base Atk +2; CMB +4; CMD 15

Feats:
Noble Scion of War
Weapon Focus: Heavy Pick

Skills

Diplomancy +7 (1rank, 3class, 3 cha,)
H. Animal +7 (1rank, 3class, 3 cha)
Heal +6 (1rank, 3class, 2 wis)
Ride +7 (2rank, 3class, 1dex 1 trait)
Sense Motive +5 (1rank, 3class, 2wis)
Spell craft+5 (1rank, 3class, 2wis)

Languages Common, Celestial

Gear:
Full Plate 1,500 gp
Heavy Shield 20gp
Heavy Pick 8 gp
Short bow 30 gp
60 arrows (20 blunt, 20 flight, 20 std) 3 gp
Heavy War Horse (combat trained) 300 gp
Military saddle 20 gp
bit and bridle 2 gp

Gold: 15gp

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