Valeros

Nawarld Gondieran's page

48 posts. Alias of Finkmilkana.


RSS


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

1d20 + 13 ⇒ (2) + 13 = 15

Nawarld walks mostly in silence, only muttering something under his breath. ...moving statures.. evil water..why?..shouldn't be...
He is completely unsuspecting of any possible adversary though, at least until Seila calls out.
"Oh?"


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Once the combat it pretty much over, Nawarld looks exhausted for a moment.
"Puh, well, so much for those monstrosities. Back to where they belong."
He then goes to pick up his sword and gets ready to move on.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

I'm 100% sure that such a rule does not exist in the normal Pathfinder RPG and also pretty sure that a house rule in that direction at least was never announced anywhere I read.
The only thing that I can think off which stops if you miss (but at any miss, not only a 1) is greater cleave.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld jerks his weapon out of the ruble that once was a horsement and bring it arcing over his head towards the damaged soldier.
The first impact pulverizes half of the mannequins head before crushing almost undamped into its right shoulder, taking the arm clear off. The maimed soldier sways for a moment before crumbling to dust.
The barbarians hammer meanwhile starts to move once again, flying head first into the other soldiers chest and through it, leaving a gaping, foot wide hole.
"They seem rather, uhm, brittle, don't you think?"

1d20 + 22 ⇒ (17) + 22 = 39
1d20 + 22 ⇒ (14) + 22 = 36
1d20 + 17 ⇒ (20) + 17 = 37
crit conf: 1d20 + 17 ⇒ (19) + 17 = 36

1d12 + 11 + 3 + 9 ⇒ (4) + 11 + 3 + 9 = 27
1d12 + 11 + 3 + 9 ⇒ (10) + 11 + 3 + 9 = 33
2d12 + 22 + 6 + 18 ⇒ (11, 9) + 22 + 6 + 18 = 66

If I'm not mistacken, the crit should be just enough to total the second one, too.
60 damage to the wounded
66 damage to the other one

Current AC 26


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Uhm, shouldn't I suffer an AoO from the foremost soldier while charging at the horseman?
Or did he just not take it?^^

And I think Calithilon isn't able to post for some time.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Hmm, whom are we waiting for? Phynn or the Dm Titan?


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld takes a moment to disapprovingly stare at the green stains on his large blade, before ramming it into the ground next to him and breaking into a sprint towards the just visible mounted foes.
While the first footmen's already slashing at him, he suddenly grabs the hammer on his back, throwing his momentum into a spinning blow at the statues flank.
The heavy hammerhead rebounds from the clay's face with a hollow smack, only to be brought around with an arching movement back into the horse head.
The second impact lets the weapon vibrate wildly, most of the momentum lost. Yet the barbarian manages to keep his grip and brings it around into a last, weaker strike at the top of the mounts head.

1d20 + 24 ⇒ (2) + 24 = 26
1d20 + 24 ⇒ (2) + 24 = 26
1d20 + 19 ⇒ (2) + 19 = 21

1d12 + 11 + 3 + 9 ⇒ (4) + 11 + 3 + 9 = 27
1d12 + 11 + 3 + 9 ⇒ (3) + 11 + 3 + 9 = 26
1d12 + 11 + 3 + 9 ⇒ (10) + 11 + 3 + 9 = 33

Three 2? Wow... I guess the first two should still hit. The last one I'm not sure, if he is run of the mill I believe it should, too, but who knows? I worded all the attacks in a way that they could just as easily be stopped by the things natural armor.

Drop Sword, Charge Horsemen (getting AoO from one Footmen), Draw Hammer as part of charge, Pounce
Obviously dealing bludgeoning damage, 53 in 2 or 86 in 3 hits.
Current AC 24 (also against the AoO, because: Charge)


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

I believe the soldiers should act first, after Calithilon confirms his sleet storm placement. Or maybe they already did and we just didn't see it? If so, please tell us that it's our turn.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

I wouldn't actually be that sure:

Quote:
If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.

