Strange Brew: The Ultimate Witch & Warlock Launched


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SeeleyOne wrote:

OK, I just had to do it.

I upped my pledge and saw it jump over the 8,000 mark. I wanted to see the project not only succeed but hit a stretch goal, too.

Many thanks, o' SeeleyOne. ;)


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As a $80 backer (And my first kick starter) I'm happy that it seems like I'll get a lot of bang for my buck. I should back things more often, this is exciting.

Liberty's Edge

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Changing Man wrote:
Looks like we're getting the Hex Blaster Archetype... Marc Radle's going to a busy man these next weeks, what with this and all the extra goodies from Mythic Mania- not to mention his 'usual' stuff :)

Ha! Sleep is for the weak ;)

I'm already working on the Hex Blaster battle scion archetype and I'm quite pleased with how is progressing. I'm really excited for folks to see it when it's finished! :)


And once more again: reposting the link to the KS for the new page, but this time with even more oomph!!!

Strange Brew: The Ultimate Witch and Warlock


So this is my treat for the 160 backers:

Brain Turtle (CR 2):

XP 600

This golden–skinned tortoise has a transparent crystal shell through which you can see a human–sized brain in place of its inner body.

NG Small aberration
Init +0; Senses darkvision 60 feet, Perception +10
Defense
AC
19, touch 16, flat–footed 19 (+3 natural, +2 size)
hp 19 (3d8 + 6)
Fort +4; Ref +1; Will +8
Defensive Abilities aura of tranquility
Offense
Speed
5 ft., swim 20 ft.
Melee bite +2 (1d4 – 2)
Space 2 ½ ft., Reach 0 ft.
Special Attacks memory blast
Spell–Like Abilities (CL 3rd; concentration +3)

At Will– mage hand;
3/Day– calm emotions, memory lapse;
1/Day– aura of the unremarkable, seek thoughts

Statistics
Str
6 Dex 10 Con 16 Int 14 Wis 16 Cha 10
Base Atk +2; CMB +2; CMD 8
Feats Endurance, Iron Will
Skills Knowledge (any one) 9, Perception 10, Sense Motive 7, Stealth 10, Swim 4
Languages none (telepathy, 100 feet)
Special Abilities

Aura of Tranquility (Su): A brain turtle has seen pretty much everything in its own life, and very few things can upset it. A brain turtle receives a bonus equal to its hit dice (+3) against mind–affecting spells and effects.

Called Recall (Su): All memories of previous voyages are stored in the brain within the brain turtle’s carapace. The creature usually leaves them there, to better enjoy a fresh point of view, but can recall every information it desires at will. If asked a question, once per day the brain turtle can take 20 on any trained Knowledge skill check, and can make all Knowledge skill checks untrained.

Memory Blast (Su): A brain turtle can unleash a flood of memories from all its and its fellows’ lifelong voyages. The wave of images, sensations and thoughts hits the brain of a foe within 30 ft. leaving it stunned for 2d6 rounds. If the victim makes a successful DC 14 Will save, it is instead staggered for 1d6 rounds.

Environment any (near civility)
Organization solitary
Treasure incidental (crystal shell, brain)

Brain turtles are alien creatures, only by coincidence similar to animals found on some primitive world. Their ancestors were said to travel with psychoportation from planet to planet, out of sport or curiosity, till they lost that power thousands of years ago and were left stranded on dozens of different worlds. Since then, they simply continued their travels by foot.
Highly intelligent creatures, brain turtles look at the universe with calm benignity, finding a mild pleasure in contemplation and philosophy. They search other of their species only to mate, so that more brain turtles can observe the events of the worlds. They’re hermaphroditic and both individuals lay eggs after a mating, leaving them unattended. Newborn turtles already know their species’ story and immediately begin a new voyage.
Unlike normal turtles, brain turtles don’t retreat in their shell for defense or sleep. When two brain turtles meet, they telepathically exchange their voyage impressions before mating. It is said that one day, when all the worlds collide in one, the brain turtles’ species will be gathered again, in a huge return party where everyone will know what everyone else saw. So all the history of the cosmos will be preserved in detail in one great collective conscience, and that conscience will become the god who gives birth to the next universe.
To further expand their knowledge, some brain turtles accept to consort with humanoid spellcasters. A 7th–level spellcaster whose alignment is within one step of NG can take a brain turtle as a familiar if they have the Improved Familiar feat.

