Valeros

Nawarld Gondieran's page

48 posts. Alias of Finkmilkana.




Do I have it right that Alchemical Ordnance ONLY counts as bombs for discoveries, but not for spells, traits, alternate favored class bonuses etc.? I at least haven't found anything in its decription that would suggest otherwise, though it seems that most threads about the class that I found online assume they count as bombs for everything (as things like tiefling AFCB or the focused burn trait are often suggested/part of example builds).


1 person marked this as FAQ candidate.

It seems the Moon Patron (which the Winter Witch is called out as being able to take) does grant Meteor Swarm, a [Fire] spell, which a Winter Witch is not allowed to learn or cast.
How should this be handled?

I know the Vengeance Patron was already removed from the Winter Witch Archetype for the same reason, should this be handled the same way?
If yes, then the number of Patrons available slowly gets quite low.


So, mythic weapon finesse lets you add Dex instead of Str to Damage, but it also says this:

Quote:


If you carry a shield, its armor
check penalty doesn’t apply to either the attack rolls or the
damage rolls.

Did I miss something? Why should the shields armor check penalty apply to attack or damage roll in the first place?

As far as I know, Armor check penalty should only apply to Str- and Dex- based skills, but not to attack or damage rolls.


Is the champion path ability Aerial Assault from Mythic Adventures supposed to override the limitation of jump distance by the maximum movement allowed in a charge?

It doesn't seem to state that it does, but if it doesn't then the value of the ability is seriously limited for everyone with normal move speed/not using haste.
Which is fine (haste/other speed increases are not that hard to come by after all), I'm just not sure if it is intended this way or if I missed something.

Acrobatics Skill wrote:
No jump can allow you to exceed your maximum movement for the round.
Quote:

Aerial Assault (Su): You can charge at creatures in the

air, or leap across obstacles as part of a charge. When
making a charge attack, you can expend one use of
mythic power to include a single Acrobatics check made to
jump, adding 10 feet per tier to the height or distance you
jump. You take no falling damage from the height gained
as part of this leap. If your attack hits, you may deal an
amount of additional damage equal to the falling damage
appropriate for the height you reached. Alternatively, you
may replace your melee attack from this charge with a
grapple check. If you successfully grapple a creature, you
bring it to the ground with you at the end of your jump,
and it takes an appropriate amount of falling damage for
the height it was at when you grappled it.


1 person marked this as a favorite.

Is it just me or does this ability make you practically untouchable if optimized? Please tell me I misunderstand something.

Undetectable wrote:
This grants its bonded user the ability to become utterly undetectable while invisible. While invisible and in physical contact with this item, the bonded creature can't be detected by any method.

So, if you are invisible, no one can see you. Period.

Not by spells, not by blind sense, not by being showered in flour. Not even a greater God could find you.

That, combined with improved invisibility and clever movement, and you are pretty much untouchable in combat already.

But at least someone could "scry and die" you while you don't have invis up, right? Everyone does run out of invis uses at some point.
Well, in theory yes.

But remember that there is the nice little item "Ring of Invisibility", which lets you cast a 3 min invis at will. So, combined with a method to keep you from sleeping, you are now for all intents and purposes unstoppable.


9 people marked this as FAQ candidate.
Ranged Spellstrike wrote:
At 11th level, a myrmidarch using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost.

I'm not sure how to understand the interaction between the spell and the full attack.

Is it supposed to mean:

a) That the spell is cast as part of the full-attack action, adding its effect to a number of attacks (up to the limit of the spell) and resolving the rest as normal.

b)That the spell is cast as part of the full-attack action, adding its effect to a number of attacks (up to the limit of the spell) and forfeiting the rest.

c)Keeping the spell casting as a different action altogether, with the option to add the effects to some attacks of any full-attack action this round instead of instantly resolving them as rays/lines of effect.

While I would (from an outside context) say a) (or maybe b)) was the most likely intent, in my eyes the written text points to c), meaning it can only ever be used with quickened spells or very weird combinations (note that the last line also invalidates casting the spell in an earlier round).
Or am I missing something obvious here?


24 people marked this as FAQ candidate. Answered in the FAQ. 3 people marked this as a favorite.

I recently found the FAQ that Spellcombat is no Full Attack Action and thus does not grant Haste. But this argumentation leads me to the question: Does it, as written, even grant iteratives?

Spellcombat wrote:
As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty

So, what are "all his attacks"? One would think, that would be the iteratives, but wait:

BAB wrote:
When a creature's base attack bonus reaches +6, +11, or +16, he receives an additional attack in combat when he takes a full-attack action.

