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![]() Skull and Shackles is in ultra-pro matte yellow to match the box, double sided cards in ultra pro clears, class decks in matte yellow so I don't have to swap the sleeves as we always use my set. I keep token cards in the pacg sleeves and also give them out to new players for their class decks if the want them. Eventually I will put RotRL in black sleeves, and I am guessing that WotR will go in red. ![]()
![]() The hardest parts for us were the increased difficulty of some of the barriers and the fact that most people had the wrong type of weapons for use against the henchmen. I have run this three times now, and it came down to the last few turns each time. Also strangely owlbeartross has shown up in all three games... he must love coral islands. Masterwork tools has been the MVP card in this scenario. ![]()
![]() We are half done with adventure deck two, and we have only failed two scenarios, both due to running out of blessings within one or two turns of winning. We have not yet lost a character. Aside from a few particularly difficult barriers with checks that we don't have easy access to in our particular party, I think that the bane difficulty is scaling better (closer) than it did in RotRL. That said, we are already throwing out dice totals in the mid to high thirties when fighting henchmen and villains in the late teens to early twenties, so the race has already begun. Also, Ranzak is OP. ![]()
![]() Melemkor wrote:
Valeros and Oloch, though I would recommend a long braise on either of them as the meat is likely to be rather tough. For a ROtRL dinner party you might also find a red goes well with Seelah, Amiri, Ezren, and Harsk. ![]()
![]() Hello fellow Pathfinders. We launched tonight! A successful evening of adventuring was had at Cloud Cap Games down in the Sellwood area. The next game day at Cloud Cap will be this Sunday at 1:00PM. There are still lots of class decks left, but I would recommend grabbing one as soon as possible. We will hopefully be expanding from our one table today to at least two if not three, with one table running the intro and demo scenarios, and the others running adventures. Please plan to arrive early to assemble your class deck, or use a pre-generated class deck to jump in to the action sooner. We hope to see you there! More locations will be added as we can get on table reservation calendars, if you are interested in seeing us at your neighborhood game store drop a line so we can get coordinated with the management there. Warhorn coming soon... ![]()
![]() cartmanbeck wrote:
I also disagree, PFS OP has been built and designed to introduce new players in a fun way to the world of Pathfinder, has a low entry cost, and has a growing fan base. PFACG OP was never touted as "hard mode" for experienced players. I think if the intent is to make a new weekly challenge for people who have been playing it for a while that is a great idea, but it won't do much to grow local interest, gaming groups, and the hobby in general. A much better way to do that would be to emulate the game night packs that FFG does for LOTR LCG. I hope the consensus amongst the campaign designers isn't to have every scenario brutal, requiring multiple playthroughs, and that new players will be so overwhelmed they shouldn't even try. I recognize the value of demos (planning to run them locally myself) and having people play the intro scenarios in the base set, but to really get folks on board you need to reasonably get them to buy a class deck and sit down at a table the same night they discover the game. ![]()
![]() The thread from a while back on the convention setup for quick demos was great... stripped down decks so you could get people through rapidly with fewer cards and three set locations. I know last year at Paizocon you were able to seat people, play the game, and then let everyone go in a 15-20 minute span. With S&S coming I am hoping that you might disclose the demo set that you guys have come to prefer, I assume that you have worked to find basic cards that don't take a lot of explanation but still show off the base mechanics... I would like to save the time trying to reinvent that list. I suppose it would be possible to just run the beginner scenario over and over, but in my estimation that will take a lot longer as there are more blessings, boons, banes, and locations to go through. We are going to be running events at likely a half dozen stores in the area to start once OP opens up. My plan is to arrive an hour before the OP time slot and run 2 or 3 into games to get people familiar with the rules before we begin as it has been stated that the OP scenarios are not the best place to learn to play. This will also give them time to look at a few characters and determine which decks they want to buy. Our PFS VL has his hands full working up a few big game events for us, I am hoping to take some of the logistics of also launching OP off his plate. He is planning an 8+ table (I think) event for the same day that we currently expect the Guild to launch! Any help you can offer? ![]()
