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** Pathfinder Society GM. 149 posts. 2 reviews. No lists. No wishlists. 13 Organized Play characters.



Dark Archive

I posted previously in the society forum that I wasn't seeing my stars next to my name or on my ID card and was redirected to post as much here instead. I do see another thread was started on Thursday with the same issue, and was looking to see if there was a fix available?

Dark Archive 2/5

Hello there. So after a long break, I've found a group of people nearby with whom I've really enjoyed playing with again. I have ran a couple games for them already, and plan to do more in the future. I'm having an issue though that my GM stars are not appearing on my ID card or next to my name in the message board. Any advice? It should be 2 stars as I have 32 games reported.

Dark Archive

Alright. So. I was in a PFS game a little while back, playing a level 7 Bladebound Kensai Magus / Aldori Swordlord. There was a player at the game, and he was playing a character that was a mix of fighter and rogue. The Gm I know from playing with several times with before and trust his judgement on such maters, and he seemed to be okay with what this fighter+rogue was doing. I myself am perfectly fine with what he was doing, but I simply don't know how he did it. I don't have his name, so I can't contact him to figure it out.

What he was doing was as follows. He would run around enemies, deliberately provoking AoO's. When the monsters missed, they would be denied their dex bonus, at which point he would sneak attack them with (usually) a shield bash. He had high armor and was wearing fullplate. It was a glorious build and I want to try it, I simply don't know how to do it. If someone wouldn't mind helping me out here, I would greatly appreciate the insight. What seems like the most likely build he had going on in order to pull off this wonderful trick? I'm fairly adept at creating characters, but I can't make any headway on my own.

Preedmptive: No, it wasn't feint. At least I don't believe it was. There wasn't a bluff check involved, and he always tried to provoke from them. He usually only did this little trick when there wasn't the opportunity to flank with someone. He did normal flank procedure when it was available.

Dark Archive

I was wondering what you guys think about Agent of the Grave. More specifically, if it was planned on being taken, what is the best way to go around doing that. As far as I am aware, the proper necromancer builds are pretty limited, and are as follows:

-Wizard with the Necromancy arcane school (and possibly the Undead subschool)

-Gravewalker Witch

-Undead Lord Cleric

The Juju oracle doesn't interest me, nor does the alchemist necromancer type. I know I would want to focus on necromancy and conjuration spells. So Spell Focus (Necromancy) is a must, so I can get Skeleton Summoner, as well as Undead Master. I might want to get Augment Summoning but that means I'd have to get another Spell Focus feat, which I don't know if it'd be worth it.

Do you guys think investing in the Craft Construct feat chain would be worth it, in order to mold my very own Flesh Golem? This is an evil campaign, so worry not about the fact that I have to butcher at least 6 people in order to build one. Which of the three class options seems to work best in your opinions? 15 point buy, in case it comes up.

Dark Archive

As the title suggests, this post is about how you apply mythic ranks. I'm a little confused by that. I'm joining in a game in a couple weeks and was told that we were going to start at level 9, and should have a mythic rank. How is this done? Is it counted as a level on the character? The Mythic Adventurers book says that you have to have a source for your awesomeness, no problem. The character is going to be a cleric of Urgathoa, using the "Granted" form of ascension. It's also going to be a Hierophant, focusing on necromancy and minions. But where do I go from there? How is gaining a mythic rank handled? Is gaining a mythic rank just like taking a level in another class? That would mean, starting at 9th level, I'd be Cleric (Undead Lord) 8, Mythic (Hierophant) 1.

I'm probably just overlooking something stupidly obvious, but if someone could clarify this for me, it'd be great.

Dark Archive

The Airborne Ambusher for the Strix seems to me to be, to me, an interesting archetype for the strike-then-run-away kind of fighter. But it got me to thinking. A Strix has wings. It can fly up. Gravity hurts everyone. This thought process lead to the conclusion of a grappling Strix that drags creatures straight up, then drops them.