So, when using a full-attack action one receives additional attacks for high BAB.

But as long as I haven't missed any other rule, one does that ONLY on a Full-attack action and Spellcombat does not include anything removing that constraint.

On the other hand, if one would say Spellcombat implies to receive those "Full-attack action attacks", then the same would be true for the Haste Attack, as like high BAB, Haste grants more attacks on a Full Attack Action, noting more, nothing less.

As I see it, the FAQ as it stands right now means either:

A normal character only ever gains one attack (+ the spell) when using Spellcombat. (probably the strictest RAW)

The argumentation in the FAQ does not prevent Haste from being used, meaning it is more of an Errata, not an FAQ, as it deliberately changes the rules. Also, it not being a full attack doesn't mean anything in that case, it is more an arbitrary ruling.


After our cleric had to drop because of time constraints we are right now down to 4 players and I would like to take on another player.
Note: This is not a dead or dying game, we would also go on with 4 if no replacement if found, but 5 is more comfortable.

The group is level 3 right now, so please build your application accordingly (you will be about 1 level higher than what the campaign expects for most of the time, encounters are adjusted).

Here the original BIG 16:

Spoiler:

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Pathfinder

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

We'll play the Pathfinder Adventure Path "Jade Regent". With some old friends you make'll the long journey from Sandpoint to the distant land of Minkai to uncover an old conspiracy and save the kingdom from the rule of evil spirits.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

One or if I really like what I see maybe two more players.

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

Paizo forum PbP with some added maps on googledocs.
I expect at least about one post per day on average.

5. What is the characters' starting status (i.e. experience level)?

The group is level 3 by now.

6. How much gold or other starting funds will the characters begin with?

WBL = 3000

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

All Paizo is allowed, 3.5 material requires approval (but will most likely be allowed as long as it is reasonable converted/convertible). Not a big fan of homebrew, but if you REALY want something you can ask.

Try to build well working characters without going to cheesy levels as in the end I can and will veto anything that breaks the game or the other players fun. Should someone find himself loosing to much ground towards the other characters I might give him some boon, but don't expect me to artificially fix up your brokenly weak character and better ask for advise beforehand.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

Nothing to exotic please, afterall you have to be somewhat accepted into human society.

9. By what method should Players generate their attributes/ability scores and Hit Points?

Ability Scores: Let's try a 3d6+1, if you don't like it take 25 point buy. (Yes, I know it's high, but I don't like locking people out of MAD classes)

Hitpoints: Max for the first two hitdice, afterwards the better of a diceroll and half.

10. Does your game use alignment? What are your restrictions, if so?

Basic rules on alignment, Be able to work together, Don't be a ****.

11. Do you allow multi-classing, or have any particular rules in regards to it?

Standard pathfinder multi-classing rules.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

You'll make most of your rolls in your posts, I'll take some of your passive checks to speed things up. I'll usually also roll most thinks open. No fudging for or against you, if you die, you die. While I'll let initiative decide things when it matters everyone if free to post once he can to speed things up.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

Traits: You get two traits.

Caravan Rules: We are mostly not using them.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

Something decent please, that gives me an idea of who your character is, what motivates them, and how they're connected to the world and the NPC's. You should pick one of the campaign traits and work it into your backstory or give me a good reason why you don't. Since you come in this late you might as well skip the campaign trait and be a stranger they meet. If you want you can still take one and say you stayed with the caravan so far. It doesn't have to be long, but it should answer those general points.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

A mix of all as typical for an paizo adventure path.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

See Question 7.

Also, to all those applying, please read the Jade Regent Player's Handbook.
And I would prefer if no one applies only to drop out after a few days or weeks.


For years the trade routes around Sandport were calm and mostly safe, even the old “goblin bounty" was discontinued. But now a group of goblins seems to have gotten their hands on firework and started to raid caravans again, disrupting trade and travel. Fearing that they'll spark a new wave of monster activity Sheriff Hemlock renewed the bounty, pledging 10 gold coins per goblins ear and an additional 700 for the eradication of this particular tribe. Determined to ensure the safety of the town and convinced the money best goes to you, you met up with some old friends and likeminded strangers at the Rusty Dragon tavern to plan your foray into the marsh.

You heared that a group of old friends and likeminded strangers wants to team up in Ameikos tavern to end the threat once and for all and save the nice sum of money for themself.


So, welcome to the game.

Should you have any questions, ask.
If you still want to change something on your character, until the group leaves the tavern just do it.