1 Round is not 1 Action (it's technically 1 Full-round Action + Concentration for one full round), thus casting it from the wand should takes 1 Round.

At least if I'm not missing something....
But yeah, at least at our level it is hardly overpowered to be allowed.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Even though it might sometimes seem pedantic, I generally like to point out if I notice some rule that seems missed (as opposed to willfully overruled), be it good or bad for the group.

Should that at some point start to annoy people, please tell me and I'll stop. Sometimes I might overdo it....


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

@B'auw Why do you have to spend a swift action to handle your Hyena? If, I didn't miss anything, Ranger should be able to do that as a free action.

Quote:
A druid or ranger can handle her animal companion as a free action or push it as a move action.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld doesn't even seem to try to dodge the blow, instead he throws himself sword-first into the slashing vine, parting it like a rigid bamboo stick and opening a way into the main body of the mound itself. Once inside his swords suddenly spins around. Once, twice, thrice and the beasts whole structure collapses into a loose heap of vines.

1.: 1d20 + 17 + 4 - 3 + 1 + 3 + 2 ⇒ (14) + 17 + 4 - 3 + 1 + 3 + 2 = 38
haste: 1d20 + 17 + 4 - 3 + 1 + 3 + 2 ⇒ (9) + 17 + 4 - 3 + 1 + 3 + 2 = 33
2.: 1d20 + 12 + 4 - 3 + 1 + 3 + 2 ⇒ (12) + 12 + 4 - 3 + 1 + 3 + 2 = 31

2d6 + 12 + 5 + 9 ⇒ (1, 6) + 12 + 5 + 9 = 33
2d6 + 12 + 5 + 9 ⇒ (4, 1) + 12 + 5 + 9 = 31
2d6 + 12 + 5 + 9 ⇒ (6, 2) + 12 + 5 + 9 = 34

5 ft step to him (did it on the map). 98 damage. Current AC 26.
Well, Rage (which I just noticed that I only pointed out in the "flavor text" and not ooc...) and Haste did happen.^^ And now Reckless Abandon did.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Didn't B'auw delay behind me?


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld lets himself go into the flow of combat, long honed instincts taking over where conscious thought would never keep up.
With blinding speed and brutal force he lets his blade flash over the shambling mass, cutting away some of the outer vines.

1.: 1d20 + 17 + 4 - 3 + 1 ⇒ (6) + 17 + 4 - 3 + 1 = 25
haste: 1d20 + 17 + 4 - 3 + 1 ⇒ (4) + 17 + 4 - 3 + 1 = 23
2.: 1d20 + 12 + 4 - 3 + 1 ⇒ (2) + 12 + 4 - 3 + 1 = 16

2d6 + 12 + 5 + 9 ⇒ (4, 3) + 12 + 5 + 9 = 33
2d6 + 12 + 5 + 9 ⇒ (5, 5) + 12 + 5 + 9 = 36
2d6 + 12 + 5 + 9 ⇒ (6, 4) + 12 + 5 + 9 = 36

I guess at least the 16 will miss at this level...
Current AC 29


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

He looks over his shoulder. "Uhm, maybe. Hitting water..."

Well, it will mostly depend on if the plants grab me/lock me in meele. Though I don't have any clear line to it. Eating 4 AoO's and "wasting" a turn moving might not be worth it.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

As the brush explodes outward, Nawarld draws his sword and place himself in their way.

Great, forgot that Partial Charge doesn't allow to draw weapons and charging, should have said he already had it in hand.^^
Well, placing myself between them and the ranged might also be quite useful.
I took the freedom to move my marker on the map (seems to be edit by all).


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld puts his hands on his sword hilt and eyes the plants, waiting what they'll do.

Delay behind the plant beasts. Btw, I'm kinda standing between two different squares, which one am I in?


