Mummy

Mum-Rob the Ever-Living's page

41 posts. Alias of Kharis2000.


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Speaking for myself, I'm really excited to get this out into the hands of players and hear what they do with their characters!


Absolutely. Feel free to ask away!


I'm echoing those thanks. We really do appreciate it!


Crai wrote:

To Christina and/or the other Misfit Studios Folks,

My Pathfinder groups and I absolutely love 'Bite Me! Playing Lycanthropes'. As is noted by my 5 star review of the product that I wrote back in July:

http://paizo.com/products/btpy96v9/reviews?Bite-Me-Playing-Lycanthropes#tab s

I'm writing to you in order to get a better understanding of this PDF (which is the largest of the Bite Me! series) in relation to all the other Bite Me! products. I'm reading that this is a compilation book of other Bite Me! PDFs, but not all of them. I'm interested in buying the entire line of the Bite Me! PDFs, but I need to better understand where there's overlap, what books are external to this compilation and my 'Playing Lycanthropes' PDF, etc.

And please, explain it to me like I'm a dummy. :-P Just so I can get all my ducks in a row ASAP and buy all your goodies! Lol.

This compilation contains Playing A Lycanthrope, Archetypes, Wereblooded, Minor Wereblooded, and Skindancers, Crai.

Products *not* contained within it are: Meat-That-Screams, Weremantises, and Werewolves.

Upcoming products include: Wererats, Werebats, Weretigers, and more.


We really are interested in hearing from you guys - you're the people we're writing this for, after all! =)


The author has gotten the core classes chapter to me and I'm working through it now. The Magic chapter requires a revisitation, since Paizo published a ritual magic system in Occult Adventures and there needs to be a decision as to adopt it or stay the course with what we had. Spells, Feats, and Covencraft sections have already gone to editing. Still have Prestige Classes to go from Tim, plus whatever I'm forgetting.


It's been about two weeks folks. Does anyone have any questions? Thoughts? Observations?


Thanks for the reviews - I'm glad that you both liked Zunerei!


Has anyone else downloaded and had a chance to read through it? If so, and if you have questions, fire them off - we're here to answer them for you!


Thanks for the review, Oliver - I'm glad that you liked it!


Thanks for the review, Crai! I'm glad that you're finding it helpful, and worth using as much as you sound like you are.


Watch the Product Discussion section for an announcement regarding playtest for a conversion of the cyberpunk Savage Worlds setting Interface Zero 2.0. (The playtest document is going to layout as I type, so it shouldn't be too long before our project lead announces it)

There's not a magic component to the setting, but it does have a psionic class, and you could add magic back in if desired. There would need to be some conversions to balance it against weapons technology, but it shouldn't be impossible.


Definitely!


Thank you for the review, Oliver! I'll be looking at the comments when I go back over the manuscript for edits.


Star reviewer Endzeitgeist gives Bite Me! Playing Lycanthropes a 5 star rating!

http://paizo.com/products/btpy96v9?Bite-Me-Playing-Lycanthropes


While I don't want to discuss specifics since we're in the middle of the project, SeeleyOne, I can tell you that we are not using the core Pathfinder firearms system, in part because there is no need to balance firearms in combat versus magic and melee combat. Melee is still important, but firearms are the major offensive tool for everyone.


And welcome aboard, Mike!


As the writer for the technology and some associated systems on the project like firearms combat, I'm here to answer questions regarding those topics, as long as folks remember the caveats that we have not finalized some material yet and I'm going to have to speak in generalities in some cases.


With 34 minutes to go, we have unlocked Megan Robertson's Book of Shadows!


We're 63 hours and $433.00 dollars away from Morgan Boehringer and Christos Gurd's War Witches and Hexmavens stretch goal - that's just 18 backers at the $25.00 level, less if you want the print version. We've made our goal, and the book is coming out, so if you've been on the fence this is the time to jump in and help get some great stretch goal material added to the project!


Excellent, we're funded! Now we can start trying to get that stretch goal from Morgan Boehringer, War Witches and Hexmavens!


Six days and only $217.00 to go - plenty of time to fund this project and get in a stretch goal. That's only 10 more backers at the $25.00 level, less if someone goes for print product!


$482.00 away from funding the project - that's effectively just 16 people at the $25.00 level folks. For that price, you get PDFs of the Ultimate Witch for Pathfinder AND Castles and Crusades, The Talented Witch by Owen Stephens, The Witch (for 'old school' RPGs) by Tim Brannon, The Warlock by Tim Brannon, and every stretch goal. That's a steal!