For the sake of argument, assume that the campaign this character takes place in occurs only in either A)Open fields; or B)Inside caves with ceilings at least 100 feet high. What do you guys think would be the best way to build this kind of a character, one that swoops down, grabs the baddy, and then just drops them from 60-100 feet up?

Yes, Feather Fall can make this entire build null. And I know a lot of baddies will have a caster available in their team that can cast a quick feather fall on whoever is being dropped. Ring of counter-spells with a feather fall put in it could be used to negate this. Do a slight of hand to put it in the pocket, or on the hand of the person I'm dropping, before they get dropped. Counters the feather fall, they fall to their death.

EDIT: Assume a 15 point buy, starting at 10th level

RE-EDIT: It doesn't have to be a Airborne Ambusher, it just has to Strix. Monk might be better, fighter might be better, heck, a magus might be better. Just the idea being a Strix, flying down, grabbing someone, dropping them from altitude.

Dark Archive

Say I'm a tiefling. And I'm taking the dragon disciple prestige class. As part of my tiefling build, I take the maw or claw alternative racial trait. I choose claws. Can I still grow claws from the dragon bloodline? What if I choose to not wear shoes, can I do it then? I'd have two limbs available for clawing things. Same question applies to catfolk that take the draconic bloodline

Dark Archive

So I had this synthesist summoner a while back for PFS that I loved to play. He was one of the most fun characters ever. But there's a problem. They banned them. He got replaced with a magus, which is fine and dandy. They're great too. But it just isn't the same. To explain what this synthesist summoner did, let me show you what he looked like in an Academy of Secrets game I played (back when you could just build a character for a pfs sanctioned module).

Lycho, my beloved summoner:
Half Elf Ranger (Shapeshifer archetype ) 2, Summoner (Synthesist archetype) 12
CG Large humanoid (Human, Elf, Outsider)
Init +5; SensesDarkvision 60 ft, Low Light Vision, Perception +28
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DEFENSES
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AC53, touch 16, flat-footed 47 (+8 armor, +4 shield, +3 Dex, -1 size, +25 natural, +4 deflect), 20% Miss chance
hp 231 (2d10+12d8+153)
Fort +15, Ref +14, Will +15
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OFFENSE
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Speed 40 ft.
Melee Claws of the Beast +30/+30 (7d6+20/x2, reach 10)
Draconic Claws +30/+30 (10d6+20/x2, reach 10)
Bite +30 (9d6+28/x2, reach 10)
Special Attacks Pounce
Bloody claws (5 bleed)
---------------------
STATISTICS
---------------------
Str 40, Dex 17, Con 18, Int 16, Wis 16, Cha 20
Base Atk +11; CMB +27; CMD 40
Feats Skill Focus (Perception), Eldritch Heritage (Draconic Bloodline, Red), Aspect of the Beast (Claws of the Beast), Improved Natural Weapon (Claws), Improved Natural Weapon (Bite), Extra Evolution, Extra Evolution, Extra Evolution, Toughness, Multiattack
Skills Intimidate +22, Perception +28, Spellcraft +20, Stealth +16, Use Magic Device +22
Languages Aklo, Celestial, Common, Elven, Sylvan, Undercommon
Combat Gear 2 Potion of Bloody Claws, 2 Potion of Strong Jaw, 2 Scroll of Greater Magic Fang; Other Gear Amulet of Mighty Fists (Shock and Frost), +6 Belt of Giant's Strength, +4 Ring of Protection, Minor Cloak of Displacement, Handy Haversack, +8 Bracers of Armor
---------------------
EVOLUTIONS
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Quadruped base form
Energy Attacks (Acid)
Improved Natural Armor
Improved Natural Armor
Improved Natural Armor
Improved Damage (Bite)
Improved Damage (Claws)
Ability Increase (Strength)
Ability Increase (Strength)
Large
Magic Attacks
Pounce

This is what he looked like after he got his buffs up, right before he would go eat someone. The idea of the character was, as the title implies, a werewolf. I've always liked the idea of playing one, and this was as close as I could get. Lycho was broken. He was overpowered and wrong. Because of him, I'm the reason you can't have nice things. He would fling himself into battle, charging the nearest creature and biting it, usually a one hit kill. Then he'd have four more attacks to hit the next closest creature with, all of which could usually bring something down on their own. It was sick, and borderline disturbing.