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld will be somewhere near the front. 1d20 - 1 ⇒ (6) - 1 = 5


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Well, usually I actually am in europe, just not right now^^


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Right now (until September to be exact) I'm sitting in Taiwan. So here it was REALLY Thursday, already past 7 am.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

It's already Thursday here :)>


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Dub di dub.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Just try to cause as much damage and chaos as possible. If they threaten to overwhelm you, don't hesitate to retreat. And we'll just have to hope the spell works as intended..." He visibly shudders slightly.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

More than 10% of campers who play DnD? That actually sounds quite awesome.^^

I would give the signal, but Nawarlds dislike for teleportation kinda stops him doing that right now...


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld clearly is not happy at the prospect of teleporting, but does not protest. Someone who pays attention can also hear him murmuring to justify it to himself At least we are moving, at least we are moving....

If you want you can also give one the shield of faith to Nawarld. As meele, more armor is always good (especially considering how rage + RC drops it...). Considering that, as far as he can see, its 'only' a "blessing" he also wont protest (as long as he is not raging when it is cast)


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Yeah, I mean just run of the mill level 1 warriors with longswords, shields and bows.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
Thak Val Zsing wrote:

The GM in that case just ruled that the Barbarian automatically died.

That's one serious a#&!~%& ruling right there.

A high level Barb with pumped DR is all but untouchable by low level soldiers. He might need some time killing them though....


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Don't take nawarlds comments to hard, he kinda views it as an soldier. And he does not expect that they would actually have to fight all 600 men when attacking, just charge in as quickly as possible and kill the commanding officers/some of the soldiers.
IF we can manage to kill, say 20 or 30 men, preferably officers, in the first few round, every "normal" army unit would probably rout pretty hard.
Rank and File soldiers, even well trained ones, usually don't fight to the last man. Even less so when they don't expect a small, sudden and brutal assault. Shock and Awe.
At least that's his reasoning (which does not mean that it is right) and it's the only way he sees at all to beat that much manpower. If they are prepared and can muster a defense, 600 men could suffocate our small force with the weight of their dead bodies alone...

And while he doesn't like the risk of being spotted that comes with it, he is not against some "quick scouting". What he is strongly against is waiting a few hours/days. That's just something one does not do as part of a large scale operation to get a foothold. At least not once the main attack has started.
Either get your shit together and do your job or report back that there are to many enemies and ask for reinforcements/relocate to a different position.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld shrugs. "If there are a few mages in there, then they will also have to die. Better while they don't have any defensive spells up, instead of when they are prepared because someone kept disturbing their perimeter. Right now, the defenders here are, hopefully, all still surprised that there was ANY attack on their home turf. If we delay now, then they can rally troops beyond comparison and we might as well abort the whole invasion.
Remember: If we could just slowly beat their forces in a fair fight, then we would have never had to invade their homeplane through the backdoor at all. Our only chance to win this war is to quickly advance and cut of the beasts head."

He takes a deep breath.
"So, sure, waiting one, two maybe three days for an opening might]/i] make [i]this battle slightly easier, but until then the war is probably lost.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

"I certainly don't like 'teleporting plans', no intention to get half stuck in a rock or something...
But about probing defenses, abducting patrols and so on, I don't think we have time for that. Every minute we wait, reinforcements could arrive."
He pauses for a moment, thinking. "Yet 600 is a rather impressive number, I'm rather more adept at disposing of smaller forces." He sharply looks at the resident casters "But isn't that kind of wanton slaughter right up you casters alley? A few fireballs, poisonous clouds and maybe the release of one or two deadly disease and nothing will remain living inside...." He can't completely hide the contempt in his voice.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld only rolls his eyes.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

"Whatever. Arcane Monstrosity is arcane monstrosity to me.
But does anyone else find it strange that there is a brazier in here? Seems that this is not just an empty cave after all. Oh, and my name is Nawarld or just Naw.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld looks around, not yet trusting the peace of the cavern. Once he is sure the cavern is empty he'll go to secure the perimeter.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Somehow I'm intrigued to charge the airship and try to spellsunder what makes it fly.^^ To bad I haven't got Strength Surge yet.