Posting Etiquette:
- Please choose a visible, easy to read color, to mark your characters Speech.
- When in combat, please carefully spell out what you're doing in OOC terms in a spoiler/ooc tag at the bottom of your post.
- Please be pro-active in your IC posts, give me actions and ques to respond to. If it sounds like your character is just standing around, I don't have much to work with.
- Feel free to make use of If/Then statements with your post to speed things up. For example, if you make a post that says "Ragnor searches the area for traps", with the intention that you'll continue into the next room if it's safe, write, "Ragnor searches the area for traps, then proceeds into the next room if it looks safe."
-It would be nice if each of you decides on one of the other players a "puppeter" who can post for you if you don't manage to do it for some time. Alternatively I can do that (which in my eyes always is kinda cheap) or your character just goes into "ghost mode" until you return.
-In combat just post when you can. While I'll adhere to initiative when it matters, usually waving it saves a lot of time.

For now just try to get to know each other in a small prelude in the tavern.

Oh, and please write me which kind of Relationship, if any, you have to the different NPC's.


For years the trade routes around Sandport were calm and mostly safe, even the old “goblin bounty" was discontinued. But now a group of goblins seems to have gotten their hands on firework and started to raid caravans again, disrupting trade and travel. Fearing that they'll spark a new wave of monster activity Sheriff Hemlock renewed the bounty, pledging 10 gold coins per goblins ear and an additional 500 for the eradication of this particular tribe. Determined to ensure the safety of the town and convinced the money best goes to you, you met up with some friends at the Rusty Dragon tavern to plan your foray into the marsh.

After my Carrion Crown sadly died a slow death I admittedly might not be completely faultless in, I and the remaining two players decided to start anew instead of trying to reanimate the dead.
As they'll have first dip on playing I'm right now looking for about 3 new player to join in on the Jade Regent adventure path. While I don't know yet what they want to play feel free to apply as anything. With all in all 5 players there is enough space to have a role double.

Big 16:

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Pathfinder

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

We'll play the Pathfinder Adventure Path "Jade Regent". With some old friends you make'll the long journey from Sandpoint to the distant land of Minkai to uncover an old conspiracy and save the kingdom from the rule of evil spirits.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

About 3 Players (in addition to the remainder of my Carrion Crown, should one of them decide to drop out I'll take another newcomer)

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

Paizo forum PbP with some added maps on googledocs.
I expect at least about one post per day on average.

5. What is the characters' starting status (i.e. experience level)?

Start at level 2. I'm not that big a fan of level 1 and it's overly high chance of instant death. The encounters will be adjusted accordingly.

6. How much gold or other starting funds will the characters begin with?

WBL = 1000 gold

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

All Paizo is allowed, 3.5 material requires approval (but will most likely be allowed as long as it is reasonable converted/convertible). Not a big fan of homebrew, but if you REALY want something you can ask.

Try to build well working characters without going to cheesy levels as in the end I can and will veto anything that breaks the game or the other players fun. Should someone find himself loosing to much ground towards the other characters I might give him some boon, but don't expect me to artificially fix up your brokenly weak character and better ask for advise beforehand.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

Nothing to exotic please, afterall you have to be somewhat accepted into human society.

9. By what method should Players generate their attributes/ability scores and Hit Points?

Ability Scores: Let's try a 3d6+1, if you don't like it take 25 point buy. (Yes, I know it's high, but I don't like locking people out of MAD classes)

Hitpoints: Max for the first two hitdice, afterwards the better of a diceroll and half.

10. Does your game use alignment? What are your restrictions, if so?

Basic rules on alignment, Be able to work together, Don't be a ****.

11. Do you allow multi-classing, or have any particular rules in regards to it?

Standard pathfinder multi-classing rules.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

You'll make most of your rolls in your posts, I'll take some of your passive checks to speed things up. I'll usually also roll most thinks open. No fudging for or against you, if you die, you die. While I'll let initiative decide things when it matters everyone if free to post once he can to speed things up.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

Traits: You get two traits. One trait must be a campaign trait from the Jade Regent player handbook.

Caravan Rules: I'm not completely sure yet in how far I'll use them as the caravan combat seems to be quite a few rounds of only one action by the group. Fornow assume that I'll use it but that I'll speed the combat up.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

Something decent please, that gives me an idea of who your character is, what motivates them, and how they're connected to the world and the NPC's. You should pick one of the campaign traits and work it into your backstory or give me a good reason why you don't. It doesn't have to be long, but it should answer those general points.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

A mix of all as typical for an paizo adventure path.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

See Question 7.

Also, to all those applying, please read the Jade Regent Player's Handbook.
And I would prefer if no one applies only to drop out after a few days or weeks.