I want to play that again. A more power-appropriate version of him, so I can sit down at a table and not over-power everyone and everything the instant combat starts. I don't think that doing so is possible without the Synthesist summoner, which you can't be anymore, so that shouldn't be a problem. But, I still do want to feel powerful. Just not... this powerful. A gimpy character that uses claw attacks, yeah, would technically be the same idea. But playing him shouldn't be boring.

I've got a few ideas on how to do this, but I need some help with it. I think being a Tiefling would be a good choice here, taking the Qlippoth-spawn heritage, and the Maw alternative racial trait. Claw attacks seem easier to get than bite attacks. I would like him to go into Dragon Disciple eventually, as it will get me some more strength bonuses, some natural armor, and some other little things. Now, dragon disciples do require you to be able to cast arcane spells to get in, so that'd mean taking a level of either bard, sorcerer, or summoner, because getting the bite attack for tieflings trades away your spell like ability, which could have acted as a perquisite to get in if it's kept. Sorcerer seems the most obvious choice, but that's completely up in the air as to what I'd take. Also, I want to take a couple levels of Ranger, because of feats and general good-ness. Taking the natural weapon combat style, of course, and probably the Shapeshifter archetype.

What do you guys think? What's the best path here? Any and all advice is welcome, provided it's constructive! And yes, I know I should be ashamed of Lycho. He loved to slaughter, and he did it the best I could make him do it.

Dark Archive

Howdy yall. Nanomd here. I've got a bit of a brain tickler for everyone to parse through. If you've seen the anime "Fullmetal Alchemest: Brotherhood" or have read the manga "Fullmetal Alchemist", then you are familiar with the Sins. The 8 homunculi are Wrath, Pride, Lust, Sloth, Envy, Gluttony, Greed, and Father (Also known as The Dwarf in the Flask). Well, I've been meaning to build these characters for PFS, and have a few of them nailed down already in a way I think works wonderfully. I've got Colonel Roy Mustang down pat as well.

Colonel Roy Mustang:
Elf: Arcane Focus alternate racial trait

STR 7
DEX 13
CON 12
INT 20
WIS 7
CHA 14

I fully understand that one level of sorcerer means that charisma of 14 does me almost nothing. However, with Daibolist being keyed off of charisma, I figured being able to deal half damage on my fireballs on anything (Due to channel hellfire) 3 times a day, as opposed to once with a 10 charisma, is worth it.

Traits: Wayan Spellhunter and Magical Lineage (Both on fireball)

1st level: Crossblooded Tattooed Sorcerer 1 (Gold Draconic & Orc)
-Varisian tattoo (Evocation)- From sorcerer level
-Elemental Focus (Fire)

2nd Level: Thassilonian Wrath Spellbinder wizard 1
-Spell Focus (Evocation)- from Wizard 1st

3rd Level: Thassilonian Wrath Spellbinder wizard 2
-Greater Spell Focus (Evocation)

4th Level: Thassilonian Wrath Spellbinder wizard 3

5th level: Thassilonian Wrath Spellbinder wizard 4
-Spell Specialization (Fireball)

6th Level: Thassilonian Wrath Spellbinder Wizard 5
-Empower Spell- From wizard 5th

7th level: Diabolist 1
-Spell penetration

8th level: Diabolist 2

9th level: Thassilonian Wrath Spellbinder Wizard 6
-Greater Spell Penetration

10th level: Thassilonian Wrath Spellbinder wizard 7

11th level: Thassilonian Wrath Spellbinder wizard 8
-Greater Elemental Focus (fire)