And this feat is for the 170 backers:

Spoiler:

Greater Familiar
“Okay, who said 'She's a witch, she will at best have a cat'?”.
Prerequisites: Ability to acquire a new familiar, Improved Familiar feat, compatible alignment, sufficiently high level (see below).
Benefit: When choosing a familiar, the creatures listed here are also available to you. You may choose a familiar with an alignment up to one step away on each alignment axis (lawful through chaotic, good through evil).
Greater familiars otherwise use the rules for regular familiars, with two exceptions: if the creature's type is something other than animal, its type does not change; and improved familiars do not gain the ability to speak with other creatures of their kind (although many of them already have the ability to communicate).

Advanced fox1 Any 9
Agathion, vulpinal NG 19
Airborne cat1 Any 9
Animated object, small Any 9
Archon, lantern LG 9
Black dragon, wyrmling CE 11
Black dragon, very young CE 17
Blindheim N 9
Blue dragon, wyrmling LE 17
Brass dragon, very young CG 17
Brass dragon, wyrmling CG 11
Brine dragon, very young LN 17
Brine dragon, wyrmling LN 11
Bronze dragon, wyrmling LG 17
Choker CE 9
Cloud dragon, wyrmling CN 17
Copper dragon, very young CG 19
Copper dragon, wyrmling CG 13
Crysmal N 11
Crystal dragon, very young LN 13
Crystal dragon, wyrmling LN 9
Daemon, vulnadaemon NE 13
Demon, brimorak CE 15
Demon, dretch CE 9
Devil, Zebub LE 11
Dire hedgehog1 N 9
Dragonfly, giant, nymph N 11
Fey goat (fey creature template)1, 3 Any 11
Fey raven (fey animal template)1 Any 9
Foo pig1 NG\ 9
Forest dragon, wyrmling CE 19
Giant toad1, 2 Any 9
Giant rot grub N 15
Green dragon, wyrmling LE 13
Half-celestial thrush1 NG 11
Half-dragon compsognathus1 Any 13
Half-fiend lizard1 NE 11
Kami, kodama N 15
Korred CN 13
Lurker in light NE 15
Magma dragon, very young CN 19
Magma dragon, wyrmling CN 13
Magmin CN 11
Mandragora CE 13
Mimic, young N 11
Nixie, bog NE 9
Pech N 9
Phycomid N 13
Pixie NG 13
Quickling CE 9
Rakshasa, dandasuka LE 15
Red dragon, wyrmling CE 19
Redcap NE 19
Sea dragon, wyrmling CG 13
Shadow weasel1 N 9
Silver dragon, wyrmling LG 19
Sky dragon, wyrmling LG 17
Umbral dragon, wyrmling CE 19
Voonith CN 13
White dragon, very young CE 13
White dragon, wyrmling CE 9

1 Or other animal from the standard list of animal familiars.
2 A normally Small familiar can’t acquire the giant archetype.
3 A familiar which has normally Str 1 or 2 can’t acquire the fey creature template.

Just 20 hours left! Continue to pledge if you want to see- the Living Garland!


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I am amazed.

Not only are we funded, not only are we above $8000.00, we are still going.

The only way we could have done better is if we worked the words "reading" and rainbow" into the title.

Contributor

I'd still like to get Megan Robertson's Book of Shadows unlocked. This is a player-focused book to help bring the storytelling element of the trappings of witches of folklore or historical tradition. There will be room for a player to customize the book. This is also a great place for backers pledging to contribute to make their mark.


I am very glad this second attempt made it. I don't play Witches very often but some of my players do.

