Hellknight

Nevynxxx's page

Organized Play Member. 5,202 posts (10,893 including aliases). 2 reviews. 1 list. 4 wishlists. 7 Organized Play characters. 14 aliases.


RSS

1 to 50 of 5,202 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, all waiting on me. Combination of busy work, schools restarting, and a scout group who's leadership all needed some TLC.

Let's see where we are at.

Dark Archive

1 person marked this as a favorite.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sorry for the delay. I'll cetch up soon

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sorry I had a big, unexpected gap too. Let's get it done. Waiting on Cev's action, happy for someone to Bot it.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sorry, spent the weekend in a field, and for vaious reasons work and scouting are crazy busy right now. Update coming soon.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Thanks for the heads up!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I got hold of the player core book. So once this dungeon is up we can decide if we are carrying on, and if we are, if we move to remaster,

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Been a bit hectic this week, but I'll give Cev a little more time to post.

Dark Archive

2 people marked this as a favorite.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Was a lovely weekend. Some horid weather and some amazing, lots of walking and spending time with the family.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Loooong weekend for the UK. I'm going away, but will have laptop/internet. Just wont be as responsive as normal.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'll give Cev a little while longer to post then move on.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sounds good. All I really need to know is if you plan to take the small door North or the bigger pair west.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I've posted a map and broken the chat again :D

Ok, despite common sense Cev is good to go without any healing or food. You can see where abouts you are and what you've encountered so far. In case it isn't clear, there's a door to the noth of the storeroom, as well as the one you are stood at.

What do you do next?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Cevendyll wrote:
Nevynxxx wrote:
Cevendyll wrote:
Cevendyll wrote:
"CAL"

I am happy to accept Cev's new name btw

Did we decide how he ended up in the closet?
(all puns intended)
Sorry, I am *really* bad with actual people's actual names too!

No worries, it's kind of a schtick at this point.

I do want to answer the question at hand, but I do not recall that we decided how Cev ended up locked in there ...

It's in your PMs :D

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Cevendyll wrote:
Cevendyll wrote:
"CAL"

I am happy to accept Cev's new name btw

Did we decide how he ended up in the closet?
(all puns intended)

Sorry, I am *really* bad with actual people's actual names too!

Dark Archive

1 person marked this as a favorite.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Elo Zozakzod wrote:
Is a way to introduce Cevendyll worked out?

Yes. I'm going to strongly suggest you explore the doors to the east of the room the owlbears were in next.

light delay in that we discovered Cev was built to a different version of the ruleset to the rest of you, but that shouldn't be an immediate problem.

Dark Archive

1 person marked this as a favorite.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Before I move on. OOC, do you want to spend resources to heal Val and leave him here "recovering", or do you want to feel very guilty but move on without him?

@Cavendyll I anticipate them finding you in next room they search.

Dark Archive

1 person marked this as a favorite.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

That first strike will kill it. I'll post properly in a bit

Dark Archive

1 person marked this as a favorite.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Welcome @Cavendell. You may want to check you can see Map links and stuff and if not PM me your google account email so I can grant you permissions to the right folders.

Dark Archive

Game update will be "Shortly" Cevendyll... You may want to post in the game thread, or discussion thread so it shows in your profile page and it's easier to find.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

If you are happy to handle the recruitment bit, yeah I'm totally up for that.

They could finish off this combat with Helaman's character then swap there's in after that.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Hello! I've also been much more busy this year than normal. It feels like someone have been opening a can-o-worms advent calendar at work...

Losing Helaman is a bit of a blow too. I think the safest bet is to pick up in January, once the seasonal sillyness is sorted.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Bwessara wrote:

Your ruling allowing the Vomit Swarm to be cast benefited us, so I thank you for that. That was very generous. I hope you don't see this as a complaint, I'd just like to understand where I made a mistake in my reasoning concerning Bwessara's Spellstrike.

If you don't mind, can you explain why in Round 1 Bwessara's attack wasn't a spellstrike? She was wielding a whip with Reach, so could Strike the ogre which was 10' away. She has the magus class feat Expansive Spellstrike so harmful spells without needing an attack spell roll can be used. Thank you for your help!

Ahh! I missed the expansive spell strike. That is my mistake.

That said, what's the point of making the spell strike, rather than just casting vomit swarm? Just the extra weapon damage?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I was trying to imply that you'd been here a long time, and killed the folks who maintain the lights (and a few other things probably, Kobalds always end up with the grunt jobs)... but hey ho...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Helaman wrote:
Bwessara wrote:
Yeah, that sounds good to me. I plan on getting the Player's Core 1 & 2 next year.
Any significant differences or should I look up a YT video or two?

I haven't been following too closely, but I think it's designed to work with existing without much change. Most of it is to get rid of OGL/License worries, and the rest is extended errata.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I do apreciate, another combat when you are barely recovered and haven't re-prepped your spells is not what you were after, but you did plonk yourselves in the open with a magical light....