12th level: Thassilonian wrath spellbinder wizard 9

Führer King Bradley, Wrath the Furious:
Tiefling: Soul Seer alternative racial ability

STR 7
DEX 16
CON 16
INT 20
WIS 7
CHA 5

Traits: Twilight Zeal and Magical Lineage (Shocking Grasp)

1st Level: Kensai Magus 1
-Exotic Weapon Proficiency (Dueling Sword)
-Weapon Focus (Dueling Sword)
-Weapon Finesse

2nd Level: Kensai Magus 2

3rd Level: Kensai Magus 3
-Dazzling Display
-Spell Shield Magus Arcana

4th Level: Kensai Magus 4

5th Level: Kensai Magus 5
-Arcane Stirke
-Combat Reflexes

6th Level: Aldori Swordlord 1
-Dueling Mastery

7th Level: Kensai Magus 6
-Intensified Spell
-Arcane Accuracy

8th level: Kensai Magus 7

9th Level: Kensai Magus 8
-Step Up

10th Level: Kensai Magus 9

11th Level: Kensai Magus 10
-Following Step

12th Level: Kensai Magus 11
-Step up and Strike

I have Pride built (Tiefling warrior 1/ Wizard (Shadow illusionist) 5/Hellknight Signifer 6), as well as Lust (Elf Fighter 1 / Spire Defender Magus 11 focusing on whip), and Sloth (Half-Orc Rage Prophet -- 'nough said). I will post those builds in the morning, but in the meantime, I'd like some advice for Gluttony, Greed, Envy, and Father. I do know I want Father to be a summoner (And for him to be the ONLY summoner out of the eight), but aside from that I don't have much to go on. Greed could be a monk of many styles using crane, turtle, and snake (Just an idea, one I'm not too crazy over). Base these concepts around the abilities seen in the show and the manga that the homunculi have, and lets see what madness can be done!

Dark Archive

2 people marked this as FAQ candidate.

Howdy yall. So I've got a bit of a question concerning the Kensai's Canny Defense

Kensei Canny Defense (Ex):
Ultimate Combat, Page 55 wrote:
At 1st level, when a kensai is wielding his chosen weapon, he gains the canny defense ability. This is identical to the duelist prestige class ability of the same name, save that his chosen weapon may be of any type

And the Duelist Canny Defense

Duelist Canny Defense (Ex):
CRB, Page 382 wrote:
When wearing light or no armor and not using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level as a dodge bonus to her Armor Class while wielding a melee weapon. If a duelist is caught flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus.

To keep things simple, let's say we have a Kensai with an intelligence of 20 (So he's got +5 int), who is 5th level. He gets a +5 dodge bonus to his armor class from the Kensai's Canny Defense ability. His 6th level is taken in the Duelist PRC. Remember that dodge bonuses to AC stack, which one of these things happens?

A)His Canny Defense ability from Kensai is the same Canny Defense as he'd have from Duelist, and therefore his dodge bonus stays at +5, as he's only got +5 int
B)His Canny Defense ability from Kensai is not the same as the Canny Defense ability from Duelist, and therefore his dodge bonus goes up to +6 (+5 from magus levels, +1 from Duelist levels)

I'm sure there are other possibilities that could be worked out, but from where I'm sitting it looks like an either or thing.

Dark Archive

Howdy. So I am building a Fighter / Wizard, going into Hellknight Signifer (Page 28 of Paths of Prestige, link to the srd HERE). The original thought for the character was very hellknight based. Shadow conjurer and illusionist, great at obtaining information through intimidation, could wield a sword with a fair amount of proficiency. Now I've got a different thought however. I recently came across the item Folding Plate, link HERE, and it got me to thinking. Specifically, Iron Man. If I were to pay the ritual cost to make the folding plate my arcane bonded object, would it only be considered "worn" when it was in amulet form, or would I still be able to cast spells without the concentration check when it unfolded?