![]() Yes and no. She begins with the power to give her +2 to hit with a sword so is effectively at a -2 instead of a -4, later when she has developed her sword arm (she is a cleric, she has to focus a lot of her time praying so can't beat on things all day like a fighter can) she gains proficiency and actually ends up becoming quite a swordswoman when that attack is at a flat +2 and adds the other traits. Seemed odd to me as well at first glance, but after looking closely at a lot of the cards they seem to have done some wacky things to explain some of the proclivities of each class. Some things that look like drawbacks or at best situational bonuses are actually ways to add unique depth to the characters... it allows each one to operate a little differently to help their background/piety/shtick stand out so you aren't just playing four versions of the same class with different dice assigned to each ability score. Tontelizi effectively has reach weapons (or becomes adept at throwing allies under the bus), Flenta pretends to cast spells with her temporary arcane trait, Valeros protects the weak by removing them from his hand while damage is being taken and then bringing them back into the game, Vika is a walking armory (and apparently has adamantine weapons), and in this case Kyra becomes a skilled combatant after starting out less proficient. I am certain we will find these tricks on many of the characters. ![]()
![]() Hawkmoon269 wrote:
Agree with this assessment, I would consider all spells as potions or scrolls, effectively one use per scenario unless you have healing to get them back. Magic items like wands on the other hand she can use all day with her other power: □ You automatically succeed at your check to recharge (□ or acquire) an item that has the Magic trait. Perflect way to reflect the flavor of the character ![]()
![]() As an aside, I think the Ultra Pro Satin Towers are going to be perfect deck boxes for PFACG OP, I use them for my LOTR LCG decks, and they are designed for legion style magic play, so will hold just over 100 sleeved cards... should be perfect for the class decks. On top of fitting right, they have room in the base for a set of dice, maybe 2 sets without the d20's (need to test the fit). Not available from Paizo, but check them out at a game shop near you. Keep your cards together, protected, and in style for around 12 bucks. As soon as the class decks are available I will sleeve up a set and report back. I would go nuts for PF class deck stickers to slap on the outside of my deck boxes... maybe a kinkos/sticker paper/community use package sort of project for the future, or a Paizo made $.99 pdf template I could download and print out? ![]()
![]() Had a comical Confirmation moment this past week: Don't click here unless you have run The Confirmation before:
In an attempt to use diplomacy on the gillman, one of our players offered that he wanted to "share his water" with the gillman out of reverence. Several of us decided to aid in the diplomacy roll by also sharing our water, directly into the shrine/pool. The gillman proceeded to swim around lazily enjoying a nice dip, and pronounced us friends for our efforts
I believe the quote after the game was "putting the pee back in pathfinder" I am so thankful for our GM who has monolithic patience for our antics. ![]()
![]() Joe M. wrote:
That is one of the funniest things I have read all night, kudos! ![]()
![]() Valeros needed a 9 on 8 dice to defeat a deck 1 monster somewhere around deck 5, everyone had thrown in a ton of blessings because it was going to be funny to blow the thing up so we could remove it from the game... and rolled 8, felt like shouting Yahtzee before I hid under the table in shame. Is that really ironic, or Alanis Morissette ironic? ![]()
![]() Tybid, if you haven't done so and have the extra scratch pick up Crimson Throne book 1, it is one of the coolest pieces of writing I've seen, AP or otherwise, come out of Paizo. Reading that alone might likely just have you remove the vote from the table and go for it instead. Ive only had experience playing JR, but as a fan of game fiction I've read Runelords, Crimson Throne, half of Skull and Shackles, Wrath, Mummy's Mask, and am starting to work on Carrion Crown. JR is a really fun environment, it helps I have an awesome game group, but if I had one to choose to play/gm next it would be CotCT. Wait a couple of weeks and I can get back to you on Carrion Crown, maybe Legacy of Fire too :) ![]()