Sign up and let's get a start on some of those awesome stretch goals like Morgan Boehringer's Warwitches and Hexmavens!


Bardess wrote:

Would you want a Delicious Pudding? ^^ I can make that.

Ladies and gentlemen, here to you...

** spoiler omitted **...

Absolutely awesome, Bardess. )


Christina Stiles wrote:

Rob, here was a question on the KS:

In the book for how to play lycanthropes, it mentions that if you want to make a natural weapon silver, check the spell Silver Fang. Where does one find that spell? It's not in this book.

I'm thinking we might have missed something OGC?

I think that's correct, Christina. It was supposed to be a spell that was essentially a 1st level alternate version of Magic Fang that gave your natural weapons the effect of silver.


Christina Stiles wrote:

Thanks for the questions and good comments on the book! Before we finalize the big book, we can add that information in.

Be on the lookout for Bite Me! Skindancers by Robrt H. Hudson, Jr., for this line next.

Yes, you would need Eschew Materials, since Natural Spell does, in fact just cover the verbal/somatic components. But with Eschew Materials and Natural Spell, you're already working a powerful combination, adding in Silent and Still Spell makes it even more so.


Lord Mhoram wrote:
Mum-Rob the Ever-Living wrote:
Lord Mhoram wrote:

I've been waiting years for something like this. Reading it gave me a number of character ideas, and the mechanics to play one I've been tinkering with.

One of the best books I've got this year.

Glad to hear that Lord Mhoram. I tried to write the book that I wished I'd had years ago.

Quick rules question. If a lycanthrope has Still Spell and Silent spell (and no material component), can he cast while in animal form. A Featherfall as second level spell for example. I see the ability to cast in the book as the ability to do it without raising the level of the spell.

And I immediately thought of a ranger/paladin who is a Lycanthrope wolf with a Hawk for animal companion.. and a thief as a cohort. :D

You'd need to take the Natural Spell feat as presented in modified form in the product, but, as you note, that does not raise the level of the spell.


Jeffrey 'Zerzix' Swank wrote:
LOVE this! My whole table of players are all excited when I busted this out at our last session. Needless to say we had some people remaking their PC's. Great product! =)

Please keep posting and let us know how the product performs for you, Jeffrey - and I'm glad you and your group liked it! =)


Lord Mhoram wrote:

I've been waiting years for something like this. Reading it gave me a number of character ideas, and the mechanics to play one I've been tinkering with.

One of the best books I've got this year.

Glad to hear that Lord Mhoram. I tried to write the book that I wished I'd had years ago.


The Kickstarter will be relaunching in April - watch this space for the announcement!


Changing Man wrote:
Just snagged Forces of Darkness- at first glance well worth my hard-begged cash. Need to read through it thoroughly once the youngest member of the family gives me a break :)

I hope you like it - and please, let us know what you think!


Christina Stiles wrote:
Changing Man wrote:

So, there's still a little bit of time on this sale, right?

Does anybody know (who, perhaps already has this product), would the 'Forces of Darkness' demon be something useful for an extended Wrath of the Righteous game?

Sale is through the end of the month. Yes, Zunirei works for Wrath. I've got another demon from Robert Hudson to release soon. I've got to get it into layout.

The follow-up demon, Syllylthyl, is also a good fit for inclusion in an extended (or even not-so-extended) Wrath of the Righteous game, albeit in a totally different way than Zunirei.


Eric Hinkle wrote:
Dumb question, but can monstrous wereblooded (the ones with animal-like heads and faces) be used as PCs with this, or are they restricted to monster/NPC status?

Ben built out monstrous wereblooded as an advanced race, Eric, so, assuming other advanced races are available, they should be playable.


Ambrosia Slaad wrote:
Christina Stiles wrote:
...Skindancers by Robert Hudson is in editing.
Are the skindancers based on the ones in Wayfinder #7, something new/else, or a renamed skinwalkers?

They're 'new/else,' Ambrosia Slaad. The Wayfinder #7 race is a cool idea, but went in a different direction that I did, and I can claim no knowledge of what Paizo's doing with their skinwalkers, so any resemblance there will be completely coincidental.

I went for more of a call-back to the original Navajo legends to come up with my core idea, and then adapted elements of the natural lycanthrope PC race system developed for Bite Me! for the mechanics.


Some quick questions folks - I think I got lost in the 'fast-and-heavy' on the last page. =)

I've downloaded the paladin upgrade PDF and read through it, and gone over it with my lone paladin player... who had a question or two that I can't answer (and don't see answers to in the thread here after some looking), so, in the time-honored tradition of seeing what others think....