I do understand that there are better ways to make an "Iron Man" character than a fighter 1, wizard 5, Hellknight Signifer x, but I've already got the "Smash you in the face" version of the Hellknight from the Inner Sea World Guide. I love the concept of Hellknights in general, and wish to have the spellcaster version as well.

Also, while I'm at it, can you pay additional gold to make named objects out of a special material? In this case, I would be wanting to spend 9k more in order to make it a Mithral Folding Plate.

Dark Archive

I am making a new character, who is going to be Crossblooded (Orc and Gold Dragon) Tattooed Sorcerer 1 / Spellbinder Thassilonian Wrath Specialist Wizard x, Diabolist 2, for PFS. Yes, he is an Elf. A question came up over if the Tattooed Sorcerer's familiar stacks with the wizard levels, as spellbinder gives away arcane bond.

Familiar Tattoo:

A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.

Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.
This ability replaces her 1st-level bloodline power.

The above ability says specifically that you cannot have both a familiar and a bonded item. So obviously I can't pick an arcane bonded item from my wizard levels. Instead, with the Spellbinder archetype, I get this.

Spell Bond (Su):

At 1st level, a spellbinder selects any one spell that he knows as a bonded spell. As a full-round action, the spellbinder may replace a spell of the same or higher level as his bonded spell with his bonded spell. For example, a spellbinder who selects magic missile as his bonded spell could spend a full-round action to exchange any 1st-level or higher spell that he has prepared with magic missile. At 3rd level, and every two levels thereafter, a spellbinder may select another spell he knows and add it to his list of bonded spells, to a maximum of nine bonded spells at 17th level.

Upon reaching 4th level, and every two levels thereafter, a spellbinder can choose to select a new spell as a bonded spell in place of one with which he is already bonded. In effect, the spellbinder loses the bond with the old spell (though it is still one of his spells known) in exchange for forging a spell bond with a new spell. The new spell's level must be the same as that of the spell being exchanged. A spellbinder may swap only one spell bond at any given level, and must choose whether or not to swap the spell bond at the same time that he gains two new spells known for the level.

This ability replaces arcane bond

Does the tattooed familiar progress only under the assumption that you don't give the arcane bond feature from your wizard levels? Either way, I'm still going to take spellbinder levels, but it's good to be able to properly stat my familiar.

Dark Archive

So where to start. I've been out of play for a while and am trying to get back into the swing of things after around a year away from Society. With a game upcoming on Saturday, I am looking for advice in the area of character creation. Specifically, I want to play a Gunslinger (1)/ Wizard (Spellslinger 5), Eldritch Knight 6. But alas, the Spellslinger is banned from Society play! What will a poor wretch do, when one of the most thematically pleasing and enjoyable classes in the game is banned from play? Well, luckily not all hope is lost with the Myrmidarch (Magus archetype). And what with the magus having the off-hand free being not only a good idea but essentially required, might as well make the gunslinger bit Pistolero, as to increase my pew pew.

So, this is what it comes down to. I need help making a Myrmidarch Pistolero that works. And not only works, but works well. Not broken, mind you. I don't need broken. But something that has enough tricks up their sleeve that I can sit at a table and enjoy myself in combat, while still being able to RP. I have the First Steps saved from GM'ing them, and will be applying them to this character so it starts at 2nd level.

Also something that's been coming to mind is maybe taking a 1 or 2 level dip into Fighter (Weapon Master), for those extra feats. Extra feats are yummy.

Build so far, 2nd level:

Human Gunslinger (Pistolero) 1/ Magus (Myrmidarch) 1
STR: 10 DEX: 16 (14 + human) CON: 13 INT: 16 WIS: 12 CHA: 10

Human Bonus Feat: Point-Blank Shot
1st Level Feat: Precise Shot

So far so good. Pretty simple, pretty straight forward. After this stuff starts getting a bit muddy. Filthy dirty, in fact. Any advice on what to do after this point would be greatly appreciated. And this point can still be modified, with a good suggestion and sound reasoning behind it.