![]() Another minis option for folks to consider... even if you don't fancy yourself a painter, playable miniatures can be produced by simply taking the metal mini, coating it with white or primer grey spray paint, and then hitting it with a black ink wash. If you look at the paizo metal minis page and see any of the unpainted minis, they all use this technique to bring out the detail. You can in most cases get the metal minis for less than the prepainted iconics are selling on the aftermarket (in some cases much cheaper) and then any FLGS should have the correct ink/wash. You can use spray paint from your local hardware store and any brush you have laying about. I would recommend a clear coat spray paint on top to keep the wash from rubbing off, that again can be had at a hardware store for a few bucks for the can and will coat dozens of figures. Look at the metal Feiya on Reaper's site to see exactly what it would look like on one of the iconcs. Of course this might lead you down the road to a new hobby, but for those looking for a solution other than pawns or paying ebay prices for prepainted wizkids stuff, this is a quick alternative. Truth be told however, I do wish Paizo would just take my money that I desperately want to throw at them by making all the Iconic singles available on their site as well. ![]()
![]() wakedown, I have similar issues, as I subscribe to a number of products. When a month aligns where there is a novel, a module, a couple of comics, a card game release, all in addition to my ap and companion lines, I get nervous that my wife will even see the box sitting on the porch. Financially what I do is find my threshold, for you maybe that is $100.00/month, or $75.00/month, and in the lighter months, buy yourself a gift card for the difference and apply it to your account. Try to not check the box to automatically apply the gift certificate to your next shipment until the big hit occurs and build that reserve. I know now that annually August is going to be a killer month, so I start planning for it in June. For example, my July shipment is currently at about 8 bucks, and my August is at about 160 bucks... great chance to get ahead now. Having one or two months where you added 20 or 30 dollars to your gaming account will drop those bigger months back down to a reasonable level, and keep any significant other you might have from inquiring about shoe shopping with your obviously new found wealth when the card statement arrives. Hope that helps for your future subscriptions! ![]()
![]() A few ideas: The same event in the war between Nex and Geb written in two books from each point of view A straight Aroden story, it can include lots of gillmen, I loved that glimpse in Liars Blade A history dealing with the Rovagug incident Rakshasa tomfoolery in Vudra Fleshing out some more of the Kelish empire, that part that always falls off the East side of maps. There are supposed to be tons of nations and peoples there... lets read about some of them! A history on the dervish wars That whole area West of Azlant could use some fleshing out I enjoyed the Pirate's Honor run ins with the slavers... something developing the slavers a bit Not sure how to keep spoilers out of things, but I would like to see some of the past seasons' PFS metaplots pulled together A novel about the Thassalonians and their fascination with giant bridges Is it too much to get a peek at some more Decemverate? I know from panels that the devs want to leave this alone in adventures/campaign settings etc, but maybe a tease in some more novels I would love to read about the hunt for a linnorm in the quest to become a king What is the Dev's/your viewpoint on the quasi trilogy way of handling blocks of time and groups of peoples that Dragonlance did? I enjoyed that format... maybe I am in the minority but it gave some cohesiveness across arcs, sort of like what we are enjoying with the Radovan et al line. Dragons of... , Heroes, Classics, ... Nations, Chronicles. ![]()
![]() Good morning folks! I am running Dragon's Demand this weekend for my group and am scratching my head a little bit coming up with enough side quests to interest my group in what is surely going to become a giant sandbox. I am going to be adapting the encounters from the back of all of the PF comics that had them (been looking for an excuse to use the cool maps and monsters from them), but am looking for some more ideas for simple fedex or quick combat concepts that my players can undertake to help shift alignments for the townsfolk. A few of them I figure can be as simple as skill checks to upright a cart, collect a stray flock of sheep, mend a fishing net, etc. but I am curious if anyone has come up with any other clever ideas that your players enjoyed. Ideally I am looking for about a dozen more encounters that should take no more than 10 or 15 minutes to achieve, I am thinking maybe one or two larger quests that can shift alignment for NPC's of an entire faction. Thanks for any advice you might have. ![]()
![]() Sior wrote:
Why, just because you do not see the value of something, do you feel it is right to keep other people who do from enjoying their hobby? ![]()
![]() I always offer to buy the GM a snack or drink when we play at a store. For home games I usually bring beer. The best gift I could come up with was a Kinkos giftcard for our most regular GM as he does full size maps for all our scenarios, but I keep forgetting to give it to him (don't look xebeche). If you have a favorite GM you could get them a gift certificate.
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