1) The revision states that the paladin's mount can be 'called to them' once a day. Where is it outside of that? The revision doesn't state, so it could be anyplace from wherever it was last left to a celestial plane. Is there some hint of designer intent that I've missed in reading?

2) Can they send it back when they're done, or is it now stuck wherever they are until called again? Can they, at 9th level, use their second daily summons to send it back, or is the transport one-way only?

3) Would it be possible to put some thought into mounts suitable for urban paladins? Warhorses are all well and good, but they don't do much for you in a back alley in Absalom, or a crowded street where they're not even going to fit. I'm not sure what can be done about it to be honest - at least not for human-sized characters, anyway, although I can see several possibilities for, say, halfling, dwarf, or gnome paladins beyond the boar and dog listed just on the animal companion revision list.

Thanks!


Some quick questions folks - I've downloaded the paladin upgrade PDF and read through it, and gone over it with my lone paladin player... who had a question or two that I can't answer (and don't see answers to in the thread here after some looking), so, in the time-honored tradition....

1) The revision states that the paladin's mount can be 'called to them' once a day. Where is it outside of that? The revision doesn't state, so it could be anyplace from wherever it was last left to a celestial plane.

2) Can they send it back when they're done, or is it now stuck wherever they are until called again? Can they, at 9th level, use their second daily summons to send it back, or is the transport one-way only?

3) Would it be possible to put some thought into mounts suitable for urban paladins? Warhorses are all well and good, but they don't do much for you in a back alley in Absalom, or a crowded street where they're not even going to fit. I'm not sure what can be done about it to be honest - at least not for human-sized characters, anyway, although I can see several possibilities for, say, halfling, dwarf, or gnome paladins beyond the boar and dog listed just on the animal companion revision list.

Thanks!


Eric Hinkle wrote:

Just wanted to ask this:

Anyone here ever have trouble with DMs who demand that all LG types, especially Paladins, must be played as either morons or bigots and then penalize the player when they don't "get it right"?

Let me assure you, it gets real tired, real fast.

See the extremely long post I just posted, Eric. In short, and sadly, yes, yes, I have.


In my experience - and I speak specifically of paladins as a class and characters of Lawful Good alignment here - the single biggest problem to seeing more of both in the games that I've played in can be summed up simply: bad examples.

To explain and illustrate the paladin part, I offer an actual example from a published (non-Paizo) product, Dramatis Personae: Campaign Ready NPCs by Archangel Studios. In it, they offer up a paladin npc who, straight off the page, has the established practice of walking into bars (and presumably any other establishment he visits), using his Detect Evil power, and then more or less mindlessly attacking anyone that registers until they are slain.

I don't know how that would work in anyone else's game, but in mine it's a one-way ticket to jail since no paladin could lie about having done it and remain a paladin (presuming he'd somehow managed to keep his paladinhood after a few stops in the first place). This kind of 'convert or die,' 'my way or the highway,' 'kill them all and the gods will know their own,' and so forth behavior is a staple of the way that I've seen paladins portrayed in campaigns and source material since I started this hobby (which was, to give you an idea of how long I've been seeing it, in 1976). Too many people seem to think that this sort of rigid, unyeilding, famaticism is what's required to be a paladin, and after a few encounters with guys like this, most parties will (understandably) turn around and walk the other way when they see one coming.

The Lawful Good issue is a simlar sort of thing: far too many people seem to think that having that alignment turns you into either a killjoy inquisitor from Torqumada's cohort that is out to ruin everyone's fun (a frequent use of the alignment in published material), or someone with an IQ of about 45 that gets everyone into trouble because they refuse to believe the worst of anyone (more often encountered in a player in my experience). It's been so bad in some groups I've gamed with that 'Lawful Stupid' or 'Awful Good' were the way the alignment was actually referred to by players and the DM.

Now neither of those ways off viewing the alignment are, in my opinion, accurate, as they both come from extremist viewpoint ends of the alignment line. But both of them can kill the fun in a game faster than you can say "Jack Robinson."

The problem is in the way the alignment and class are presented to and by the players - because gamers have to a real extent been conditioned to think of paladins as rigid, unyeilding killjoys, and people with Lawful Good alignment as either idiots or fanatics out to make everyone into a Stepford Wife 'for the good of their soul' then players avoid them both because of simple avoidance. They're like Pavlov's dogs, reacting because of a stimulus, no matter if the stimulus is accurate or not.