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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Once the combat it pretty much over, Nawarld looks exhausted for a moment.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() I'm 100% sure that such a rule does not exist in the normal Pathfinder RPG and also pretty sure that a house rule in that direction at least was never announced anywhere I read.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Nawarld jerks his weapon out of the ruble that once was a horsement and bring it arcing over his head towards the damaged soldier.
1d20 + 22 ⇒ (17) + 22 = 39
1d12 + 11 + 3 + 9 ⇒ (4) + 11 + 3 + 9 = 27
If I'm not mistacken, the crit should be just enough to total the second one, too.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Uhm, shouldn't I suffer an AoO from the foremost soldier while charging at the horseman?
And I think Calithilon isn't able to post for some time. ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Nawarld takes a moment to disapprovingly stare at the green stains on his large blade, before ramming it into the ground next to him and breaking into a sprint towards the just visible mounted foes.
1d20 + 24 ⇒ (2) + 24 = 26
1d12 + 11 + 3 + 9 ⇒ (4) + 11 + 3 + 9 = 27
Three 2? Wow... I guess the first two should still hit. The last one I'm not sure, if he is run of the mill I believe it should, too, but who knows? I worded all the attacks in a way that they could just as easily be stopped by the things natural armor.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() I believe the soldiers should act first, after Calithilon confirms his sleet storm placement. Or maybe they already did and we just didn't see it? If so, please tell us that it's our turn. ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() I wouldn't actually be that sure:
Quote: If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand. 1 Round is not 1 Action (it's technically 1 Full-round Action + Concentration for one full round), thus casting it from the wand should takes 1 Round. At least if I'm not missing something....But yeah, at least at our level it is hardly overpowered to be allowed. ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Even though it might sometimes seem pedantic, I generally like to point out if I notice some rule that seems missed (as opposed to willfully overruled), be it good or bad for the group. Should that at some point start to annoy people, please tell me and I'll stop. Sometimes I might overdo it.... ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() @B'auw Why do you have to spend a swift action to handle your Hyena? If, I didn't miss anything, Ranger should be able to do that as a free action.
Quote: A druid or ranger can handle her animal companion as a free action or push it as a move action.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Nawarld doesn't even seem to try to dodge the blow, instead he throws himself sword-first into the slashing vine, parting it like a rigid bamboo stick and opening a way into the main body of the mound itself. Once inside his swords suddenly spins around. Once, twice, thrice and the beasts whole structure collapses into a loose heap of vines. 1.: 1d20 + 17 + 4 - 3 + 1 + 3 + 2 ⇒ (14) + 17 + 4 - 3 + 1 + 3 + 2 = 38
2d6 + 12 + 5 + 9 ⇒ (1, 6) + 12 + 5 + 9 = 33
5 ft step to him (did it on the map). 98 damage. Current AC 26.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Nawarld lets himself go into the flow of combat, long honed instincts taking over where conscious thought would never keep up.
1.: 1d20 + 17 + 4 - 3 + 1 ⇒ (6) + 17 + 4 - 3 + 1 = 25
2d6 + 12 + 5 + 9 ⇒ (4, 3) + 12 + 5 + 9 = 33
I guess at least the 16 will miss at this level...
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() He looks over his shoulder. "Uhm, maybe. Hitting water..." Well, it will mostly depend on if the plants grab me/lock me in meele. Though I don't have any clear line to it. Eating 4 AoO's and "wasting" a turn moving might not be worth it. ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() As the brush explodes outward, Nawarld draws his sword and place himself in their way. Great, forgot that Partial Charge doesn't allow to draw weapons and charging, should have said he already had it in hand.^^
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Nawarld puts his hands on his sword hilt and eyes the plants, waiting what they'll do. Delay behind the plant beasts. Btw, I'm kinda standing between two different squares, which one am I in? ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Just try to cause as much damage and chaos as possible. If they threaten to overwhelm you, don't hesitate to retreat. And we'll just have to hope the spell works as intended..." He visibly shudders slightly. ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() More than 10% of campers who play DnD? That actually sounds quite awesome.^^ I would give the signal, but Nawarlds dislike for teleportation kinda stops him doing that right now... ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Nawarld clearly is not happy at the prospect of teleporting, but does not protest. Someone who pays attention can also hear him murmuring to justify it to himself At least we are moving, at least we are moving.... If you want you can also give one the shield of faith to Nawarld. As meele, more armor is always good (especially considering how rage + RC drops it...). Considering that, as far as he can see, its 'only' a "blessing" he also wont protest (as long as he is not raging when it is cast) ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Thak Val Zsing wrote:
That's one serious a#&!~%& ruling right there. A high level Barb with pumped DR is all but untouchable by low level soldiers. He might need some time killing them though....![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Don't take nawarlds comments to hard, he kinda views it as an soldier. And he does not expect that they would actually have to fight all 600 men when attacking, just charge in as quickly as possible and kill the commanding officers/some of the soldiers.