RANT: Spellslinger:

Seriously though. Rant rant rant. The Spellslinger is a beautiful idea for a character, and fits exactly what I want with this character. Way more so than the Myrmidarch does. It saddens me deeply that it's banned, and for the life of me can't make heads or tails of why it is. All of the non-gunslinger class archetypes that give access to firearms are banned, I understand this much. And while it doesn't upset me that these ones are, it upsets me that the Spellslinger is. I understand completely that this is because I want her to be available, where I don't care so much about the other classes. But still. After seeing >>this<< image in my copy of Ultimate Combat, I fell in love with the idea.

Does anyone know if there is going to be a revising of this at all ever? Please respond to this question in a spoiler, so it doesn't sully the rest of the discussion overly so.

Dark Archive

I've heard the term "Elven Thinblade" thrown around a couple times. Is there any mention of it in a pathfinder setting, or was it lost in the transfer between 3.5 and pathfinder as the cutless was?

Dark Archive

Ultimate Combat wrote:
Commonly known as a whip sword, this deadly weapon is fashioned from one to four 5-foot-long, razor-sharp blades of flexible steel. The weapon is wielded by whipping the blades at one's opponent. The coiled blade is fine and flexible enough to be worn as a belt.

Is the Urumi able to be used with weapon finease? It seems like it should be able to be used with it. Just a general impression.

Dark Archive 2/5

So. I'm sure everyone has heard by now that there was a tiefling boon from Gen Con 2011 you had a chance to get if you managed to open up the chest. For those of you who have it, what is your tiefling looking like so far? Has you the miniature of a succubus without the wings glued on, a magus build set up, and so ready to play your tiefling you are about ready to run around in circles and scream like I am?

Or, are you the other side of the coin? I know one of my fellow players in Indianapolis traded his boon for + on perception for a dhampyr instead, saying it was much more exciting then a tiefling.

Where do you stand on the quarter fiendish little buggers? Are they awesome, or are you not all that interested?

Dark Archive 2/5

Hello there! Now, I have a cavalier character I had a question over. It says that, under the cavalier class, a medium cavalier requires to have a horse or a camel. But what if I wanted something a little more "exotic"? Are there any rules saying I can't make a griffon my mount, providing I have the gold and the saddle? I was thinking of doing so, and while I understand that I can't use it in most situations, I'd still like one. right now he is 9th level, and has a nice stockpile of cash that I can spend, so that isn't much of a problem.

d20pfsrd.com wrote:
A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.

Dark Archive

Hello there. So, I've got a magus. And as such, she needs something to represent her. She's human, but elven figures work too. To give you an idea of what she should be like, I'll tell you her personality. For starters, she's very... arrogent. Always believeing herself in the right, headstrong, that kind of stuff. She enjoys a quick conversation with someone who is of par to her, and doesn't enjoy mucking around with the "lower class". She studied at the Quantium University, in Nex. She claims to have parrents in the higher courts, with connections to The Three in the council. She is harsh but always thoughtful, and thinks things through before she acts.

Dex magus with a scimitar, female (of course :P).

The figures I've seen so far that "ring a note" are these (the number is a link!):

1: The problem with this miniature, for it is the one closest to what I want, is the shield. She doesn't use one, and I don't have the "umph" to go buy another arm.

2: The detail on this one doesn't look very good, or I would probably put this as my second.

3: I don't like the book. too big.

4: It could be the picture, but again, the details on the figure look a little smudged.

5: Seems like an amazing figure, but the person depicted is too "wild" for my magus.

If anyone has any other suggestions, I'd be more then happy to see them! Please and thank you!

Dark Archive

Jason Bulmahn wrote:

FAQ

Does a wizard (or other character that uses a spellbook), receive bonus spells to add to his spellbook when he gains a level in a prestige class that grants an increase to spellcasting?No. The increase to his spellcasting level does not grant any other benefits, except for spells per day, spells known (for spontaneous casters), and an increase to his overall caster level. He must spend time and gold to add new spells to his spellbook.
-Jason Bulmahn (11/24/10)

This....