Dark Archive

1 person marked this as a favorite.
Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Just for avoidance of doubt too. If I get it and think changing is worth while mid game, I'll make sure *everyone* is onboard with that before we do. I'm not here to make arbitary decisions :D

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

The remastered release has snuck up on me! We will stick with classic for the moment. I plan to get the softcover version of remastered at some point and probably the PDF, but until I do, let's not change.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Qrik wrote:
I did not realize we were supposed to code our turns the way Elo did. I will try and do that moving forward.

It's detailed in the "Campaign info" tab, and why, but then I think most people had stopped doing it by the time you joined...

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

No Problem Val, I've had a busy week. Will catch up shortly

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I presumed a full rest (thought I thought it was 8 hours, but 12 is fine.

Have a look at This.

The long and short of it is, to recover your spells and all th erest, *you* need 8 hours rest. But to have someone standing watch, who also needs 8 hours rest, your total rest period has to be longer.

The more people you have, the shorter the watches can be, and the less time you need overall. If someone doesn't need to sleep this time, they could stay up for the whole watch, and let the others have just 8 hours.

For four of you, it coems out at 10 hours 40 minutes minimum. As per the table at the bottom.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'll get a proper post p later, but I think Val just ended that combat :D

Good round!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Thanks for letting me know folks.

I'm actually away myself, good internet connection, but not my usual nice big screen to work out map stuff on :D

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Eurrgh, that sounds horrible.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Glad we haven't lost you! These things happen.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Sounds fun! Enjoy!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It's been a couple of weeks since Qrik posted... Couldsomeone read his spoiler and act for him. It may change what you all decide to do :D

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

And I'm back! Less time than I expected at the weekend to catch up. But there now.

Let's do this thing.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Yeah, I'm away Friday to Friday similarly. Probably with zero internext access.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

How do you know if it works? :D I'm happy for you to go with making ink, or trying the chalked on version. But you need to enter the field to know if it worked/helped....

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Before you head out could I have a Religeon check to recall knowledge please.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It's listed seperatly in the module, so I do think I've mentioned it.

Dark Archive

1 person marked this as a favorite.

No mention of a PDF price.... Please tell me the only way to get a PDF wont be the subscription???

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

"Brief" is the best word in that sentence! Hope you're feeling better.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I fully expect posting to slow for the Easter weekend. I'm away, but will have (better than at home!) internet access, though limited time. So my posting shouldn't be too badly affected, but may be at different times to normal.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'd just like to point you to The Orc Ancestry Page on Archives of Nethys. The background and society sections are worth a read.

Orcs in PF2 are not Tolkien Orcs (or DND, or PF1 for that matter, orcs). A captured orc that can be shown to have been harrasing passers by would be arrested and tried, certainly, but they wouldn't be treated any differently in most places to a human or elf bandit.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

No probs. I've had a hectic few days myself!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

No problem. I work from the office (no paizo access) Monday and Friday, so my weekend slowdown is like, 4 days out of seven.

Hope your daughter had a nice birthday!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

May as well have Val's actions too. Technically it's the next round but it makes life easier for me to write up these actions, and act for the wolves in one fell swoop.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I probably forgot to add it...but yeah, that's without shield.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I've added AC to the table on my post. I'm assuming you were all asleep without armour, so calculated your AC accordingly. Prone makes you flat footed, so also reduces your AC by 2.

Val, I had a play on herolab and levelled up your chracter. I think there's a few bits you've missed during levelling up that you may want to have a look at...

Notably, perception, AC, to hit, damage, and skills.....

Spoiler:

Valericus Rufinus Isauricus
Human cleric 4
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background field medic
Perception +9
Languages Common, <another language>
Skills Athletics +6, Diplomacy +7, Intimidation +7, Medicine +11, Religion +9, Underworld Lore +6, Warfare Lore +6
Str 16 (+3), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 16 (+3), Cha 12 (+1)
Items +1 full plate, +1 striking longsword, dagger, sling, healer's tools, sling bullets (10), wooden religious symbol, purse (32 gp, 4 sp, 9 cp)
--------------------
AC 23; Fort +9; Ref +7; Will +11
HP 48
--------------------
Speed 15 feet
Melee [1] [i]+1 striking longsword[/i] +10 (versatile P, magical), Damage 2d8+3 S
Melee [1] dagger +9 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Ranged [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+3 P
Ranged [1] sling +7 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 B
Divine Cleric Spells DC 19, attack +9; 2nd dispel magic, heal (2), restoration, Restore Senses 1st bless, harm, magic weapon Cantrips (2nd) divine lance, guidance, light, shield, stabilize
Focus Spells 1 Focus Point, DC 16; 2nd Athletic Rush
Ancestry Feats Natural Ambition
Class Feats Directed Channel, Domain Initiate
General Feats Armor Proficiency, Shield Block, Toughness
Skill Feats Battle Medicine, Intimidating Glare, Rapid Response
Other Abilities anathema, deity, divine font, divine spellcasting, doctrine, field-commissioned agent, first doctrine, might, second doctrine, warpriest

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

1 to 50 of 5,202 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>