And while he doesn't like the risk of being spotted that comes with it, he is not against some "quick scouting". What he is strongly against is waiting a few hours/days. That's just something one does not do as part of a large scale operation to get a foothold. At least not once the main attack has started.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Nawarld shrugs. "If there are a few mages in there, then they will also have to die. Better while they don't have any defensive spells up, instead of when they are prepared because someone kept disturbing their perimeter. Right now, the defenders here are, hopefully, all still surprised that there was ANY attack on their home turf. If we delay now, then they can rally troops beyond comparison and we might as well abort the whole invasion.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() "I certainly don't like 'teleporting plans', no intention to get half stuck in a rock or something...
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() "Whatever. Arcane Monstrosity is arcane monstrosity to me.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Somehow I'm intrigued to charge the airship and try to spellsunder what makes it fly.^^ To bad I haven't got Strength Surge yet. Nawarlds eyes widden at the raining fire "Freaking mages, can't even get us here safely..." He then quickly looks for cover. survival: 1d20 + 13 ⇒ (8) + 13 = 21
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Nawarld watched the powerfull spellcasting with a frown. So much magic, so much power, so much danger. He should never have agreed to stand for this...
With a sigh he once again checks the straps of his new armor, not trusting the ominous enchantments placed on it, and then leans on his hammer, gazing into nowhere. Waiting for reality to be ripped apart and hell to break loose. ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Potions are, sadly, also out as far as I know (though I'm admittedly not 100% sure, but it should still count as a spell). The ointment is freaking (to) expensive (though strong). I've never found the source for the feather token, and yeah, to heavy. I'm currently thinking about either letting flight be for one or two more level and invest the money from the celestial armor into slightly (+2, will +3) better saves (sadly at the loss of 3 AC, the celestial Plate is after all the only Heavy Armor I can wear) or keeping the armor and hoping that I still have my Heart of the Field when I need flight... Any opinions? ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Quote:
The local Scrollmasters Guild begs to differ. Death by paper...stabs?? Ah crap, I just noticed that the Celestial Armor (in difference to most other items) does not let's you "act as affected by", but actually lets you cast fly...
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() As if you could Seila, as if you could.... Just to let you know, I switched a few items around because after some thinking I thought it would be kinda bad to specialize against caster and then have no way to reach any flying caster (which by level 10 should be most). Ever.
So: Spellcaster behold, the either way scarred brute will now come after you wherever you go! And probably shit his pants when looking down from the height... ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() I would say that it is intended that you only get a single one (since the "flavor text" about waiting that the mount gets near enough would still hold). (But I don't think that there is a completely RAW answer, as you do technically not have a mount during the full attack, making it questionable if the rule for one attack when your mount moved still holds.
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Well, if they rub it into his face to much, they might find their fly spells "accidentally" sundered while they hover over a nice, big puddle of mud... :)> Just also noticed the "error listing" post (somehow missed it earlier...): Yes, human. (fixed) Heart of the Field should go to Prof:Soldier. (fixed) The damage was not yet entered in the myth weaver since I was not sure what I'll take. Though it was (with placeholder dice) already in the alias. Claw attack routine is not there because I pretty much never intend to use them (lesser beast totem is pretty much a feat tax). But I can fill them in. My Con is, and always was, 15. Or did I give the wrong value somewhere? If yes, then I can't find it. ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Oh, sorry for not filling in the alignment, thought I had...
I think I'll take mainly a greatsword, but carry a (for now non- magical) Hammer in case of bigger groups of larger monsters. ![]()
HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() Well, it's not that he wont go with anyone using a lot of magic, he just doesn't really like those scarry spells...
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HP 90/90 (+30 rage), Ini +2, DR 5/-, AC 27 (+1 rage, -3 RA) Touch 14 (+5 rage), Flat-footed 25, Fort +10 (+7S), Ref +7 (+7S), Will +5 (+7S+ 2 rage)
![]() You wrote complete sheet in alias, is the short statblock (+link to mythweaver) enough or should I copy the whole sheet? About roles:
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![]() Ok, I've put together the backstory and created an alias.
The alias contains a short statblock and the backstory (again). Spoiler:
"I am but a simple man, a proud warrior knowing little about magic or the gods. But I believe that doesn't matter. Where I don't understand the occult ways, they have lost they eye for simplicity and purity. They don't understand me either and that frightens those who think they know all."
As the son of farmers, Nawarld had a hard but happy childhood. He was always strong and quite suited for the hard work, yet it was clear from the beginning that only the oldest of his 4 brothers could actually inherit the farm and thus, once coming of age, he joined the local militia. Here, too, his brute strength, hardy constitution and recklessly single minded fighting-style helped him make a name for himself.
Then a war broke out as the world had never seen before, armies were simply crushed utterly, cities burned to cinder in a matter of minutes and whole kingdoms erased in hours. And worst of all, magic more powerful and terrible than anything before was brought to bear. Nawarld was scarred shitless, yet he also found strength in conviction. Who would stop them if everyone cowered out? Where would they stop? Magic this terrible could not be allowed to roam free, no one who burned whole countries could be allowed to life. This was not the time for fear, this was the time to fight.
The only thing still unfinished is the decision if I want to use a reach weapon or not.... |