What does that mean for Eidolon progression? Would that make the Eidolon "level", or no? I know it goes toward spell DC's...

Not asking wether or not it is good to multiclass a summoner, just if the eidolon would progress :)

d20PFSRD.com wrote:
The eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the summoner’s class level...

Dark Archive

Howdy! I'm looking for a good figure. I was making a shadowdancer with a scythe. Male, human. Cloaks are good. However, I don't want this. Are there any other good mini's anyone would think of?

Dark Archive

So, Ring of Spellstoring. Wonderful item, something none of my characters are going to go without once they amass enough gold. But, you might ask, how can I make this wonderful, wonderful creation something fun to role play with?! I'll tell you!

Say you are in a situation where you need to inspire some fear. Nothing but pure un-adultarated terror. Sounds fun, right? So, how can you do it? Well, this is what I say!

Go to the local market. Find someone who seems important, and make a show of yourself. March around declaring yourself and your titles and deads. Deplomacy them into getting on their knees and kissing your ring for the wonderful and great things you have accomplished.

Have a Maxamized + Intensified Burning Hands in your ring. Activate it when they kiss it. Preferably so that you are facing a wall when you do so, with noone between you and the wall aside from this "important looking" fellow.

You get a nice, crispy corpse perfect for throwing into the crowd as you laugh madly and dash away!

Dark Archive

Precocious Spellcaster and Gifted Adept never, anywhere in their description, mention a trait bonus. Not once. Do they stack? If so, why not?

Dark Archive

This... If you are a sorcerer, does this count towards the save DC of your spells?

Dark Archive 2/5

Howdy. So, the Harrower Class. Why not PFS legal? I won't go into a long debate, I merely would like to know the why. Thanks!

Dark Archive

So, my imp animal companion I get from the Diabolist presteige class is amazing. Speceifically, when you dump a bunch of points in UMD, give it the Hermean Blood and Magical Apitude feats, and hand it a wand of fireball. What do you guys think?

Dark Archive

Hello! So, I am making a new character. A sorcerer with the Arcane Bloodline and a Raven familiar. While creating her, a wonderful thought crossed my mind. Merciful combined with Magical Lineage, if applied to Magic Missile, would be cast, effectively, as a 0th level spell. Or am I reading this incorrectly? I know this topic was discussed before, but I never actually saw an official post concerning the topic!

Dark Archive

Howdy. I have a 7th level Shadow Witch, with 1 level in Bone Oracle (8th level in total). She has the required ranks for the Prestiege class Diabolist. She also has the required allignment and level.

However, planar ally isn't on her spell list. Nor is planar binding. Unless it was put in there in the Guide to the Inner Sea, she can't actually learn the spell.

Has the special been waved for PFS? I know the special for Hellknight was waved, though that was more difficult to achieve. Also, it doesn't say speceifically that she has to know the spell, so would a scroll allow her to gain access to this class? If simply her instructions were to carry a sword or something at a safe distance away from the enemies, would that work?

I understand that Imps have a large ego about them, but that seems the best to summon. So she may give a slightly more worth task... Lemures seem like they would die too quickly, and anything bigger might cause a problem. Though, I may summon an Erinyes and sacrifice our cleric just to have him resurected... I have the PA!

Dark Archive

Harrow. The cards are used to tell a person's fortune, and when used in additon to a spell, can atually influence the outcome of events. However, this spell was created before the APG came out, and as such, do not list wether or not this ability can be used by a witch, or an Oracle. These would be excellent classes to perform a harrowing with.

Or am I the only person who things this?

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Howdy! I am playing a cavalier, currently 3rd level, who, at 7th level, is going into Hellknight. The question I have is simple enough. Hellknights get a suit of armor that, when matched to their order, gives them bonuses. I alredy know what order I am going into, and that is the Pyre. My question: Do I have to wait untill I take a level of Hellknight in order to purchase the armor, or may I do so now, as a cavalier? I understand that the armor in question costs extra, and I don't see the point in buying an item worth 1500 gold now, just so I can buy it again at 2k later. Or, would it be possible to pay the 500gp difference when I get to Hellknight? I don't think that would work, as that would be similar to making an item masterwork after you alredy bought it.