Just my 2 cp.


Pathfinder Maps, Starfinder Maps Subscriber

I am thinking that this will book will make everyone want to play one, at least with some sort of witchiness through an archetype if not by class.


@Bardess -
That Brain Turtle seems quite well thought out for a quick write up, very impressive. I especially like the background piece that ties them into the cosmos. It is reminiscent of Aboleth or another alien species that cannot be named because they are IP...maybe there should also be a psionic version?


Just $200 shy of Meagn Robertson's Book of Shadows stretch goal.

4 hours to go.

Let's unlock that dark majesty...


Two hours to go.

$135 to unlock the Book of Shadows...


A little over an hour to go and if we get

- three more backers:

Mike Myler has offered the following PDFs to the $25+ rewards if we reach 185 backers:

Clockwork Wonders of Brandlehill and Mysterious Peaks of Baranthar

- $45:

We unlock the Book of Shadows


With 34 minutes to go, we have unlocked Megan Robertson's Book of Shadows!


For folks still on the fence for these last few minutes, this kickstarter is a great deal for pdfs.


Congratulations on funding... Though I really wanted to read the new Way of the Witch too. Awwww...
Oh, well. The Living Wreath/Garland is the familiar that I like most, and the last one I give as a prize. i'll post it as soon as t's done.


Just wanted to thank everyone who pledged to support this Kickstarter! Let the eldritch powers unfurl around us...


I had pledged, but unfortunately had to drop out. Looking forward to see the end result of this project. The good news, for me at least, is I already had all the RGG material anyway.


@ Sethvir - Sad turn of events; I hope everything is ok with you, and that it is nothing life-threatening. Fortunately we made funding+, so you'll be able to snag the goodies at a later date (when hopefully things are better!)
Blessings.


@Changing Man - Thanks. No, just have to replace the air conditioner in the house. Finally had to bite the bullet and do it. Not a cheap proposition. But thanks for the well wishes. Sincerely appreciated. I will definitely be looking at the end product. Thanks again.

Contributor

First backer reward went out to those of $25+ today from Tim Brannan.


Congratulations! My apologies for being unable to back this but due to recently backing another kickstarter "The Great Decider" A.K.A my money savvy wife told me I could not, my apologies.

I do wish the best for this project however, and if you need anything written feel free to give me a PM as I would love to contribute, just tight on cash right now. :-(

Tl;dr: Grats! Good Luck!


Forgive me for being so late... this is the last familiar I promised (others may follow maybe). ^_^

Living Wreath (CR 2):

XP 600

The flowering bough around the handsome youth’s brow abruptly detaches, gently levitating by its own volition.

CG Tiny plant
Init +2; Senses low–light vision; Perception +10
Defense
AC
18, touch 18, flat–footed 16 (+2 Dex, +2 size)
hp 19 (3d8 + 6)
Fort +5; Ref +3; Will +4
Defensive Abilities adoration, hero’s insignia; Immune plant traits
Speed fly 30 (perfect)
Space 2 ½ ft. Reach 0
Cleric Spells Prepared (CL 3rd; concentration +6)
2nd- blessing of courage and life (DC 15), eagle’s splendor (DC 15), enthrallD (DC 15)
1st– bless, charm personD (DC 14), cure light wounds, detect charm
0th (at will)– detect poison, guidance, light, purify food and drink
D domain spell; Domain Charm/Love
Statistics
Str
2 Dex 14 Con 15 Int 12 Wis 16 Cha 18
Base Atk +2; CMB +2; CMD 8
Feats Skill Focus (Perception), Steadfast Mind
Skills Diplomacy +7, Fly +10, Knowledge (history) +3, Perception +10, Spellcraft +3
Languages telepathy
SQ hero’s insignia, virtue’s prize
Special Abilities

Hero’s Insignia (Ex): While put on the head of a creature, the living wreath can share its spells and domain powers with a target of “you” with its host, and lends its host a +2 bonus on saves against charms, compulsions, fear, and morale effects. It uses the host’s AC and saves, unless against blow directly aimed at it.