Nawarlds eyes widden at the raining fire "Freaking mages, can't even get us here safely..." He then quickly looks for cover.

survival: 1d20 + 13 ⇒ (8) + 13 = 21
Perception: 1d20 + 13 ⇒ (2) + 13 = 15
Stealth: 1d20 - 1 ⇒ (16) - 1 = 15


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Nawarld watched the powerfull spellcasting with a frown. So much magic, so much power, so much danger. He should never have agreed to stand for this...
But then, on the other hand, it is a necessity, the better outcome of a loose/loose situation.
To contain the rampart war-magics of Amberfall this sacrifice had to be made, and he could feel ill at its sight as much as he wants, it wont change anything. At least, there is no city anywhere near.

With a sigh he once again checks the straps of his new armor, not trusting the ominous enchantments placed on it, and then leans on his hammer, gazing into nowhere. Waiting for reality to be ripped apart and hell to break loose.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Screw it, I'll just keep it that way.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Potions are, sadly, also out as far as I know (though I'm admittedly not 100% sure, but it should still count as a spell).

The ointment is freaking (to) expensive (though strong).

I've never found the source for the feather token, and yeah, to heavy.

I'm currently thinking about either letting flight be for one or two more level and invest the money from the celestial armor into slightly (+2, will +3) better saves (sadly at the loss of 3 AC, the celestial Plate is after all the only Heavy Armor I can wear) or keeping the armor and hoping that I still have my Heart of the Field when I need flight...

Any opinions?


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
Quote:


Plus, in dire circumstances, it's more difficult to kill someone by jamming a scroll in their eye socket.

The local Scrollmasters Guild begs to differ. Death by paper...stabs??

Ah crap, I just noticed that the Celestial Armor (in difference to most other items) does not let's you "act as affected by", but actually lets you cast fly...
Usually that would make the item stronger, but for me it means I have to save against it...
Well, seems I have to go back to the drawing board (for my items). Again.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Btw B'auw, what kind of armor are you wearing? You have a +8 bonus, but I can't find the actual armor anywhere in your sheet.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

As if you could Seila, as if you could....

Just to let you know, I switched a few items around because after some thinking I thought it would be kinda bad to specialize against caster and then have no way to reach any flying caster (which by level 10 should be most). Ever.
So I exchanged the ring of evasion for a Celestial Plate (and then used the money I saved by no longer needing my old armor on Boots of Speed and some "most likely never to come up" weapon enhancement consumables).
Now he has at least a one per day emergency flight.

So: Spellcaster behold, the either way scarred brute will now come after you wherever you go! And probably shit his pants when looking down from the height...


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

I would say that it is intended that you only get a single one (since the "flavor text" about waiting that the mount gets near enough would still hold).

(But I don't think that there is a completely RAW answer, as you do technically not have a mount during the full attack, making it questionable if the rule for one attack when your mount moved still holds.
Though this is pure rules lawyering and should thus be taken with a grain of salt either way.)


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Well, if they rub it into his face to much, they might find their fly spells "accidentally" sundered while they hover over a nice, big puddle of mud... :)>

Just also noticed the "error listing" post (somehow missed it earlier...):

Yes, human. (fixed)

Heart of the Field should go to Prof:Soldier. (fixed)

The damage was not yet entered in the myth weaver since I was not sure what I'll take. Though it was (with placeholder dice) already in the alias.

Claw attack routine is not there because I pretty much never intend to use them (lesser beast totem is pretty much a feat tax). But I can fill them in.