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1 person marked this as FAQ candidate.

While it is stated that a cleric must be within one step along the evil/good and the chaotic/lawful axis as the deity they worship, I would like some clarification about paladins.

Yes, I am bringing this up again.

If I wanted to play a Paladin of Asmodeus, what is stopping me? Merely logic, or rules? Honestly, I have been flipping through the paladin section of my core book and can't find anything concerning their deities.

What if I wanted to play a Paladin of Asmodeus till 5th level and then go Hellknight for Smite Evil and Smite Chaos? That seems like a good combination to me. Kill everything chaotic evil. But again, is there anything really stopping me?

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Howdy! I am creating a new character for a few weeks of intense gaming to come up, so as to make it so my characters don't get too high level. My question is, however, is this. The Cavalier get's to choose his mount. A summoner can make their Eidolon ridable with an evolution.

I understand there has to be a size difference. And that the evolution, as in the APG, says it has to be a Quadraped or a Serpentine base form. Is it possible for my little Halfling to say, when he reaches second level and gains his first level in Cavalier, that his Eidolon is his bonded mount?

I don't see anything in the rules that says he can't. They are different class features, yes. But the choice it gives would make me think that the eidolon could be both of the features, if the character so chooses.

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Alrighty. So, it has been discussed before that Enlarge Person CAN be cast on your Eidolon. Not questioning that one bit so please don't bring it up here :)

What I was wondering though is if you could buy a permanent Enlarge Person on your eidolon. Or, does the Enlarge Person have to come from the summoner, which leaves in a few minutes?

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Alrighty, so. I am back again with another dumb question! If I were to cast Permanency using Dancing Lights, is it possible to tether it to an object, say, I don't know... a Glamored Full Plate suit? And, if so, would the wearer be able to control them as they please, and would the lights be able to be concealed within the armor when it is, "Activated" to look like normal clothes? Thanks!

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Heya. Was wondering about this. I have been reading about the Shadowdancer from the d20 Pathfinder Srd, and one question came to mind. Are these legal for PFS play? That's about it!

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Hello! I was looking for a good miniature for my Eidolon. Two of which caught my eye:

Bathalian Centurion

And

The Keketar Protean

Now, if anyone has bought either of these figurines, I would love to know one thing: What size are they? For the life of me google is not turning anything up.

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Can an arcane Sorcerer (Who gains a familiar through their Bloodline) have a eidolon as well as a familiar, if they take levels in Summoner?

Thanks.

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Alrighty, I'm back once again for some more help! My question this time is about skills! With and oracle both have heal as a class skill. With that in mind, does that mean I would get a +7 to it if I were to take a rank in it, as there would be a class bonus for both classes? (3+3+1)

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Does a familiar for a witch need it's own character sheet? I understand it can die, but outside of knowings the base stats, is there really a need? I have a fox familiar as of the moment, and when i reached 7th level, I plan on getting a Pseudodragon. The pseudodragon seems to be a little more complicated then a fox that really can't do anything in combat, so it would make sense to have a little more information written down for that then the fox... (Yes, I know it takes the Improved Familiar feat, just to stop that now ;) )

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You're take on the subject? I was thinking of doing this with my witch, as it will level my next game. I was thinking that it would be an Oracle with the Haunted Oracle's Curse, the Bone Mystery. Currently, my witch is 1st level, with...

8 Str
12 Dex
15 Con
18 Int
10 Wis
13 Cha

Fox Familiar, with the skills of Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (Nature), Knowledge (Planes), and Spellcraft. Languages are Common, Elvish, Abyssal, Celestial, Draconiac, Infernal. She has the Shadow Patron. Also, the Charm hex.