You all have come to the small town of Ravengro following an invitation to attend the burial of Professor Lorrimor. Over the last few hours everyone of you arrived sound and safe and were greeted by the Professor's daughter, Kenda Lorrimor, a young woman whom her fathers death has hit quite hard. She wasn't very talkative since you arrived, fulfilling her duties as hostess with somber reticence.
While you could get rid of your backpack and may even got the time to refresh yourself a bit you couldn't change into more suitable clothing before it was time for the burial and thus just put a dark mourning robe over your equipment.

It's late afternoon when Kendra leads you to the gates of the restlands.
Here a small crowd of five has gathered around her fathers closed coffin.
You see a slightly chubby man with a boy who seems to be not quite in his pre-teens anymore and who, although quite athletic already looks as if he may become as chubby as his father once he gets to his age.
Next to them stand two slightly older men of roughly the same age and judging by their clothing the same high social rank, but still different in many ways.
While one has the typical look of an retired soldier who with age exchanged his training at arms for one at the dinner table and thus is almost the weight of the chubby man but still keeps an aura of authority, the other is quite lean and seems more like a rascal who was put into fine clothes long ago and then never bothered to change back, having grown comfortable with the finer raiment.
The last member of the group, a woman of around 40 who seems to lack eyebrows and has slightly charred hair, but otherwise looks quite unremarkable, steps towards Kendra once you arrive and tells her that Father Grimburrow, the local Priest, already went ahead to make last preparations on the grave and awaits everyone there.
Kendra then turns to you. Although she looks very composed you can see that it takes her quite a bit of willpower to stay that way.

"So here we are and all is ready to go. As I already told you we'll now form a procession and carry my father's coffin to the prepared grave, where the priest will perform the traditional burial rites and everyone will be able to speak some words for him. If there are any questions left, just ask. Otherwise I would ask the volunteered pallbearers to take the coffin and lead on, just follow the main path until we reach Father Grimburrow." Having spoken without a break, she now takes a deep breath and then adds in a somewhat lower voice "Please be careful, the coffin is quite heavy." before her voice dies away.


So this is the discussion thread.

Once everyone has finished the fine tuning of their characters (a few players have PM's regarding that, while I didn't check every number I have found a few errors/have a few questions) and checked in I'll get the gameplay thread up.

Just as information, most of this will be in the gameplay thread again:

You all have come to the small town of Ravengro following an invitation to attend the burial of Professor Lorrimor. Over the last few hours everyone of you arrived sound and safe and were greated by the Professor's daughter, Kenda Lorrimor. While you had time to get rid of your backpack and may even got the time to refresh yourself a bit you couldn't change into more suitable clothing and thus now stand at the entrance of the Ravengro restlands mostly as you arrived, just having put a dark mourning robe over your equipment.

4 to 6 of you were chosen or volunteered as pallbearers and now stand ready to carry the Professor to his final resting place.

It would be nice if we could decide on the pallbearers already here.

If there are any other questions, feel free to ask.


Since it seems that no PbP Game I get into either on this or another forum lasts for very long I have now decided to try GM one for once and choose Carrion Crown for it.

First some words of warning: Since this is my first try at GM'ing a PbP (I did GM quite a few normal games) and because English is not my native language I can't guarantee that everything I do as a GM is done "right" by the standards of this forum.

I'm looking for 4 to 6 characters (considering the usual loss in PbP I may increase that number if there are enough fitting applicants) and recruitment will be open as long as it takes (at least until Monday 7 pm GMT+1, but I expect something like Wednesday).

Everyone should read the Carrion Crown players guide and since at the start you are invited to the professors burial and even named in his will your characters need a connection to him.

Character Creation Rules:
- 20 point buy
- maximum starting gold for your class
- 2 traits (one campaign trait would be nice, but is in no way required)
- all paizo material is open (besides leadership), 3rd party up to approval
- generally I'm open for all alignments, but your character has to work in a party
- nothing to exotic please, it's unlikely that I'll allow more than one or two non standard race characters

For combat I plan to use a mix of descriptions and maps. Everyone will act on their own initiative, but you can post your action when you have got the time, and after 24 hours (or when everyone has posted) the actions resolve. Should an action become useless or impossible to perform it will either be adjusted if an obvious option presents itself ("I attack skeleton 1" but Skeleton 1 dies => "I attack Skeleton 2 which stand directly next to Skeleton 1") or I'll give you 16 hours to change it (during the "posting phase" you can also change your actions should it become apparent that it will be useless).

I'll also add a few houserules in campaign info.