My Con is, and always was, 15. Or did I give the wrong value somewhere? If yes, then I can't find it.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Oh, sorry for not filling in the alignment, thought I had...
He's Neutral Good with a slight leaning towards True Neutral.
He should play fine with everyone that doesn't want to commit genocide (or tries to always show him how inherently superior and cool magic is....).

I think I'll take mainly a greatsword, but carry a (for now non- magical) Hammer in case of bigger groups of larger monsters.


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

I'm sadly already complete feat starved (until at least level 13...)


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

Well, it's not that he wont go with anyone using a lot of magic, he just doesn't really like those scarry spells...
As a player I think that conflict could get interesting (if not overdone, I'm talking about discussions and some nagging, not PVP, falling out of characters or anything).


HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)

You wrote complete sheet in alias, is the short statblock (+link to mythweaver) enough or should I copy the whole sheet?

About roles:
Nawarld is a melee trough and trough, with pretty big boni against anything that can cast spells (as long as he rages). He is still potent against pure fighters though.
Oh, but you probably wont be able to buff him once combat started.
I'm still not completely sure if I should go reach weapon or not (doesn't really change any feats, just the weapon), I would make that dependent on the team-setup.
RP wise he would probably choose the team with less flashy magic. At least if he gets a say in it and is not just put into one by his superiors...


Congratulations to those already accepted.


Ok, I've put together the backstory and created an alias.
Here's also the link to the sheet again (Backstory is found there on the bottom too).

The alias contains a short statblock and the backstory (again).

Spoiler:
"I am but a simple man, a proud warrior knowing little about magic or the gods. But I believe that doesn't matter. Where I don't understand the occult ways, they have lost they eye for simplicity and purity. They don't understand me either and that frightens those who think they know all."

As the son of farmers, Nawarld had a hard but happy childhood. He was always strong and quite suited for the hard work, yet it was clear from the beginning that only the oldest of his 4 brothers could actually inherit the farm and thus, once coming of age, he joined the local militia. Here, too, his brute strength, hardy constitution and recklessly single minded fighting-style helped him make a name for himself.
Before long he was caught the eye of the kings recruiter, one of the few people regularly coming to their secluded mountain region, always looking for strong and skilled men to enlist with promises of good pay, glory or a better, more sophisticated lifestyle in the distant capital or even more distant foreign countries.
Reluctant in the beginning, Nawarld was actually quite intrigued to see more of the world and joint.
Over the next years he traveled most of the country with different units, slowly advancing ranks, yet always held back by what his commanding officers called "reckless, unorganized and chaotic". Overall he liked his life, the fights, the spoils, even long, uneventful marches.
But what he didn't like were all the wizards and so called clerics, calling eldritch, incomprehensible powers. Where he came from those were only the stuff of dark fairytales or witches in the woods. The most his village priest could do was pray for faster healing of minor wounds or blessing people, never would Nawarld have dared to dream to see conjured balls of fire burning men to crisp or priests stopping people dead in their step with just a short prayer. And now that it was all around him, it scarred him. Sure, he would never admit that much and had to generally accept its presence, but in battle, when instincts took over? He just couldn't do it, every last fiber of his being would fight against it, fight against the unknown, unimaginable.
At first it almost got him thrown out when he kept shaking off everything their magic support threw in to help but, as his seniors noticed that he could and would do the same with enemy fire, they rather decided to re-purpose him instead. Sending him in almost suicidal fashion straight towards enemy arcanists proved rather successful and with time the casters started to fear him almost as much as he feared them.

Then a war broke out as the world had never seen before, armies were simply crushed utterly, cities burned to cinder in a matter of minutes and whole kingdoms erased in hours. And worst of all, magic more powerful and terrible than anything before was brought to bear. Nawarld was scarred shitless, yet he also found strength in conviction. Who would stop them if everyone cowered out? Where would they stop? Magic this terrible could not be allowed to roam free, no one who burned whole countries could be allowed to life. This was not the time for fear, this was the time to fight.

The only thing still unfinished is the decision if I want to use a reach weapon or not....