Virtue’s Prize (Ex): The plant a living wreath is made of indicates its alignment and domain choice (see below).

Spells Living wreaths cast divine spells as 3rd–level clerics. Each living wreath gains access to one different domain (or subdomain), based on its type and function. Some examples follow.
Laurel: Knowledge (Memory, Thought)
Lilies: Protection (Defense, Purity)
Holly: Sun (Day, Light)
Mistletoe: Healing (Restoration, Resurrection)
Oak: Community (Family, Home)
Olive: Glory (Heroism, Honor), War (Tactics)
Palm: Nobility (Martyr)
Roses: Charm (Love, Lust)
Thorns: Death/Repose (Ancestors, Psychopomp, Souls)
Wheat: Plant (Growth)

Environment any
Organization solitary
Treasure none

Living wreaths are said to be granted to mighty heroes who embody the virtues of civic sacrifice, ability at war, and love. They may be created from high–rank clerics as a prize for great heroes, or find themselves attracted by a creature who possesses the virtue they search for, while lost in the wilderness. A living wreath tends to form a symbiotic relationship with a hero, installing on his or her brow for mutual protection and empowerment. Other living wreaths may be suspended on a wall to bless a community or a family. Either way, a living wreath lives without withering for a long time, as long as the virtue it embodies is upholded by the persons living near it.
Living wreaths tend to have different alignments depending from the virtue they uphold.
Lilies, palm: LG
Holly, mistletoe, wheat: NG
Laurel, roses: CG
Oak, olive: LN
Thorns: N
A spellcaster of at least 7th level whose alignment is within 1 step of a living wreath can take it as a familiar if he or she has the Improved Familiar feat.

Liberty's Edge

Marc Radle wrote:
Changing Man wrote:
Looks like we're getting the Hex Blaster Archetype... Marc Radle's going to a busy man these next weeks, what with this and all the extra goodies from Mythic Mania- not to mention his 'usual' stuff :)

Ha! Sleep is for the weak ;)

I'm already working on the Hex Blaster battle scion archetype and I'm quite pleased with how is progressing. I'm really excited for folks to see it when it's finished! :)

Playtesting is finished and the completed Hex Scion manuscript has been turned in! I'm really happy with how it came out and I'm anxious for everyone to check it out:)


Does anybody know whats going on with this KS. There's been very little communication about when/if it will be completed. As a backer I am very much interested in knowing what the current status is.


The last update I saw was a draft of spells around Christmas time. Nothing since.


The project is powering on behind the scenes - I've seen a lot of fantastic new art from Jacob Blackmon.

My stretch goal material for the Battlewitches and Hexmavens PDF is being revised in light of hybrid classes - I've retooled the base Gauntlet Witch to be Witch/Magus hybrid (and not just a Hexcrafter/Blade(gauntlet)bound Magus) and extended the theme somewhat.

I'll send Christina a message so we can get a more full update...


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Oceanshieldwolf wrote:

The project is powering on behind the scenes - I've seen a lot of fantastic new art from Jacob Blackmon.

My stretch goal material for the Battlewitches and Hexmavens PDF is being revised in light of hybrid classes - I've retooled the base Gauntlet Witch to be Witch/Magus hybrid (and not just a Hexcrafter/Blade(gauntlet)bound Magus) and extended the theme somewhat.

I'll send Christina a message so we can get a more full update...

Thanks.

Please oh please tell me that the Gauntlet Witch will retain 9th level casting. I was just going to be trying out such a character in a short adventure series. Still trying to decide which racial Gauntlet Witch. I was thinking either the tiefling or a human. Hmm, was there ever a 1/2 orc Gauntlet Witch version created?


Volvogg wrote:
Oceanshieldwolf wrote:

The project is powering on behind the scenes - I've seen a lot of fantastic new art from Jacob Blackmon.

