Catfolk

Natsil's page

Organized Play Member. 11 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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I like Pathfinder for its 3-action system, the very varied races it offers, its crafting system and many other things that other games don't include or only very sporadically.

I made the following modifications:
- The increase in HP only adds constitution from level 2 (minimum 1). From level 11, there is no increase in HP.
- Mastery does not increase with levels, only mastery level.
- Strinking: No longer gives damage dice, instead we simply choose the highest dice.

Spell level is limited to level 5.

that's it for the moment, with my table it seems to work for the moment.


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Hello everyone.

I've been quite a fan of Pathfinder since the first edition, I tried DD5, but I honestly don't like it, I much prefer Pathfinder 2e.

But I also like games with horizontal progression, so understand that I find that the HP goes up way too quickly.

I would like to know if there are rules solving this problem to stay at a "human" level of power.

Thank you all.


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I think I'm going to create and offer some non-humanoid homebrew ancestry to change it up a bit, for casters it won't change much, but I like the idea of being able to play a Warg.


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Yes, but we are still on a kind of "cheating" of characters who are not humanoid but have a humanoid form to be playable, and that's a bit what I deplore.

I actually have Battlezoo ancestry dragons, but again they have a humanoid "skeleton".

I find that the games are too thought out for each character to be independent and we lose too much of the "overall vision" aspect.


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Hi there.

I like pathfinder a lot and I find it interesting to be able to play a bit of whatever you want, but I find that like many role-playing games, Pathfinder 2 is quite limited to humanoid characters.

So why not start innovating with non-humanoid characters and why not build gameplay around them as well?

Example I'm working on.

Warg Mechanics
Hit Points
10

Size
Medium

Speed
30 feet

Ability Boosts
Strength
Wisdom
Free

Ability Flaw(s)
Intelligence

Languages
Common
Goblin

Darkvision
You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.

Bite
Your sharp teeth and powerful jaws are fearsome weapons. You have a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group.

Quadruped
Wargs can only manipulate objects with their mouths and are considered to have no hands. Any items they wield are considered untrained.

What do you think?