My stretch goal material for the Battlewitches and Hexmavens PDF is being revised in light of hybrid classes - I've retooled the base Gauntlet Witch to be Witch/Magus hybrid (and not just a Hexcrafter/Blade(gauntlet)bound Magus) and extended the theme somewhat.

I'll send Christina a message so we can get a more full update...

Thanks.

Please oh please tell me that the Gauntlet Witch will retain 9th level casting. I was just going to be trying out such a character in a short adventure series. Still trying to decide which racial Gauntlet Witch. I was thinking either the tiefling or a human. Hmm, was there ever a 1/2 orc Gauntlet Witch version created?

Sure. Even if the base class does not, there will be an archetype that does.

No there was not a half-orc. But there will be. ;) Can't let the Scarred Witch Doctors have all the martial fun...


Oceanshieldwolf wrote:
Volvogg wrote:
Oceanshieldwolf wrote:

The project is powering on behind the scenes - I've seen a lot of fantastic new art from Jacob Blackmon.

My stretch goal material for the Battlewitches and Hexmavens PDF is being revised in light of hybrid classes - I've retooled the base Gauntlet Witch to be Witch/Magus hybrid (and not just a Hexcrafter/Blade(gauntlet)bound Magus) and extended the theme somewhat.

I'll send Christina a message so we can get a more full update...

Thanks.

Please oh please tell me that the Gauntlet Witch will retain 9th level casting. I was just going to be trying out such a character in a short adventure series. Still trying to decide which racial Gauntlet Witch. I was thinking either the tiefling or a human. Hmm, was there ever a 1/2 orc Gauntlet Witch version created?

Sure. Even if the base class does not, there will be an archetype that does.

No there was not a half-orc. But there will be. ;) Can't let the Scarred Witch Doctors have all the martial fun...

You are the bearer of great news! Thanks.


Oceanshieldwolf wrote:
I've retooled the base Gauntlet Witch to be Witch/Magus hybrid (and not just a Hexcrafter/Blade(gauntlet)bound Magus) and extended the theme somewhat.

Hmm...not sure how I feel about that...guess I'll have to see how it turns out....


nighttree wrote:
Oceanshieldwolf wrote:
I've retooled the base Gauntlet Witch to be Witch/Magus hybrid (and not just a Hexcrafter/Blade(gauntlet)bound Magus) and extended the theme somewhat.
Hmm...not sure how I feel about that...guess I'll have to see how it turns out....

Well I already have your variant to use also!

Contributor

Hi, gang: The project is indeed moving along. I will send out a message to backers this weekend. I've been lost in my own little world, so I forgot to post.


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Just wondering whats happening with this KS. Been pretty quiet lately.


1 person marked this as a favorite.

It has been a month and a half since the last update. Any news?


3 more months, still not a word :-/


Just now found this thread. Gonna dot this for interest.


Dotting.


The author has gotten the core classes chapter to me and I'm working through it now. The Magic chapter requires a revisitation, since Paizo published a ritual magic system in Occult Adventures and there needs to be a decision as to adopt it or stay the course with what we had. Spells, Feats, and Covencraft sections have already gone to editing. Still have Prestige Classes to go from Tim, plus whatever I'm forgetting.

Contributor

Plus, I had to put on the backburner to get Bite Me! Out the door.


Any word on update?

Contributor

Thanks for asking. I will send one Wed. Trying to get everything back on track.

Scarab Sages

Umm...it seems I can't buy it from this website. Is that the case? It'd be nice if I could.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

You probably will be able to once it gets released.

Scarab Sages

OH! I saw it advertised on the OGC website and thought it had.


The Warlock book IS out.

Liberty's Edge

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any news? I'm glad I didn't do the Kickstarter.

Liberty's Edge

What happened to this?


Qstor wrote:
What happened to this?

I have never seen anything.....seems to have fallen down the rabbit hole.


It is creeping along at a glacial pace. Just this week there was another release of a piece of the full book digitally. I wish it would be over sometime before second edition renders it no longer useful.

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